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authorEugene Sandulenko2010-08-18 12:57:47 +0000
committerEugene Sandulenko2010-10-12 22:55:59 +0000
commitbe44216e5c1d74879d7843215ce1cd3f488b4db8 (patch)
treecd49961f2fe9b1ea641e2e57d90b3d8a315123ea /engines/sword25
parent485ff15d23b3ae9545f5c9df794f1326185eae7a (diff)
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SWORD25: eliminated BS_ prefix in all but kernel/
svn-id: r53259
Diffstat (limited to 'engines/sword25')
-rw-r--r--engines/sword25/fmv/movieplayer.cpp2
-rw-r--r--engines/sword25/fmv/movieplayer_script.cpp4
-rw-r--r--engines/sword25/gfx/animationresource.cpp6
-rw-r--r--engines/sword25/gfx/animationresource.h4
-rw-r--r--engines/sword25/gfx/fontresource.cpp4
-rw-r--r--engines/sword25/gfx/graphicengine.h2
-rw-r--r--engines/sword25/gfx/graphicengine_script.cpp60
-rw-r--r--engines/sword25/gfx/opengl/glimage.cpp2
-rw-r--r--engines/sword25/gfx/opengl/openglgfx.cpp6
-rw-r--r--engines/sword25/gfx/opengl/openglgfx.h8
-rw-r--r--engines/sword25/gfx/opengl/swimage.cpp2
-rw-r--r--engines/sword25/input/inputengine.cpp2
-rw-r--r--engines/sword25/input/inputengine.h6
-rw-r--r--engines/sword25/input/inputengine_script.cpp56
-rw-r--r--engines/sword25/input/scummvminput.cpp2
-rw-r--r--engines/sword25/input/scummvminput.h2
-rw-r--r--engines/sword25/kernel/kernel.cpp18
-rw-r--r--engines/sword25/kernel/kernel.h16
-rw-r--r--engines/sword25/kernel/kernel_script.cpp12
-rw-r--r--engines/sword25/kernel/persistenceservice.cpp4
-rw-r--r--engines/sword25/kernel/resmanager.cpp2
-rw-r--r--engines/sword25/kernel/resource.cpp2
-rw-r--r--engines/sword25/kernel/service_ids.h24
-rw-r--r--engines/sword25/math/geometry.cpp6
-rw-r--r--engines/sword25/math/geometry.h6
-rw-r--r--engines/sword25/math/geometry_script.cpp112
-rw-r--r--engines/sword25/math/line.h22
-rw-r--r--engines/sword25/math/polygon.cpp126
-rw-r--r--engines/sword25/math/polygon.h38
-rw-r--r--engines/sword25/math/rect.h2
-rw-r--r--engines/sword25/math/region.cpp116
-rw-r--r--engines/sword25/math/region.h32
-rw-r--r--engines/sword25/math/regionregistry.cpp12
-rw-r--r--engines/sword25/math/regionregistry.h10
-rw-r--r--engines/sword25/math/vertex.cpp14
-rw-r--r--engines/sword25/math/vertex.h46
-rw-r--r--engines/sword25/math/walkregion.cpp56
-rw-r--r--engines/sword25/math/walkregion.h26
-rw-r--r--engines/sword25/package/packagemanager.cpp2
-rw-r--r--engines/sword25/package/packagemanager.h6
-rw-r--r--engines/sword25/package/packagemanager_script.cpp32
-rw-r--r--engines/sword25/package/scummvmpackagemanager.cpp38
-rw-r--r--engines/sword25/package/scummvmpackagemanager.h6
-rw-r--r--engines/sword25/script/lua_extensions.cpp4
-rw-r--r--engines/sword25/script/luabindhelper.cpp16
-rw-r--r--engines/sword25/script/luabindhelper.h2
-rw-r--r--engines/sword25/script/luacallback.cpp18
-rw-r--r--engines/sword25/script/luacallback.h6
-rw-r--r--engines/sword25/script/luascript.cpp28
-rw-r--r--engines/sword25/script/luascript.h6
-rw-r--r--engines/sword25/script/script.h6
-rw-r--r--engines/sword25/sfx/fmodexsound.cpp60
-rw-r--r--engines/sword25/sfx/fmodexsound.h6
-rw-r--r--engines/sword25/sfx/soundengine.cpp2
-rw-r--r--engines/sword25/sfx/soundengine.h6
-rw-r--r--engines/sword25/sfx/soundengine_script.cpp64
-rw-r--r--engines/sword25/sword25.cpp8
57 files changed, 593 insertions, 593 deletions
diff --git a/engines/sword25/fmv/movieplayer.cpp b/engines/sword25/fmv/movieplayer.cpp
index fffefde5db..076226bf89 100644
--- a/engines/sword25/fmv/movieplayer.cpp
+++ b/engines/sword25/fmv/movieplayer.cpp
@@ -38,7 +38,7 @@ namespace Sword25 {
#define BS_LOG_PREFIX "MOVIEPLAYER"
-BS_Service *BS_OggTheora_CreateObject(BS_Kernel *pKernel) {
+BS_Service *OggTheora_CreateObject(BS_Kernel *pKernel) {
return new MoviePlayer(pKernel);
}
diff --git a/engines/sword25/fmv/movieplayer_script.cpp b/engines/sword25/fmv/movieplayer_script.cpp
index dcf5cd334b..a89338f224 100644
--- a/engines/sword25/fmv/movieplayer_script.cpp
+++ b/engines/sword25/fmv/movieplayer_script.cpp
@@ -174,12 +174,12 @@ const luaL_reg LIBRARY_FUNCTIONS[] = {
bool MoviePlayer::_RegisterScriptBindings() {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
BS_ASSERT(pScript);
lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
BS_ASSERT(L);
- if (!BS_LuaBindhelper::AddFunctionsToLib(L, LIBRARY_NAME, LIBRARY_FUNCTIONS)) return false;
+ if (!LuaBindhelper::AddFunctionsToLib(L, LIBRARY_NAME, LIBRARY_FUNCTIONS)) return false;
return true;
}
diff --git a/engines/sword25/gfx/animationresource.cpp b/engines/sword25/gfx/animationresource.cpp
index c229463dfb..770c60f7ce 100644
--- a/engines/sword25/gfx/animationresource.cpp
+++ b/engines/sword25/gfx/animationresource.cpp
@@ -68,7 +68,7 @@ AnimationResource::AnimationResource(const Common::String &FileName) :
BS_Resource(FileName, BS_Resource::TYPE_ANIMATION),
m_Valid(false) {
// Pointer auf den Package-Manager bekommen
- BS_PackageManager *PackagePtr = BS_Kernel::GetInstance()->GetPackage();
+ PackageManager *PackagePtr = BS_Kernel::GetInstance()->GetPackage();
BS_ASSERT(PackagePtr);
// Animations-XML laden
@@ -198,13 +198,13 @@ bool AnimationResource::ParseAnimationTag(TiXmlElement &AnimationTag, int &FPS,
// -----------------------------------------------------------------------------
-bool AnimationResource::ParseFrameTag(TiXmlElement &FrameTag, Frame &Frame_, BS_PackageManager &PackageManager) {
+bool AnimationResource::ParseFrameTag(TiXmlElement &FrameTag, Frame &Frame_, PackageManager &packageManager) {
const char *FileString = FrameTag.Attribute("file");
if (!FileString) {
BS_LOG_ERRORLN("<frame> tag without file attribute occurred in \"%s\".", GetFileName().c_str());
return false;
}
- Frame_.FileName = PackageManager.GetAbsolutePath(FileString);
+ Frame_.FileName = packageManager.GetAbsolutePath(FileString);
if (Frame_.FileName == "") {
BS_LOG_ERRORLN("Could not create absolute path for file specified in <frame> tag in \"%s\": \"%s\".", GetFileName().c_str(), FileString);
return false;
diff --git a/engines/sword25/gfx/animationresource.h b/engines/sword25/gfx/animationresource.h
index 532aaa51ae..806861f07e 100644
--- a/engines/sword25/gfx/animationresource.h
+++ b/engines/sword25/gfx/animationresource.h
@@ -57,7 +57,7 @@ namespace Sword25 {
// -----------------------------------------------------------------------------
class BS_Kernel;
-class BS_PackageManager;
+class PackageManager;
// -----------------------------------------------------------------------------
// Class Definition
@@ -110,7 +110,7 @@ private:
/** @name Dokument-Parser Methoden */
bool ParseAnimationTag(TiXmlElement &AnimationTag, int &FPS, Animation::ANIMATION_TYPES &AnimationType);
- bool ParseFrameTag(TiXmlElement &FrameTag, Frame &Frame, BS_PackageManager &PackageManager);
+ bool ParseFrameTag(TiXmlElement &FrameTag, Frame &Frame, PackageManager &PackageManager);
//@}
diff --git a/engines/sword25/gfx/fontresource.cpp b/engines/sword25/gfx/fontresource.cpp
index 000b1619dc..6d2a7a99a5 100644
--- a/engines/sword25/gfx/fontresource.cpp
+++ b/engines/sword25/gfx/fontresource.cpp
@@ -89,7 +89,7 @@ FontResource::FontResource(BS_Kernel *pKernel, const Common::String &FileName) :
{
// Pointer auf den Package-Manager bekommen
BS_ASSERT(_pKernel);
- BS_PackageManager *pPackage = static_cast<BS_PackageManager *>(_pKernel->GetService("package"));
+ PackageManager *pPackage = static_cast<PackageManager *>(_pKernel->GetService("package"));
BS_ASSERT(pPackage);
// Absoluten, eindeutigen Pfad bestimmen
@@ -142,7 +142,7 @@ FontResource::FontResource(BS_Kernel *pKernel, const Common::String &FileName) :
bool FontResource::_ParseXMLDocument(const Common::String &FileName, TiXmlDocument &Doc) const {
// Pointer auf den Package-Manager bekommen
BS_ASSERT(_pKernel);
- BS_PackageManager *pPackage = static_cast<BS_PackageManager *>(_pKernel->GetService("package"));
+ PackageManager *pPackage = static_cast<PackageManager *>(_pKernel->GetService("package"));
BS_ASSERT(pPackage);
// Die Daten werden zunächst über den Package-Manager gelesen und dann in einen um ein Byte größeren Buffer kopiert
diff --git a/engines/sword25/gfx/graphicengine.h b/engines/sword25/gfx/graphicengine.h
index 3b00db115b..e68969e128 100644
--- a/engines/sword25/gfx/graphicengine.h
+++ b/engines/sword25/gfx/graphicengine.h
@@ -173,7 +173,7 @@ public:
* @param End The ending point of the line
* @param Color The colour of the line. The default is BS_RGB (255,255,255) (White)
*/
- virtual void DrawDebugLine(const BS_Vertex &Start, const BS_Vertex &End, unsigned int Color = BS_RGB(255, 255, 255)) = 0;
+ virtual void DrawDebugLine(const Vertex &Start, const Vertex &End, unsigned int Color = BS_RGB(255, 255, 255)) = 0;
/**
* Creates a screenshot of the current frame buffer and writes it to a graphic file in PNG format.
diff --git a/engines/sword25/gfx/graphicengine_script.cpp b/engines/sword25/gfx/graphicengine_script.cpp
index 7447e0237b..92f5750d25 100644
--- a/engines/sword25/gfx/graphicengine_script.cpp
+++ b/engines/sword25/gfx/graphicengine_script.cpp
@@ -71,9 +71,9 @@ static bool AnimationLoopPointCallback(unsigned int Data);
namespace {
// -------------------------------------------------------------------------
-class ActionCallback : public BS_LuaCallback {
+class ActionCallback : public LuaCallback {
public:
- ActionCallback(lua_State *L) : BS_LuaCallback(L) {};
+ ActionCallback(lua_State *L) : LuaCallback(L) {};
Common::String Action;
@@ -84,7 +84,7 @@ protected:
}
};
-std::auto_ptr<BS_LuaCallback> LoopPointCallbackPtr;
+std::auto_ptr<LuaCallback> LoopPointCallbackPtr;
std::auto_ptr<ActionCallback> ActionCallbackPtr;
// -------------------------------------------------------------------------
@@ -122,7 +122,7 @@ static void *my_checkudata(lua_State *L, int ud, const char *tname) {
if (p != NULL) { /* value is a userdata? */
if (lua_getmetatable(L, ud)) { /* does it have a metatable? */
// lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */
- BS_LuaBindhelper::GetMetatable(L, tname);
+ LuaBindhelper::GetMetatable(L, tname);
if (lua_rawequal(L, -1, -2)) { /* does it have the correct mt? */
lua_settop(L, top);
return p;
@@ -166,7 +166,7 @@ static int NewAnimationTemplate(lua_State *L) {
if (AnimationTemplatePtr && AnimationTemplatePtr->IsValid()) {
NewUintUserData(L, AnimationTemplateHandle);
//luaL_getmetatable(L, ANIMATION_TEMPLATE_CLASS_NAME);
- BS_LuaBindhelper::GetMetatable(L, ANIMATION_TEMPLATE_CLASS_NAME);
+ LuaBindhelper::GetMetatable(L, ANIMATION_TEMPLATE_CLASS_NAME);
BS_ASSERT(!lua_isnil(L, -1));
lua_setmetatable(L, -2);
} else {
@@ -304,7 +304,7 @@ static int Init(lua_State *L) {
NewUintUserData(L, MainPanelPtr->GetHandle());
BS_ASSERT(!lua_isnil(L, -1));
// luaL_getmetatable(L, PANEL_CLASS_NAME);
- BS_LuaBindhelper::GetMetatable(L, PANEL_CLASS_NAME);
+ LuaBindhelper::GetMetatable(L, PANEL_CLASS_NAME);
BS_ASSERT(!lua_isnil(L, -1));
lua_setmetatable(L, -2);
@@ -349,10 +349,10 @@ static int EndFrame(lua_State *L) {
static int DrawDebugLine(lua_State *L) {
GraphicEngine *pGE = GetGE();
- BS_Vertex Start;
- BS_Vertex End;
- BS_Vertex::LuaVertexToVertex(L, 1, Start);
- BS_Vertex::LuaVertexToVertex(L, 2, End);
+ Vertex Start;
+ Vertex End;
+ Vertex::LuaVertexToVertex(L, 1, Start);
+ Vertex::LuaVertexToVertex(L, 2, End);
pGE->DrawDebugLine(Start, End, GraphicEngine::LuaColorToARGBColor(L, 3));
return 0;
@@ -541,8 +541,8 @@ static RenderObjectPtr<RenderObject> CheckRenderObject(lua_State *L, bool ErrorI
static int RO_SetPos(lua_State *L) {
RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L);
BS_ASSERT(ROPtr.IsValid());
- BS_Vertex Pos;
- BS_Vertex::LuaVertexToVertex(L, 2, Pos);
+ Vertex Pos;
+ Vertex::LuaVertexToVertex(L, 2, Pos);
ROPtr->SetPos(Pos.X, Pos.Y);
return 0;
}
@@ -674,7 +674,7 @@ static int RO_AddPanel(lua_State *L) {
if (PanelPtr.IsValid()) {
NewUintUserData(L, PanelPtr->GetHandle());
// luaL_getmetatable(L, PANEL_CLASS_NAME);
- BS_LuaBindhelper::GetMetatable(L, PANEL_CLASS_NAME);
+ LuaBindhelper::GetMetatable(L, PANEL_CLASS_NAME);
BS_ASSERT(!lua_isnil(L, -1));
lua_setmetatable(L, -2);
} else
@@ -692,7 +692,7 @@ static int RO_AddBitmap(lua_State *L) {
if (BitmaPtr.IsValid()) {
NewUintUserData(L, BitmaPtr->GetHandle());
// luaL_getmetatable(L, BITMAP_CLASS_NAME);
- BS_LuaBindhelper::GetMetatable(L, BITMAP_CLASS_NAME);
+ LuaBindhelper::GetMetatable(L, BITMAP_CLASS_NAME);
BS_ASSERT(!lua_isnil(L, -1));
lua_setmetatable(L, -2);
} else
@@ -714,7 +714,7 @@ static int RO_AddText(lua_State *L) {
if (TextPtr.IsValid()) {
NewUintUserData(L, TextPtr->GetHandle());
// luaL_getmetatable(L, TEXT_CLASS_NAME);
- BS_LuaBindhelper::GetMetatable(L, TEXT_CLASS_NAME);
+ LuaBindhelper::GetMetatable(L, TEXT_CLASS_NAME);
BS_ASSERT(!lua_isnil(L, -1));
lua_setmetatable(L, -2);
} else
@@ -738,7 +738,7 @@ static int RO_AddAnimation(lua_State *L) {
if (AnimationPtr.IsValid()) {
NewUintUserData(L, AnimationPtr->GetHandle());
// luaL_getmetatable(L, ANIMATION_CLASS_NAME);
- BS_LuaBindhelper::GetMetatable(L, ANIMATION_CLASS_NAME);
+ LuaBindhelper::GetMetatable(L, ANIMATION_CLASS_NAME);
BS_ASSERT(!lua_isnil(L, -1));
lua_setmetatable(L, -2);
@@ -970,8 +970,8 @@ static int B_IsFlipV(lua_State *L) {
static int B_GetPixel(lua_State *L) {
RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L);
BS_ASSERT(BitmapPtr.IsValid());
- BS_Vertex Pos;
- BS_Vertex::LuaVertexToVertex(L, 2, Pos);
+ Vertex Pos;
+ Vertex::LuaVertexToVertex(L, 2, Pos);
GraphicEngine::ARGBColorToLuaColor(L, BitmapPtr->GetPixel(Pos.X, Pos.Y));
return 1;
}
@@ -1528,26 +1528,26 @@ static const luaL_reg TEXT_METHODS[] = {
bool GraphicEngine::RegisterScriptBindings() {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
BS_ASSERT(pScript);
lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
BS_ASSERT(L);
- if (!BS_LuaBindhelper::AddMethodsToClass(L, BITMAP_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
- if (!BS_LuaBindhelper::AddMethodsToClass(L, ANIMATION_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
- if (!BS_LuaBindhelper::AddMethodsToClass(L, PANEL_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
- if (!BS_LuaBindhelper::AddMethodsToClass(L, TEXT_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, BITMAP_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, ANIMATION_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, PANEL_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, TEXT_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
- if (!BS_LuaBindhelper::AddMethodsToClass(L, PANEL_CLASS_NAME, PANEL_METHODS)) return false;
- if (!BS_LuaBindhelper::AddMethodsToClass(L, BITMAP_CLASS_NAME, BITMAP_METHODS)) return false;
- if (!BS_LuaBindhelper::AddMethodsToClass(L, TEXT_CLASS_NAME, TEXT_METHODS)) return false;
- if (!BS_LuaBindhelper::AddMethodsToClass(L, ANIMATION_CLASS_NAME, ANIMATION_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, PANEL_CLASS_NAME, PANEL_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, BITMAP_CLASS_NAME, BITMAP_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, TEXT_CLASS_NAME, TEXT_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, ANIMATION_CLASS_NAME, ANIMATION_METHODS)) return false;
- if (!BS_LuaBindhelper::AddMethodsToClass(L, ANIMATION_TEMPLATE_CLASS_NAME, ANIMATION_TEMPLATE_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, ANIMATION_TEMPLATE_CLASS_NAME, ANIMATION_TEMPLATE_METHODS)) return false;
- if (!BS_LuaBindhelper::AddFunctionsToLib(L, GFX_LIBRARY_NAME, GFX_FUNCTIONS)) return false;
+ if (!LuaBindhelper::AddFunctionsToLib(L, GFX_LIBRARY_NAME, GFX_FUNCTIONS)) return false;
- LoopPointCallbackPtr.reset(new BS_LuaCallback(L));
+ LoopPointCallbackPtr.reset(new LuaCallback(L));
ActionCallbackPtr.reset(new ActionCallback(L));
return true;
diff --git a/engines/sword25/gfx/opengl/glimage.cpp b/engines/sword25/gfx/opengl/glimage.cpp
index cc8f813fe6..0d17eb1758 100644
--- a/engines/sword25/gfx/opengl/glimage.cpp
+++ b/engines/sword25/gfx/opengl/glimage.cpp
@@ -57,7 +57,7 @@ GLImage::GLImage(const Common::String &Filename, bool &Result) :
m_Height(0) {
Result = false;
- BS_PackageManager *pPackage = static_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->GetService("package"));
+ PackageManager *pPackage = static_cast<PackageManager *>(BS_Kernel::GetInstance()->GetService("package"));
BS_ASSERT(pPackage);
_backSurface = (static_cast<GraphicEngine *>(BS_Kernel::GetInstance()->GetService("gfx")))->getSurface();
diff --git a/engines/sword25/gfx/opengl/openglgfx.cpp b/engines/sword25/gfx/opengl/openglgfx.cpp
index f9dda32b40..c30fc8ed0d 100644
--- a/engines/sword25/gfx/opengl/openglgfx.cpp
+++ b/engines/sword25/gfx/opengl/openglgfx.cpp
@@ -86,7 +86,7 @@ OpenGLGfx::~OpenGLGfx() {
// -----------------------------------------------------------------------------
-BS_Service *BS_OpenGLGfx_CreateObject(BS_Kernel *pKernel) {
+BS_Service *OpenGLGfx_CreateObject(BS_Kernel *pKernel) {
return new OpenGLGfx(pKernel);
}
@@ -328,7 +328,7 @@ BS_Resource *OpenGLGfx::LoadResource(const Common::String &FileName) {
// Vectorgraphik laden
if (FileName.hasSuffix(SWF_EXTENSION)) {
// Pointer auf Package-Manager holen
- BS_PackageManager *pPackage = BS_Kernel::GetInstance()->GetPackage();
+ PackageManager *pPackage = BS_Kernel::GetInstance()->GetPackage();
BS_ASSERT(pPackage);
// Datei laden
@@ -399,7 +399,7 @@ bool OpenGLGfx::CanLoadResource(const Common::String &FileName) {
// DEBUGGING
// -----------------------------------------------------------------------------
-void OpenGLGfx::DrawDebugLine(const BS_Vertex &Start, const BS_Vertex &End, unsigned int Color) {
+void OpenGLGfx::DrawDebugLine(const Vertex &Start, const Vertex &End, unsigned int Color) {
m_DebugLines.push_back(DebugLine(Start, End, Color));
}
diff --git a/engines/sword25/gfx/opengl/openglgfx.h b/engines/sword25/gfx/opengl/openglgfx.h
index 4a7994a92c..c96fa381d6 100644
--- a/engines/sword25/gfx/opengl/openglgfx.h
+++ b/engines/sword25/gfx/opengl/openglgfx.h
@@ -87,7 +87,7 @@ public:
// Debugging Methoden
// ------------------
- virtual void DrawDebugLine(const BS_Vertex &Start, const BS_Vertex &End, unsigned int Color);
+ virtual void DrawDebugLine(const Vertex &Start, const Vertex &End, unsigned int Color);
// Persistenz Methoden
// -------------------
@@ -103,14 +103,14 @@ private:
std::auto_ptr<RenderObjectManager> m_RenderObjectManagerPtr;
struct DebugLine {
- DebugLine(const BS_Vertex &_Start, const BS_Vertex &_End, unsigned int _Color) :
+ DebugLine(const Vertex &_Start, const Vertex &_End, unsigned int _Color) :
Start(_Start),
End(_End),
Color(_Color) {}
DebugLine() {}
- BS_Vertex Start;
- BS_Vertex End;
+ Vertex Start;
+ Vertex End;
unsigned int Color;
};
diff --git a/engines/sword25/gfx/opengl/swimage.cpp b/engines/sword25/gfx/opengl/swimage.cpp
index 06308bff87..1244cc3879 100644
--- a/engines/sword25/gfx/opengl/swimage.cpp
+++ b/engines/sword25/gfx/opengl/swimage.cpp
@@ -56,7 +56,7 @@ SWImage::SWImage(const Common::String &Filename, bool &Result) :
m_Height(0) {
Result = false;
- BS_PackageManager *pPackage = static_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->GetService("package"));
+ PackageManager *pPackage = static_cast<PackageManager *>(BS_Kernel::GetInstance()->GetService("package"));
BS_ASSERT(pPackage);
// Datei laden
diff --git a/engines/sword25/input/inputengine.cpp b/engines/sword25/input/inputengine.cpp
index 7552118e54..cd678d2d38 100644
--- a/engines/sword25/input/inputengine.cpp
+++ b/engines/sword25/input/inputengine.cpp
@@ -44,7 +44,7 @@
namespace Sword25 {
-BS_InputEngine::BS_InputEngine(BS_Kernel *pKernel) : BS_Service(pKernel) {
+InputEngine::InputEngine(BS_Kernel *pKernel) : BS_Service(pKernel) {
if (!_RegisterScriptBindings())
BS_LOG_ERRORLN("Script bindings could not be registered.");
else
diff --git a/engines/sword25/input/inputengine.h b/engines/sword25/input/inputengine.h
index c0f2b47bf5..c3113e0319 100644
--- a/engines/sword25/input/inputengine.h
+++ b/engines/sword25/input/inputengine.h
@@ -55,10 +55,10 @@ namespace Sword25 {
/// Class definitions
-class BS_InputEngine : public BS_Service, public BS_Persistable {
+class InputEngine : public BS_Service, public BS_Persistable {
public:
- BS_InputEngine(BS_Kernel *pKernel);
- virtual ~BS_InputEngine() {};
+ InputEngine(BS_Kernel *pKernel);
+ virtual ~InputEngine() {};
// NOTE: These codes are registered in inputengine_script.cpp
// Any changes to these enums must also adjust the above file.
