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authorPaul Gilbert2010-09-19 05:00:45 +0000
committerEugene Sandulenko2010-10-12 23:59:23 +0000
commit80521ed5dd279316d0534fc3cc4b61c27d19ef4e (patch)
treed941a865c999150be0a2028fc5f1b73c4c21395b /engines/sword25/gfx/screenshot.cpp
parent1e07d9561fc43e1b1c0763d54c3eea4154fff070 (diff)
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SWORD25: Further savegame work, including savegame screenshots
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373
Diffstat (limited to 'engines/sword25/gfx/screenshot.cpp')
-rw-r--r--engines/sword25/gfx/screenshot.cpp223
1 files changed, 100 insertions, 123 deletions
diff --git a/engines/sword25/gfx/screenshot.cpp b/engines/sword25/gfx/screenshot.cpp
index ce1f98797c..9eea2ec422 100644
--- a/engines/sword25/gfx/screenshot.cpp
+++ b/engines/sword25/gfx/screenshot.cpp
@@ -38,175 +38,152 @@
// Includes
// -----------------------------------------------------------------------------
+#include "common/system.h"
+#include "common/savefile.h"
#include "sword25/gfx/screenshot.h"
+#include "sword25/kernel/filesystemutil.h"
#include <png.h>
namespace Sword25 {
// -----------------------------------------------------------------------------
+#include "common/pack-start.h"
struct RGB_PIXEL {
- RGB_PIXEL(byte _Red, byte _Green, byte _Blue) :
- Red(_Red),
- Green(_Green),
- Blue(_Blue)
- {};
-
byte Red;
byte Green;
byte Blue;
-};
-
-bool Screenshot::SaveToFile(uint Width, uint Height, const byte *Data, const Common::String &Filename) {
-#if 0
- BS_ASSERT(Data.size() == Width * Height);
-
- // Buffer für Bildschirminhalt in RGB reservieren
- vector<RGB_PIXEL> PixelBuffer;
- PixelBuffer.reserve(Width * Height);
-
- // Framebufferdaten pixelweise von RGBA nach RGB konvertieren
- vector<uint>::const_iterator it = Data.begin();
- for (uint y = 0; y < Height; y++) {
- for (uint x = 0; x < Width; x++) {
- uint SrcPixel = *it++;
- PixelBuffer.push_back(RGB_PIXEL((SrcPixel >> 16) & 0xff, (SrcPixel >> 8) & 0xff, SrcPixel & 0xff));
- }
- }
- BS_ASSERT(it == Data.end());
- BS_ASSERT(Data.size() == PixelBuffer.size());
-
- // Variablen für die PNG-Erstellung
- FILE *OutFile = 0;
- png_structp png_ptr = 0;
- png_infop info_ptr = 0;
-
- try {
- OutFile = fopen(Filename.c_str(), "wb");
- if (!OutFile) {
- BS_LOG_ERRORLN("Could not create screenshot-file \"%s\".", Filename.c_str());
- throw(0);
- }
+} PACKED_STRUCT;
+#include "common/pack-end.h"
- png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
- if (!png_ptr) {
- BS_LOG_ERRORLN("Could not create PNG write-struct.");
- throw(0);
- }
+void userWriteFn(png_structp png_ptr, png_bytep data, png_size_t length) {
+ static_cast<Common::WriteStream *>(png_ptr->io_ptr)->write(data, length);
+}
- png_infop info_ptr = png_create_info_struct(png_ptr);
- if (!info_ptr) {
- BS_LOG_ERRORLN("Could not create PNG info-struct.");
- throw(0);
- }
+void userFlushFn(png_structp png_ptr) {
+}
- // Der Kompressionsbuffer muss groß genug sein um das gesamte Bild zu beinhalten.
- // Dieses stellt sicher, dass nur ein IDAT Chunk erstellt wird.
- // Als Buffergröße wird 110% der Rohdatengröße verwandt, um sicher zu gehen.
