diff options
author | Paul Gilbert | 2010-08-06 10:50:16 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 22:28:21 +0000 |
commit | 87553862d92d462534cb7a050bf481d9cd1d0d59 (patch) | |
tree | 65cd08fa6a58888b98d95c5cb240e9515f936727 /engines/sword25/kernel | |
parent | bf53914c2aedbe340be8fb920a5023020d64c101 (diff) | |
download | scummvm-rg350-87553862d92d462534cb7a050bf481d9cd1d0d59.tar.gz scummvm-rg350-87553862d92d462534cb7a050bf481d9cd1d0d59.tar.bz2 scummvm-rg350-87553862d92d462534cb7a050bf481d9cd1d0d59.zip |
SWORD25: Converted remainder of Kernel/ folder
svn-id: r53216
Diffstat (limited to 'engines/sword25/kernel')
-rw-r--r-- | engines/sword25/kernel/outputpersistenceblock.cpp | 37 | ||||
-rw-r--r-- | engines/sword25/kernel/scummvmwindow.cpp | 296 | ||||
-rw-r--r-- | engines/sword25/kernel/scummvmwindow.h (renamed from engines/sword25/kernel/win32window.h) | 43 | ||||
-rw-r--r-- | engines/sword25/kernel/timer.cpp | 68 | ||||
-rw-r--r-- | engines/sword25/kernel/timer.h | 84 | ||||
-rw-r--r-- | engines/sword25/kernel/win32window.cpp | 440 | ||||
-rw-r--r-- | engines/sword25/kernel/window.cpp | 17 | ||||
-rw-r--r-- | engines/sword25/kernel/window.h | 3 |
8 files changed, 340 insertions, 648 deletions
diff --git a/engines/sword25/kernel/outputpersistenceblock.cpp b/engines/sword25/kernel/outputpersistenceblock.cpp index 9573ba7b08..880f4be8d0 100644 --- a/engines/sword25/kernel/outputpersistenceblock.cpp +++ b/engines/sword25/kernel/outputpersistenceblock.cpp @@ -44,17 +44,17 @@ // Constants // ----------------------------------------------------------------------------- -namespace -{ +namespace { const unsigned int INITIAL_BUFFER_SIZE = 1024 * 64; } +namespace Sword25 { + // ----------------------------------------------------------------------------- // Construction / Destruction // ----------------------------------------------------------------------------- -BS_OutputPersistenceBlock::BS_OutputPersistenceBlock() -{ +BS_OutputPersistenceBlock::BS_OutputPersistenceBlock() { m_Data.reserve(INITIAL_BUFFER_SIZE); } @@ -62,8 +62,7 @@ BS_OutputPersistenceBlock::BS_OutputPersistenceBlock() // Writing // ----------------------------------------------------------------------------- -void BS_OutputPersistenceBlock::Write(signed int Value) -{ +void BS_OutputPersistenceBlock::Write(signed int Value) { WriteMarker(SINT_MARKER); Value = ConvertEndianessFromSystemToStorage(Value); RawWrite(&Value, sizeof(Value)); @@ -71,8 +70,7 @@ void BS_OutputPersistenceBlock::Write(signed int Value) // ----------------------------------------------------------------------------- -void BS_OutputPersistenceBlock::Write(unsigned int Value) -{ +void BS_OutputPersistenceBlock::Write(unsigned int Value) { WriteMarker(UINT_MARKER); Value = ConvertEndianessFromSystemToStorage(Value); RawWrite(&Value, sizeof(Value)); @@ -80,8 +78,7 @@ void BS_OutputPersistenceBlock::Write(unsigned int Value) // ----------------------------------------------------------------------------- -void BS_OutputPersistenceBlock::Write(float Value) -{ +void BS_OutputPersistenceBlock::Write(float Value) { WriteMarker(FLOAT_MARKER); Value = ConvertEndianessFromSystemToStorage(Value); RawWrite(&Value, sizeof(Value)); @@ -89,8 +86,7 @@ void BS_OutputPersistenceBlock::Write(float Value) // ----------------------------------------------------------------------------- -void BS_OutputPersistenceBlock::Write(bool Value) -{ +void BS_OutputPersistenceBlock::Write(bool Value) { WriteMarker(BOOL_MARKER); unsigned int UIntBool = Value ? 