diff --git a/engines/sword25/input/inputengine_script.cpp b/engines/sword25/input/inputengine_script.cpp
index 5827e88414..440955b7c0 100644
--- a/engines/sword25/input/inputengine_script.cpp
+++ b/engines/sword25/input/inputengine_script.cpp
@@ -61,9 +61,9 @@ static void TheCharacterCallback(int Character);
static void TheCommandCallback(int Command);
namespace {
-class CharacterCallbackClass : public BS_LuaCallback {
+class CharacterCallbackClass : public LuaCallback {
public:
- CharacterCallbackClass(lua_State *L) : BS_LuaCallback(L) {};
+ CharacterCallbackClass(lua_State *L) : LuaCallback(L) {};
Common::String Character;
@@ -77,13 +77,13 @@ Common::SharedPtr<CharacterCallbackClass> CharacterCallbackPtr;
// -----------------------------------------------------------------------------
-class CommandCallbackClass : public BS_LuaCallback {
+class CommandCallbackClass : public LuaCallback {
public:
- CommandCallbackClass(lua_State *L) : BS_LuaCallback(L) {
- Command = BS_InputEngine::KEY_COMMAND_BACKSPACE;
+ CommandCallbackClass(lua_State *L) : LuaCallback(L) {
+ Command = InputEngine::KEY_COMMAND_BACKSPACE;
}
- BS_InputEngine::KEY_COMMANDS Command;
+ InputEngine::KEY_COMMANDS Command;
protected:
int PreFunctionInvokation(lua_State *L) {
@@ -106,10 +106,10 @@ static CallbackfunctionRegisterer Instance;
// -----------------------------------------------------------------------------
-static BS_InputEngine *GetIE() {
+static InputEngine *GetIE() {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_InputEngine *pIE = static_cast<BS_InputEngine *>(pKernel->GetService("input"));
+ InputEngine *pIE = static_cast<InputEngine *>(pKernel->GetService("input"));
BS_ASSERT(pIE);
return pIE;
}
@@ -117,7 +117,7 @@ static BS_InputEngine *GetIE() {
// -----------------------------------------------------------------------------
static int Init(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
lua_pushbooleancpp(L, pIE->Init());
return 1;
@@ -126,7 +126,7 @@ static int Init(lua_State *L) {
// -----------------------------------------------------------------------------
static int Update(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
// Beim ersten Aufruf der Update()-Methode werden die beiden Callbacks am Input-Objekt registriert.
// Dieses kann nicht in _RegisterScriptBindings() passieren, da diese Funktion vom Konstruktor der abstrakten Basisklasse aufgerufen wird und die
@@ -145,7 +145,7 @@ static int Update(lua_State *L) {
// -----------------------------------------------------------------------------
static int IsLeftMouseDown(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
lua_pushbooleancpp(L, pIE->IsLeftMouseDown());
return 1;
@@ -154,7 +154,7 @@ static int IsLeftMouseDown(lua_State *L) {
// -----------------------------------------------------------------------------
static int IsRightMouseDown(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
lua_pushbooleancpp(L, pIE->IsRightMouseDown());
return 1;
@@ -163,7 +163,7 @@ static int IsRightMouseDown(lua_State *L) {
// -----------------------------------------------------------------------------
static int WasLeftMouseDown(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
lua_pushbooleancpp(L, pIE->WasLeftMouseDown());
return 1;
@@ -172,7 +172,7 @@ static int WasLeftMouseDown(lua_State *L) {
// -----------------------------------------------------------------------------
static int WasRightMouseDown(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
lua_pushbooleancpp(L, pIE->WasRightMouseDown());
return 1;
@@ -181,7 +181,7 @@ static int WasRightMouseDown(lua_State *L) {
// -----------------------------------------------------------------------------
static int IsLeftDoubleClick(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
lua_pushbooleancpp(L, pIE->IsLeftDoubleClick());
return 1;
@@ -190,7 +190,7 @@ static int IsLeftDoubleClick(lua_State *L) {
// -----------------------------------------------------------------------------
static int GetMouseX(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
lua_pushnumber(L, pIE->GetMouseX());
return 1;
@@ -199,7 +199,7 @@ static int GetMouseX(lua_State *L) {
// -----------------------------------------------------------------------------
static int GetMouseY(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
lua_pushnumber(L, pIE->GetMouseY());
return 1;
@@ -208,7 +208,7 @@ static int GetMouseY(lua_State *L) {
// -----------------------------------------------------------------------------
static int IsKeyDown(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
lua_pushbooleancpp(L, pIE->IsKeyDown((unsigned int) luaL_checknumber(L, 1)));
return 1;
@@ -217,7 +217,7 @@ static int IsKeyDown(lua_State *L) {
// -----------------------------------------------------------------------------
static int WasKeyDown(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
lua_pushbooleancpp(L, pIE->WasKeyDown((unsigned int) luaL_checknumber(L, 1)));
return 1;
@@ -226,7 +226,7 @@ static int WasKeyDown(lua_State *L) {
// -----------------------------------------------------------------------------
static int SetMouseX(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
pIE->SetMouseX((int) luaL_checknumber(L, 1));
return 0;
@@ -235,7 +235,7 @@ static int SetMouseX(lua_State *L) {
// -----------------------------------------------------------------------------
static int SetMouseY(lua_State *L) {
- BS_InputEngine *pIE = GetIE();
+ InputEngine *pIE = GetIE();
pIE->SetMouseY((int) luaL_checknumber(L, 1));
return 0;
@@ -270,7 +270,7 @@ static int UnregisterCharacterCallback(lua_State *L) {
// -----------------------------------------------------------------------------
static void TheCommandCallback(int Command) {
- CommandCallbackPtr->Command = static_cast<BS_InputEngine::KEY_COMMANDS>(Command);
+ CommandCallbackPtr->Command = static_cast<InputEngine::KEY_COMMANDS>(Command);
lua_State *L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject());
CommandCallbackPtr->InvokeCallbackFunctions(L, 1);
}
@@ -318,8 +318,8 @@ static const luaL_reg PACKAGE_FUNCTIONS[] = {
{0, 0}
};
-#define X(k) {"KEY_" #k, BS_InputEngine::KEY_##k}
-#define Y(k) {"KEY_COMMAND_" #k, BS_InputEngine::KEY_COMMAND_##k}
+#define X(k) {"KEY_" #k, InputEngine::KEY_##k}
+#define Y(k) {"KEY_COMMAND_" #k, InputEngine::KEY_COMMAND_##k}
static const lua_constant_reg PACKAGE_CONSTANTS[] = {
X(BACKSPACE), X(TAB), X(CLEAR), X(RETURN), X(PAUSE), X(CAPSLOCK), X(ESCAPE), X(SPACE), X(PAGEUP), X(PAGEDOWN), X(END), X(HOME), X(LEFT),
X(UP), X(RIGHT), X(DOWN), X(PRINTSCREEN), X(INSERT), X(DELETE), X(0), X(1), X(2), X(3), X(4), X(5), X(6), X(7), X(8), X(9), X(A), X(B),
@@ -335,16 +335,16 @@ static const lua_constant_reg PACKAGE_CONSTANTS[] = {
// -----------------------------------------------------------------------------
-bool BS_InputEngine::_RegisterScriptBindings() {
+bool InputEngine::_RegisterScriptBindings() {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
BS_ASSERT(pScript);
lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
BS_ASSERT(L);
- if (!BS_LuaBindhelper::AddFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
- if (!BS_LuaBindhelper::AddConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false;
+ if (!LuaBindhelper::AddFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
+ if (!LuaBindhelper::AddConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false;
CharacterCallbackPtr = Common::SharedPtr<CharacterCallbackClass>(new CharacterCallbackClass(L));
CommandCallbackPtr = Common::SharedPtr<CommandCallbackClass>(new CommandCallbackClass(L));
diff --git a/engines/sword25/input/scummvminput.cpp b/engines/sword25/input/scummvminput.cpp
index 97273dc8d5..295b1bbf40 100644
--- a/engines/sword25/input/scummvminput.cpp
+++ b/engines/sword25/input/scummvminput.cpp
@@ -66,7 +66,7 @@ ScummVMInput::ScummVMInput(BS_Kernel *pKernel) :
m_LastLeftClickTime(0),
m_LastLeftClickMouseX(0),
m_LastLeftClickMouseY(0),
- BS_InputEngine(pKernel) {
+ InputEngine(pKernel) {
memset(m_KeyboardState[0], 0, sizeof(m_KeyboardState[0]));
memset(m_KeyboardState[1], 0, sizeof(m_KeyboardState[1]));
m_LeftMouseState[0] = false;
diff --git a/engines/sword25/input/scummvminput.h b/engines/sword25/input/scummvminput.h
index b7f38df603..d89248f7fb 100644
--- a/engines/sword25/input/scummvminput.h
+++ b/engines/sword25/input/scummvminput.h
@@ -47,7 +47,7 @@ namespace Sword25 {
class BS_Kernel;
/// Class definitions
-class ScummVMInput : public BS_InputEngine {
+class ScummVMInput : public InputEngine {
public:
ScummVMInput(BS_Kernel *pKernel);
virtual ~ScummVMInput();
diff --git a/engines/sword25/kernel/kernel.cpp b/engines/sword25/kernel/kernel.cpp
index 4e61965c93..40833fed04 100644
--- a/engines/sword25/kernel/kernel.cpp
+++ b/engines/sword25/kernel/kernel.cpp
@@ -85,7 +85,7 @@ BS_Kernel::BS_Kernel() :
_pResourceManager = new BS_ResourceManager(this);
// Initialise the script engine
- BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(NewService("script", "lua"));
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(NewService("script", "lua"));
if (!pScript || !pScript->Init()) {
_InitSuccess = false;
return;
@@ -405,8 +405,8 @@ GraphicEngine *BS_Kernel::GetGfx() {
/**
* Returns a pointer to the active Sfx Service, or NULL if no Sfx service is active
*/
-BS_SoundEngine *BS_Kernel::GetSfx() {
- return static_cast<BS_SoundEngine *>(GetService("sfx"));
+SoundEngine *BS_Kernel::GetSfx() {
+ return static_cast<SoundEngine *>(GetService("sfx"));
}
// -----------------------------------------------------------------------------
@@ -414,8 +414,8 @@ BS_SoundEngine *BS_Kernel::GetSfx() {
/**
* Returns a pointer to the active input service, or NULL if no input service is active
*/
-BS_InputEngine *BS_Kernel::GetInput() {
- return static_cast<BS_InputEngine *>(GetService("input"));
+InputEngine *BS_Kernel::GetInput() {
+ return static_cast<InputEngine *>(GetService("input"));
}
// -----------------------------------------------------------------------------
@@ -423,8 +423,8 @@ BS_InputEngine *BS_Kernel::GetInput() {
/**
* Returns a pointer to the active package manager, or NULL if no manager is active
*/
-BS_PackageManager *BS_Kernel::GetPackage() {
- return static_cast<BS_PackageManager *>(GetService("package"));
+PackageManager *BS_Kernel::GetPackage() {
+ return static_cast<PackageManager *>(GetService("package"));
}
// -----------------------------------------------------------------------------
@@ -432,8 +432,8 @@ BS_PackageManager *BS_Kernel::GetPackage() {
/**
* Returns a pointer to the script engine, or NULL if it is not active
*/
-BS_ScriptEngine *BS_Kernel::GetScript() {
- return static_cast<BS_ScriptEngine *>(GetService("script"));
+ScriptEngine *BS_Kernel::GetScript() {
+ return static_cast<ScriptEngine *>(GetService("script"));
}
// -----------------------------------------------------------------------------
diff --git a/engines/sword25/kernel/kernel.h b/engines/sword25/kernel/kernel.h
index 1ccf03b879..e7861db32b 100644
--- a/engines/sword25/kernel/kernel.h
+++ b/engines/sword25/kernel/kernel.h
@@ -62,10 +62,10 @@ namespace Sword25 {
// Class definitions
class BS_Service;
class GraphicEngine;
-class BS_ScriptEngine;
-class BS_SoundEngine;
-class BS_InputEngine;
-class BS_PackageManager;
+class ScriptEngine;
+class SoundEngine;
+class InputEngine;
+class PackageManager;
class MoviePlayer;
/**
@@ -194,19 +194,19 @@ public:
/**
* Returns a pointer to the active Sfx Service, or NULL if no Sfx service is active
*/
- BS_SoundEngine *GetSfx();
+ SoundEngine *GetSfx();
/**
* Returns a pointer to the active input service, or NULL if no input service is active
*/
- BS_InputEngine *GetInput();
+ InputEngine *GetInput();
/**
* Returns a pointer to the active package manager, or NULL if no manager is active
*/
- BS_PackageManager *GetPackage();
+ PackageManager *GetPackage();
/**
* Returns a pointer to the script engine, or NULL if it is not active
*/
- BS_ScriptEngine *GetScript();
+ ScriptEngine *GetScript();
/**
* Returns a pointer to the movie player, or NULL if it is not active
*/
diff --git a/engines/sword25/kernel/kernel_script.cpp b/engines/sword25/kernel/kernel_script.cpp
index 9d62694ad3..9ae78d1e95 100644
--- a/engines/sword25/kernel/kernel_script.cpp
+++ b/engines/sword25/kernel/kernel_script.cpp
@@ -171,7 +171,7 @@ static int Crash(lua_State *L) {
static int ExecuteFile(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_ScriptEngine *pSE = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
+ ScriptEngine *pSE = static_cast<ScriptEngine *>(pKernel->GetService("script"));
BS_ASSERT(pSE);
lua_pushbooleancpp(L, pSE->ExecuteFile(luaL_checkstring(L, 1)));
@@ -723,15 +723,15 @@ static const luaL_reg PERSISTENCE_FUNCTIONS[] = {
// -----------------------------------------------------------------------------
bool BS_Kernel::_RegisterScriptBindings() {
- BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(GetService("script"));
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(GetService("script"));
BS_ASSERT(pScript);
lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
BS_ASSERT(L);
- if (!BS_LuaBindhelper::AddFunctionsToLib(L, KERNEL_LIBRARY_NAME, KERNEL_FUNCTIONS)) return false;
- if (!BS_LuaBindhelper::AddFunctionsToLib(L, WINDOW_LIBRARY_NAME, WINDOW_FUNCTIONS)) return false;
- if (!BS_LuaBindhelper::AddFunctionsToLib(L, RESOURCE_LIBRARY_NAME, RESOURCE_FUNCTIONS)) return false;
- if (!BS_LuaBindhelper::AddFunctionsToLib(L, PERSISTENCE_LIBRARY_NAME, PERSISTENCE_FUNCTIONS)) return false;
+ if (!LuaBindhelper::AddFunctionsToLib(L, KERNEL_LIBRARY_NAME, KERNEL_FUNCTIONS)) return false;
+ if (!LuaBindhelper::AddFunctionsToLib(L, WINDOW_LIBRARY_NAME, WINDOW_FUNCTIONS)) return false;
+ if (!LuaBindhelper::AddFunctionsToLib(L, RESOURCE_LIBRARY_NAME, RESOURCE_FUNCTIONS)) return false;
+ if (!LuaBindhelper::AddFunctionsToLib(L, PERSISTENCE_LIBRARY_NAME, PERSISTENCE_FUNCTIONS)) return false;
return true;
}
diff --git a/engines/sword25/kernel/persistenceservice.cpp b/engines/sword25/kernel/persistenceservice.cpp
index aeadc2fe9d..dda570b1d2 100644
--- a/engines/sword25/kernel/persistenceservice.cpp
+++ b/engines/sword25/kernel/persistenceservice.cpp
@@ -321,7 +321,7 @@ bool BS_PersistenceService::SaveGame(unsigned int SlotID, const Common::String &
BS_OutputPersistenceBlock Writer;
bool Success = true;
Success &= BS_Kernel::GetInstance()->GetScript()->Persist(Writer);
- Success &= BS_RegionRegistry::GetInstance().Persist(Writer);
+ Success &= RegionRegistry::GetInstance().Persist(Writer);
Success &= BS_Kernel::GetInstance()->GetGfx()->Persist(Writer);
Success &= BS_Kernel::GetInstance()->GetSfx()->Persist(Writer);
Success &= BS_Kernel::GetInstance()->GetInput()->Persist(Writer);
@@ -437,7 +437,7 @@ bool BS_PersistenceService::LoadGame(unsigned int SlotID) {
bool Success = true;
Success &= BS_Kernel::GetInstance()->GetScript()->Unpersist(Reader);
// Muss unbedingt nach Script passieren. Da sonst die bereits wiederhergestellten Regions per Garbage-Collection gekillt werden.
