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authorEugene Sandulenko2010-08-18 12:58:22 +0000
committerEugene Sandulenko2010-10-12 22:59:01 +0000
commitb01994a53bbc96da907a4c28934e644184291017 (patch)
tree7454011b38391985e9f7ce6bca101f1394d127be /engines/sword25/gfx/renderobject.cpp
parent4c4e821326a3772ad59fee836eabd5175bbb84ca (diff)
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SWORD25: removed BS_ prefix from rest of the classes.
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
Diffstat (limited to 'engines/sword25/gfx/renderobject.cpp')
-rw-r--r--engines/sword25/gfx/renderobject.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/sword25/gfx/renderobject.cpp b/engines/sword25/gfx/renderobject.cpp
index af44117e70..e6b7e2eee9 100644
--- a/engines/sword25/gfx/renderobject.cpp
+++ b/engines/sword25/gfx/renderobject.cpp
@@ -383,7 +383,7 @@ RenderObjectPtr<Text> RenderObject::AddText(const Common::String &Font, const Co
// Persistenz-Methoden
// -------------------
-bool RenderObject::Persist(BS_OutputPersistenceBlock &Writer) {
+bool RenderObject::Persist(OutputPersistenceBlock &Writer) {
// Typ und Handle werden als erstes gespeichert, damit beim Laden ein Objekt vom richtigen Typ mit dem richtigen Handle erzeugt werden kann.
Writer.Write(static_cast<unsigned int>(m_Type));
Writer.Write(m_Handle);
@@ -419,7 +419,7 @@ bool RenderObject::Persist(BS_OutputPersistenceBlock &Writer) {
// -----------------------------------------------------------------------------
-bool RenderObject::Unpersist(BS_InputPersistenceBlock &Reader) {
+bool RenderObject::Unpersist(InputPersistenceBlock &Reader) {
// Typ und Handle wurden schon von RecreatePersistedRenderObject() ausgelesen. Jetzt werden die restlichen Objekteigenschaften ausgelesen.
Reader.Read(m_X);
Reader.Read(m_Y);
@@ -456,7 +456,7 @@ bool RenderObject::Unpersist(BS_InputPersistenceBlock &Reader) {
// -----------------------------------------------------------------------------
-bool RenderObject::PersistChildren(BS_OutputPersistenceBlock &Writer) {
+bool RenderObject::PersistChildren(OutputPersistenceBlock &Writer) {
bool Result = true;
// Kinderanzahl speichern.
@@ -474,7 +474,7 @@ bool RenderObject::PersistChildren(BS_OutputPersistenceBlock &Writer) {
// -----------------------------------------------------------------------------
-bool RenderObject::UnpersistChildren(BS_InputPersistenceBlock &Reader) {
+bool RenderObject::UnpersistChildren(InputPersistenceBlock &Reader) {
bool Result = true;
// Kinderanzahl einlesen.
@@ -492,7 +492,7 @@ bool RenderObject::UnpersistChildren(BS_InputPersistenceBlock &Reader) {
// -----------------------------------------------------------------------------
-RenderObjectPtr<RenderObject> RenderObject::RecreatePersistedRenderObject(BS_InputPersistenceBlock &Reader) {
+RenderObjectPtr<RenderObject> RenderObject::RecreatePersistedRenderObject(InputPersistenceBlock &Reader) {
RenderObjectPtr<RenderObject> Result;
// Typ und Handle auslesen.