1 : 0; @@ -100,8 +96,7 @@ void BS_OutputPersistenceBlock::Write(bool Value) // ----------------------------------------------------------------------------- -void BS_OutputPersistenceBlock::Write(const std::string & String) -{ +void BS_OutputPersistenceBlock::Write(const Common::String &String) { WriteMarker(STRING_MARKER); Write(String.size()); @@ -110,8 +105,7 @@ void BS_OutputPersistenceBlock::Write(const std::string & String) // ----------------------------------------------------------------------------- -void BS_OutputPersistenceBlock::Write(const void * BufferPtr, size_t Size) -{ +void BS_OutputPersistenceBlock::Write(const void *BufferPtr, size_t Size) { WriteMarker(BLOCK_MARKER); Write(Size); @@ -120,19 +114,18 @@ void BS_OutputPersistenceBlock::Write(const void * BufferPtr, size_t Size) // ----------------------------------------------------------------------------- -void BS_OutputPersistenceBlock::WriteMarker(unsigned char Marker) -{ +void BS_OutputPersistenceBlock::WriteMarker(unsigned char Marker) { m_Data.push_back(Marker); } // ----------------------------------------------------------------------------- -void BS_OutputPersistenceBlock::RawWrite(const void * DataPtr, size_t Size) -{ - if (Size > 0) - { +void BS_OutputPersistenceBlock::RawWrite(const void *DataPtr, size_t Size) { + if (Size > 0) { unsigned int OldSize = m_Data.size(); m_Data.resize(OldSize + Size); memcpy(&m_Data[OldSize], DataPtr, Size); } } + +} // End of namespace Sword25 diff --git a/engines/sword25/kernel/scummvmwindow.cpp b/engines/sword25/kernel/scummvmwindow.cpp new file mode 100644 index 0000000000..56e3b14adb --- /dev/null +++ b/engines/sword25/kernel/scummvmwindow.cpp @@ -0,0 +1,296 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#include "common/system.h" +#include "engines/util.h" +#include "graphics/pixelformat.h" +#include "sword25/kernel/scummvmwindow.h" +#include "sword25/kernel/kernel.h" +#include "sword25/input/inputengine.h" + +#define BS_LOG_PREFIX "WIN32WINDOW" + +namespace Sword25 { + +bool BS_ScummVMWindow::_ClassRegistered = false; + +// Constructor / Destructor +// ------------------------ +BS_ScummVMWindow::BS_ScummVMWindow(int X, int Y, int Width, int Height, bool Visible) { + // Presume that init will fail + _InitSuccess = false; + + // We don't support any window creation except at the origin 0,0 + assert(X == 0); + assert(Y == 0); + + if (!_ClassRegistered) { + // Nothing here currently + + _ClassRegistered = true; + } + + // Fenstersichtbarkeit setzen + SetVisible(Visible); + + // Indicate success + _InitSuccess = true; + _WindowAlive = true; + _CloseWanted = false; +} + +BS_ScummVMWindow::~BS_ScummVMWindow() { +} + +// Get Methods +// ------------ +int BS_ScummVMWindow::GetX() { + return 0; +} + +int BS_ScummVMWindow::GetY() { + return 0; +} + +int BS_ScummVMWindow::GetClientX() { + return 0; +} + +int BS_ScummVMWindow::GetClientY() { + return 0; +} + +int BS_ScummVMWindow::GetWidth() { + return g_system->getWidth(); +} + +int BS_ScummVMWindow::GetHeight() { + return g_system->getHeight(); +} + +Common::String BS_ScummVMWindow::GetTitle() { + return Common::String(""); +} + +bool BS_ScummVMWindow::IsVisible() { + return true; +} + +bool BS_ScummVMWindow::HasFocus() { + // FIXME: