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authorEugene Sandulenko2010-09-03 21:49:33 +0000
committerEugene Sandulenko2010-10-12 23:33:51 +0000
commit5f83fd19540c3072f50edff0acddf1cb6a072b78 (patch)
treebd6bb1991fc48808e5ce88ba904c7d3929f63532 /engines/sword25/gfx/opengl
parentdcf70dc6a66c054c6cb9398ff68a12c38cc4223c (diff)
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SWORD25: Load and parse vector images
Libart is temporary solution. svn-id: r53313
Diffstat (limited to 'engines/sword25/gfx/opengl')
-rw-r--r--engines/sword25/gfx/opengl/openglgfx.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sword25/gfx/opengl/openglgfx.cpp b/engines/sword25/gfx/opengl/openglgfx.cpp
index 0401a99e4d..77fc416c77 100644
--- a/engines/sword25/gfx/opengl/openglgfx.cpp
+++ b/engines/sword25/gfx/opengl/openglgfx.cpp
@@ -326,6 +326,8 @@ Resource *OpenGLGfx::LoadResource(const Common::String &FileName) {
// Vectorgraphik laden
if (FileName.hasSuffix(SWF_EXTENSION)) {
+ debug(2, "VectorImage: %s", FileName.c_str());
+
// Pointer auf Package-Manager holen
PackageManager *pPackage = Kernel::GetInstance()->GetPackage();
BS_ASSERT(pPackage);