- Success &= BS_RegionRegistry::GetInstance().Unpersist(Reader);
+ Success &= RegionRegistry::GetInstance().Unpersist(Reader);
Success &= BS_Kernel::GetInstance()->GetGfx()->Unpersist(Reader);
Success &= BS_Kernel::GetInstance()->GetSfx()->Unpersist(Reader);
Success &= BS_Kernel::GetInstance()->GetInput()->Unpersist(Reader);
diff --git a/engines/sword25/kernel/resmanager.cpp b/engines/sword25/kernel/resmanager.cpp
index dd7a38b753..1f9fb69230 100644
--- a/engines/sword25/kernel/resmanager.cpp
+++ b/engines/sword25/kernel/resmanager.cpp
@@ -256,7 +256,7 @@ BS_Resource *BS_ResourceManager::LoadResource(const Common::String &FileName) {
*/
Common::String BS_ResourceManager::GetUniqueFileName(const Common::String &FileName) const {
// Get a pointer to the package manager
- BS_PackageManager *pPackage = (BS_PackageManager *)m_KernelPtr->GetService("package");
+ PackageManager *pPackage = (PackageManager *)m_KernelPtr->GetService("package");
if (!pPackage) {
BS_LOG_ERRORLN("Could not get package manager.");
return Common::String("");
diff --git a/engines/sword25/kernel/resource.cpp b/engines/sword25/kernel/resource.cpp
index c33bfea268..2223d1b965 100644
--- a/engines/sword25/kernel/resource.cpp
+++ b/engines/sword25/kernel/resource.cpp
@@ -46,7 +46,7 @@ BS_Resource::BS_Resource(const Common::String &FileName, RESOURCE_TYPES Type) :
_RefCount(0) {
BS_ASSERT(BS_Kernel::GetInstance()->GetService("package"));
- _FileName = static_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->GetService("package"))->GetAbsolutePath(FileName);
+ _FileName = static_cast<PackageManager *>(BS_Kernel::GetInstance()->GetService("package"))->GetAbsolutePath(FileName);
_FileNameHash = BS_String::GetHash(FileName);
}
diff --git a/engines/sword25/kernel/service_ids.h b/engines/sword25/kernel/service_ids.h
index 895579a559..1135317cb2 100644
--- a/engines/sword25/kernel/service_ids.h
+++ b/engines/sword25/kernel/service_ids.h
@@ -49,13 +49,13 @@
namespace Sword25 {
-BS_Service *BS_OpenGLGfx_CreateObject(BS_Kernel *pKernel);
-BS_Service *BS_ScummVMPackageManager_CreateObject(BS_Kernel *pKernel);
+BS_Service *OpenGLGfx_CreateObject(BS_Kernel *pKernel);
+BS_Service *ScummVMPackageManager_CreateObject(BS_Kernel *pKernel);
BS_Service *ScummVMInput_CreateObject(BS_Kernel *pKernel);
-BS_Service *BS_FMODExSound_CreateObject(BS_Kernel *pKernel);
-BS_Service *BS_LuaScriptEngine_CreateObject(BS_Kernel *pKernel);
-BS_Service *BS_Geometry_CreateObject(BS_Kernel *pKernel);
-BS_Service *BS_OggTheora_CreateObject(BS_Kernel *pKernel);
+BS_Service *FMODExSound_CreateObject(BS_Kernel *pKernel);
+BS_Service *LuaScriptEngine_CreateObject(BS_Kernel *pKernel);
+BS_Service *Geometry_CreateObject(BS_Kernel *pKernel);
+BS_Service *OggTheora_CreateObject(BS_Kernel *pKernel);
// Services are recorded in this table
const BS_ServiceInfo BS_SERVICE_TABLE[] = {
@@ -64,13 +64,13 @@ const BS_ServiceInfo BS_SERVICE_TABLE[] = {
// of the class and returns it
// Example:
// BS_ServiceInfo("Superclass", "Service", CreateMethod)
- BS_ServiceInfo("gfx", "opengl", BS_OpenGLGfx_CreateObject),
- BS_ServiceInfo("package", "archiveFS", BS_ScummVMPackageManager_CreateObject),
+ BS_ServiceInfo("gfx", "opengl", OpenGLGfx_CreateObject),
+ BS_ServiceInfo("package", "archiveFS", ScummVMPackageManager_CreateObject),
BS_ServiceInfo("input", "winapi", ScummVMInput_CreateObject),
- BS_ServiceInfo("sfx", "fmodex", BS_FMODExSound_CreateObject),
- BS_ServiceInfo("script", "lua", BS_LuaScriptEngine_CreateObject),
- BS_ServiceInfo("geometry", "std", BS_Geometry_CreateObject),
- BS_ServiceInfo("fmv", "oggtheora", BS_OggTheora_CreateObject),
+ BS_ServiceInfo("sfx", "fmodex", FMODExSound_CreateObject),
+ BS_ServiceInfo("script", "lua", LuaScriptEngine_CreateObject),
+ BS_ServiceInfo("geometry", "std", Geometry_CreateObject),
+ BS_ServiceInfo("fmv", "oggtheora", OggTheora_CreateObject),
};
const unsigned int BS_SERVICE_COUNT = sizeof(BS_SERVICE_TABLE) / sizeof(BS_ServiceInfo);
diff --git a/engines/sword25/math/geometry.cpp b/engines/sword25/math/geometry.cpp
index de65017c32..e2816e8a52 100644
--- a/engines/sword25/math/geometry.cpp
+++ b/engines/sword25/math/geometry.cpp
@@ -38,7 +38,7 @@ namespace Sword25 {
#define BS_LOG_PREFIX "GEOMETRY"
-BS_Geometry::BS_Geometry(BS_Kernel *pKernel) : BS_Service(pKernel) {
+Geometry::Geometry(BS_Kernel *pKernel) : BS_Service(pKernel) {
if (!_RegisterScriptBindings())
BS_LOG_ERRORLN("Script bindings could not be registered.");
else
@@ -46,8 +46,8 @@ BS_Geometry::BS_Geometry(BS_Kernel *pKernel) : BS_Service(pKernel) {
}
-BS_Service *BS_Geometry_CreateObject(BS_Kernel *pKernel) {
- return new BS_Geometry(pKernel);
+BS_Service *Geometry_CreateObject(BS_Kernel *pKernel) {
+ return new Geometry(pKernel);
}
} // End of namespace Sword25
diff --git a/engines/sword25/math/geometry.h b/engines/sword25/math/geometry.h
index 4fee262f2e..bab8183e35 100644
--- a/engines/sword25/math/geometry.h
+++ b/engines/sword25/math/geometry.h
@@ -42,10 +42,10 @@ namespace Sword25 {
class BS_Kernel;
-class BS_Geometry : public BS_Service {
+class Geometry : public BS_Service {
public:
- BS_Geometry(BS_Kernel *pKernel);
- virtual ~BS_Geometry() {}
+ Geometry(BS_Kernel *pKernel);
+ virtual ~Geometry() {}
private:
bool _RegisterScriptBindings();
diff --git a/engines/sword25/math/geometry_script.cpp b/engines/sword25/math/geometry_script.cpp
index 736e3f3d24..2e24c6e446 100644
--- a/engines/sword25/math/geometry_script.cpp
+++ b/engines/sword25/math/geometry_script.cpp
@@ -71,7 +71,7 @@ static void *my_checkudata(lua_State *L, int ud, const char *tname) {
if (p != NULL) { /* value is a userdata? */
if (lua_getmetatable(L, ud)) { /* does it have a metatable? */
// lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */
- BS_LuaBindhelper::GetMetatable(L, tname);
+ LuaBindhelper::GetMetatable(L, tname);
/* does it have the correct mt? */
if (lua_rawequal(L, -1, -2)) {
lua_settop(L, top);
@@ -138,7 +138,7 @@ static bool IsValidPolygonDefinition(lua_State *L) {
// -----------------------------------------------------------------------------
-static void TablePolygonToPolygon(lua_State *L, BS_Polygon &Polygon) {
+static void TablePolygonToPolygon(lua_State *L, Polygon &Polygon) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -151,7 +151,7 @@ static void TablePolygonToPolygon(lua_State *L, BS_Polygon &Polygon) {
int VertexCount = luaL_getn(L, -1) / 2;
// Memory is reserved for Vertecies
- Common::Array<BS_Vertex> Vertecies;
+ Common::Array<Vertex> Vertecies;
Vertecies.reserve(VertexCount);
// Create Vertecies
@@ -167,7 +167,7 @@ static void TablePolygonToPolygon(lua_State *L, BS_Polygon &Polygon) {
lua_pop(L, 1);
// Vertex
- Vertecies.push_back(BS_Vertex(X, Y));
+ Vertecies.push_back(Vertex(X, Y));
}
BS_ASSERT((int)Vertecies.size() == VertexCount);
@@ -201,9 +201,9 @@ static unsigned int TableRegionToRegion(lua_State *L, const char *ClassName) {
unsigned int RegionHandle = 0;
if (!strcmp(ClassName, REGION_CLASS_NAME)) {
- RegionHandle = BS_Region::Create(BS_Region::RT_REGION);
+ RegionHandle = Region::Create(Region::RT_REGION);
} else if (!strcmp(ClassName, WALKREGION_CLASS_NAME)) {
- RegionHandle = BS_WalkRegion::Create(BS_Region::RT_WALKREGION);
+ RegionHandle = WalkRegion::Create(Region::RT_WALKREGION);
} else {
BS_ASSERT(false);
}
@@ -219,23 +219,23 @@ static unsigned int TableRegionToRegion(lua_State *L, const char *ClassName) {
switch (FirstElementType) {
case LUA_TNUMBER: {
- BS_Polygon Polygon;
- TablePolygonToPolygon(L, Polygon);
- BS_RegionRegistry::GetInstance().ResolveHandle(RegionHandle)->Init(Polygon);
+ Polygon polygon;
+ TablePolygonToPolygon(L, polygon);
+ RegionRegistry::GetInstance().ResolveHandle(RegionHandle)->Init(polygon);
}
break;
case LUA_TTABLE: {
lua_rawgeti(L, -1, 1);
- BS_Polygon Polygon;
- TablePolygonToPolygon(L, Polygon);
+ Polygon polygon;
+ TablePolygonToPolygon(L, polygon);
lua_pop(L, 1);
int PolygonCount = luaL_getn(L, -1);
if (PolygonCount == 1)
- BS_RegionRegistry::GetInstance().ResolveHandle(RegionHandle)->Init(Polygon);
+ RegionRegistry::GetInstance().ResolveHandle(RegionHandle)->Init(polygon);
else {
- Common::Array<BS_Polygon> Holes;
+ Common::Array<Polygon> Holes;
Holes.reserve(PolygonCount - 1);
for (int i = 2; i <= PolygonCount; i++) {
@@ -246,7 +246,7 @@ static unsigned int TableRegionToRegion(lua_State *L, const char *ClassName) {
}
BS_ASSERT((int)Holes.size() == PolygonCount - 1);
- BS_RegionRegistry::GetInstance().ResolveHandle(RegionHandle)->Init(Polygon, &Holes);
+ RegionRegistry::GetInstance().ResolveHandle(RegionHandle)->Init(polygon, &Holes);
}
}
break;
@@ -273,7 +273,7 @@ static void NewUserdataRegion(lua_State *L, const char *ClassName) {
NewUintUserData(L, RegionHandle);
// luaL_getmetatable(L, ClassName);
- BS_LuaBindhelper::GetMetatable(L, ClassName);
+ LuaBindhelper::GetMetatable(L, ClassName);
BS_ASSERT(!lua_isnil(L, -1));
lua_setmetatable(L, -2);
}
@@ -304,12 +304,12 @@ static const luaL_reg GEO_FUNCTIONS[] = {
// -----------------------------------------------------------------------------
-static BS_Region *CheckRegion(lua_State *L) {
+static Region *CheckRegion(lua_State *L) {
// The first parameter must be of type 'userdata', and the Metatable class Geo.Region or Geo.WalkRegion
unsigned int *RegionHandlePtr;
if ((RegionHandlePtr = reinterpret_cast<unsigned int *>(my_checkudata(L, 1, REGION_CLASS_NAME))) != 0 ||
(RegionHandlePtr = reinterpret_cast<unsigned int *>(my_checkudata(L, 1, WALKREGION_CLASS_NAME))) != 0) {
- return BS_RegionRegistry::GetInstance().ResolveHandle(*RegionHandlePtr);
+ return RegionRegistry::GetInstance().ResolveHandle(*RegionHandlePtr);
} else {
luaL_argcheck(L, 0, 1, "'" REGION_CLASS_NAME "' expected");
}
@@ -321,7 +321,7 @@ static BS_Region *CheckRegion(lua_State *L) {
// -----------------------------------------------------------------------------
static int R_IsValid(lua_State *L) {
- BS_Region *pR = CheckRegion(L);
+ Region *pR = CheckRegion(L);
BS_ASSERT(pR);
lua_pushbooleancpp(L, pR->IsValid());
@@ -331,7 +331,7 @@ static int R_IsValid(lua_State *L) {
// -----------------------------------------------------------------------------
static int R_GetX(lua_State *L) {
- BS_Region *pR = CheckRegion(L);
+ Region *pR = CheckRegion(L);
BS_ASSERT(pR);
lua_pushnumber(L, pR->GetPosX());
@@ -341,7 +341,7 @@ static int R_GetX(lua_State *L) {
// -----------------------------------------------------------------------------
static int R_GetY(lua_State *L) {
- BS_Region *pR = CheckRegion(L);
+ Region *pR = CheckRegion(L);
BS_ASSERT(pR);
lua_pushnumber(L, pR->GetPosY());
@@ -351,21 +351,21 @@ static int R_GetY(lua_State *L) {
// -----------------------------------------------------------------------------
static int R_GetPos(lua_State *L) {
- BS_Region *pR = CheckRegion(L);
+ Region *pR = CheckRegion(L);
BS_ASSERT(pR);
- BS_Vertex::VertexToLuaVertex(L, pR->GetPosition());
+ Vertex::VertexToLuaVertex(L, pR->GetPosition());
return 1;
}
// -----------------------------------------------------------------------------
static int R_IsPointInRegion(lua_State *L) {
- BS_Region *pR = CheckRegion(L);
+ Region *pR = CheckRegion(L);
BS_ASSERT(pR);
- BS_Vertex Vertex;
- BS_Vertex::LuaVertexToVertex(L, 2, Vertex);
+ Vertex Vertex;
+ Vertex::LuaVertexToVertex(L, 2, Vertex);
lua_pushbooleancpp(L, pR->IsPointInRegion(Vertex));
return 1;
}
@@ -373,11 +373,11 @@ static int R_IsPointInRegion(lua_State *L) {
// -----------------------------------------------------------------------------
static int R_SetPos(lua_State *L) {
- BS_Region *pR = CheckRegion(L);
+ Region *pR = CheckRegion(L);
BS_ASSERT(pR);
- BS_Vertex Vertex;
- BS_Vertex::LuaVertexToVertex(L, 2, Vertex);
+ Vertex Vertex;
+ Vertex::LuaVertexToVertex(L, 2, Vertex);
pR->SetPos(Vertex.X, Vertex.Y);
return 0;
@@ -386,7 +386,7 @@ static int R_SetPos(lua_State *L) {
// -----------------------------------------------------------------------------
static int R_SetX(lua_State *L) {
- BS_Region *pR = CheckRegion(L);
+ Region *pR = CheckRegion(L);
BS_ASSERT(pR);
pR->SetPosX(static_cast<int>(luaL_checknumber(L, 2)));
@@ -397,7 +397,7 @@ static int R_SetX(lua_State *L) {
// -----------------------------------------------------------------------------
static int R_SetY(lua_State *L) {
- BS_Region *pR = CheckRegion(L);
+ Region *pR = CheckRegion(L);
BS_ASSERT(pR);
pR->SetPosY(static_cast<int>(luaL_checknumber(L, 2)));
@@ -407,7 +407,7 @@ static int R_SetY(lua_State *L) {
// -----------------------------------------------------------------------------
-static void DrawPolygon(const BS_Polygon &Polygon, unsigned int Color, const BS_Vertex &Offset) {
+static void DrawPolygon(const Polygon &Polygon, unsigned int Color, const Vertex &Offset) {
GraphicEngine *pGE = static_cast<GraphicEngine *>(BS_Kernel::GetInstance()->GetService("gfx"));
BS_ASSERT(pGE);
@@ -419,7 +419,7 @@ static void DrawPolygon(const BS_Polygon &Polygon, unsigned int Color, const BS_
// -----------------------------------------------------------------------------
-static void DrawRegion(const BS_Region &Region, unsigned int Color, const BS_Vertex &Offset) {
+static void DrawRegion(const Region &Region, unsigned int Color, const Vertex &Offset) {
DrawPolygon(Region.GetContour(), Color, Offset);
for (int i = 0; i < Region.GetHoleCount(); i++)
DrawPolygon(Region.GetHole(i), Color, Offset);
@@ -428,23 +428,23 @@ static void DrawRegion(const BS_Region &Region, unsigned int Color, const BS_Ver
// -----------------------------------------------------------------------------
static int R_Draw(lua_State *L) {
- BS_Region *pR = CheckRegion(L);
+ Region *pR = CheckRegion(L);
BS_ASSERT(pR);
switch (lua_gettop(L)) {
case 3: {
- BS_Vertex Offset;
- BS_Vertex::LuaVertexToVertex(L, 3, Offset);
+ Vertex Offset;
+ Vertex::LuaVertexToVertex(L, 3, Offset);
DrawRegion(*pR, GraphicEngine::LuaColorToARGBColor(L, 2), Offset);
}
break;
case 2:
- DrawRegion(*pR, GraphicEngine::LuaColorToARGBColor(L, 2), BS_Vertex(0, 0));
+ DrawRegion(*pR, GraphicEngine::LuaColorToARGBColor(L, 2), Vertex(0, 0));
break;
default:
- DrawRegion(*pR, BS_RGB(255, 255, 255), BS_Vertex(0, 0));
+ DrawRegion(*pR, BS_RGB(255, 255, 255), Vertex(0, 0));
}
return 0;
@@ -453,10 +453,10 @@ static int R_Draw(lua_State *L) {
// -----------------------------------------------------------------------------
static int R_GetCentroid(lua_State *L) {
- BS_Region *RPtr = CheckRegion(L);
+ Region *RPtr = CheckRegion(L);
BS_ASSERT(RPtr);
- BS_Vertex::VertexToLuaVertex(L, RPtr->GetCentroid());
+ Vertex::VertexToLuaVertex(L, RPtr->GetCentroid());
return 1;
}
@@ -464,7 +464,7 @@ static int R_GetCentroid(lua_State *L) {
// -----------------------------------------------------------------------------
static int R_Delete(lua_State *L) {
- BS_Region *pR = CheckRegion(L);
+ Region *pR = CheckRegion(L);
BS_ASSERT(pR);
delete pR;
return 0;
@@ -488,11 +488,11 @@ static const luaL_reg REGION_METHODS[] = {
// -----------------------------------------------------------------------------
-static BS_WalkRegion *CheckWalkRegion(lua_State *L) {
+static WalkRegion *CheckWalkRegion(lua_State *L) {
// The first parameter must be of type 'userdate', and the Metatable class Geo.WalkRegion
unsigned int RegionHandle;
if ((RegionHandle = *reinterpret_cast<unsigned int *>(my_checkudata(L, 1, WALKREGION_CLASS_NAME))) != 0) {
- return reinterpret_cast<BS_WalkRegion *>(BS_RegionRegistry::GetInstance().ResolveHandle(RegionHandle));
+ return reinterpret_cast<WalkRegion *>(RegionRegistry::GetInstance().ResolveHandle(RegionHandle));
} else {
luaL_argcheck(L, 0, 1, "'" WALKREGION_CLASS_NAME "' expected");
}
@@ -504,20 +504,20 @@ static BS_WalkRegion *CheckWalkRegion(lua_State *L) {
// -----------------------------------------------------------------------------
static int WR_GetPath(lua_State *L) {
- BS_WalkRegion *pWR = CheckWalkRegion(L);
+ WalkRegion *pWR = CheckWalkRegion(L);
BS_ASSERT(pWR);
- BS_Vertex Start;
- BS_Vertex::LuaVertexToVertex(L, 2, Start);
- BS_Vertex End;
- BS_Vertex::LuaVertexToVertex(L, 3, End);
+ Vertex Start;
+ Vertex::LuaVertexToVertex(L, 2, Start);
+ Vertex End;
+ Vertex::LuaVertexToVertex(L, 3, End);
BS_Path Path;
if (pWR->QueryPath(Start, End, Path)) {
lua_newtable(L);
BS_Path::const_iterator it = Path.begin();
for (; it != Path.end(); it++) {
lua_pushnumber(L, (it - Path.begin()) + 1);
- BS_Vertex::VertexToLuaVertex(L, *it);
+ Vertex::VertexToLuaVertex(L, *it);
lua_settable(L, -3);
}
} else
@@ -535,22 +535,22 @@ static const luaL_reg WALKREGION_METHODS[] = {
// -----------------------------------------------------------------------------
-bool BS_Geometry::_RegisterScriptBindings() {
+bool Geometry::_RegisterScriptBindings() {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
BS_ASSERT(pScript);
lua_State *L = static_cast< lua_State *>(pScript->GetScriptObject());
BS_ASSERT(L);
- if (!BS_LuaBindhelper::AddMethodsToClass(L, REGION_CLASS_NAME, REGION_METHODS)) return false;
- if (!BS_LuaBindhelper::AddMethodsToClass(L, WALKREGION_CLASS_NAME, REGION_METHODS)) return false;
- if (!BS_LuaBindhelper::AddMethodsToClass(L, WALKREGION_CLASS_NAME, WALKREGION_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, REGION_CLASS_NAME, REGION_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, WALKREGION_CLASS_NAME, REGION_METHODS)) return false;
+ if (!LuaBindhelper::AddMethodsToClass(L, WALKREGION_CLASS_NAME, WALKREGION_METHODS)) return false;
- if (!BS_LuaBindhelper::SetClassGCHandler(L, REGION_CLASS_NAME, R_Delete)) return false;
- if (!BS_LuaBindhelper::SetClassGCHandler(L, WALKREGION_CLASS_NAME, R_Delete)) return false;
+ if (!LuaBindhelper::SetClassGCHandler(L, REGION_CLASS_NAME, R_Delete)) return false;
+ if (!LuaBindhelper::SetClassGCHandler(L, WALKREGION_CLASS_NAME, R_Delete)) return false;
- if (!BS_LuaBindhelper::AddFunctionsToLib(L, GEO_LIBRARY_NAME, GEO_FUNCTIONS)) return false;
+ if (!LuaBindhelper::AddFunctionsToLib(L, GEO_LIBRARY_NAME, GEO_FUNCTIONS)) return false;
return true;
}
diff --git a/engines/sword25/math/line.h b/engines/sword25/math/line.h
index 5e442045f1..f2f0607251 100644
--- a/engines/sword25/math/line.h
+++ b/engines/sword25/math/line.h
@@ -57,7 +57,7 @@
namespace Sword25 {
-class BS_Line {
+class Line {
public:
/**
* Determines whether a piont is left of a line
@@ -67,11 +67,11 @@ public:
* @return Returns true if the point is to the left of the line.
* If the point is to the right of the line or on the line, false is returned.
*/
- static bool IsVertexLeft(const BS_Vertex &a, const BS_Vertex &b, const BS_Vertex &c) {
+ static bool IsVertexLeft(const Vertex &a, const Vertex &b, const Vertex &c) {
return _TriangleArea2(a, b, c) > 0;
}
- static bool IsVertexLeftOn(const BS_Vertex &a, const BS_Vertex &b, const BS_Vertex &c) {
+ static bool IsVertexLeftOn(const Vertex &a, const Vertex &b, const Vertex &c) {
return _TriangleArea2(a, b, c) >= 0;
}
@@ -83,11 +83,11 @@ public:
* @return Returns true if the point is to the right of the line.
* If the point is to the right of the line or on the line, false is returned.
*/
- static bool IsVertexRight(const BS_Vertex &a, const BS_Vertex &b, const BS_Vertex &c) {
+ static bool IsVertexRight(const Vertex &a, const Vertex &b, const Vertex &c) {
return _TriangleArea2(a, b, c) < 0;
}
- static bool IsVertexRightOn(const BS_Vertex &a, const BS_Vertex &b, const BS_Vertex &c) {
+ static bool IsVertexRightOn(const Vertex &a, const Vertex &b, const Vertex &c) {
return _TriangleArea2(a, b, c) <= 0;
}
@@ -98,7 +98,7 @@ public:
* @param c The test point
* @return Returns true if the point is on the line, false otherwise.
*/
- static bool IsVertexOn(const BS_Vertex &a, const BS_Vertex &b, const BS_Vertex &c) {
+ static bool IsVertexOn(const Vertex &a, const Vertex &b, const Vertex &c) {
return _TriangleArea2(a, b, c) == 0;
}
@@ -117,7 +117,7 @@ public:
* RIGHT is returned if the point is to the right of the line.
* ON is returned if the point is on the line.