Is there a way to tell if ScummVM has the focus in Windowed mode? + return true; +} + +uint BS_ScummVMWindow::GetWindowHandle() { + return 0; +} + +void BS_ScummVMWindow::SetWindowAlive(bool v) { + _WindowAlive = v; +} + + +// Set Methods +// ------------ + +void BS_ScummVMWindow::SetX(int X) { + // No implementation +} + +void BS_ScummVMWindow::SetY(int Y) { + // No implementation +} + +void BS_ScummVMWindow::SetWidth(int Width) { + // No implementation +} + +void BS_ScummVMWindow::SetHeight(int Height) { + // No implementation +} + +void BS_ScummVMWindow::SetVisible(bool Visible) { + // No implementation +} + +void BS_ScummVMWindow::SetTitle(const Common::String &Title) { + // No implementation +} + +bool BS_ScummVMWindow::ProcessMessages() { + // No implementation + return false; +} + +bool BS_ScummVMWindow::WaitForFocus() { + // No implementation + return true; +} + +// FIXME: Special keys detected here need to be moved into the Input Engine +/* +// Die WindowProc aller Fenster der Klasse +LRESULT CALLBACK BS_ScummVMWindow::WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + switch(uMsg) + { + case WM_PAINT: + ValidateRect(hwnd, NULL); + break; + + case WM_DESTROY: + // Das Fenster wird zerstört + PostQuitMessage(0); + break; + + case WM_CLOSE: + { + BS_Window * WindowPtr = BS_Kernel::GetInstance()->GetWindow(); + if (WindowPtr) { + WindowPtr->SetCloseWanted(true); + } + break; + } + + case WM_KEYDOWN: + { + // Tastendrücke, die für das Inputmodul interessant sind, werden diesem gemeldet. + BS_InputEngine * InputPtr = BS_Kernel::GetInstance()->GetInput(); + + if (InputPtr) + { + switch (wParam) + { + case VK_RETURN: + InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_ENTER); + break; + + case VK_LEFT: + InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_LEFT); + break; + + case VK_RIGHT: + InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_RIGHT); + break; + + case VK_HOME: + InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_HOME); + break; + + case VK_END: + InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_END); + break; + + case VK_BACK: + InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_BACKSPACE); + break; + + case VK_TAB: + InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_TAB); + break; + + case VK_INSERT: + InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_INSERT); + break; + + case VK_DELETE: + InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_DELETE); + break; + } + } + break; + } + + case WM_KEYUP: + case WM_SYSKEYUP: + // Alle Tastendrücke werden ignoriert, damit Windows per DefWindowProc() nicht darauf + // reagieren kann und damit unerwartete Seiteneffekte auslöst. + // Zum Beispiel würden ALT und F10 Tastendrücke das "Menü" aktivieren und somit den Message-Loop zum Stillstand bringen. + break; + + case WM_SYSCOMMAND: + // Verhindern, dass der Bildschirmschoner aktiviert wird, während das Spiel läuft + if (wParam != SC_SCREENSAVE) return DefWindowProc(hwnd,uMsg,wParam,lParam); + break; + + case WM_CHAR: + { + unsigned char theChar = static_cast<unsigned char>(wParam & 0xff); + + // Alle Zeichen, die keine Steuerzeichen sind, werden als Buchstaben dem Input-Service mitgeteilt. + if (theChar >= 32) + { + BS_InputEngine * InputPtr = BS_Kernel::GetInstance()->GetInput(); + if (InputPtr) InputPtr->ReportCharacter(theChar); + } + } + break; + + case