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authorEugene Sandulenko2010-09-04 22:29:36 +0000
committerEugene Sandulenko2010-10-12 23:36:25 +0000
commite844de5141a03692e74c892a35e55f1c9697719a (patch)
tree9b5684c192752dbb8f0c53e743b437fc3daa2b69 /engines/sword25/gfx/opengl
parent5f8739209b2cb637348954fd428594658daf2df4 (diff)
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SWORD25: Started rewriting vector renderer into proper one
Previous attempt was all wrong, as it completely incorrectly interpreted SWF shape data. svn-id: r53319
Diffstat (limited to 'engines/sword25/gfx/opengl')
-rw-r--r--engines/sword25/gfx/opengl/glimage.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword25/gfx/opengl/glimage.cpp b/engines/sword25/gfx/opengl/glimage.cpp
index cf8b294ea7..839bc44506 100644
--- a/engines/sword25/gfx/opengl/glimage.cpp
+++ b/engines/sword25/gfx/opengl/glimage.cpp
@@ -176,7 +176,7 @@ bool GLImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, ui
h = pPartRect->bottom - pPartRect->top;
}
- debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %d, %d, %d)", posX, posY, flipping, x1, y1, w, h, color, width, height);
+ debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, x1, y1, w, h, color, width, height);
// Skalierungen berechnen
float scaleX, scaleY;