*/
- static VERTEX_CLASSIFICATION ClassifyVertexToLine(const BS_Vertex &a, const BS_Vertex &b, const BS_Vertex &c) {
+ static VERTEX_CLASSIFICATION ClassifyVertexToLine(const Vertex &a, const Vertex &b, const Vertex &c) {
int Area = _TriangleArea2(a, b, c);
if (Area > 0) return LEFT;
if (Area < 0) return RIGHT;
@@ -132,7 +132,7 @@ public:
* @param d The end point of the second line
* @remark In cases where a line only touches the other, false is returned (improper intersection)
*/
- static bool DoesIntersectProperly(const BS_Vertex &a, const BS_Vertex &b, const BS_Vertex &c, const BS_Vertex &d) {
+ static bool DoesIntersectProperly(const Vertex &a, const Vertex &b, const Vertex &c, const Vertex &d) {
VERTEX_CLASSIFICATION Class1 = ClassifyVertexToLine(a, b, c);
VERTEX_CLASSIFICATION Class2 = ClassifyVertexToLine(a, b, d);
VERTEX_CLASSIFICATION Class3 = ClassifyVertexToLine(c, d, a);
@@ -149,7 +149,7 @@ public:
* @param b The end point of a line
* @param c The test point
*/
- static bool IsOnLine(const BS_Vertex &a, const BS_Vertex &b, const BS_Vertex &c) {
+ static bool IsOnLine(const Vertex &a, const Vertex &b, const Vertex &c) {
// The items must all be Collinear, otherwise don't bothering testing the point
if (_TriangleArea2(a, b, c) != 0) return false;
@@ -167,7 +167,7 @@ public:
}
}
- static bool IsOnLineStrict(const BS_Vertex &a, const BS_Vertex &b, const BS_Vertex &c) {
+ static bool IsOnLineStrict(const Vertex &a, const Vertex &b, const Vertex &c) {
// The items must all be Collinear, otherwise don't bothering testing the point
if (_TriangleArea2(a, b, c) != 0) return false;
@@ -192,7 +192,7 @@ private:
* The result is positive if the points are arrange counterclockwise,
* and negative if they are arranged counter-clockwise.
*/
- static int _TriangleArea2(const BS_Vertex &a, const BS_Vertex &b, const BS_Vertex &c) {
+ static int _TriangleArea2(const Vertex &a, const Vertex &b, const Vertex &c) {
return a.X * b.Y - a.Y * b.X +
a.Y * c.X - a.X * c.Y +
b.X * c.Y - c.X * b.Y;
diff --git a/engines/sword25/math/polygon.cpp b/engines/sword25/math/polygon.cpp
index 57a6a37cf4..fb5af91816 100644
--- a/engines/sword25/math/polygon.cpp
+++ b/engines/sword25/math/polygon.cpp
@@ -47,36 +47,36 @@ namespace Sword25 {
// Constructor / Destructor
// --------------------------
-BS_Polygon::BS_Polygon() : VertexCount(0), Vertecies(NULL) {
+Polygon::Polygon() : VertexCount(0), Vertecies(NULL) {
}
-BS_Polygon::BS_Polygon(int VertexCount_, const BS_Vertex *Vertecies_) : VertexCount(0), Vertecies(NULL) {
+Polygon::Polygon(int VertexCount_, const Vertex *Vertecies_) : VertexCount(0), Vertecies(NULL) {
Init(VertexCount_, Vertecies_);
}
-BS_Polygon::BS_Polygon(const BS_Polygon &Other) : VertexCount(0), Vertecies(NULL) {
+Polygon::Polygon(const Polygon &Other) : VertexCount(0), Vertecies(NULL) {
Init(Other.VertexCount, Other.Vertecies);
}
-BS_Polygon::BS_Polygon(BS_InputPersistenceBlock &Reader) : VertexCount(0), Vertecies(NULL) {
+Polygon::Polygon(BS_InputPersistenceBlock &Reader) : VertexCount(0), Vertecies(NULL) {
Unpersist(Reader);
}
-BS_Polygon::~BS_Polygon() {
+Polygon::~Polygon() {
delete[] Vertecies;
}
// Initialisation
// ---------------
-bool BS_Polygon::Init(int VertexCount_, const BS_Vertex *Vertecies_) {
+bool Polygon::Init(int VertexCount_, const Vertex *Vertecies_) {
// Rember the old obstate to restore it if an error occurs whilst initialising it with the new data
int OldVertexCount = this->VertexCount;
- BS_Vertex *OldVertecies = this->Vertecies;
+ Vertex *OldVertecies = this->Vertecies;
this->VertexCount = VertexCount_;
- this->Vertecies = new BS_Vertex[VertexCount_ + 1];
- memcpy(this->Vertecies, Vertecies_, sizeof(BS_Vertex) * VertexCount_);
+ this->Vertecies = new Vertex[VertexCount_ + 1];
+ memcpy(this->Vertecies, Vertecies_, sizeof(Vertex) * VertexCount_);
// TODO:
// Duplicate and remove redundant vertecies (Superflous = 3 co-linear verts)
// _WeedRepeatedVertecies();
@@ -108,15 +108,15 @@ bool BS_Polygon::Init(int VertexCount_, const BS_Vertex *Vertecies_) {
// Review the order of the Vertecies
// ---------------------------------
-bool BS_Polygon::IsCW() const {
+bool Polygon::IsCW() const {
return m_IsCW;
}
-bool BS_Polygon::IsCCW() const {
+bool Polygon::IsCCW() const {
return !IsCW();
}
-bool BS_Polygon::ComputeIsCW() const {
+bool Polygon::ComputeIsCW() const {
if (VertexCount) {
// Find the vertex on extreme bottom right
int V2Index = FindLRVertexIndex();
@@ -134,7 +134,7 @@ bool BS_Polygon::ComputeIsCW() const {
return false;
}
-int BS_Polygon::FindLRVertexIndex() const {
+int Polygon::FindLRVertexIndex() const {
if (VertexCount) {
int CurIndex = 0;
int MaxX = Vertecies[0].X;
@@ -158,15 +158,15 @@ int BS_Polygon::FindLRVertexIndex() const {
// Testing for Convex / Concave
// ------------------------
-bool BS_Polygon::IsConvex() const {
+bool Polygon::IsConvex() const {
return m_IsConvex;
}
-bool BS_Polygon::IsConcave() const {
+bool Polygon::IsConcave() const {
return !IsConvex();
}
-bool BS_Polygon::ComputeIsConvex() const {
+bool Polygon::ComputeIsConvex() const {
// Polygons with three or less Vertecies can only be convex
if (VertexCount <= 3) return true;
@@ -201,12 +201,12 @@ bool BS_Polygon::ComputeIsConvex() const {
// Make a determine vertex order
// -----------------------------
-void BS_Polygon::EnsureCWOrder() {
+void Polygon::EnsureCWOrder() {
if (!IsCW())
ReverseVertexOrder();
}
-void BS_Polygon::EnsureCCWOrder() {
+void Polygon::EnsureCCWOrder() {
if (!IsCCW())
ReverseVertexOrder();
}
@@ -214,10 +214,10 @@ void BS_Polygon::EnsureCCWOrder() {
// Reverse the order of vertecies
// ------------------------------
-void BS_Polygon::ReverseVertexOrder() {
+void Polygon::ReverseVertexOrder() {
// Vertecies are exchanged in pairs, until the list has been completely reversed
for (int i = 0; i < VertexCount / 2; i++) {
- BS_Vertex tempVertex = Vertecies[i];
+ Vertex tempVertex = Vertecies[i];
Vertecies[i] = Vertecies[VertexCount - i - 1];
Vertecies[VertexCount - i - 1] = tempVertex;
}
@@ -229,7 +229,7 @@ void BS_Polygon::ReverseVertexOrder() {
// Cross Product
// -------------
-int BS_Polygon::CrossProduct(const BS_Vertex &V1, const BS_Vertex &V2, const BS_Vertex &V3) const {
+int Polygon::CrossProduct(const Vertex &V1, const Vertex &V2, const Vertex &V3) const {
return (V2.X - V1.X) * (V3.Y - V2.Y) -
(V2.Y - V1.Y) * (V3.X - V2.X);
}
@@ -237,7 +237,7 @@ int BS_Polygon::CrossProduct(const BS_Vertex &V1, const BS_Vertex &V2, const BS_
// Scalar Product
// --------------
-int BS_Polygon::DotProduct(const BS_Vertex &V1, const BS_Vertex &V2, const BS_Vertex &V3) const {
+int Polygon::DotProduct(const Vertex &V1, const Vertex &V2, const Vertex &V3) const {
return (V1.X - V2.X) * (V3.X - V2.X) +
(V1.Y - V2.Y) * (V3.X - V2.Y);
}
@@ -245,7 +245,7 @@ int BS_Polygon::DotProduct(const BS_Vertex &V1, const BS_Vertex &V2, const BS_Ve
// Check for self-intersections
// ----------------------------
-bool BS_Polygon::CheckForSelfIntersection() const {
+bool Polygon::CheckForSelfIntersection() const {
// TODO: Finish this
/*
float AngleSum = 0.0f;
@@ -275,7 +275,7 @@ bool BS_Polygon::CheckForSelfIntersection() const {
// Move
// ----
-void BS_Polygon::operator+=(const BS_Vertex &Delta) {
+void Polygon::operator+=(const Vertex &Delta) {
// Move all vertecies
for (int i = 0; i < VertexCount; i++)
Vertecies[i] += Delta;
@@ -287,7 +287,7 @@ void BS_Polygon::operator+=(const BS_Vertex &Delta) {
// Line of Sight
// -------------
-bool BS_Polygon::IsLineInterior(const BS_Vertex &a, const BS_Vertex &b) const {
+bool Polygon::IsLineInterior(const Vertex &a, const Vertex &b) const {
// Both points have to be in the polygon
if (!IsPointInPolygon(a, true) || !IsPointInPolygon(b, true)) return false;
@@ -297,16 +297,16 @@ bool BS_Polygon::IsLineInterior(const BS_Vertex &a, const BS_Vertex &b) const {
// Test whether the line intersects a line segment strictly (proper intersection)
for (int i = 0; i < VertexCount; i++) {
int j = (i + 1) % VertexCount;
- const BS_Vertex &VS = Vertecies[i];
- const BS_Vertex &VE = Vertecies[j];
+ const Vertex &VS = Vertecies[i];
+ const Vertex &VE = Vertecies[j];
// If the line intersects a line segment strictly (proper cross section) the line is not in the polygon
- if (BS_Line::DoesIntersectProperly(a, b, VS, VE)) return false;
+ if (Line::DoesIntersectProperly(a, b, VS, VE)) return false;
// If one of the two line items is on the edge and the other is to the right of the edge,
// then the line is not completely within the polygon
- if (BS_Line::IsOnLineStrict(VS, VE, a) && BS_Line::IsVertexRight(VS, VE, b)) return false;
- if (BS_Line::IsOnLineStrict(VS, VE, b) && BS_Line::IsVertexRight(VS, VE, a)) return false;
+ if (Line::IsOnLineStrict(VS, VE, a) && Line::IsVertexRight(VS, VE, b)) return false;
+ if (Line::IsOnLineStrict(VS, VE, b) && Line::IsVertexRight(VS, VE, a)) return false;
// If one of the two line items is on a vertex, the line traces into the polygon
if ((a == VS) && !IsLineInCone(i, b, true)) return false;
@@ -316,7 +316,7 @@ bool BS_Polygon::IsLineInterior(const BS_Vertex &a, const BS_Vertex &b) const {
return true;
}
-bool BS_Polygon::IsLineExterior(const BS_Vertex &a, const BS_Vertex &b) const {
+bool Polygon::IsLineExterior(const Vertex &a, const Vertex &b) const {
// Neither of the two points must be strictly in the polygon (on the edge is allowed)
if (IsPointInPolygon(a, false) || IsPointInPolygon(b, false)) return false;
@@ -326,24 +326,24 @@ bool BS_Polygon::IsLineExterior(const BS_Vertex &a, const BS_Vertex &b) const {
// Test whether the line intersects a line segment strictly (proper intersection)
for (int i = 0; i < VertexCount; i++) {
int j = (i + 1) % VertexCount;
- const BS_Vertex &VS = Vertecies[i];
- const BS_Vertex &VE = Vertecies[j];
+ const Vertex &VS = Vertecies[i];
+ const Vertex &VE = Vertecies[j];
// If the line intersects a line segment strictly (proper intersection), then
// the line is partially inside the polygon
- if (BS_Line::DoesIntersectProperly(a, b, VS, VE)) return false;
+ if (Line::DoesIntersectProperly(a, b, VS, VE)) return false;
// If one of the two line items is on the edge and the other is to the right of the edge,
// the line is not completely outside the polygon
- if (BS_Line::IsOnLineStrict(VS, VE, a) && BS_Line::IsVertexLeft(VS, VE, b)) return false;
- if (BS_Line::IsOnLineStrict(VS, VE, b) && BS_Line::IsVertexLeft(VS, VE, a)) return false;
+ if (Line::IsOnLineStrict(VS, VE, a) && Line::IsVertexLeft(VS, VE, b)) return false;
+ if (Line::IsOnLineStrict(VS, VE, b) && Line::IsVertexLeft(VS, VE, a)) return false;
// If one of the lwo line items is on a vertex, the line must not run into the polygon
if ((a == VS) && IsLineInCone(i, b, false)) return false;
if ((b == VS) && IsLineInCone(i, a, false)) return false;
// If the vertex with start and end point is collinear, (a VS) and (b, VS) is not in the polygon
- if (BS_Line::IsOnLine(a, b, VS)) {
+ if (Line::IsOnLine(a, b, VS)) {
if (IsLineInCone(i, a, false)) return false;
if (IsLineInCone(i, b, false)) return false;
}
@@ -352,43 +352,43 @@ bool BS_Polygon::IsLineExterior(const BS_Vertex &a, const BS_Vertex &b) const {
return true;
}
-bool BS_Polygon::IsLineInCone(int StartVertexIndex, const BS_Vertex &EndVertex, bool IncludeEdges) const {
- const BS_Vertex &StartVertex = Vertecies[StartVertexIndex];
- const BS_Vertex &NextVertex = Vertecies[(StartVertexIndex + 1) % VertexCount];
- const BS_Vertex &PrevVertex = Vertecies[(StartVertexIndex + VertexCount - 1) % VertexCount];
+bool Polygon::IsLineInCone(int StartVertexIndex, const Vertex &EndVertex, bool IncludeEdges) const {
+ const Vertex &StartVertex = Vertecies[StartVertexIndex];
+ const Vertex &NextVertex = Vertecies[(StartVertexIndex + 1) % VertexCount];
+ const Vertex &PrevVertex = Vertecies[(StartVertexIndex + VertexCount - 1) % VertexCount];
- if (BS_Line::IsVertexLeftOn(PrevVertex, StartVertex, NextVertex)) {
+ if (Line::IsVertexLeftOn(PrevVertex, StartVertex, NextVertex)) {
if (IncludeEdges)
- return BS_Line::IsVertexLeftOn(EndVertex, StartVertex, NextVertex) &&
- BS_Line::IsVertexLeftOn(StartVertex, EndVertex, PrevVertex);
+ return Line::IsVertexLeftOn(EndVertex, StartVertex, NextVertex) &&
+ Line::IsVertexLeftOn(StartVertex, EndVertex, PrevVertex);
else
- return BS_Line::IsVertexLeft(EndVertex, StartVertex, NextVertex) &&
- BS_Line::IsVertexLeft(StartVertex, EndVertex, PrevVertex);
+ return Line::IsVertexLeft(EndVertex, StartVertex, NextVertex) &&
+ Line::IsVertexLeft(StartVertex, EndVertex, PrevVertex);
} else {
if (IncludeEdges)
- return !(BS_Line::IsVertexLeft(EndVertex, StartVertex, PrevVertex) &&
- BS_Line::IsVertexLeft(StartVertex, EndVertex, NextVertex));
+ return !(Line::IsVertexLeft(EndVertex, StartVertex, PrevVertex) &&
+ Line::IsVertexLeft(StartVertex, EndVertex, NextVertex));
else
- return !(BS_Line::IsVertexLeftOn(EndVertex, StartVertex, PrevVertex) &&
- BS_Line::IsVertexLeftOn(StartVertex, EndVertex, NextVertex));
+ return !(Line::IsVertexLeftOn(EndVertex, StartVertex, PrevVertex) &&
+ Line::IsVertexLeftOn(StartVertex, EndVertex, NextVertex));
}
}
// Point-Polygon Tests
// -------------------
-bool BS_Polygon::IsPointInPolygon(int X, int Y, bool BorderBelongsToPolygon) const {
- return IsPointInPolygon(BS_Vertex(X, Y), BorderBelongsToPolygon);
+bool Polygon::IsPointInPolygon(int X, int Y, bool BorderBelongsToPolygon) const {
+ return IsPointInPolygon(Vertex(X, Y), BorderBelongsToPolygon);
}
-bool BS_Polygon::IsPointInPolygon(const BS_Vertex &Point, bool EdgesBelongToPolygon) const {
+bool Polygon::IsPointInPolygon(const Vertex &Point, bool EdgesBelongToPolygon) const {
int Rcross = 0; // Number of right-side overlaps
int Lcross = 0; // Number of left-side overlaps
// Each edge is checked whether it cuts the outgoing stream from the point
for (int i = 0; i < VertexCount; i++) {
- const BS_Vertex &EdgeStart = Vertecies[i];
- const BS_Vertex &EdgeEnd = Vertecies[(i + 1) % VertexCount];
+ const Vertex &EdgeStart = Vertecies[i];
+ const Vertex &EdgeEnd = Vertecies[(i + 1) % VertexCount];
// A vertex is a point? Then it lies on one edge of the polygon
if (Point == EdgeStart) return EdgesBelongToPolygon;
@@ -414,7 +414,7 @@ bool BS_Polygon::IsPointInPolygon(const BS_Vertex &Point, bool EdgesBelongToPoly
else return false;
}
-bool BS_Polygon::Persist(BS_OutputPersistenceBlock &Writer) {
+bool Polygon::Persist(BS_OutputPersistenceBlock &Writer) {
Writer.Write(VertexCount);
for (int i = 0; i < VertexCount; ++i) {
Writer.Write(Vertecies[i].X);
@@ -424,16 +424,16 @@ bool BS_Polygon::Persist(BS_OutputPersistenceBlock &Writer) {
return true;
}
-bool BS_Polygon::Unpersist(BS_InputPersistenceBlock &Reader) {
+bool Polygon::Unpersist(BS_InputPersistenceBlock &Reader) {
int StoredVertexCount;
Reader.Read(StoredVertexCount);
- Common::Array<BS_Vertex> StoredVertecies;
+ Common::Array<Vertex> StoredVertecies;
for (int i = 0; i < StoredVertexCount; ++i) {
int x, y;
Reader.Read(x);
Reader.Read(y);
- StoredVertecies.push_back(BS_Vertex(x, y));
+ StoredVertecies.push_back(Vertex(x, y));
}
Init(StoredVertexCount, &StoredVertecies[0]);
@@ -444,11 +444,11 @@ bool BS_Polygon::Unpersist(BS_InputPersistenceBlock &Reader) {
// Main Focus
// ----------
-BS_Vertex BS_Polygon::GetCentroid() const {
+Vertex Polygon::GetCentroid() const {
return m_Centroid;
}
-BS_Vertex BS_Polygon::ComputeCentroid() const {
+Vertex Polygon::ComputeCentroid() const {
// Area of the polygon is calculated
int DoubleArea = 0;
for (int i = 0; i < VertexCount; ++i) {
@@ -456,10 +456,10 @@ BS_Vertex BS_Polygon::ComputeCentroid() const {
}
// Avoid division by zero in the next step
- if (DoubleArea == 0) return BS_Vertex();
+ if (DoubleArea == 0) return Vertex();
// Calculate centroid
- BS_Vertex Centroid;
+ Vertex Centroid;
for (int i = 0; i < VertexCount; ++i) {
int Area = Vertecies[i].X * Vertecies[i + 1].Y - Vertecies[i + 1].X * Vertecies[i].Y;
Centroid.X += (Vertecies[i].X + Vertecies[i + 1].X) * Area;
diff --git a/engines/sword25/math/polygon.h b/engines/sword25/math/polygon.h
index 1621efb645..bb0f2d774f 100644
--- a/engines/sword25/math/polygon.h
+++ b/engines/sword25/math/polygon.h
@@ -46,29 +46,29 @@ namespace Sword25 {
// Forward Declarations
// -----------------------------------------------------------------------------
-class BS_Vertex;
+class Vertex;
/**
@brief Eine Polygonklasse.
*/
-class BS_Polygon : public BS_Persistable {
+class Polygon : public BS_Persistable {
public:
/**
* Creates an object of type #BS_Polygon, containing 0 Vertecies.
*
* With the method Init(), Vertices can be added in later
*/
- BS_Polygon();
+ Polygon();
/**
* Copy constructor
*/
- BS_Polygon(const BS_Polygon &Other);
+ Polygon(const Polygon &Other);
/**
* Creates a polygon using persisted data
*/
- BS_Polygon(BS_InputPersistenceBlock &Reader);
+ Polygon(BS_InputPersistenceBlock &Reader);
/**
* Creaes an object of type #BS_Polygon, and assigns Vertices to it
@@ -77,12 +77,12 @@ public:
* @remark The Vertecies that define a polygon must not have any self-intersections.
* If the polygon does have self-intersections, then an empty polygon object is created.
*/
- BS_Polygon(int VertexCount, const BS_Vertex *Vertecies);
+ Polygon(int VertexCount, const Vertex *Vertecies);
/**
* Deletes the BS_Polygon object
*/
- virtual ~BS_Polygon();
+ virtual ~Polygon();
/**
* Initialises the BS_Polygon with a list of Vertecies.
@@ -95,7 +95,7 @@ public:
* @return Returns false if the Vertecies have self-intersections. In this case,
* the object is not initialised.
*/
- bool Init(int VertexCount, const BS_Vertex *Vertecies);
+ bool Init(int VertexCount, const Vertex *Vertecies);
//
// ** Exploratory methods **
@@ -137,7 +137,7 @@ public:
* @param BorderBelongsToPolygon Specifies whether the edge of the polygon should be considered
* @return Returns true if the point is inside the polygon, false if it is outside.
*/
- bool IsPointInPolygon(const BS_Vertex &Vertex, bool BorderBelongsToPolygon = true) const;
+ bool IsPointInPolygon(const Vertex &Vertex, bool BorderBelongsToPolygon = true) const;
/**
* Checks whether a point is inside the polygon
@@ -151,14 +151,14 @@ public:
/**
* Returns the focus/centroid of the polygon
*/
- BS_Vertex GetCentroid() const;
+ Vertex GetCentroid() const;
// Edge belongs to the polygon
// Polygon must be CW
- bool IsLineInterior(const BS_Vertex &a, const BS_Vertex &b) const;
+ bool IsLineInterior(const Vertex &a, const Vertex &b) const;
// Edge does not belong to the polygon
// Polygon must be CW
- bool IsLineExterior(const BS_Vertex &a, const BS_Vertex &b) const;
+ bool IsLineExterior(const Vertex &a, const Vertex &b) const;
//
// Manipulation methods
@@ -183,7 +183,7 @@ public:
* Moves the polygon.
* @param Delta The vertex around the polygon to be moved.