WM_SETCURSOR: + { + // Der Systemcursor wird in der Client-Area des Fensters nicht angezeigt, jedoch in der nicht Client-Area, damit der Benutzer das Fenster wie gewohnt + // schließen und verschieben kann. + + // Koordinaten des Cursors in der Client-Area berechnen. + POINT pt; + GetCursorPos(&pt); + ScreenToClient(hwnd, &pt); + + // Feststellen, ob sich der Cursor in der Client-Area befindet. + // Get client rect + RECT rc; + GetClientRect(hwnd, &rc); + + // See if cursor is in client area + if(PtInRect(&rc, pt)) + // In der Client-Area keinen Cursor anzeigen. + SetCursor(NULL); + else + // Ausserhalb der Client-Area den Cursor anzeigen. + SetCursor(LoadCursor(NULL, IDC_ARROW)); + + return TRUE; + } + break; + + default: + // Um alle anderen Vorkommnisse kümmert sich Windows + return DefWindowProc(hwnd,uMsg,wParam,lParam); + } + + return 0; +} +*/ + +} // End of namespace Sword25 diff --git a/engines/sword25/kernel/win32window.h b/engines/sword25/kernel/scummvmwindow.h index a8376d8a6d..da223ae102 100644 --- a/engines/sword25/kernel/win32window.h +++ b/engines/sword25/kernel/scummvmwindow.h @@ -33,32 +33,25 @@ */ /* - BS_Win32Window - ------------- - Implementation des BS_Window Interfaces für Win32. - Zu den einzelnen Methoden bitte "window.h" konsultieren. - - Autor: Malte Thiesen + BS_ScummVMWindow + ---------------- + Implementation of the BS_Window Interfaces for ScummVM */ -#ifndef SWORD25_WIN32WINDOW_H -#define SWORD25_WIN32WINDOW_H +#ifndef SWORD25_SCUMMVMWINDOW_H +#define SWORD25_SCUMMVMWINDOW_H // Includes -#include "sword25/kernel/memlog_off.h" -#define WIN32_LEAN_AND_MEAN -#include <windows.h> -#include "sword25/kernel/memlog_on.h" - #include "sword25/kernel/common.h" #include "sword25/kernel/window.h" -// Klassendefinition -class BS_Win32Window : public BS_Window -{ +namespace Sword25 { + +// Class definition +class BS_ScummVMWindow : public BS_Window { public: - BS_Win32Window(int X, int Y, int Width, int Height, bool Visible); - virtual ~BS_Win32Window(); + BS_ScummVMWindow(int X, int Y, int Width, int Height, bool Visible); + virtual ~BS_ScummVMWindow(); bool IsVisible(); void SetVisible(bool Visible); @@ -72,21 +65,21 @@ public: void SetWidth(int Width); int GetHeight(); void SetHeight(int Height); - std::string GetTitle(); - void SetTitle(std::string Title); + Common::String GetTitle(); + void SetWindowAlive(bool v); + void SetTitle(const Common::String &Title); bool HasFocus(); - UINT GetWindowHandle(); + uint GetWindowHandle(); bool WaitForFocus(); bool ProcessMessages(); private: static bool _ClassRegistered; bool _WindowAlive; - HWND _Window; int _ClientXDelta; int _ClientYDelta; - - static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); }; -#endif
\ No newline at end of file +} // End of namespace Sword25 + +#endif diff --git a/engines/sword25/kernel/timer.cpp b/engines/sword25/kernel/timer.cpp deleted file mode 100644 index da3656ed12..0000000000 --- a/engines/sword25/kernel/timer.cpp +++ /dev/null @@ -1,68 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -#define WIN32_LEAN_AND_MEAN -#include <windows.h> - -#include "sword25/kernel/timer.h" - -#define BS_LOG_PREFIX "BS_TIMER" - -uint64_t BS_Timer::GetMicroTicks() -{ - HANDLE ThreadID = ::GetCurrentThread(); - - DWORD_PTR OldAffinityMask = ::SetThreadAffinityMask(ThreadID, 1); - - uint64_t Frequency; - ::QueryPerformanceFrequency(reinterpret_cast<LARGE_INTEGER*>(&Frequency)); - - uint64_t