- png_set_compression_buffer_size(png_ptr, (Width * Height * 3 * 110) / 100);
-
- // PNG-Info Struktur initialisieren
- png_set_IHDR(png_ptr, info_ptr,
- Width, // Breite
- Height, // Höhe
- 8, // Bittiefe pro Kanal
- PNG_COLOR_TYPE_RGB, // Farbformat
- PNG_INTERLACE_NONE, // Interlacing-Typ
- PNG_COMPRESSION_TYPE_DEFAULT, // Kompressions-Typ
- PNG_FILTER_TYPE_DEFAULT); // Filter-Typ
-
- // Rowpointer erstellen
- vector<png_bytep> RowPointers;
- RowPointers.reserve(Height);
- for (uint i = 0; i < Height; i++) {
- RowPointers.push_back((png_bytep)(&PixelBuffer[Width * i]));
- }
- png_set_rows(png_ptr, info_ptr, &RowPointers[0]);
- png_init_io(png_ptr, OutFile);
+bool Screenshot::SaveToFile(Graphics::Surface *Data, Common::WriteStream *Stream) {
+ // Reserve buffer space
+ RGB_PIXEL *pixelBuffer = new RGB_PIXEL[Data->w * Data->h];
- // Bild schreiben
- png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
+ // Convert the RGBA data to RGB
+ const byte *pSrc = (const byte *)Data->getBasePtr(0, 0);
+ RGB_PIXEL *pDest = pixelBuffer;
- png_destroy_write_struct(&png_ptr, &info_ptr);
- fclose(OutFile);
+ for (uint y = 0; y < Data->h; y++) {
+ for (uint x = 0; x < Data->w; x++) {
+ uint32 srcPixel = READ_LE_UINT32(pSrc);
+ pSrc += sizeof(uint32);
+ pDest->Red = (srcPixel >> 16) & 0xff;
+ pDest->Green = (srcPixel >> 8) & 0xff;
+ pDest->Blue = srcPixel & 0xff;
+ ++pDest;
+ }
}
- catch (int) {
- // Wenn die Datei bereits erstellt wurde, Datei schließen und löschen.
- if (OutFile) {
- fclose(OutFile);
- remove(Filename.c_str());
- }
+ png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (!png_ptr)
+ error("Could not create PNG write-struct.");
+
+ png_infop info_ptr = png_create_info_struct(png_ptr);
+ if (!info_ptr)
+ error("Could not create PNG info-struct.");
+
+ // The compression buffer must be large enough to the entire image.
+ // This ensures that only an IDAT chunk is created.
+ // When buffer size is used 110% of the raw data size to be sure.
+ png_set_compression_buffer_size(png_ptr, (Data->w * Data->h * 3 * 110) / 100);
+
+ // Initialise PNG-Info structure
+ png_set_IHDR(png_ptr, info_ptr,
+ Data->w, // Width
+ Data->h, // Height
+ 8, // Bits depth
+ PNG_COLOR_TYPE_RGB, // Colour type
+ PNG_INTERLACE_NONE, // No interlacing
+ PNG_COMPRESSION_TYPE_DEFAULT, // Compression type
+ PNG_FILTER_TYPE_DEFAULT); // Filter Type
+
+ // Rowpointer erstellen
+ png_bytep *rowPointers = new png_bytep[Data->h];
+ for (uint i = 0; i < Data->h; i++) {
+ rowPointers[i] = (png_bytep)&pixelBuffer[Data->w * i];
+ }
+ png_set_rows(png_ptr, info_ptr, &rowPointers[0]);
- if (info_ptr) png_destroy_write_struct(0, &info_ptr);
- if (png_ptr) png_destroy_write_struct(&png_ptr, (png_infopp) 0);
+ // Write out the png data to the file
+ png_set_write_fn(png_ptr, (void *)Stream, userWriteFn, userFlushFn);
+ png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
- BS_LOG_ERRORLN("Could not create screenshot (\"%s\").", Filename.c_str());
- return false;
- }
-#else
- warning("STUB: BS_Screenshot::SaveToFile(%d, %d, .., %s)", Width, Height, Filename.c_str());
-#endif
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+
+ delete[] pixelBuffer;
+ delete[] rowPointers;
return true;
}
// -----------------------------------------------------------------------------
-bool Screenshot::SaveThumbnailToFile(uint Width, uint Height, const byte *Data, const Common::String &Filename) {
-#if 0
- //
- // Diese Methode nimmt ein Screenshot mit den Maßen von 800x600 und erzeugt einen Screenshot mit den Maßen von 200x125.