*/
- void operator+=(const BS_Vertex &Delta);
+ void operator+=(const Vertex &Delta);
//
//------------------
@@ -192,7 +192,7 @@ public:
/// Specifies the number of Vertecies in the Vertecies array.
int VertexCount;
/// COntains the Vertecies of the polygon
- BS_Vertex *Vertecies;
+ Vertex *Vertecies;
virtual bool Persist(BS_OutputPersistenceBlock &Writer);
virtual bool Unpersist(BS_InputPersistenceBlock &Reader);
@@ -200,12 +200,12 @@ public:
private:
bool m_IsCW;
bool m_IsConvex;
- BS_Vertex m_Centroid;
+ Vertex m_Centroid;
/**
* Computes the centroid of the polygon.
*/
- BS_Vertex ComputeCentroid() const;
+ Vertex ComputeCentroid() const;
/**
* Determines how the Vertecies of the polygon are arranged.
@@ -228,7 +228,7 @@ private:
* @return Returns the cross-product of the three vertecies
* @todo This method would be better as a method of the BS_Vertex class
*/
- int CrossProduct(const BS_Vertex &V1, const BS_Vertex &V2, const BS_Vertex &V3) const;
+ int CrossProduct(const Vertex &V1, const Vertex &V2, const Vertex &V3) const;
/**
* Computes the scalar product of two vectors spanning three vertecies
@@ -241,7 +241,7 @@ private:
* @return Returns the dot product of the three Vertecies.
* @todo This method would be better as a method of the BS_Vertex class
*/
- int DotProduct(const BS_Vertex &V1, const BS_Vertex &V2, const BS_Vertex &V3) const;
+ int DotProduct(const Vertex &V1, const Vertex &V2, const Vertex &V3) const;
/**
* Checks whether the polygon is self-intersecting
@@ -258,7 +258,7 @@ private:
*/
int FindLRVertexIndex() const;
- bool IsLineInCone(int StartVertexIndex, const BS_Vertex &EndVertex, bool IncludeEdges) const;
+ bool IsLineInCone(int StartVertexIndex, const Vertex &EndVertex, bool IncludeEdges) const;
};
} // End of namespace Sword25
diff --git a/engines/sword25/math/rect.h b/engines/sword25/math/rect.h
index e97feefe41..c08169e86e 100644
--- a/engines/sword25/math/rect.h
+++ b/engines/sword25/math/rect.h
@@ -98,7 +98,7 @@ public:
return isValidRect();
}
- bool IsPointInRect(const BS_Vertex &Vertex) const {
+ bool IsPointInRect(const Vertex &Vertex) const {
return contains(Vertex.X, Vertex.Y);
}
diff --git a/engines/sword25/math/region.cpp b/engines/sword25/math/region.cpp
index b967d001c5..0fd9af861d 100644
--- a/engines/sword25/math/region.cpp
+++ b/engines/sword25/math/region.cpp
@@ -46,69 +46,69 @@ namespace Sword25 {
// Constructor / Destructor
// ------------------------
-BS_Region::BS_Region() : m_Valid(false), m_Type(RT_REGION) {
- BS_RegionRegistry::GetInstance().RegisterObject(this);
+Region::Region() : m_Valid(false), m_Type(RT_REGION) {
+ RegionRegistry::GetInstance().RegisterObject(this);
}
// -----------------------------------------------------------------------------
-BS_Region::BS_Region(BS_InputPersistenceBlock &Reader, unsigned int Handle) : m_Valid(false), m_Type(RT_REGION) {
- BS_RegionRegistry::GetInstance().RegisterObject(this, Handle);
+Region::Region(BS_InputPersistenceBlock &Reader, unsigned int Handle) : m_Valid(false), m_Type(RT_REGION) {
+ RegionRegistry::GetInstance().RegisterObject(this, Handle);
Unpersist(Reader);
}
// -----------------------------------------------------------------------------
-unsigned int BS_Region::Create(REGION_TYPE Type) {
- BS_Region *RegionPtr = NULL;
+unsigned int Region::Create(REGION_TYPE Type) {
+ Region *RegionPtr = NULL;
switch (Type) {
case RT_REGION:
- RegionPtr = new BS_Region();
+ RegionPtr = new Region();
break;
case RT_WALKREGION:
- RegionPtr = new BS_WalkRegion();
+ RegionPtr = new WalkRegion();
break;
default:
BS_ASSERT(true);
}
- return BS_RegionRegistry::GetInstance().ResolvePtr(RegionPtr);
+ return RegionRegistry::GetInstance().ResolvePtr(RegionPtr);
}
// -----------------------------------------------------------------------------
-unsigned int BS_Region::Create(BS_InputPersistenceBlock &Reader, unsigned int Handle) {
+unsigned int Region::Create(BS_InputPersistenceBlock &Reader, unsigned int Handle) {
// Read type
unsigned int Type;
Reader.Read(Type);
// Depending on the type, create a new BS_Region or BS_WalkRegion object
- BS_Region *RegionPtr = NULL;
+ Region *RegionPtr = NULL;
if (Type == RT_REGION) {
- RegionPtr = new BS_Region(Reader, Handle);
+ RegionPtr = new Region(Reader, Handle);
} else if (Type == RT_WALKREGION) {
- RegionPtr = new BS_WalkRegion(Reader, Handle);
+ RegionPtr = new WalkRegion(Reader, Handle);
} else {
BS_ASSERT(false);
}
- return BS_RegionRegistry::GetInstance().ResolvePtr(RegionPtr);
+ return RegionRegistry::GetInstance().ResolvePtr(RegionPtr);
}
// -----------------------------------------------------------------------------
-BS_Region::~BS_Region() {
- BS_RegionRegistry::GetInstance().DeregisterObject(this);
+Region::~Region() {
+ RegionRegistry::GetInstance().DeregisterObject(this);
}
// -----------------------------------------------------------------------------
-bool BS_Region::Init(const BS_Polygon &Contour, const Common::Array<BS_Polygon> *pHoles) {
+bool Region::Init(const Polygon &Contour, const Common::Array<Polygon> *pHoles) {
// Reset object state
m_Valid = false;
- m_Position = BS_Vertex(0, 0);
+ m_Position = Vertex(0, 0);
m_Polygons.clear();
// Reserve sufficient space for countour and holes in the polygon list
@@ -118,7 +118,7 @@ bool BS_Region::Init(const BS_Polygon &Contour, const Common::Array<BS_Polygon>
m_Polygons.reserve(1);
// The first polygon will be the contour
- m_Polygons.push_back(BS_Polygon());
+ m_Polygons.push_back(Polygon());
m_Polygons[0].Init(Contour.VertexCount, Contour.Vertecies);
// Make sure that the Vertecies in the Contour are arranged in a clockwise direction
m_Polygons[0].EnsureCWOrder();
@@ -126,7 +126,7 @@ bool BS_Region::Init(const BS_Polygon &Contour, const Common::Array<BS_Polygon>
// Place the hole polygons in the following positions
if (pHoles) {
for (unsigned int i = 0; i < pHoles->size(); ++i) {
- m_Polygons.push_back(BS_Polygon());
+ m_Polygons.push_back(Polygon());
m_Polygons[i + 1].Init((*pHoles)[i].VertexCount, (*pHoles)[i].Vertecies);
m_Polygons[i + 1].EnsureCWOrder();
}
@@ -142,7 +142,7 @@ bool BS_Region::Init(const BS_Polygon &Contour, const Common::Array<BS_Polygon>
// -----------------------------------------------------------------------------
-void BS_Region::UpdateBoundingBox() {
+void Region::UpdateBoundingBox() {
if (m_Polygons[0].VertexCount) {
int MinX = m_Polygons[0].Vertecies[0].X;
int MaxX = m_Polygons[0].Vertecies[0].X;
@@ -163,12 +163,12 @@ void BS_Region::UpdateBoundingBox() {
// Position Changes
// ----------------
-void BS_Region::SetPos(int X, int Y) {
+void Region::SetPos(int X, int Y) {
// Calculate the difference between the old and new position
- BS_Vertex Delta(X - m_Position.X, Y - m_Position.Y);
+ Vertex Delta(X - m_Position.X, Y - m_Position.Y);
// Save the new position
- m_Position = BS_Vertex(X, Y);
+ m_Position = Vertex(X, Y);
// Move all the vertecies
for (unsigned int i = 0; i < m_Polygons.size(); ++i) {
@@ -181,20 +181,20 @@ void BS_Region::SetPos(int X, int Y) {
// -----------------------------------------------------------------------------
-void BS_Region::SetPosX(int X) {
+void Region::SetPosX(int X) {
SetPos(X, m_Position.Y);
}
// -----------------------------------------------------------------------------
-void BS_Region::SetPosY(int Y) {
+void Region::SetPosY(int Y) {
SetPos(m_Position.X, Y);
}
// Point-Region Tests
// ------------------
-bool BS_Region::IsPointInRegion(int X, int Y) const {
+bool Region::IsPointInRegion(int X, int Y) const {
// Test whether the point is in the bounding box
if (m_BoundingBox.IsPointInRect(X, Y)) {
// Test whether the point is in the contour
@@ -214,13 +214,13 @@ bool BS_Region::IsPointInRegion(int X, int Y) const {
// -----------------------------------------------------------------------------
-bool BS_Region::IsPointInRegion(const BS_Vertex &Vertex) const {
+bool Region::IsPointInRegion(const Vertex &Vertex) const {
return IsPointInRegion(Vertex.X, Vertex.Y);
}
// -----------------------------------------------------------------------------
-BS_Vertex BS_Region::FindClosestRegionPoint(const BS_Vertex &Point) const {
+Vertex Region::FindClosestRegionPoint(const Vertex &Point) const {
// Determine whether the point is inside a hole. If that is the case, the closest
// point on the edge of the hole is determined
int PolygonIdx = 0;
@@ -233,18 +233,18 @@ BS_Vertex BS_Region::FindClosestRegionPoint(const BS_Vertex &Point) const {
}
}
- const BS_Polygon &Polygon = m_Polygons[PolygonIdx];
+ const Polygon &Polygon = m_Polygons[PolygonIdx];
BS_ASSERT(Polygon.VertexCount > 1);
// For each line of the polygon, calculate the point that is cloest to the given point
// The point of this set with the smallest distance to the given point is the result.
- BS_Vertex ClosestVertex = FindClosestPointOnLine(Polygon.Vertecies[0], Polygon.Vertecies[1], Point);
+ Vertex ClosestVertex = FindClosestPointOnLine(Polygon.Vertecies[0], Polygon.Vertecies[1], Point);
int ClosestVertexDistance2 = ClosestVertex.Distance(Point);
for (int i = 1; i < Polygon.VertexCount; ++i) {
int j = (i + 1) % Polygon.VertexCount;
- BS_Vertex CurVertex = FindClosestPointOnLine(Polygon.Vertecies[i], Polygon.Vertecies[j], Point);
+ Vertex CurVertex = FindClosestPointOnLine(Polygon.Vertecies[i], Polygon.Vertecies[j], Point);
if (CurVertex.Distance(Point) < ClosestVertexDistance2) {
ClosestVertex = CurVertex;
ClosestVertexDistance2 = CurVertex.Distance(Point);
@@ -258,22 +258,22 @@ BS_Vertex BS_Region::FindClosestRegionPoint(const BS_Vertex &Point) const {
else {
// Try to construct a point within the region - 8 points are tested in the immediate vacinity
// of the point
- if (IsPointInRegion(ClosestVertex + BS_Vertex(-2, -2)))
- return ClosestVertex + BS_Vertex(-2, -2);
- else if (IsPointInRegion(ClosestVertex + BS_Vertex(0, -2)))
- return ClosestVertex + BS_Vertex(0, -2);
- else if (IsPointInRegion(ClosestVertex + BS_Vertex(2, -2)))
- return ClosestVertex + BS_Vertex(2, -2);
- else if (IsPointInRegion(ClosestVertex + BS_Vertex(-2, 0)))
- return ClosestVertex + BS_Vertex(-2, 0);
- else if (IsPointInRegion(ClosestVertex + BS_Vertex(0, 2)))
- return ClosestVertex + BS_Vertex(0, 2);
- else if (IsPointInRegion(ClosestVertex + BS_Vertex(-2, 2)))
- return ClosestVertex + BS_Vertex(-2, 2);
- else if (IsPointInRegion(ClosestVertex + BS_Vertex(-2, 0)))
- return ClosestVertex + BS_Vertex(2, 2);
- else if (IsPointInRegion(ClosestVertex + BS_Vertex(2, 2)))
- return ClosestVertex + BS_Vertex(2, 2);
+ if (IsPointInRegion(ClosestVertex + Vertex(-2, -2)))
+ return ClosestVertex + Vertex(-2, -2);
+ else if (IsPointInRegion(ClosestVertex + Vertex(0, -2)))
+ return ClosestVertex + Vertex(0, -2);
+ else if (IsPointInRegion(ClosestVertex + Vertex(2, -2)))
+ return ClosestVertex + Vertex(2, -2);
+ else if (IsPointInRegion(ClosestVertex + Vertex(-2, 0)))
+ return ClosestVertex + Vertex(-2, 0);
+ else if (IsPointInRegion(ClosestVertex + Vertex(0, 2)))
+ return ClosestVertex + Vertex(0, 2);
+ else if (IsPointInRegion(ClosestVertex + Vertex(-2, 2)))
+ return ClosestVertex + Vertex(-2, 2);
+ else if (IsPointInRegion(ClosestVertex + Vertex(-2, 0)))
+ return ClosestVertex + Vertex(2, 2);
+ else if (IsPointInRegion(ClosestVertex + Vertex(2, 2)))
+ return ClosestVertex + Vertex(2, 2);
// If no point could be found that way that lies within the region, find the next point
ClosestVertex = Polygon.Vertecies[0];
@@ -295,7 +295,7 @@ BS_Vertex BS_Region::FindClosestRegionPoint(const BS_Vertex &Point) const {
// -----------------------------------------------------------------------------
-BS_Vertex BS_Region::FindClosestPointOnLine(const BS_Vertex &LineStart, const BS_Vertex &LineEnd, const BS_Vertex Point) const {
+Vertex Region::FindClosestPointOnLine(const Vertex &LineStart, const Vertex &LineEnd, const Vertex Point) const {
float Vector1X = static_cast<float>(Point.X - LineStart.X);
float Vector1Y = static_cast<float>(Point.Y - LineStart.Y);
float Vector2X = static_cast<float>(LineEnd.X - LineStart.X);
@@ -310,7 +310,7 @@ BS_Vertex BS_Region::FindClosestPointOnLine(const BS_Vertex &LineStart, const BS
if (Dot <= 0) return LineStart;
if (Dot >= Distance) return LineEnd;
- BS_Vertex Vector3(static_cast<int>(Vector2X * Dot + 0.5f), static_cast<int>(Vector2Y * Dot + 0.5f));
+ Vertex Vector3(static_cast<int>(Vector2X * Dot + 0.5f), static_cast<int>(Vector2Y * Dot + 0.5f));
return LineStart + Vector3;
}
@@ -318,11 +318,11 @@ BS_Vertex BS_Region::FindClosestPointOnLine(const BS_Vertex &LineStart, const BS
// Line of Sight
// -----------------------------------------------------------------------------
-bool BS_Region::IsLineOfSight(const BS_Vertex &a, const BS_Vertex &b) const {
+bool Region::IsLineOfSight(const Vertex &a, const Vertex &b) const {
BS_ASSERT(m_Polygons.size());
// The line must be within the contour polygon, and outside of any hole polygons
- Common::Array<BS_Polygon>::const_iterator iter = m_Polygons.begin();
+ Common::Array<Polygon>::const_iterator iter = m_Polygons.begin();
if (!(*iter).IsLineInterior(a, b)) return false;
for (iter++; iter != m_Polygons.end(); iter++)
if (!(*iter).IsLineExterior(a, b)) return false;
@@ -334,7 +334,7 @@ bool BS_Region::IsLineOfSight(const BS_Vertex &a, const BS_Vertex &b) const {
// Persistence
// -----------------------------------------------------------------------------
-bool BS_Region::Persist(BS_OutputPersistenceBlock &Writer) {
+bool Region::Persist(BS_OutputPersistenceBlock &Writer) {
bool Result = true;
Writer.Write(static_cast<unsigned int>(m_Type));
@@ -343,7 +343,7 @@ bool BS_Region::Persist(BS_OutputPersistenceBlock &Writer) {
Writer.Write(m_Position.Y);
Writer.Write(m_Polygons.size());
- Common::Array<BS_Polygon>::iterator It = m_Polygons.begin();
+ Common::Array<Polygon>::iterator It = m_Polygons.begin();
while (It != m_Polygons.end()) {
Result &= It->Persist(Writer);
++It;
@@ -359,7 +359,7 @@ bool BS_Region::Persist(BS_OutputPersistenceBlock &Writer) {
// -----------------------------------------------------------------------------
-bool BS_Region::Unpersist(BS_InputPersistenceBlock &Reader) {
+bool Region::Unpersist(BS_InputPersistenceBlock &Reader) {
Reader.Read(m_Valid);
Reader.Read(m_Position.X);
Reader.Read(m_Position.Y);
@@ -368,7 +368,7 @@ bool BS_Region::Unpersist(BS_InputPersistenceBlock &Reader) {
unsigned int PolygonCount;
Reader.Read(PolygonCount);
for (unsigned int i = 0; i < PolygonCount; ++i) {
- m_Polygons.push_back(BS_Polygon(Reader));
+ m_Polygons.push_back(Polygon(Reader));
}
Reader.Read(m_BoundingBox.left);
@@ -381,11 +381,11 @@ bool BS_Region::Unpersist(BS_InputPersistenceBlock &Reader) {
// -----------------------------------------------------------------------------
-BS_Vertex BS_Region::GetCentroid() const {
+Vertex Region::GetCentroid() const {
if (m_Polygons.size() > 0)
return m_Polygons[0].GetCentroid();
return
- BS_Vertex();
+ Vertex();
}
} // End of namespace Sword25
diff --git a/engines/sword25/math/region.h b/engines/sword25/math/region.h
index e3718dd1c9..2afc9e9a45 100644
--- a/engines/sword25/math/region.h
+++ b/engines/sword25/math/region.h
@@ -52,7 +52,7 @@ namespace Sword25 {
* arranged in a clockwise direction, so that the polygon working algorithms will
* work properly.
*/
-class BS_Region : public BS_Persistable {
+class Region : public BS_Persistable {
protected:
/**
* Creates a new BS_Region object
@@ -60,9 +60,9 @@ protected:
* After creation the object is invaild (IsValid() return false), but a call can
* be made later on to Init() to set up the region into a valid state.
*/
- BS_Region();
+ Region();
- BS_Region(BS_InputPersistenceBlock &Reader, unsigned int Handle);
+ Region(BS_InputPersistenceBlock &Reader, unsigned int Handle);
public:
enum REGION_TYPE {
@@ -73,7 +73,7 @@ public:
static unsigned int Create(REGION_TYPE Type);
static unsigned int Create(BS_InputPersistenceBlock &Reader, unsigned int Handle = 0);
- virtual ~BS_Region();
+ virtual ~Region();
/**
* Initialises a BS_Region object
@@ -83,7 +83,7 @@ public:
* @return Returns true if the initialisation was successful, otherwise false.
* @remark If the region was already initialised, the old state will be deleted.
*/
- virtual bool Init(const BS_Polygon &Contour, const Common::Array<BS_Polygon> *pHoles = NULL);
+ virtual bool Init(const Polygon &Contour, const Common::Array<Polygon> *pHoles = NULL);
//
// Exploratory Methods
@@ -101,7 +101,7 @@ public:
/**
* Returns the position of the region
*/
- const BS_Vertex &GetPosition() const {
+ const Vertex &GetPosition() const {
return m_Position;
}
@@ -124,7 +124,7 @@ public:
* @param Vertex A verex with the co-ordinates of the test point
* @return Returns true if the point is within the region, otherwise false.
*/
- bool IsPointInRegion(const BS_Vertex &Vertex) const;
+ bool IsPointInRegion(const Vertex &Vertex) const;
/**
* Indicates whether a point is inside the region
@@ -137,7 +137,7 @@ public:
/**
* Returns the countour of the region
*/
- const BS_Polygon &GetContour() const {
+ const Polygon &GetContour() const {
return m_Polygons[0];
}
@@ -154,7 +154,7 @@ public:
* The index must be between 0 and GetHoleCount() - 1.
* @return Returns the desired hole polygon
*/
- inline const BS_Polygon &GetHole(unsigned int i) const;
+ inline const Polygon &GetHole(unsigned int i) const;
/**
* For a point outside the region, finds the closest point inside the region
@@ -164,14 +164,14 @@ public:
* One should not therefore rely on the fact that there is really no point in
* the region which is closer to the given point.
*/
- BS_Vertex FindClosestRegionPoint(const BS_Vertex &Point) const;
+ Vertex FindClosestRegionPoint(const Vertex &Point) const;
/**
* Returns the centroid for the region
*/
- BS_Vertex GetCentroid() const;
+ Vertex GetCentroid() const;
- bool IsLineOfSight(const BS_Vertex &a, const BS_Vertex &b) const;
+ bool IsLineOfSight(const Vertex &a, const Vertex &b) const;
//
// Manipulation Methods
@@ -209,10 +209,10 @@ protected:
/// This variable indicates whether the current object state is valid
bool m_Valid;
/// This vertex is the position of the region
- BS_Vertex m_Position;
+ Vertex m_Position;
/// This array contains all the polygons that define the region. The first element of
// the array is the contour, all others are the holes
- Common::Array<BS_Polygon> m_Polygons;
+ Common::Array<Polygon> m_Polygons;
/// The bounding box for the region
BS_Rect m_BoundingBox;
@@ -228,7 +228,7 @@ protected:
* @param Point The point to be compared against
* @return Returns the point on the line which is cloest to the passed point.
