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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/sword25/kernel/filesystemutil.h | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/sword25/kernel/filesystemutil.h')
-rw-r--r-- | engines/sword25/kernel/filesystemutil.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/engines/sword25/kernel/filesystemutil.h b/engines/sword25/kernel/filesystemutil.h new file mode 100644 index 0000000000..43ce7c908e --- /dev/null +++ b/engines/sword25/kernel/filesystemutil.h @@ -0,0 +1,114 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +/* + * + * The class BS_FileSystemUtil represents a wrapper for file system specific + * operations that do not have equivalents in the C/C++ libraries. + * + * Each supported platform must implement this interface, and the method + * BS_FileSystemUtil Singleton::getInstance() + */ + +#ifndef SWORD25_FILESYSTEMUTIL_H +#define SWORD25_FILESYSTEMUTIL_H + +// ----------------------------------------------------------------------------- +// Includes +// ----------------------------------------------------------------------------- + +#include "common/system.h" +#include "common/str.h" +#include "common/str-array.h" +#include "sword25/kernel/common.h" +#include "sword25/kernel/bs_stdint.h" + +namespace Sword25 { + +// ----------------------------------------------------------------------------- +// Class definitions +// ----------------------------------------------------------------------------- + +class FileSystemUtil { +public: + static FileSystemUtil &GetInstance(); + virtual ~FileSystemUtil() {}; + + /** + * This function returns the name of the directory in which all user data is to be stored. + * + * These are for example Screenshots, game saves, configuration files, log files, ... + * @return Returns the name of the directory for user data. + */ + virtual Common::String GetUserdataDirectory() = 0; + /** + * @return Returns the path seperator + */ + virtual Common::String GetPathSeparator() = 0; + /** + * @param Filename The path to a file. + * @return Returns the size of the specified file. If the size could not be + * determined, or the file does not exist, returns -1 + */ + virtual int64 GetFileSize(const Common::String &Filename) = 0; + /** + * @param Filename The path to a file. + * @return Returns the timestamp of the specified file. + */ + virtual TimeDate GetFileTime(const Common::String &Filename) = 0; + /** + * @param Filename The path to a file. + * @return Returns true if the file exists. + */ + virtual bool FileExists(const Common::String &Filename) = 0; + /** + * This function creates a directory + * + * If the parameter is "\b\c\d\e" is passed, and "\b\c" already exists, then folder 'd' + * will be created, and subdirectory 'e' under it. + * @param DirectoryName The name of the directory to be created + * @return Returns true if the folder(s) could be created, otherwise false. + */ + virtual bool CreateDirectory(const Common::String &DirectoryName) = 0; + /** + * Gets the filename from a path and filename + * @param Filename The full path and filename + * @return Returns just the filename + */ + virtual Common::String GetPathFilename(const Common::String &Path) = 0; +}; + +} // End of namespace Sword25 + +#endif |