Tick; - ::QueryPerformanceCounter(reinterpret_cast<LARGE_INTEGER*>(&Tick)); - - ::SetThreadAffinityMask(ThreadID, OldAffinityMask); - - return Tick * 1000000 / Frequency; -} - -unsigned int BS_Timer::GetMilliTicks() -{ - return (unsigned int)(GetMicroTicks() / 1000); -} - -bool BS_Timer::IsTimerAvaliable() -{ - LARGE_INTEGER Dummy; - return ::QueryPerformanceFrequency(&Dummy) ? true : false; -} diff --git a/engines/sword25/kernel/timer.h b/engines/sword25/kernel/timer.h deleted file mode 100644 index a4ef1c4d00..0000000000 --- a/engines/sword25/kernel/timer.h +++ /dev/null @@ -1,84 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -/* - BS_Timer - -------- - Eine Klasse zum Auslesen des Systemtimers. - - Autor: Malte Thiesen -*/ - -#ifndef SWORD25_TIMER_H -#define SWORD25_TIMER_H - -// Includes -#include "sword25/kernel/common.h" -#include "sword25/kernel/bs_stdint.h" - -/** - @brief Eine Klasse zum Auslesen des Systemtimers. - - Vor der Benutzung sollte immer mit IsTimerAvaliable() getestet werden, ob der Timer von der benutzten - Hardware unterstützt wird. -*/ -class BS_Timer -{ -public: - /** - @brief List den Systemtimer in Microsekunden aus. - @return Die Zahl vergangener Microsekunden seit dem Systemstart.<br> - */ - static uint64_t GetMicroTicks(); - - /** - @brief List den Systemtimer in Millisekunden aus. - @return Die Zahl vergangener Millisekunden seit dem Systemstart.<br> - */ - static unsigned int GetMilliTicks(); - - /** - @brief Prüft, ob der Timer auf der vorhandenen Hardware existiert. - @return Gibt false zurück, fals der Timer auf der vorhandenen Hardware nicht existiert. - */ - static bool IsTimerAvaliable(); - -private: - /** - @brief Initialisiert den Timer. - */ - static void Init(); -}; - -#endif diff --git a/engines/sword25/kernel/win32window.cpp b/engines/sword25/kernel/win32window.cpp deleted file mode 100644 index 1b41329370..0000000000 --- a/engines/sword25/kernel/win32window.cpp +++ /dev/null @@ -1,440 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -#include "sword25/kernel/win32window.h" -#include "../../projects/resource.h" - -#include "sword25/kernel/kernel.h" -#include "sword25/input/inputengine.h" - -bool BS_Win32Window::_ClassRegistered = false; - -#define BS_LOG_PREFIX "WIN32WINDOW" - - -// Konstanten -// ---------- -static const UINT WINDOW_STYLE = WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; -static const UINT WINDOW_STYLE_EX = 0; -static const UINT WINDOW_MAX_MESSAGES = 50; - -// Konstruktion/Destruktion -// ------------------------ -BS_Win32Window::BS_Win32Window(int X, int Y, int Width, int Height, bool Visible) -{ - const char WINDOW_CLASS[] = "BSEngine-Class"; - - // Von negativen Fall ausgehen - _InitSuccess = false; - - // Fensterklasse registrieren falls nötig - if (!_ClassRegistered) - { - //Fensterklasse - WNDCLASSEX wndclass; - - //Werte der Fensterklasse festlegen - ZeroMemory(&wndclass, sizeof(WNDCLASSEX)); - wndclass.cbSize = sizeof(WNDCLASSEX); - wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; - wndclass.lpfnWndProc = BS_Win32Window::WindowProc; - wndclass.hInstance = GetModuleHandle(NULL); - wndclass.hIcon = LoadIcon(NULL,IDI_APPLICATION); - wndclass.hIconSm = LoadIcon(NULL,IDI_APPLICATION); - wndclass.hCursor = NULL; - wndclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); - wndclass.lpszClassName = WINDOW_CLASS; - - //Fensterklasse registrieren - if (!RegisterClassEx(&wndclass)) return; - - _ClassRegistered = true; - } - - //Fenster erstellen - if (!