*/
- BS_Vertex FindClosestPointOnLine(const BS_Vertex &LineStart, const BS_Vertex &LineEnd, const BS_Vertex Point) const;
+ Vertex FindClosestPointOnLine(const Vertex &LineStart, const Vertex &LineEnd, const Vertex Point) const;
};
@@ -236,7 +236,7 @@ protected:
// Inlines
// -----------------------------------------------------------------------------
-inline const BS_Polygon &BS_Region::GetHole(unsigned int i) const {
+inline const Polygon &Region::GetHole(unsigned int i) const {
BS_ASSERT(i < m_Polygons.size() - 1);
return m_Polygons[i + 1];
}
diff --git a/engines/sword25/math/regionregistry.cpp b/engines/sword25/math/regionregistry.cpp
index b03d1c1152..55ace78ab2 100644
--- a/engines/sword25/math/regionregistry.cpp
+++ b/engines/sword25/math/regionregistry.cpp
@@ -53,23 +53,23 @@ namespace Sword25 {
// Implementation
// -----------------------------------------------------------------------------
-Common::SharedPtr<BS_RegionRegistry> BS_RegionRegistry::m_InstancePtr;
+Common::SharedPtr<RegionRegistry> RegionRegistry::m_InstancePtr;
// -----------------------------------------------------------------------------
-void BS_RegionRegistry::LogErrorLn(const char *Message) const {
+void RegionRegistry::LogErrorLn(const char *Message) const {
BS_LOG_ERRORLN(Message);
}
// -----------------------------------------------------------------------------
-void BS_RegionRegistry::LogWarningLn(const char *Message) const {
+void RegionRegistry::LogWarningLn(const char *Message) const {
BS_LOG_WARNINGLN(Message);
}
// -----------------------------------------------------------------------------
-bool BS_RegionRegistry::Persist(BS_OutputPersistenceBlock &Writer) {
+bool RegionRegistry::Persist(BS_OutputPersistenceBlock &Writer) {
bool Result = true;
// Write out the next handle
@@ -95,7 +95,7 @@ bool BS_RegionRegistry::Persist(BS_OutputPersistenceBlock &Writer) {
// -----------------------------------------------------------------------------
-bool BS_RegionRegistry::Unpersist(BS_InputPersistenceBlock &Reader) {
+bool RegionRegistry::Unpersist(BS_InputPersistenceBlock &Reader) {
bool Result = true;
// Read in the next handle
@@ -116,7 +116,7 @@ bool BS_RegionRegistry::Unpersist(BS_InputPersistenceBlock &Reader) {
Reader.Read(Handle);
// BS_Region restore
- Result &= BS_Region::Create(Reader, Handle) != 0;
+ Result &= Region::Create(Reader, Handle) != 0;
}
return Reader.IsGood() && Result;
diff --git a/engines/sword25/math/regionregistry.h b/engines/sword25/math/regionregistry.h
index 9600dbbdc4..13642c965c 100644
--- a/engines/sword25/math/regionregistry.h
+++ b/engines/sword25/math/regionregistry.h
@@ -50,16 +50,16 @@ namespace Sword25 {
// Forward Declarations
// -----------------------------------------------------------------------------
-class BS_Region;
+class Region;
// -----------------------------------------------------------------------------
// Class definitions
// -----------------------------------------------------------------------------
-class BS_RegionRegistry : public BS_ObjectRegistry<BS_Region>, public BS_Persistable {
+class RegionRegistry : public BS_ObjectRegistry<Region>, public BS_Persistable {
public:
- static BS_RegionRegistry &GetInstance() {
- if (!m_InstancePtr.get()) m_InstancePtr = Common::SharedPtr<BS_RegionRegistry>(new BS_RegionRegistry());
+ static RegionRegistry &GetInstance() {
+ if (!m_InstancePtr.get()) m_InstancePtr = Common::SharedPtr<RegionRegistry>(new RegionRegistry());
return *m_InstancePtr.get();
}
@@ -70,7 +70,7 @@ private:
virtual void LogErrorLn(const char *Message) const;
virtual void LogWarningLn(const char *Message) const;
- static Common::SharedPtr<BS_RegionRegistry> m_InstancePtr;
+ static Common::SharedPtr<RegionRegistry> m_InstancePtr;
};
} // End of namespace Sword25
diff --git a/engines/sword25/math/vertex.cpp b/engines/sword25/math/vertex.cpp
index 575618dbb9..058f1c5cd1 100644
--- a/engines/sword25/math/vertex.cpp
+++ b/engines/sword25/math/vertex.cpp
@@ -48,7 +48,7 @@ extern "C"
namespace Sword25 {
-BS_Vertex &BS_Vertex::LuaVertexToVertex(lua_State *L, int StackIndex, BS_Vertex &Vertex) {
+Vertex &Vertex::LuaVertexToVertex(lua_State *L, int StackIndex, Vertex &vertex) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -60,37 +60,37 @@ BS_Vertex &BS_Vertex::LuaVertexToVertex(lua_State *L, int StackIndex, BS_Vertex
lua_pushstring(L, "X");
lua_gettable(L, StackIndex);
if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, StackIndex, "the X component has to be a number");
- Vertex.X = static_cast<int>(lua_tonumber(L, -1));
+ vertex.X = static_cast<int>(lua_tonumber(L, -1));
lua_pop(L, 1);
// Read Y Component
lua_pushstring(L, "Y");
lua_gettable(L, StackIndex);
if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, StackIndex, "the Y component has to be a number");
- Vertex.Y = static_cast<int>(lua_tonumber(L, -1));
+ vertex.Y = static_cast<int>(lua_tonumber(L, -1));
lua_pop(L, 1);
#ifdef DEBUG
BS_ASSERT(__startStackDepth == lua_gettop(L));
#endif
- return Vertex;
+ return vertex;
}
// -----------------------------------------------------------------------------
-void BS_Vertex::VertexToLuaVertex(lua_State *L, const BS_Vertex &Vertex) {
+void Vertex::VertexToLuaVertex(lua_State *L, const Vertex &vertex) {
// Create New Table
lua_newtable(L);
// X value is written to table
lua_pushstring(L, "X");
- lua_pushnumber(L, Vertex.X);
+ lua_pushnumber(L, vertex.X);
lua_settable(L, -3);
// Y value is written to table
lua_pushstring(L, "Y");
- lua_pushnumber(L, Vertex.Y);
+ lua_pushnumber(L, vertex.Y);
lua_settable(L, -3);
}
diff --git a/engines/sword25/math/vertex.h b/engines/sword25/math/vertex.h
index b39de82fac..22fc1e49e4 100644
--- a/engines/sword25/math/vertex.h
+++ b/engines/sword25/math/vertex.h
@@ -60,10 +60,10 @@ namespace Sword25 {
/**
* Defines a 2-D Vertex
*/
-class BS_Vertex {
+class Vertex {
public:
- BS_Vertex() : X(0), Y(0) {};
- BS_Vertex(int X_, int Y_) {
+ Vertex() : X(0), Y(0) {};
+ Vertex(int X_, int Y_) {
this->X = X_;
this->Y = Y_;
}
@@ -74,21 +74,21 @@ public:
/**
* Compares two Vertecies.
*/
- inline bool operator==(const BS_Vertex &rhs) const {
+ inline bool operator==(const Vertex &rhs) const {
if (X == rhs.X && Y == rhs.Y) return true;
return false;
}
/**
* Compares two Vertecies.
*/
- inline bool operator!=(const BS_Vertex &rhs) const {
+ inline bool operator!=(const Vertex &rhs) const {
if (X != rhs.X || Y != rhs.Y) return true;
return false;
}
/**
* Adds a vertex to vertex
*/
- inline void operator+=(const BS_Vertex &Delta) {
+ inline void operator+=(const Vertex &Delta) {
X += Delta.X;
Y += Delta.Y;
}
@@ -96,7 +96,7 @@ public:
/**
* Subtracts a vertex from a vertex
*/
- inline void operator-=(const BS_Vertex &Delta) {
+ inline void operator-=(const Vertex &Delta) {
X -= Delta.X;
Y -= Delta.Y;
}
@@ -104,15 +104,15 @@ public:
/**
* Adds two vertecies
*/
- inline BS_Vertex operator+(const BS_Vertex &Delta) const {
- return BS_Vertex(X + Delta.X, Y + Delta.Y);
+ inline Vertex operator+(const Vertex &Delta) const {
+ return Vertex(X + Delta.X, Y + Delta.Y);
}
/**
* Subtracts two vertecies
*/
- inline BS_Vertex operator-(const BS_Vertex &Delta) const {
- return BS_Vertex(X - Delta.X, Y - Delta.Y);
+ inline Vertex operator-(const Vertex &Delta) const {
+ return Vertex(X - Delta.X, Y - Delta.Y);
}
/**
@@ -122,8 +122,8 @@ public:
* @remark If only distances should be compared, this method should be used because
* it is faster than Distance()
*/
- inline int Distance2(const BS_Vertex &Vertex) const {
- return (X - Vertex.X) * (X - Vertex.X) + (Y - Vertex.Y) * (Y - Vertex.Y);
+ inline int Distance2(const Vertex &vertex) const {
+ return (X - vertex.X) * (X - vertex.X) + (Y - vertex.Y) * (Y - vertex.Y);
}
/**
@@ -132,8 +132,8 @@ public:
* @return Returns the square of the distance between itself and the passed vertex
* @remark If only distances should be compared, Distance2() should be used, since it is faster.
*/
- inline int Distance(const BS_Vertex &Vertex) const {
- return (int)(sqrtf(static_cast<float>(Distance2(Vertex))) + 0.5);
+ inline int Distance(const Vertex &vertex) const {
+ return (int)(sqrtf(static_cast<float>(Distance2(vertex))) + 0.5);
}
/**
@@ -142,8 +142,8 @@ public:
* @param Vertex The second vertex
* @return Returns the cross product of this vertex and the passed vertex.
*/
- inline int ComputeCrossProduct(const BS_Vertex &Vertex) const {
- return X * Vertex.Y - Vertex.X * Y;
+ inline int ComputeCrossProduct(const Vertex &vertex) const {
+ return X * vertex.Y - vertex.X * Y;
}
/**
@@ -151,8 +151,8 @@ public:
* @param Vertex The second vertex
* @return Returns the dot product of this vertex and the passed vertex.
*/
- inline int ComputeDotProduct(const BS_Vertex &Vertex) const {
- return X * Vertex.X + Y * Vertex.Y;
+ inline int ComputeDotProduct(const Vertex &vertex) const {
+ return X * vertex.X + Y * vertex.Y;
}
/**
@@ -160,8 +160,8 @@ public:
* @param Vertex The second vertex
* @return Returns the angle between this vertex and the passed vertex in radians.
*/
- inline float ComputeAngle(const BS_Vertex &Vertex) const {
- return atan2f(static_cast<float>(ComputeCrossProduct(Vertex)), static_cast<float>(ComputeDotProduct(Vertex)));
+ inline float ComputeAngle(const Vertex &vertex) const {
+ return atan2f(static_cast<float>(ComputeCrossProduct(vertex)), static_cast<float>(ComputeDotProduct(vertex)));
}
/**
@@ -171,8 +171,8 @@ public:
return sqrtf(static_cast<float>(X * X + Y * Y));
}
- static BS_Vertex &LuaVertexToVertex(lua_State *L, int StackIndex, BS_Vertex &Vertex);
- static void VertexToLuaVertex(lua_State *L, const BS_Vertex &Vertex);
+ static Vertex &LuaVertexToVertex(lua_State *L, int StackIndex, Vertex &vertex);
+ static void VertexToLuaVertex(lua_State *L, const Vertex &vertex);
};
} // End of namespace Sword25
diff --git a/engines/sword25/math/walkregion.cpp b/engines/sword25/math/walkregion.cpp
index 82ee0bf782..01db9c385b 100644
--- a/engines/sword25/math/walkregion.cpp
+++ b/engines/sword25/math/walkregion.cpp
@@ -52,28 +52,28 @@ static const int infinity = (~(-1));
// Constructor / Destructor
// -----------------------------------------------------------------------------
-BS_WalkRegion::BS_WalkRegion() {
+WalkRegion::WalkRegion() {
m_Type = RT_WALKREGION;
}
// -----------------------------------------------------------------------------
-BS_WalkRegion::BS_WalkRegion(BS_InputPersistenceBlock &Reader, unsigned int Handle) :
- BS_Region(Reader, Handle) {
+WalkRegion::WalkRegion(BS_InputPersistenceBlock &Reader, unsigned int Handle) :
+ Region(Reader, Handle) {
m_Type = RT_WALKREGION;
Unpersist(Reader);
}
// -----------------------------------------------------------------------------
-BS_WalkRegion::~BS_WalkRegion() {
+WalkRegion::~WalkRegion() {
}
// -----------------------------------------------------------------------------
-bool BS_WalkRegion::Init(const BS_Polygon &Contour, const Common::Array<BS_Polygon> *pHoles) {
+bool WalkRegion::Init(const Polygon &Contour, const Common::Array<Polygon> *pHoles) {
// Default initialisation of the region
- if (!BS_Region::Init(Contour, pHoles)) return false;
+ if (!Region::Init(Contour, pHoles)) return false;
// Prepare structures for pathfinding
InitNodeVector();
@@ -85,7 +85,7 @@ bool BS_WalkRegion::Init(const BS_Polygon &Contour, const Common::Array<BS_Polyg
// -----------------------------------------------------------------------------
-bool BS_WalkRegion::QueryPath(BS_Vertex StartPoint, BS_Vertex EndPoint, BS_Path &Path) {
+bool WalkRegion::QueryPath(Vertex StartPoint, Vertex EndPoint, BS_Path &Path) {
BS_ASSERT(Path.empty());
// If the start and finish are identical, no path can be found trivially
@@ -118,14 +118,14 @@ struct DijkstraNode {
bool Chosen;
};
-static void InitDijkstraNodes(DijkstraNode::Container &DijkstraNodes, const BS_Region &Region,
- const BS_Vertex &Start, const Common::Array<BS_Vertex> &Nodes) {
+static void InitDijkstraNodes(DijkstraNode::Container &DijkstraNodes, const Region &Region,
+ const Vertex &Start, const Common::Array<Vertex> &Nodes) {
// Allocate sufficient space in the array
DijkstraNodes.resize(Nodes.size());
// Initialise all the nodes which are visible from the starting node
DijkstraNode::Iter DijkstraIter = DijkstraNodes.begin();
- for (Common::Array<BS_Vertex>::const_iterator NodesIter = Nodes.begin();
+ for (Common::Array<Vertex>::const_iterator NodesIter = Nodes.begin();
NodesIter != Nodes.end(); NodesIter++, DijkstraIter++) {
(*DijkstraIter).ParentIter = DijkstraNodes.end();
if (Region.IsLineOfSight(*NodesIter, Start))(*DijkstraIter).Cost = (*NodesIter).Distance(Start);
@@ -167,11 +167,11 @@ static void RelaxNodes(DijkstraNode::Container &Nodes,
}
}
-static void RelaxEndPoint(const BS_Vertex &CurNodePos,
+static void RelaxEndPoint(const Vertex &CurNodePos,
const DijkstraNode::ConstIter &CurNodeIter,
- const BS_Vertex &EndPointPos,
+ const Vertex &EndPointPos,
DijkstraNode &EndPoint,
- const BS_Region &Region) {
+ const Region &Region) {
if (Region.IsLineOfSight(CurNodePos, EndPointPos)) {
int TotalCost = (*CurNodeIter).Cost + CurNodePos.Distance(EndPointPos);
if (TotalCost < EndPoint.Cost) {
@@ -181,7 +181,7 @@ static void RelaxEndPoint(const BS_Vertex &CurNodePos,
}
}
-bool BS_WalkRegion::FindPath(const BS_Vertex &Start, const BS_Vertex &End, BS_Path &Path) const {
+bool WalkRegion::FindPath(const Vertex &Start, const Vertex &End, BS_Path &Path) const {
// This is an implementation of Dijkstra's algorithm
// Initialise edge node list
@@ -221,7 +221,7 @@ bool BS_WalkRegion::FindPath(const BS_Vertex &Start, const BS_Vertex &End, BS_Pa
// The nodes of the path must be untwisted, as they were extracted in reverse order.
// This step could be saved if the path from end to the beginning was desired
- ReverseArray<BS_Vertex>(Path);
+ ReverseArray<Vertex>(Path);
return true;
}
@@ -238,7 +238,7 @@ bool BS_WalkRegion::FindPath(const BS_Vertex &Start, const BS_Vertex &End, BS_Pa
// -----------------------------------------------------------------------------
-void BS_WalkRegion::InitNodeVector() {
+void WalkRegion::InitNodeVector() {
// Empty the Node list
m_Nodes.clear();
@@ -260,7 +260,7 @@ void BS_WalkRegion::InitNodeVector() {
// -----------------------------------------------------------------------------
-void BS_WalkRegion::ComputeVisibilityMatrix() {
+void WalkRegion::ComputeVisibilityMatrix() {
// Initialise visibility matrix
m_VisibilityMatrix = Common::Array< Common::Array <int> >();
for (uint idx = 0; idx < m_Nodes.size(); ++idx) {
@@ -290,9 +290,9 @@ void BS_WalkRegion::ComputeVisibilityMatrix() {
// -----------------------------------------------------------------------------
-bool BS_WalkRegion::CheckAndPrepareStartAndEnd(BS_Vertex &Start, BS_Vertex &End) const {
+bool WalkRegion::CheckAndPrepareStartAndEnd(Vertex &Start, Vertex &End) const {
if (!IsPointInRegion(Start)) {
- BS_Vertex NewStart = FindClosestRegionPoint(Start);
+ Vertex NewStart = FindClosestRegionPoint(Start);
// Check to make sure the point is really in the region. If not, stop with an error
if (!IsPointInRegion(NewStart)) {
@@ -308,7 +308,7 @@ bool BS_WalkRegion::CheckAndPrepareStartAndEnd(BS_Vertex &Start, BS_Vertex &End)
// If the destination is outside the region, a point is determined that is within the region,
// and that is used as an endpoint instead
if (!IsPointInRegion(End)) {
- BS_Vertex NewEnd = FindClosestRegionPoint(End);
+ Vertex NewEnd = FindClosestRegionPoint(End);
// Make sure that the determined point is really within the region
if (!IsPointInRegion(NewEnd)) {
@@ -327,28 +327,28 @@ bool BS_WalkRegion::CheckAndPrepareStartAndEnd(BS_Vertex &Start, BS_Vertex &End)
// -----------------------------------------------------------------------------
-void BS_WalkRegion::SetPos(int X, int Y) {
+void WalkRegion::SetPos(int X, int Y) {
// Calculate the difference between old and new position
- BS_Vertex Delta(X - m_Position.X, Y - m_Position.Y);
+ Vertex Delta(X - m_Position.X, Y - m_Position.Y);
// Move all the nodes
for (unsigned int i = 0; i < m_Nodes.size(); i++) m_Nodes[i] += Delta;
// Move regions
- BS_Region::SetPos(X, Y);
+ Region::SetPos(X, Y);
}
// -----------------------------------------------------------------------------
-bool BS_WalkRegion::Persist(BS_OutputPersistenceBlock &Writer) {
+bool WalkRegion::Persist(BS_OutputPersistenceBlock &Writer) {
bool Result = true;
// Persist the parent region
- Result &= BS_Region::Persist(Writer);
+ Result &= Region::Persist(Writer);
// Persist the nodes
Writer.Write(m_Nodes.size());
- Common::Array<BS_Vertex>::const_iterator It = m_Nodes.begin();
+ Common::Array<Vertex>::const_iterator It = m_Nodes.begin();
while (It != m_Nodes.end()) {
Writer.Write(It->X);
Writer.Write(It->Y);
@@ -374,7 +374,7 @@ bool BS_WalkRegion::Persist(BS_OutputPersistenceBlock &Writer) {
// -----------------------------------------------------------------------------
-bool BS_WalkRegion::Unpersist(BS_InputPersistenceBlock &Reader) {
+bool WalkRegion::Unpersist(BS_InputPersistenceBlock &Reader) {
bool Result = true;
// The parent object was already loaded in the constructor of BS_Region, so at
@@ -385,7 +385,7 @@ bool BS_WalkRegion::Unpersist(BS_InputPersistenceBlock &Reader) {
Reader.Read(NodeCount);
m_Nodes.clear();
m_Nodes.resize(NodeCount);
- Common::Array<BS_Vertex>::iterator It = m_Nodes.begin();
+ Common::Array<Vertex>::iterator It = m_Nodes.begin();
while (It != m_Nodes.end()) {
Reader.Read(It->X);
Reader.Read(It->Y);
diff --git a/engines/sword25/math/walkregion.h b/engines/sword25/math/walkregion.h
index f23044ecef..fd71ade981 100644
--- a/engines/sword25/math/walkregion.h
+++ b/engines/sword25/math/walkregion.h
@@ -45,7 +45,7 @@ namespace Sword25 {
// Type definitions
// -----------------------------------------------------------------------------
-typedef Common::Array<BS_Vertex> BS_Path;
+typedef Common::Array<Vertex> BS_Path;
// -----------------------------------------------------------------------------
// Class definitions
@@ -54,17 +54,17 @@ typedef Common::Array<BS_Vertex> BS_Path;
/**
* This class represents the region in which the main character can move
*/
-class BS_WalkRegion : public BS_Region {
- friend class BS_Region;
+class WalkRegion : public Region {
+ friend class Region;
protected:
- BS_WalkRegion();
- BS_WalkRegion(BS_InputPersistenceBlock &Reader, unsigned int Handle);
+ WalkRegion();
+ WalkRegion(BS_InputPersistenceBlock &Reader, unsigned int Handle);
public:
- virtual ~BS_WalkRegion();
+ virtual ~WalkRegion();
- virtual bool Init(const BS_Polygon &Contour, const Common::Array<BS_Polygon> *pHoles = 0);
+ virtual bool Init(const Polygon &Contour, const Common::Array<Polygon> *pHoles = 0);
/**
* Get the shortest path between two points in the region
@@ -81,7 +81,7 @@ public:
* @return Returns false if the result is invalid, otherwise returns true.
*/
bool QueryPath(int X1, int Y1, int X2, int Y2, BS_Path &Path) {
- return QueryPath(BS_Vertex(X1, Y1), BS_Vertex(X2, Y2), Path);
+ return QueryPath(Vertex(X1, Y1), Vertex(X2, Y2), Path);
}
/**
@@ -92,11 +92,11 @@ public:
* @param Path An empty BS_Path that will be set to the resulting path
* @return Returns false if the result is invalid, otherwise returns true.
