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author | md5 | 2011-05-05 18:33:22 +0300 |
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committer | md5 | 2011-05-05 18:33:22 +0300 |
commit | 921030f4ef9ff41ff3387ac8c61ffd1f6e709611 (patch) | |
tree | 61d0487d78d9b5508ec69905b6f7833dcc3932a0 /engines/sword25/kernel | |
parent | dee398ad6caf741d1bcd81d1a32b26d08ad066d7 (diff) | |
download | scummvm-rg350-921030f4ef9ff41ff3387ac8c61ffd1f6e709611.tar.gz scummvm-rg350-921030f4ef9ff41ff3387ac8c61ffd1f6e709611.tar.bz2 scummvm-rg350-921030f4ef9ff41ff3387ac8c61ffd1f6e709611.zip |
SWORD25: Initial code for showing savegame thumbnails
There is currently a bug and only the thumbnail of the first save slot is
shown
Diffstat (limited to 'engines/sword25/kernel')
-rw-r--r-- | engines/sword25/kernel/persistenceservice.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/sword25/kernel/persistenceservice.cpp b/engines/sword25/kernel/persistenceservice.cpp index 8d54c24918..500703befb 100644 --- a/engines/sword25/kernel/persistenceservice.cpp +++ b/engines/sword25/kernel/persistenceservice.cpp @@ -134,14 +134,6 @@ struct PersistenceService::Impl { // Iterate through all the saved games, and read their thumbnails. for (uint i = 0; i < SLOT_COUNT; ++i) { readSlotSavegameInformation(i); - // TODO: This function is supposed to load savegame screenshots - // into an appropriate array (or the header struct of each saved - // game). Currently, it's a stub. For each slot, we should skip - // the header plus gameDataLength bytes and read the screenshot - // data. Then, these screenshots should be used for the save list - // screen. The thumbnail code seems to be missing completely, - // though (unless I'm mistaken), so these thumbnails aren't used - // anywhere currently. } } |