(_Window=CreateWindowEx( - WINDOW_STYLE_EX, // Erweiterte Darstellungsflags - WINDOW_CLASS, // Registrierter Fenstername - "", // Kein Fenstertitel - WINDOW_STYLE, // Darstellungsflags - 0,0, // Default-Position - 0,0, // Default-Grösse - NULL, // Kein Parent-Fenster - NULL, // Kein Menü - GetModuleHandle(NULL), // Instance-Handle - NULL))) - return; - - // Fensterposition und Fenstergröße setzen - SetWidth(Width); - SetHeight(Height); - SetX(X); - SetY(Y); - - // Fenstersichtbarkeit setzen - SetVisible(Visible); - - // Icon setzen - HICON hIcon = LoadIcon(GetModuleHandle(0), MAKEINTRESOURCE(IDI_ICON1)); - if (hIcon) - { - SendMessage(_Window, WM_SETICON, ICON_BIG, (LPARAM) hIcon); - SendMessage(_Window, WM_SETICON, ICON_SMALL, (LPARAM) hIcon); - } - - // Erfolg signalisieren - _InitSuccess = true; - _WindowAlive = true; - _CloseWanted = false; -} - -BS_Win32Window::~BS_Win32Window() -{ - // Fenster zerstören, falls dies nicht ohnehin schon passiert ist - if (_WindowAlive) DestroyWindow(_Window); -} - -// Get-Methoden -// ------------ -int BS_Win32Window::GetX() -{ - RECT Rect; - GetWindowRect(_Window, &Rect); - return Rect.left; -} - -int BS_Win32Window::GetY() -{ - RECT Rect; - GetWindowRect(_Window, &Rect); - return Rect.top; -} - -int BS_Win32Window::GetClientX() -{ - POINT Point = {0, 0}; - ClientToScreen(_Window, &Point); - return Point.x; -} - -int BS_Win32Window::GetClientY() -{ - POINT Point = {0, 0}; - ClientToScreen(_Window, &Point); - return Point.y; -} - -int BS_Win32Window::GetWidth() -{ - RECT Rect; - GetClientRect(_Window, &Rect); - return Rect.right - Rect.left; -} - -int BS_Win32Window::GetHeight() -{ - RECT Rect; - GetClientRect(_Window, &Rect); - return Rect.bottom - Rect.top; -} - -std::string BS_Win32Window::GetTitle() -{ - char String[512]; - if (GetWindowText(_Window, String, sizeof(String))) - return std::string(String); - - return std::string(""); -} - -bool BS_Win32Window::IsVisible() -{ - return IsWindowVisible(_Window) ? true : false; -} - -bool BS_Win32Window::HasFocus() -{ - return GetForegroundWindow() == _Window ? true : false; -} - -UINT BS_Win32Window::GetWindowHandle() -{ - return (UINT)_Window; -} - -// Set Methoden -// ------------ - -void BS_Win32Window::SetX(int X) -{ - int RealX; - if (X == -1) - { - RECT Rect; - GetWindowRect(_Window, &Rect); - RealX = (GetSystemMetrics(SM_CXSCREEN) - (Rect.right - Rect.left)) / 2; - } - else - RealX = X; - - SetWindowPos(_Window, NULL, RealX, GetY(), 0, 0, SWP_NOSIZE | SWP_NOZORDER); -} - -void BS_Win32Window::SetY(int Y) -{ - int RealY; - if (Y == -1) - { - RECT Rect; - GetWindowRect(_Window, &Rect); - RealY = (GetSystemMetrics(SM_CYSCREEN) - (Rect.bottom - Rect.top)) / 2; - } - else - RealY = Y; - - SetWindowPos(_Window, NULL, GetX(), RealY, 0, 0, SWP_NOSIZE | SWP_NOZORDER); -} - -void BS_Win32Window::SetWidth(int Width) -{ - RECT Rect = {0, 0, Width, GetHeight()}; - AdjustWindowRectEx(&Rect, WINDOW_STYLE, false, WINDOW_STYLE_EX); - SetWindowPos(_Window, NULL, 0, 0, Rect.right - Rect.left, Rect.bottom - Rect.top, SWP_NOMOVE | SWP_NOZORDER); -} - -void BS_Win32Window::SetHeight(int Height) -{ - RECT Rect = {0, 0, GetWidth(), Height}; - AdjustWindowRectEx(&Rect, WINDOW_STYLE, false, WINDOW_STYLE_EX); - SetWindowPos(_Window, NULL, 