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authorEugene Sandulenko2010-08-18 12:58:22 +0000
committerEugene Sandulenko2010-10-12 22:59:01 +0000
commitb01994a53bbc96da907a4c28934e644184291017 (patch)
tree7454011b38391985e9f7ce6bca101f1394d127be /engines/sword25/gfx/renderobjectmanager.cpp
parent4c4e821326a3772ad59fee836eabd5175bbb84ca (diff)
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SWORD25: removed BS_ prefix from rest of the classes.
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
Diffstat (limited to 'engines/sword25/gfx/renderobjectmanager.cpp')
-rw-r--r--engines/sword25/gfx/renderobjectmanager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sword25/gfx/renderobjectmanager.cpp b/engines/sword25/gfx/renderobjectmanager.cpp
index 5d1147ea88..72afd856c3 100644
--- a/engines/sword25/gfx/renderobjectmanager.cpp
+++ b/engines/sword25/gfx/renderobjectmanager.cpp
@@ -77,7 +77,7 @@ void RenderObjectManager::StartFrame() {
m_FrameStarted = true;
// Verstrichene Zeit bestimmen
- int TimeElapsed = BS_Kernel::GetInstance()->GetGfx()->GetLastFrameDurationMicro();
+ int TimeElapsed = Kernel::GetInstance()->GetGfx()->GetLastFrameDurationMicro();
// Alle BS_TimedRenderObject Objekte über den Framestart und die verstrichene Zeit in Kenntnis setzen
RenderObjectList::iterator Iter = m_TimedRenderObjects.begin();
@@ -119,7 +119,7 @@ void RenderObjectManager::DetatchTimedRenderObject(RenderObjectPtr<TimedRenderOb
// Persistenz
// -----------------------------------------------------------------------------
-bool RenderObjectManager::Persist(BS_OutputPersistenceBlock &Writer) {
+bool RenderObjectManager::Persist(OutputPersistenceBlock &Writer) {
bool Result = true;
// Alle Kinder des Wurzelknotens speichern. Dadurch werden alle BS_RenderObjects gespeichert rekursiv gespeichert.
@@ -143,7 +143,7 @@ bool RenderObjectManager::Persist(BS_OutputPersistenceBlock &Writer) {
// -----------------------------------------------------------------------------
-bool RenderObjectManager::Unpersist(BS_InputPersistenceBlock &Reader) {
+bool RenderObjectManager::Unpersist(InputPersistenceBlock &Reader) {
bool Result = true;
// Alle Kinder des Wurzelknotens löschen. Damit werden alle BS_RenderObjects gelöscht.