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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+/*
+ *
+ * The class BS_FileSystemUtil represents a wrapper for file system specific
+ * operations that do not have equivalents in the C/C++ libraries.
+ *
+ * Each supported platform must implement this interface, and the method
+ * BS_FileSystemUtil Singleton::getInstance()
+ */
+
+#ifndef SWORD25_FILESYSTEMUTIL_H
+#define SWORD25_FILESYSTEMUTIL_H
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "common/system.h"
+#include "common/str.h"
+#include "common/str-array.h"
+#include "sword25/kernel/common.h"
+#include "sword25/kernel/bs_stdint.h"
+
+namespace Sword25 {
+
+// -----------------------------------------------------------------------------
+// Class definitions
+// -----------------------------------------------------------------------------
+
+class FileSystemUtil {
+public:
+ static FileSystemUtil &GetInstance();
+ virtual ~FileSystemUtil() {};
+
+ /**
+ * This function returns the name of the directory in which all user data is to be stored.
+ *
+ * These are for example Screenshots, game saves, configuration files, log files, ...
+ * @return Returns the name of the directory for user data.
+ */
+ virtual Common::String GetUserdataDirectory() = 0;
+ /**
+ * @return Returns the path seperator
+ */
+ virtual Common::String GetPathSeparator() = 0;
+ /**
+ * @param Filename The path to a file.
+ * @return Returns the size of the specified file. If the size could not be
+ * determined, or the file does not exist, returns -1
+ */
+ virtual int64 GetFileSize(const Common::String &Filename) = 0;
+ /**
+ * @param Filename The path to a file.
+ * @return Returns the timestamp of the specified file.
+ */
+ virtual TimeDate GetFileTime(const Common::String &Filename) = 0;
+ /**
+ * @param Filename The path to a file.
+ * @return Returns true if the file exists.
+ */
+ virtual bool FileExists(const Common::String &Filename) = 0;
+ /**
+ * This function creates a directory
+ *
+ * If the parameter is "\b\c\d\e" is passed, and "\b\c" already exists, then folder 'd'
+ * will be created, and subdirectory 'e' under it.
+ * @param DirectoryName The name of the directory to be created
+ * @return Returns true if the folder(s) could be created, otherwise false.
+ */
+ virtual bool CreateDirectory(const Common::String &DirectoryName) = 0;
+ /**
+ * Gets the filename from a path and filename
+ * @param Filename The full path and filename
+ * @return Returns just the filename
+ */
+ virtual Common::String GetPathFilename(const Common::String &Path) = 0;
+};
+
+} // End of namespace Sword25
+
+#endif