0, 0, Rect.right - Rect.left, Rect.bottom - Rect.top, SWP_NOMOVE | SWP_NOZORDER); -} - -void BS_Win32Window::SetVisible(bool Visible) -{ - ShowWindow(_Window, Visible ? SW_SHOW : SW_HIDE); -} - -void BS_Win32Window::SetTitle(std::string Title) -{ - SetWindowText(_Window, Title.c_str()); -} - -// Asynchroner Message-Loop -bool BS_Win32Window::ProcessMessages() -{ - for (UINT i = 0; i < WINDOW_MAX_MESSAGES; i++) - { - MSG msg; - if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) - { - if (msg.message == WM_QUIT) - { - _WindowAlive = false; - return false; - } - - // Alle Nachrichten zur Verarbeitung durch WindowProc vorbereiten - TranslateMessage(&msg); - // Nachricht an WindowProc übergeben - DispatchMessage(&msg); - } - else - return true; - } - - return true; -} - -// Synchroner Message-Loop -bool BS_Win32Window::WaitForFocus() -{ - MSG msg; - - // Fenster minimieren - ShowWindow(_Window, SW_MINIMIZE); - - for (;;) - { - // Auf Nachricht warten - WaitMessage(); - // Nachricht einlesen - GetMessage(&msg, NULL, 0, 0); - // Nachricht zur Verarbeitung durch WindowProc vorbereiten - TranslateMessage(&msg); - // Nachricht an WindowProc übergeben - DispatchMessage(&msg); - - // Überprüfen ob das Fenster geschlossen wurde - if (msg.message == WM_QUIT) - { - _WindowAlive = false; - return false; - } - - // Überprüfen, ob das Fenster den Focus wiedererlangt hat - if (HasFocus()) return true; - } -} - -// Die WindowProc aller Fenster der Klasse -LRESULT CALLBACK BS_Win32Window::WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) -{ - switch(uMsg) - { - case WM_PAINT: - ValidateRect(hwnd, NULL); - break; - - case WM_DESTROY: - // Das Fenster wird zerstört - PostQuitMessage(0); - break; - - case WM_CLOSE: - { - BS_Window * WindowPtr = BS_Kernel::GetInstance()->GetWindow(); - if (WindowPtr) { - WindowPtr->SetCloseWanted(true); - } - break; - } - - case WM_KEYDOWN: - { - // Tastendrücke, die für das Inputmodul interessant sind, werden diesem gemeldet. - BS_InputEngine * InputPtr = BS_Kernel::GetInstance()->GetInput(); - - if (InputPtr) - { - switch (wParam) - { - case VK_RETURN: - InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_ENTER); - break; - - case VK_LEFT: - InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_LEFT); - break; - - case VK_RIGHT: - InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_RIGHT); - break; - - case VK_HOME: - InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_HOME); - break; - - case VK_END: - InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_END); - break; - - case VK_BACK: - InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_BACKSPACE); - break; - - case VK_TAB: - InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_TAB); - break; - - case VK_INSERT: - InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_INSERT); - break; - - case VK_DELETE: - InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_DELETE); - break; - } - } - break; - } - - case WM_KEYUP: - case WM_SYSKEYUP: - // Alle Tastendrücke werden ignoriert, damit Windows per DefWindowProc() nicht darauf - // reagieren kann und damit unerwartete Seiteneffekte auslöst. - // Zum Beispiel würden ALT und F10 Tastendrücke das "Menü" aktivieren und somit den Message-Loop zum Stillstand bringen. - break; - - case WM_SYSCOMMAND: - // Verhindern, dass der Bildschirmschoner aktiviert