- // Dabei werden je 50 Pixel oben und unten abgeschnitten (die Interface-Leisten im Spiel). Das verbleibende Bild von 800x500 wird auf
- // ein 16tel seiner Größe reduziert, indem es in 4x4 Pixelblöcke ausgeteilt wird und der Durchschnitt jedes Blockes einen Pixel des Zielbildes generiert.
- // Abschließend wird das Ergebnis als PNG-Datei unter dem übergebenen Dateinamen gespeichert.
- //
-
- // Die Ausgangsgröße muss 800x600 sein.
- if (Width != 800 || Height != 600) {
+Common::MemoryReadStream *Screenshot::createThumbnail(Graphics::Surface *Data) {
+ // This method takes a screen image with a dimension of 800x600, and creates a screenshot with a dimension of 200x125.
+ // First 50 pixels are cut off the top and bottom (the interface boards in the game). The remaining image of 800x500
+ // will be on a 16th of its size, reduced by being handed out in 4x4 pixel blocks and the average of each block
+ // generates a pixel of the target image. Finally, the result as a PNG file is stored as a file.
+
+ // The source image must be 800x600.
+ if (Data->w != 800 || Data->h != 600 || Data->bytesPerPixel != 4) {
BS_LOG_ERRORLN("The sreenshot dimensions have to be 800x600 in order to be saved as a thumbnail.");
return false;
}
- // Buffer für die Zieldaten erstellen (RGBA Bild mit den Maßen 200x125).
- vector<uint> ThumbnailData(200 * 125);
+ // Buffer for the output thumbnail
+ Graphics::Surface thumbnail;
+ thumbnail.create(200, 125, 4);
// Über das Zielbild iterieren und einen Pixel zur Zeit berechnen.
uint x, y;
x = y = 0;
- for (vector<uint>::iterator Iter = ThumbnailData.begin(); Iter != ThumbnailData.end(); ++Iter) {
- // Durchschnitt über 4x4 Pixelblock im Quellbild bilden.
- uint Alpha, Red, Green, Blue;
- Alpha = Red = Green = Blue = 0;
- for (uint j = 0; j < 4; ++j) {
- for (uint i = 0; i < 4; ++i) {
- uint Pixel = Data[((y * 4) + j + 50) * 800 + ((x * 4) + i)];
- Alpha += (Pixel >> 24);
- Red += (Pixel >> 16) & 0xff;
- Green += (Pixel >> 8) & 0xff;
- Blue += Pixel & 0xff;
+
+ for (byte *pDest = (byte *)thumbnail.pixels; pDest < ((byte *)thumbnail.pixels + thumbnail.pitch * thumbnail.h); ) {
+ // Get an average over a 4x4 pixel block in the source image
+ int alpha, red, green, blue;
+ alpha = red = green = blue = 0;
+ for (int j = 0; j < 4; ++j) {
+ const uint32 *srcP = (const uint32 *)Data->getBasePtr(x * 4, y * 4 + j + 50);
+ for (int i = 0; i < 4; ++i) {
+ uint32 pixel = READ_LE_UINT32(srcP + i);
+ alpha += (pixel >> 24);
+ red += (pixel >> 16) & 0xff;
+ green += (pixel >> 8) & 0xff;
+ blue += pixel & 0xff;
}
}
- // Zielpixel schreiben.
- *Iter = ((Alpha / 16) << 24) | ((Red / 16) << 16) | ((Green / 16) << 8) | (Blue / 16);
+ // Write target pixel
+ *pDest++ = blue / 16;
+ *pDest++ = green / 16;
+ *pDest++ = red / 16;
+ *pDest++ = alpha / 16;
- // Mitzählen an welcher Stelle im Zielbild wir uns befinden.
+ // Move to next block
++x;
- if (x == 200) {
+ if (x == thumbnail.w) {
x = 0;
++y;
}
}
- // Bild als PNG Speichern.
- return SaveToFile(200, 125, ThumbnailData, Filename);
-#else
- warning("STUB: BS_Screenshot::SaveThumbnailToFile(%d, %d, .., %s)", Width, Height, Filename.c_str());
+ // Create a PNG representation of the thumbnail data
+ Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
+ SaveToFile(&thumbnail, stream);
- return true;
-#endif
+ // Output a MemoryReadStream that encompasses the written data
+ Common::MemoryReadStream *result = new Common::MemoryReadStream(stream->getData(), stream->size(),
+ DisposeAfterUse::YES);
+ return result;
}
} // End of namespace Sword25