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authorEugene Sandulenko2010-08-18 12:57:47 +0000
committerEugene Sandulenko2010-10-12 22:55:59 +0000
commitbe44216e5c1d74879d7843215ce1cd3f488b4db8 (patch)
treecd49961f2fe9b1ea641e2e57d90b3d8a315123ea /engines/sword25/math/vertex.cpp
parent485ff15d23b3ae9545f5c9df794f1326185eae7a (diff)
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SWORD25: eliminated BS_ prefix in all but kernel/
svn-id: r53259
Diffstat (limited to 'engines/sword25/math/vertex.cpp')
-rw-r--r--engines/sword25/math/vertex.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/sword25/math/vertex.cpp b/engines/sword25/math/vertex.cpp
index 575618dbb9..058f1c5cd1 100644
--- a/engines/sword25/math/vertex.cpp
+++ b/engines/sword25/math/vertex.cpp
@@ -48,7 +48,7 @@ extern "C"
namespace Sword25 {
-BS_Vertex &BS_Vertex::LuaVertexToVertex(lua_State *L, int StackIndex, BS_Vertex &Vertex) {
+Vertex &Vertex::LuaVertexToVertex(lua_State *L, int StackIndex, Vertex &vertex) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -60,37 +60,37 @@ BS_Vertex &BS_Vertex::LuaVertexToVertex(lua_State *L, int StackIndex, BS_Vertex
lua_pushstring(L, "X");
lua_gettable(L, StackIndex);
if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, StackIndex, "the X component has to be a number");
- Vertex.X = static_cast<int>(lua_tonumber(L, -1));
+ vertex.X = static_cast<int>(lua_tonumber(L, -1));
lua_pop(L, 1);
// Read Y Component
lua_pushstring(L, "Y");
lua_gettable(L, StackIndex);
if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, StackIndex, "the Y component has to be a number");
- Vertex.Y = static_cast<int>(lua_tonumber(L, -1));
+ vertex.Y = static_cast<int>(lua_tonumber(L, -1));
lua_pop(L, 1);
#ifdef DEBUG
BS_ASSERT(__startStackDepth == lua_gettop(L));
#endif
- return Vertex;
+ return vertex;
}
// -----------------------------------------------------------------------------
-void BS_Vertex::VertexToLuaVertex(lua_State *L, const BS_Vertex &Vertex) {
+void Vertex::VertexToLuaVertex(lua_State *L, const Vertex &vertex) {
// Create New Table
lua_newtable(L);
// X value is written to table
lua_pushstring(L, "X");
- lua_pushnumber(L, Vertex.X);
+ lua_pushnumber(L, vertex.X);
lua_settable(L, -3);
// Y value is written to table
lua_pushstring(L, "Y");
- lua_pushnumber(L, Vertex.Y);
+ lua_pushnumber(L, vertex.Y);
lua_settable(L, -3);
}