wird, während das Spiel läuft - if (wParam != SC_SCREENSAVE) return DefWindowProc(hwnd,uMsg,wParam,lParam); - break; - - case WM_CHAR: - { - unsigned char theChar = static_cast<unsigned char>(wParam & 0xff); - - // Alle Zeichen, die keine Steuerzeichen sind, werden als Buchstaben dem Input-Service mitgeteilt. - if (theChar >= 32) - { - BS_InputEngine * InputPtr = BS_Kernel::GetInstance()->GetInput(); - if (InputPtr) InputPtr->ReportCharacter(theChar); - } - } - break; - - case WM_SETCURSOR: - { - // Der Systemcursor wird in der Client-Area des Fensters nicht angezeigt, jedoch in der nicht Client-Area, damit der Benutzer das Fenster wie gewohnt - // schließen und verschieben kann. - - // Koordinaten des Cursors in der Client-Area berechnen. - POINT pt; - GetCursorPos(&pt); - ScreenToClient(hwnd, &pt); - - // Feststellen, ob sich der Cursor in der Client-Area befindet. - // Get client rect - RECT rc; - GetClientRect(hwnd, &rc); - - // See if cursor is in client area - if(PtInRect(&rc, pt)) - // In der Client-Area keinen Cursor anzeigen. - SetCursor(NULL); - else - // Ausserhalb der Client-Area den Cursor anzeigen. - SetCursor(LoadCursor(NULL, IDC_ARROW)); - - return TRUE; - } - break; - - default: - // Um alle anderen Vorkommnisse kümmert sich Windows - return DefWindowProc(hwnd,uMsg,wParam,lParam); - } - - return 0; -} diff --git a/engines/sword25/kernel/window.cpp b/engines/sword25/kernel/window.cpp index 8ef8f37366..ecafcfa829 100644 --- a/engines/sword25/kernel/window.cpp +++ b/engines/sword25/kernel/window.cpp @@ -35,13 +35,14 @@ #include "sword25/kernel/window.h" // Alle Implementationen von BS_Window müssen hier eingetragen werden -#include "sword25/kernel/win32window.h" +#include "sword25/kernel/scummvmwindow.h" + +namespace Sword25 { // Erstellt ein Fenster des GUI des aktuellen Betriebssystems -BS_Window* BS_Window::CreateBSWindow(int X, int Y, int Width, int Height, bool Visible) -{ +BS_Window *BS_Window::CreateBSWindow(int X, int Y, int Width, int Height, bool Visible) { // Fenster erstellen - BS_Window* pWindow = (BS_Window*) new BS_Win32Window(X, Y, Width, Height, Visible); + BS_Window *pWindow = (BS_Window*) new BS_ScummVMWindow(X, Y, Width, Height, Visible); // Falls das Fenster erfolgreich initialisiert wurde, wird ein Pointer auf das Fensterobjekt // zurückgegeben @@ -55,14 +56,14 @@ BS_Window* BS_Window::CreateBSWindow(int X, int Y, int Width, int Height, bool V // Gibt True zurück wenn das Fenster WM_CLOSE empfangen hat - // solange, bis RejectClose() aufgerufen wurde. -bool BS_Window::CloseWanted() -{ +bool BS_Window::CloseWanted() { bool result = _CloseWanted; _CloseWanted = false; return result; } -void BS_Window::SetCloseWanted(bool Wanted) -{ +void BS_Window::SetCloseWanted(bool Wanted) { _CloseWanted = Wanted; } + +} // End of namespace Sword25 diff --git a/engines/sword25/kernel/window.h b/engines/sword25/kernel/window.h index d8ff3feb4d..18b3930dca 100644 --- a/engines/sword25/kernel/window.h +++ b/engines/sword25/kernel/window.h @@ -144,8 +144,9 @@ public: * Returns the system handle that represents the window. Note that any use of the handle * will not be portable code. */ - virtual unsigned int GetWindowHandle() = 0; + virtual uint GetWindowHandle() = 0; + virtual void SetWindowAlive(bool v) = 0; /** * Specifies whether the window is wanted to be closed. This is used together with CloseWanted() |