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author | Eugene Sandulenko | 2010-08-18 12:58:22 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 22:59:01 +0000 |
commit | b01994a53bbc96da907a4c28934e644184291017 (patch) | |
tree | 7454011b38391985e9f7ce6bca101f1394d127be /engines/sword25/gfx/renderobject.cpp | |
parent | 4c4e821326a3772ad59fee836eabd5175bbb84ca (diff) | |
download | scummvm-rg350-b01994a53bbc96da907a4c28934e644184291017.tar.gz scummvm-rg350-b01994a53bbc96da907a4c28934e644184291017.tar.bz2 scummvm-rg350-b01994a53bbc96da907a4c28934e644184291017.zip |
SWORD25: removed BS_ prefix from rest of the classes.
The things which are intentionally left with the prefix:
BS_LOG, BS_ASSERT, BS_Rect, BS_String.
svn-id: r53261
Diffstat (limited to 'engines/sword25/gfx/renderobject.cpp')
-rw-r--r-- | engines/sword25/gfx/renderobject.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/sword25/gfx/renderobject.cpp b/engines/sword25/gfx/renderobject.cpp index af44117e70..e6b7e2eee9 100644 --- a/engines/sword25/gfx/renderobject.cpp +++ b/engines/sword25/gfx/renderobject.cpp @@ -383,7 +383,7 @@ RenderObjectPtr<Text> RenderObject::AddText(const Common::String &Font, const Co // Persistenz-Methoden // ------------------- -bool RenderObject::Persist(BS_OutputPersistenceBlock &Writer) { +bool RenderObject::Persist(OutputPersistenceBlock &Writer) { // Typ und Handle werden als erstes gespeichert, damit beim Laden ein Objekt vom richtigen Typ mit dem richtigen Handle erzeugt werden kann. Writer.Write(static_cast<unsigned int>(m_Type)); Writer.Write(m_Handle); @@ -419,7 +419,7 @@ bool RenderObject::Persist(BS_OutputPersistenceBlock &Writer) { // ----------------------------------------------------------------------------- -bool RenderObject::Unpersist(BS_InputPersistenceBlock &Reader) { +bool RenderObject::Unpersist(InputPersistenceBlock &Reader) { // Typ und Handle wurden schon von RecreatePersistedRenderObject() ausgelesen. Jetzt werden die restlichen Objekteigenschaften ausgelesen. Reader.Read(m_X); Reader.Read(m_Y); @@ -456,7 +456,7 @@ bool RenderObject::Unpersist(BS_InputPersistenceBlock &Reader) { // ----------------------------------------------------------------------------- -bool RenderObject::PersistChildren(BS_OutputPersistenceBlock &Writer) { +bool RenderObject::PersistChildren(OutputPersistenceBlock &Writer) { bool Result = true; // Kinderanzahl speichern. @@ -474,7 +474,7 @@ bool RenderObject::PersistChildren(BS_OutputPersistenceBlock &Writer) { // ----------------------------------------------------------------------------- -bool RenderObject::UnpersistChildren(BS_InputPersistenceBlock &Reader) { +bool RenderObject::UnpersistChildren(InputPersistenceBlock &Reader) { bool Result = true; // Kinderanzahl einlesen. @@ -492,7 +492,7 @@ bool RenderObject::UnpersistChildren(BS_InputPersistenceBlock &Reader) { // ----------------------------------------------------------------------------- -RenderObjectPtr<RenderObject> RenderObject::RecreatePersistedRenderObject(BS_InputPersistenceBlock &Reader) { +RenderObjectPtr<RenderObject> RenderObject::RecreatePersistedRenderObject(InputPersistenceBlock &Reader) { RenderObjectPtr<RenderObject> Result; // Typ und Handle auslesen. |