*/
- bool QueryPath(BS_Vertex StartPoint, BS_Vertex EndPoint, BS_Path &Path);
+ bool QueryPath(Vertex StartPoint, Vertex EndPoint, BS_Path &Path);
virtual void SetPos(int X, int Y);
- const Common::Array<BS_Vertex> &GetNodes() const {
+ const Common::Array<Vertex> &GetNodes() const {
return m_Nodes;
}
const Common::Array< Common::Array<int> > &GetVisibilityMatrix() const {
@@ -107,13 +107,13 @@ public:
virtual bool Unpersist(BS_InputPersistenceBlock &Reader);
private:
- Common::Array<BS_Vertex> m_Nodes;
+ Common::Array<Vertex> m_Nodes;
Common::Array< Common::Array<int> > m_VisibilityMatrix;
void InitNodeVector();
void ComputeVisibilityMatrix();
- bool CheckAndPrepareStartAndEnd(BS_Vertex &Start, BS_Vertex &End) const;
- bool FindPath(const BS_Vertex &Start, const BS_Vertex &End, BS_Path &Path) const;
+ bool CheckAndPrepareStartAndEnd(Vertex &Start, Vertex &End) const;
+ bool FindPath(const Vertex &Start, const Vertex &End, BS_Path &Path) const;
};
} // End of namespace Sword25
diff --git a/engines/sword25/package/packagemanager.cpp b/engines/sword25/package/packagemanager.cpp
index 329061a6b3..4bf25936bb 100644
--- a/engines/sword25/package/packagemanager.cpp
+++ b/engines/sword25/package/packagemanager.cpp
@@ -44,7 +44,7 @@
namespace Sword25 {
-BS_PackageManager::BS_PackageManager(BS_Kernel *pKernel) : BS_Service(pKernel) {
+PackageManager::PackageManager(BS_Kernel *pKernel) : BS_Service(pKernel) {
if (!_RegisterScriptBindings())
BS_LOG_ERRORLN("Script bindings could not be registered.");
else
diff --git a/engines/sword25/package/packagemanager.h b/engines/sword25/package/packagemanager.h
index 9ef3ab066a..739ed9e644 100644
--- a/engines/sword25/package/packagemanager.h
+++ b/engines/sword25/package/packagemanager.h
@@ -69,10 +69,10 @@ namespace Sword25 {
* 3. LoadDirectoryAsPackage should only be used for testing. The final release will be
* have all files in packages.
*/
-class BS_PackageManager : public BS_Service {
+class PackageManager : public BS_Service {
public:
- BS_PackageManager(BS_Kernel *pKernel);
- virtual ~BS_PackageManager() {};
+ PackageManager(BS_Kernel *pKernel);
+ virtual ~PackageManager() {};
enum FILE_TYPES {
FT_DIRECTORY = (1 << 0),
diff --git a/engines/sword25/package/packagemanager_script.cpp b/engines/sword25/package/packagemanager_script.cpp
index 83d0ae7580..943770f074 100644
--- a/engines/sword25/package/packagemanager_script.cpp
+++ b/engines/sword25/package/packagemanager_script.cpp
@@ -49,10 +49,10 @@ using namespace Lua;
// -----------------------------------------------------------------------------
-static BS_PackageManager *GetPM() {
+static PackageManager *GetPM() {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_PackageManager *pPM = static_cast<BS_PackageManager *>(pKernel->GetService("package"));
+ PackageManager *pPM = static_cast<PackageManager *>(pKernel->GetService("package"));
BS_ASSERT(pPM);
return pPM;
}
@@ -60,7 +60,7 @@ static BS_PackageManager *GetPM() {
// -----------------------------------------------------------------------------
static int LoadPackage(lua_State *L) {
- BS_PackageManager *pPM = GetPM();
+ PackageManager *pPM = GetPM();
lua_pushbooleancpp(L, pPM->LoadPackage(luaL_checkstring(L, 1), luaL_checkstring(L, 2)));
@@ -70,7 +70,7 @@ static int LoadPackage(lua_State *L) {
// -----------------------------------------------------------------------------
static int LoadDirectoryAsPackage(lua_State *L) {
- BS_PackageManager *pPM = GetPM();
+ PackageManager *pPM = GetPM();
lua_pushbooleancpp(L, pPM->LoadDirectoryAsPackage(luaL_checkstring(L, 1), luaL_checkstring(L, 2)));
@@ -80,7 +80,7 @@ static int LoadDirectoryAsPackage(lua_State *L) {
// -----------------------------------------------------------------------------
static int GetCurrentDirectory(lua_State *L) {
- BS_PackageManager *pPM = GetPM();
+ PackageManager *pPM = GetPM();
lua_pushstring(L, pPM->GetCurrentDirectory().c_str());
@@ -90,7 +90,7 @@ static int GetCurrentDirectory(lua_State *L) {
// -----------------------------------------------------------------------------
static int ChangeDirectory(lua_State *L) {
- BS_PackageManager *pPM = GetPM();
+ PackageManager *pPM = GetPM();
lua_pushbooleancpp(L, pPM->ChangeDirectory(luaL_checkstring(L, 1)));
@@ -100,7 +100,7 @@ static int ChangeDirectory(lua_State *L) {
// -----------------------------------------------------------------------------
static int GetAbsolutePath(lua_State *L) {
- BS_PackageManager *pPM = GetPM();
+ PackageManager *pPM = GetPM();
lua_pushstring(L, pPM->GetAbsolutePath(luaL_checkstring(L, 1)).c_str());
@@ -110,7 +110,7 @@ static int GetAbsolutePath(lua_State *L) {
// -----------------------------------------------------------------------------
static int GetFileSize(lua_State *L) {
- BS_PackageManager *pPM = GetPM();
+ PackageManager *pPM = GetPM();
lua_pushnumber(L, pPM->GetFileSize(luaL_checkstring(L, 1)));
@@ -120,7 +120,7 @@ static int GetFileSize(lua_State *L) {
// -----------------------------------------------------------------------------
static int GetFileType(lua_State *L) {
- BS_PackageManager *pPM = GetPM();
+ PackageManager *pPM = GetPM();
lua_pushnumber(L, pPM->GetFileType(luaL_checkstring(L, 1)));
@@ -147,7 +147,7 @@ static void SplitSearchPath(const Common::String &Path, Common::String &Director
// -----------------------------------------------------------------------------
static void DoSearch(lua_State *L, const Common::String &path, unsigned int type) {
- BS_PackageManager *pPM = GetPM();
+ PackageManager *pPM = GetPM();
// Der Packagemanager-Service muss den Suchstring und den Pfad getrennt übergeben bekommen.
// Um die Benutzbarkeit zu verbessern sollen Skriptprogrammierer dieses als ein Pfad übergeben können.
@@ -179,21 +179,21 @@ static void DoSearch(lua_State *L, const Common::String &path, unsigned int type
// -----------------------------------------------------------------------------
static int FindFiles(lua_State *L) {
- DoSearch(L, luaL_checkstring(L, 1), BS_PackageManager::FT_FILE);
+ DoSearch(L, luaL_checkstring(L, 1), PackageManager::FT_FILE);
return 1;
}
// -----------------------------------------------------------------------------
static int FindDirectories(lua_State *L) {
- DoSearch(L, luaL_checkstring(L, 1), BS_PackageManager::FT_DIRECTORY);
+ DoSearch(L, luaL_checkstring(L, 1), PackageManager::FT_DIRECTORY);
return 1;
}
// -----------------------------------------------------------------------------
static int GetFileAsString(lua_State *L) {
- BS_PackageManager *pPM = GetPM();
+ PackageManager *pPM = GetPM();
unsigned int FileSize;
char *FileData = (char *)pPM->GetFile(luaL_checkstring(L, 1), &FileSize);
@@ -234,15 +234,15 @@ static const luaL_reg PACKAGE_FUNCTIONS[] = {
// -----------------------------------------------------------------------------
-bool BS_PackageManager::_RegisterScriptBindings() {
+bool PackageManager::_RegisterScriptBindings() {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
BS_ASSERT(pScript);
lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
BS_ASSERT(L);
- if (!BS_LuaBindhelper::AddFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
+ if (!LuaBindhelper::AddFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
return true;
}
diff --git a/engines/sword25/package/scummvmpackagemanager.cpp b/engines/sword25/package/scummvmpackagemanager.cpp
index 0792116a4b..0962bc407a 100644
--- a/engines/sword25/package/scummvmpackagemanager.cpp
+++ b/engines/sword25/package/scummvmpackagemanager.cpp
@@ -52,23 +52,23 @@ static Common::String normalizePath(const Common::String &path, const Common::St
return Common::normalizePath(wholePath, PATH_SEPARATOR);
}
-BS_ScummVMPackageManager::BS_ScummVMPackageManager(BS_Kernel *kernelPtr) :
- BS_PackageManager(kernelPtr),
+ScummVMPackageManager::ScummVMPackageManager(BS_Kernel *kernelPtr) :
+ PackageManager(kernelPtr),
_currentDirectory(PATH_SEPARATOR),
_rootFolder(ConfMan.get("path")) {
}
-BS_ScummVMPackageManager::~BS_ScummVMPackageManager() {
+ScummVMPackageManager::~ScummVMPackageManager() {
}
-BS_Service *BS_ScummVMPackageManager_CreateObject(BS_Kernel *kernelPtr) {
- return new BS_ScummVMPackageManager(kernelPtr);
+BS_Service *ScummVMPackageManager_CreateObject(BS_Kernel *kernelPtr) {
+ return new ScummVMPackageManager(kernelPtr);
}
/**
* Scans through the archive list for a specified file
*/
-Common::ArchiveMemberPtr BS_ScummVMPackageManager::GetArchiveMember(const Common::String &fileName) {
+Common::ArchiveMemberPtr ScummVMPackageManager::GetArchiveMember(const Common::String &fileName) {
// Loop through checking each archive
Common::List<ArchiveEntry *>::iterator i;
for (i = _archiveList.begin(); i != _archiveList.end(); ++i) {
@@ -91,7 +91,7 @@ Common::ArchiveMemberPtr BS_ScummVMPackageManager::GetArchiveMember(const Common
return Common::ArchiveMemberPtr();
}
-bool BS_ScummVMPackageManager::LoadPackage(const Common::String &fileName, const Common::String &mountPosition) {
+bool ScummVMPackageManager::LoadPackage(const Common::String &fileName, const Common::String &mountPosition) {
Common::Archive *zipFile = Common::makeZipArchive(fileName);
if (zipFile == NULL) {
BS_LOG_ERRORLN("Unable to mount file \"%s\" to \"%s\"", fileName.c_str(), mountPosition.c_str());
@@ -111,7 +111,7 @@ bool BS_ScummVMPackageManager::LoadPackage(const Common::String &fileName, const
}
}
-bool BS_ScummVMPackageManager::LoadDirectoryAsPackage(const Common::String &directoryName, const Common::String &mountPosition) {
+bool ScummVMPackageManager::LoadDirectoryAsPackage(const Common::String &directoryName, const Common::String &mountPosition) {
Common::FSNode directory(directoryName);
Common::Archive *folderArchive = new Common::FSDirectory(directory, 6);
if (!directory.exists() || (folderArchive == NULL)) {
@@ -130,7 +130,7 @@ bool BS_ScummVMPackageManager::LoadDirectoryAsPackage(const Common::String &dire
}
}
-byte *BS_ScummVMPackageManager::GetFile(const Common::String &fileName, unsigned int *fileSizePtr) {
+byte *ScummVMPackageManager::GetFile(const Common::String &fileName, unsigned int *fileSizePtr) {
Common::SeekableReadStream *in;
Common::ArchiveMemberPtr fileNode = GetArchiveMember(normalizePath(fileName, _currentDirectory));
if (!fileNode)
@@ -152,21 +152,21 @@ byte *BS_ScummVMPackageManager::GetFile(const Common::String &fileName, unsigned
return buffer;
}
-Common::String BS_ScummVMPackageManager::GetCurrentDirectory() {
+Common::String ScummVMPackageManager::GetCurrentDirectory() {
return _currentDirectory;
}
-bool BS_ScummVMPackageManager::ChangeDirectory(const Common::String &directory) {
+bool ScummVMPackageManager::ChangeDirectory(const Common::String &directory) {
// Get the path elements for the file
_currentDirectory = normalizePath(directory, _currentDirectory);
return true;
}
-Common::String BS_ScummVMPackageManager::GetAbsolutePath(const Common::String &fileName) {
+Common::String ScummVMPackageManager::GetAbsolutePath(const Common::String &fileName) {
return normalizePath(fileName, _currentDirectory);
}
-unsigned int BS_ScummVMPackageManager::GetFileSize(const Common::String &fileName) {
+unsigned int ScummVMPackageManager::GetFileSize(const Common::String &fileName) {
Common::SeekableReadStream *in;
Common::ArchiveMemberPtr fileNode = GetArchiveMember(normalizePath(fileName, _currentDirectory));
if (!fileNode)
@@ -179,19 +179,19 @@ unsigned int BS_ScummVMPackageManager::GetFileSize(const Common::String &fileNam
return fileSize;
}
-unsigned int BS_ScummVMPackageManager::GetFileType(const Common::String &fileName) {
+unsigned int ScummVMPackageManager::GetFileType(const Common::String &fileName) {
warning("STUB: BS_ScummVMPackageManager::GetFileType(%s)", fileName.c_str());
//return fileNode.isDirectory() ? BS_PackageManager::FT_DIRECTORY : BS_PackageManager::FT_FILE;
- return BS_PackageManager::FT_FILE;
+ return PackageManager::FT_FILE;
}
-bool BS_ScummVMPackageManager::FileExists(const Common::String &fileName) {
+bool ScummVMPackageManager::FileExists(const Common::String &fileName) {
Common::ArchiveMemberPtr fileNode = GetArchiveMember(normalizePath(fileName, _currentDirectory));
return fileNode;
}
-int BS_ScummVMPackageManager::doSearch(Common::ArchiveMemberList &list, const Common::String &filter, const Common::String &path, unsigned int typeFilter) {
+int ScummVMPackageManager::doSearch(Common::ArchiveMemberList &list, const Common::String &filter, const Common::String &path, unsigned int typeFilter) {
Common::String normalizedFilter = normalizePath(filter, _currentDirectory);
int num = 0;
@@ -216,8 +216,8 @@ int BS_ScummVMPackageManager::doSearch(Common::ArchiveMemberList &list, const Co
// Create a list of the matching names
for (Common::ArchiveMemberList::iterator it = memberList.begin(); it != memberList.end(); ++it) {
- if (((typeFilter & BS_PackageManager::FT_DIRECTORY) && (*it)->getName().hasSuffix("/")) ||
- ((typeFilter & BS_PackageManager::FT_FILE) && !(*it)->getName().hasSuffix("/"))) {
+ if (((typeFilter & PackageManager::FT_DIRECTORY) && (*it)->getName().hasSuffix("/")) ||
+ ((typeFilter & PackageManager::FT_FILE) && !(*it)->getName().hasSuffix("/"))) {
list.push_back(*it);
num++;
}
diff --git a/engines/sword25/package/scummvmpackagemanager.h b/engines/sword25/package/scummvmpackagemanager.h
index 8ad454d0eb..b70df2528a 100644
--- a/engines/sword25/package/scummvmpackagemanager.h
+++ b/engines/sword25/package/scummvmpackagemanager.h
@@ -45,7 +45,7 @@ namespace Sword25 {
class BS_Kernel;
-class BS_ScummVMPackageManager : public BS_PackageManager {
+class ScummVMPackageManager : public PackageManager {
private:
class ArchiveEntry {
public:
@@ -67,8 +67,8 @@ private:
Common::ArchiveMemberPtr GetArchiveMember(const Common::String &fileName);
public:
- BS_ScummVMPackageManager(BS_Kernel *kernelPtr);
- virtual ~BS_ScummVMPackageManager();
+ ScummVMPackageManager(BS_Kernel *kernelPtr);
+ virtual ~ScummVMPackageManager();
virtual bool LoadPackage(const Common::String &fileName, const Common::String &mountPosition);
virtual bool LoadDirectoryAsPackage(const Common::String &directoryName, const Common::String &mountPosition);
diff --git a/engines/sword25/script/lua_extensions.cpp b/engines/sword25/script/lua_extensions.cpp
index 91303ac8e0..6a2110428f 100644
--- a/engines/sword25/script/lua_extensions.cpp
+++ b/engines/sword25/script/lua_extensions.cpp
@@ -72,11 +72,11 @@ static const luaL_reg GLOBAL_FUNCTIONS[] = {
// -----------------------------------------------------------------------------
-bool BS_LuaScriptEngine::RegisterStandardLibExtensions() {
+bool LuaScriptEngine::RegisterStandardLibExtensions() {
lua_State *L = m_State;
BS_ASSERT(m_State);
- if (!BS_LuaBindhelper::AddFunctionsToLib(L, "", GLOBAL_FUNCTIONS)) return false;
+ if (!LuaBindhelper::AddFunctionsToLib(L, "", GLOBAL_FUNCTIONS)) return false;
return true;
}
diff --git a/engines/sword25/script/luabindhelper.cpp b/engines/sword25/script/luabindhelper.cpp
index f45a6c24f4..843e8dd4de 100644
--- a/engines/sword25/script/luabindhelper.cpp
+++ b/engines/sword25/script/luabindhelper.cpp
@@ -93,7 +93,7 @@ namespace Sword25 {
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
-bool BS_LuaBindhelper::AddFunctionsToLib(lua_State *L, const Common::String &LibName, const luaL_reg *Functions) {
+bool LuaBindhelper::AddFunctionsToLib(lua_State *L, const Common::String &LibName, const luaL_reg *Functions) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -149,7 +149,7 @@ bool BS_LuaBindhelper::AddFunctionsToLib(lua_State *L, const Common::String &Lib
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
-bool BS_LuaBindhelper::AddConstantsToLib(lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants) {
+bool LuaBindhelper::AddConstantsToLib(lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -196,7 +196,7 @@ bool BS_LuaBindhelper::AddConstantsToLib(lua_State *L, const Common::String &Lib
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
-bool BS_LuaBindhelper::AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods) {
+bool LuaBindhelper::AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -236,7 +236,7 @@ bool BS_LuaBindhelper::AddMethodsToClass(lua_State *L, const Common::String &Cla
* @param GCHandler A function pointer
* @return Returns true if successful, otherwise false.
*/
-bool BS_LuaBindhelper::SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler) {
+bool LuaBindhelper::SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -288,7 +288,7 @@ void PushMetatableTable(lua_State *L) {
namespace Sword25 {
-bool BS_LuaBindhelper::GetMetatable(lua_State *L, const Common::String &TableName) {
+bool LuaBindhelper::GetMetatable(lua_State *L, const Common::String &TableName) {
// Push the Metatable table onto the stack
PushMetatableTable(L);
@@ -322,7 +322,7 @@ bool BS_LuaBindhelper::GetMetatable(lua_State *L, const Common::String &TableNam
// -----------------------------------------------------------------------------
-bool BS_LuaBindhelper::_CreateTable(lua_State *L, const Common::String &TableName) {
+bool LuaBindhelper::_CreateTable(lua_State *L, const Common::String &TableName) {
const char *PartBegin = TableName.c_str();
while (PartBegin - TableName.c_str() < (int)TableName.size()) {
@@ -406,7 +406,7 @@ Common::String GetLuaValueInfo(lua_State *L, int StackIndex) {
namespace Sword25 {
-Common::String BS_LuaBindhelper::StackDump(lua_State *L) {
+Common::String LuaBindhelper::StackDump(lua_State *L) {
Common::String oss;
int i = lua_gettop(L);
@@ -422,7 +422,7 @@ Common::String BS_LuaBindhelper::StackDump(lua_State *L) {
return oss;
}
-Common::String BS_LuaBindhelper::TableDump(lua_State *L) {
+Common::String LuaBindhelper::TableDump(lua_State *L) {
Common::String oss;
oss += "------------------- Table Dump -------------------\n";
diff --git a/engines/sword25/script/luabindhelper.h b/engines/sword25/script/luabindhelper.h
index 9c864c6085..85ff089ee4 100644
--- a/engines/sword25/script/luabindhelper.h
+++ b/engines/sword25/script/luabindhelper.h
@@ -59,7 +59,7 @@ struct lua_constant_reg {
lua_Number Value;
};
-class BS_LuaBindhelper {
+class LuaBindhelper {
public:
/**
* Registers a set of functions into a Lua library.
diff --git a/engines/sword25/script/luacallback.cpp b/engines/sword25/script/luacallback.cpp
index dfabc81807..4e9d4dd06c 100644
--- a/engines/sword25/script/luacallback.cpp
+++ b/engines/sword25/script/luacallback.cpp
@@ -59,7 +59,7 @@ namespace Sword25 {
// -----------------------------------------------------------------------------
-BS_LuaCallback::BS_LuaCallback(lua_State *L) {
+LuaCallback::LuaCallback(lua_State *L) {
// Create callback table
lua_newtable(L);
lua_setglobal(L, CALLBACKTABLE_NAME);
@@ -67,12 +67,12 @@ BS_LuaCallback::BS_LuaCallback(lua_State *L) {
// -----------------------------------------------------------------------------
-BS_LuaCallback::~BS_LuaCallback() {
+LuaCallback::~LuaCallback() {
}
// -----------------------------------------------------------------------------
-void BS_LuaCallback::RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) {
+void LuaCallback::RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) {
BS_ASSERT(lua_isfunction(L, -1));
EnsureObjectCallbackTableExists(L, ObjectHandle);
@@ -86,7 +86,7 @@ void BS_LuaCallback::RegisterCallbackFunction(lua_State *L, unsigned int ObjectH
// -----------------------------------------------------------------------------
-void BS_LuaCallback::UnregisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) {
+void LuaCallback::UnregisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) {
BS_ASSERT(lua_isfunction(L, -1));
EnsureObjectCallbackTableExists(L, ObjectHandle);
@@ -116,7 +116,7 @@ void BS_LuaCallback::UnregisterCallbackFunction(lua_State *L, unsigned int Objec
// -----------------------------------------------------------------------------
-void BS_LuaCallback::RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectHandle) {
+void LuaCallback::RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectHandle) {
PushCallbackTable(L);
// Remove the object callback from the callback table
@@ -129,7 +129,7 @@ void BS_LuaCallback::RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectH
// -----------------------------------------------------------------------------
-void BS_LuaCallback::InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHandle) {
+void LuaCallback::InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHandle) {
EnsureObjectCallbackTableExists(L, ObjectHandle);
// Iterate through the table and perform all the callbacks
@@ -161,7 +161,7 @@ void BS_LuaCallback::InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHa
// -----------------------------------------------------------------------------
-void BS_LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, unsigned int ObjectHandle) {
+void LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, unsigned int ObjectHandle) {
PushObjectCallbackTable(L, ObjectHandle);
// If the table is nil, it must first be created
@@ -184,13 +184,13 @@ void BS_LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, unsigned int
// -----------------------------------------------------------------------------
-void BS_LuaCallback::PushCallbackTable(lua_State *L) {
+void LuaCallback::PushCallbackTable(lua_State *L) {
lua_getglobal(L, CALLBACKTABLE_NAME);
}
// -----------------------------------------------------------------------------
-void BS_LuaCallback::PushObjectCallbackTable(lua_State *L, unsigned int ObjectHandle) {
+void LuaCallback::PushObjectCallbackTable(lua_State *L, unsigned int ObjectHandle) {
PushCallbackTable(L);
// Push Object Callback table onto the stack
diff --git a/engines/sword25/script/luacallback.h b/engines/sword25/script/luacallback.h
index b8ac97fd95..89ab67a52e 100644
--- a/engines/sword25/script/luacallback.h
+++ b/engines/sword25/script/luacallback.h
@@ -59,10 +59,10 @@ namespace Sword25 {
// Class definitions
// -----------------------------------------------------------------------------
-class BS_LuaCallback {
+class LuaCallback {
public:
- BS_LuaCallback(lua_State *L);
- virtual ~BS_LuaCallback();
+ LuaCallback(lua_State *L);
+ virtual ~LuaCallback();
// Funktion muss auf dem Lua-Stack liegen.
void RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle);
diff --git a/engines/sword25/script/luascript.cpp b/engines/sword25/script/luascript.cpp
index 6d2816ae13..2ba528ed18 100644
--- a/engines/sword25/script/luascript.cpp
+++ b/engines/sword25/script/luascript.cpp
@@ -65,15 +65,15 @@ using namespace Lua;
// Constructor / Destructor
// -----------------------------------------------------------------------------
-BS_LuaScriptEngine::BS_LuaScriptEngine(BS_Kernel *KernelPtr) :
- BS_ScriptEngine(KernelPtr),
+LuaScriptEngine::LuaScriptEngine(BS_Kernel *KernelPtr) :
+ ScriptEngine(KernelPtr),
m_State(0),
m_PcallErrorhandlerRegistryIndex(0) {
}
// -----------------------------------------------------------------------------
-BS_LuaScriptEngine::~BS_LuaScriptEngine() {
+LuaScriptEngine::~LuaScriptEngine() {
// Lua de-initialisation
if (m_State)
lua_close(m_State);
@@ -81,8 +81,8 @@ BS_LuaScriptEngine::~BS_LuaScriptEngine() {
// -----------------------------------------------------------------------------
-BS_Service *BS_LuaScriptEngine_CreateObject(BS_Kernel *KernelPtr) {
- return new BS_LuaScriptEngine(KernelPtr);
+BS_Service *LuaScriptEngine_CreateObject(BS_Kernel *KernelPtr) {
+ return new LuaScriptEngine(KernelPtr);
}
// -----------------------------------------------------------------------------
@@ -96,7 +96,7 @@ int PanicCB(lua_State *L) {
// -----------------------------------------------------------------------------
-bool BS_LuaScriptEngine::Init() {
+bool LuaScriptEngine::Init() {
// Lua-State initialisation, as well as standard libaries initialisation
m_State = luaL_newstate();
if (!m_State || ! RegisterStandardLibs() || !RegisterStandardLibExtensions()) {
@@ -146,14 +146,14 @@ bool BS_LuaScriptEngine::Init() {
// -----------------------------------------------------------------------------
-bool BS_LuaScriptEngine::ExecuteFile(const Common::String &FileName) {
+bool LuaScriptEngine::ExecuteFile(const Common::String &FileName) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(m_State);
#endif
debug(2, "ExecuteFile(%s)", FileName.c_str());
// Get a pointer to the package manager
- BS_PackageManager *pPackage = static_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->GetService("package"));
+ PackageManager *pPackage = static_cast<PackageManager *>(BS_Kernel::GetInstance()->GetService("package"));
BS_ASSERT(pPackage);
// File read
@@ -189,7 +189,7 @@ bool BS_LuaScriptEngine::ExecuteFile(const Common::String &FileName) {
// -----------------------------------------------------------------------------
-bool BS_LuaScriptEngine::ExecuteString(const Common::String &Code) {
+bool LuaScriptEngine::ExecuteString(const Common::String &Code) {
return ExecuteBuffer((byte *)Code.c_str(), Code.size(), "???");
}
@@ -212,7 +212,7 @@ void RemoveForbiddenFunctions(lua_State *L) {
}
}
-bool BS_LuaScriptEngine::RegisterStandardLibs() {
+bool LuaScriptEngine::RegisterStandardLibs() {
luaL_openlibs(m_State);
RemoveForbiddenFunctions(m_State);
return true;
@@ -220,7 +220,7 @@ bool BS_LuaScriptEngine::RegisterStandardLibs() {
// -----------------------------------------------------------------------------
-bool BS_LuaScriptEngine::ExecuteBuffer(const byte *Data, unsigned int Size, const Common::String &Name) const {
+bool LuaScriptEngine::ExecuteBuffer(const byte *Data, unsigned int Size, const Common::String &Name) const {
// Compile buffer
if (luaL_loadbuffer(m_State, (const char *)Data, Size, Name.c_str()) != 0) {
BS_LOG_ERRORLN("Couldn't compile \"%s\":\n%s", Name.c_str(), lua_tostring(m_State, -1));
@@ -251,7 +251,7 @@ bool BS_LuaScriptEngine::ExecuteBuffer(const byte *Data, unsigned int Size, cons
// -----------------------------------------------------------------------------
-void BS_LuaScriptEngine::SetCommandLine(const Common::StringArray &CommandLineParameters) {
+void LuaScriptEngine::SetCommandLine(const Common::StringArray &CommandLineParameters) {
debug(0, "SetCommandLine()");
lua_newtable(m_State);
@@ -424,7 +424,7 @@ int Chunkwriter(lua_State *L, const void *p, size_t sz, void *ud) {
}
}
-bool BS_LuaScriptEngine::Persist(BS_OutputPersistenceBlock &Writer) {
+bool LuaScriptEngine::Persist(BS_OutputPersistenceBlock &Writer) {
// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
lua_settop(m_State, 0);
@@ -516,7 +516,7 @@ void ClearGlobalTable(lua_State *L, const char **Exceptions) {
// -----------------------------------------------------------------------------
-bool BS_LuaScriptEngine::Unpersist(BS_InputPersistenceBlock &Reader) {
+bool LuaScriptEngine::Unpersist(BS_InputPersistenceBlock &Reader) {
// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
lua_settop(m_State, 0);
diff --git a/engines/sword25/script/luascript.h b/engines/sword25/script/luascript.h
index 39fa9ebec4..f7cc152f3f 100644
--- a/engines/sword25/script/luascript.h
+++ b/engines/sword25/script/luascript.h
@@ -64,14 +64,14 @@ class BS_Kernel;
// Class declaration
// -----------------------------------------------------------------------------
-class BS_LuaScriptEngine : public BS_ScriptEngine {
+class LuaScriptEngine : public ScriptEngine {
public:
// -----------------------------------------------------------------------------
// Constructor / Destructor
// -----------------------------------------------------------------------------
- BS_LuaScriptEngine(BS_Kernel *KernelPtr);
- virtual ~BS_LuaScriptEngine();
+ LuaScriptEngine(BS_Kernel *KernelPtr);
+ virtual ~LuaScriptEngine();
/**
* Initialises the scripting engine
diff --git a/engines/sword25/script/script.h b/engines/sword25/script/script.h
index 4804324226..b7d550a163 100644
--- a/engines/sword25/script/script.h
+++ b/engines/sword25/script/script.h
@@ -59,14 +59,14 @@ class BS_InputPersistenceBlock;
// Class declaration
// -----------------------------------------------------------------------------
-class BS_ScriptEngine : public BS_Service, public BS_Persistable {
+class ScriptEngine : public BS_Service, public BS_Persistable {
public:
// -----------------------------------------------------------------------------
// Constructor / destructor
// -----------------------------------------------------------------------------
- BS_ScriptEngine(BS_Kernel *KernelPtr) : BS_Service(KernelPtr) {};
- virtual ~BS_ScriptEngine() {};
+ ScriptEngine(BS_Kernel *KernelPtr) : BS_Service(KernelPtr) {};
+ virtual ~ScriptEngine() {};
// -----------------------------------------------------------------------------
// This method must be implemented by the script engine
diff --git a/engines/sword25/sfx/fmodexsound.cpp b/engines/sword25/sfx/fmodexsound.cpp
index d83e78e62b..da0f0f932e 100644
--- a/engines/sword25/sfx/fmodexsound.cpp
+++ b/engines/sword25/sfx/fmodexsound.cpp
@@ -120,8 +120,8 @@ inline FMOD_SOUND_FORMAT BitsPerSampleToFMODExSoundFormat(unsigned int BitsPerSa
#endif
-BS_FMODExSound::BS_FMODExSound(BS_Kernel *pKernel) :
- BS_SoundEngine(pKernel)
+FMODExSound::FMODExSound(BS_Kernel *pKernel) :
+ SoundEngine(pKernel)
/* m_FMOD(0),
m_NextHandle(1) */ {
// Lautstärkeneinstellungen auf die Standardwerte setzen
@@ -134,7 +134,7 @@ BS_FMODExSound::BS_FMODExSound(BS_Kernel *pKernel) :
// -----------------------------------------------------------------------------
-BS_FMODExSound::~BS_FMODExSound() {
+FMODExSound::~FMODExSound() {
#if 0
// Alle noch spielenden Sounds stoppen und die Ressourcen freigeben
for (PSM_ITER it = m_PlayingSoundsMap.begin(); it != m_PlayingSoundsMap.end(); ++it) {
@@ -149,13 +149,13 @@ BS_FMODExSound::~BS_FMODExSound() {
// -----------------------------------------------------------------------------
-BS_Service *BS_FMODExSound_CreateObject(BS_Kernel *pKernel) {
- return new BS_FMODExSound(pKernel);
+BS_Service *FMODExSound_CreateObject(BS_Kernel *pKernel) {
+ return new FMODExSound(pKernel);
}
// -----------------------------------------------------------------------------
-bool BS_FMODExSound::Init(unsigned int SampleRate, unsigned int Channels) {
+bool FMODExSound::Init(unsigned int SampleRate, unsigned int Channels) {
#if 0
// Eine Warnung ausgeben, wenn dieser Service schon initialisiert wurde.
// Allerdings wird trotzdem true zurückgegeben, weil kein Fehler aufgetreten ist, der Service ist noch benutzbar.
@@ -197,7 +197,7 @@ bool BS_FMODExSound::Init(unsigned int SampleRate, unsigned int Channels) {
// -----------------------------------------------------------------------------
-void BS_FMODExSound::Update() {
+void FMODExSound::Update() {
#if 0
BS_ASSERT(m_FMOD);
@@ -212,7 +212,7 @@ void BS_FMODExSound::Update() {
// Sounds abspielen
// -----------------------------------------------------------------------------
-bool BS_FMODExSound::PlaySound(const Common::String &FileName,
+bool FMODExSound::PlaySound(const Common::String &FileName,
SOUND_TYPES Type,
float Volume,
float Pan,
@@ -228,7 +228,7 @@ bool BS_FMODExSound::PlaySound(const Common::String &FileName,
// -----------------------------------------------------------------------------
-unsigned int BS_FMODExSound::PlaySoundEx(const Common::String &FileName,
+unsigned int FMODExSound::PlaySoundEx(const Common::String &FileName,
SOUND_TYPES Type,
float Volume,
float Pan,
@@ -273,7 +273,7 @@ FMOD_RESULT F_CALLBACK BS_FMODExSound::FMODExDynamicSoundReadCallback(FMOD_SOUND
#endif
// -----------------------------------------------------------------------------
-unsigned int BS_FMODExSound::PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback,
+unsigned int FMODExSound::PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback,
void *UserData,
SOUND_TYPES Type,
unsigned int SampleRate,
@@ -446,7 +446,7 @@ unsigned int BS_FMODExSound::PlaySoundInternal(const Common::String &FileName,
// Sonstige Methoden
// -----------------------------------------------------------------------------
-void BS_FMODExSound::SetVolume(float Volume, SOUND_TYPES Type) {
+void FMODExSound::SetVolume(float Volume, SOUND_TYPES Type) {
#if 0
BS_ASSERT(m_FMOD);
BS_ASSERT(Type < SOUNDTYPE_COUNT);
@@ -465,7 +465,7 @@ void BS_FMODExSound::SetVolume(float Volume, SOUND_TYPES Type) {
// -----------------------------------------------------------------------------
-float BS_FMODExSound::GetVolume(SOUND_TYPES Type) {
+float FMODExSound::GetVolume(SOUND_TYPES Type) {
#if 0
BS_ASSERT(m_FMOD);
BS_ASSERT(Type < SOUNDTYPE_COUNT);
@@ -477,7 +477,7 @@ float BS_FMODExSound::GetVolume(SOUND_TYPES Type) {
// -----------------------------------------------------------------------------
-void BS_FMODExSound::PauseAll() {
+void FMODExSound::PauseAll() {
#if 0
BS_ASSERT(m_FMOD);
@@ -498,7 +498,7 @@ void BS_FMODExSound::PauseAll() {
// -----------------------------------------------------------------------------
-void BS_FMODExSound::ResumeAll() {
+void FMODExSound::ResumeAll() {
#if 0
BS_ASSERT(m_FMOD);
@@ -520,7 +520,7 @@ void BS_FMODExSound::ResumeAll() {
// -----------------------------------------------------------------------------
-void BS_FMODExSound::PauseLayer(unsigned int Layer) {
+void FMODExSound::PauseLayer(unsigned int Layer) {
#if 0
BS_ASSERT(m_FMOD);
@@ -543,7 +543,7 @@ void BS_FMODExSound::PauseLayer(unsigned int Layer) {
// -----------------------------------------------------------------------------
-void BS_FMODExSound::ResumeLayer(unsigned int Layer) {
+void FMODExSound::ResumeLayer(unsigned int Layer) {
#if 0
BS_ASSERT(m_FMOD);
@@ -567,7 +567,7 @@ void BS_FMODExSound::ResumeLayer(unsigned int Layer) {
// Sound Setter
// -----------------------------------------------------------------------------
-void BS_FMODExSound::SetSoundVolume(unsigned int Handle, float Volume) {
+void FMODExSound::SetSoundVolume(unsigned int Handle, float Volume) {
#if 0
BS_ASSERT(m_FMOD);
PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle);
@@ -577,7 +577,7 @@ void BS_FMODExSound::SetSoundVolume(unsigned int Handle, float Volume) {
// -----------------------------------------------------------------------------
-void BS_FMODExSound::SetSoundPanning(unsigned int Handle, float Pan) {
+void FMODExSound::SetSoundPanning(unsigned int Handle, float Pan) {
#if 0
BS_ASSERT(m_FMOD);
PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle);
@@ -587,7 +587,7 @@ void BS_FMODExSound::SetSoundPanning(unsigned int Handle, float Pan) {
// -----------------------------------------------------------------------------
-void BS_FMODExSound::PauseSound(unsigned int Handle) {
+void FMODExSound::PauseSound(unsigned int Handle) {
#if 0
BS_ASSERT(m_FMOD);
PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle);
@@ -600,7 +600,7 @@ void BS_FMODExSound::PauseSound(unsigned int Handle) {
// -----------------------------------------------------------------------------
-void BS_FMODExSound::ResumeSound(unsigned int Handle) {
+void FMODExSound::ResumeSound(unsigned int Handle) {
#if 0
BS_ASSERT(m_FMOD);
PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle);
@@ -613,7 +613,7 @@ void BS_FMODExSound::ResumeSound(unsigned int Handle) {
// -----------------------------------------------------------------------------
-void BS_FMODExSound::StopSound(unsigned int Handle) {
+void FMODExSound::StopSound(unsigned int Handle) {
#if 0
BS_ASSERT(m_FMOD);
PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle);
@@ -625,7 +625,7 @@ void BS_FMODExSound::StopSound(unsigned int Handle) {
// Sound Getter
// -----------------------------------------------------------------------------
-bool BS_FMODExSound::IsSoundPaused(unsigned int Handle) {
+bool FMODExSound::IsSoundPaused(unsigned int Handle) {
#if 0
BS_ASSERT(m_FMOD);
PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle);
@@ -636,7 +636,7 @@ bool BS_FMODExSound::IsSoundPaused(unsigned int Handle) {
// -----------------------------------------------------------------------------
-bool BS_FMODExSound::IsSoundPlaying(unsigned int Handle) {
+bool FMODExSound::IsSoundPlaying(unsigned int Handle) {
#if 0
BS_ASSERT(m_FMOD);
PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle);
@@ -647,7 +647,7 @@ bool BS_FMODExSound::IsSoundPlaying(unsigned int Handle) {
// -----------------------------------------------------------------------------
-float BS_FMODExSound::GetSoundVolume(unsigned int Handle) {
+float FMODExSound::GetSoundVolume(unsigned int Handle) {
#if 0
BS_ASSERT(m_FMOD);
PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle);
@@ -658,7 +658,7 @@ float BS_FMODExSound::GetSoundVolume(unsigned int Handle) {
// -----------------------------------------------------------------------------
-float BS_FMODExSound::GetSoundPanning(unsigned int Handle) {
+float FMODExSound::GetSoundPanning(unsigned int Handle) {
#if 0
BS_ASSERT(m_FMOD);
PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle);
@@ -669,7 +669,7 @@ float BS_FMODExSound::GetSoundPanning(unsigned int Handle) {
// -----------------------------------------------------------------------------
-float BS_FMODExSound::GetSoundTime(unsigned int Handle) {
+float FMODExSound::GetSoundTime(unsigned int Handle) {
#if 0
BS_ASSERT(m_FMOD);
PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle);
@@ -727,7 +727,7 @@ unsigned int BS_FMODExSound::CountPlayingDynamicSounds() {
// Ressourcen-Verwaltung
// -----------------------------------------------------------------------------
-BS_Resource *BS_FMODExSound::LoadResource(const Common::String &FileName) {
+BS_Resource *FMODExSound::LoadResource(const Common::String &FileName) {
#if 0
BS_ASSERT(m_FMOD);
BS_ASSERT(CanLoadResource(FileName));
@@ -744,7 +744,7 @@ BS_Resource *BS_FMODExSound::LoadResource(const Common::String &FileName) {
return 0;
#endif
}
-bool BS_FMODExSound::CanLoadResource(const Common::String &FileName) {
+bool FMODExSound::CanLoadResource(const Common::String &FileName) {
#if 0
if (FileName.size() >= 4) {
Common::String Extension(FileName.end() - 4, FileName.end());
@@ -764,7 +764,7 @@ bool BS_FMODExSound::CanLoadResource(const Common::String &FileName) {
// Persistenz
// -----------------------------------------------------------------------------
-bool BS_FMODExSound::Persist(BS_OutputPersistenceBlock &Writer) {
+bool FMODExSound::Persist(BS_OutputPersistenceBlock &Writer) {
#if 0
BS_ASSERT(m_FMOD);
@@ -815,7 +815,7 @@ bool BS_FMODExSound::Persist(BS_OutputPersistenceBlock &Writer) {
// -----------------------------------------------------------------------------
-bool BS_FMODExSound::Unpersist(BS_InputPersistenceBlock &Reader) {
+bool FMODExSound::Unpersist(BS_InputPersistenceBlock &Reader) {
#if 0
BS_ASSERT(m_FMOD);
diff --git a/engines/sword25/sfx/fmodexsound.h b/engines/sword25/sfx/fmodexsound.h
index 41f82d7b65..988d388a99 100644
--- a/engines/sword25/sfx/fmodexsound.h
+++ b/engines/sword25/sfx/fmodexsound.h
@@ -39,14 +39,14 @@
namespace Sword25 {
-class BS_FMODExSound : public BS_SoundEngine {
+class FMODExSound : public SoundEngine {
public:
// -----------------------------------------------------------------------------
// Konstruktion / Destruktion
// -----------------------------------------------------------------------------
- BS_FMODExSound(BS_Kernel *pKernel);
- virtual ~BS_FMODExSound();
+ FMODExSound(BS_Kernel *pKernel);
+ virtual ~FMODExSound();
bool Init(unsigned int SampleRate, unsigned int Channels = 32);
void Update();
diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp
index 039ca55cdd..34a6d70cea 100644
--- a/engines/sword25/sfx/soundengine.cpp
+++ b/engines/sword25/sfx/soundengine.cpp
@@ -38,7 +38,7 @@
namespace Sword25 {
-BS_SoundEngine::BS_SoundEngine(BS_Kernel *pKernel) : BS_ResourceService(pKernel) {
+SoundEngine::SoundEngine(BS_Kernel *pKernel) : BS_ResourceService(pKernel) {
if (!_RegisterScriptBindings())
BS_LOG_ERRORLN("Script bindings could not be registered.");
else
diff --git a/engines/sword25/sfx/soundengine.h b/engines/sword25/sfx/soundengine.h
index 86efe4d3bd..ac26acbff4 100644
--- a/engines/sword25/sfx/soundengine.h
+++ b/engines/sword25/sfx/soundengine.h
@@ -62,7 +62,7 @@ namespace Sword25 {
// Class definitions
// -----------------------------------------------------------------------------
-class BS_SoundEngine : public BS_ResourceService, public BS_Persistable {
+class SoundEngine : public BS_ResourceService, public BS_Persistable {
public:
// -----------------------------------------------------------------------------
// Enums and Types
@@ -86,8 +86,8 @@ public:
// Constructor / destructor
// -----------------------------------------------------------------------------
- BS_SoundEngine(BS_Kernel *pKernel);
- virtual ~BS_SoundEngine() {};
+ SoundEngine(BS_Kernel *pKernel);
+ virtual ~SoundEngine() {};
// --------------------------------------------------------------
// THIS METHOD MUST BE IMPLEMENTED BY THE SOUND ENGINE
diff --git a/engines/sword25/sfx/soundengine_script.cpp b/engines/sword25/sfx/soundengine_script.cpp
index 4df80b07cb..8e9c0f029f 100644
--- a/engines/sword25/sfx/soundengine_script.cpp
+++ b/engines/sword25/sfx/soundengine_script.cpp
@@ -49,7 +49,7 @@ namespace Sword25 {
static int Init(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
if (lua_gettop(L) == 0)
@@ -67,7 +67,7 @@ static int Init(lua_State *L) {
static int Update(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
pSfx->Update();
@@ -80,11 +80,11 @@ static int Update(lua_State *L) {
static int SetVolume(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
pSfx->SetVolume(static_cast<float>(luaL_checknumber(L, 1)),
- static_cast<BS_SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 2))));
+ static_cast<SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 2))));
return 0;
}
@@ -94,10 +94,10 @@ static int SetVolume(lua_State *L) {
static int GetVolume(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
- lua_pushnumber(L, pSfx->GetVolume(static_cast<BS_SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 1)))));
+ lua_pushnumber(L, pSfx->GetVolume(static_cast<SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 1)))));
return 1;
}
@@ -107,7 +107,7 @@ static int GetVolume(lua_State *L) {
static int PauseAll(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
pSfx->PauseAll();
@@ -120,7 +120,7 @@ static int PauseAll(lua_State *L) {
static int ResumeAll(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
pSfx->ResumeAll();
@@ -133,7 +133,7 @@ static int ResumeAll(lua_State *L) {
static int PauseLayer(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
pSfx->PauseLayer(static_cast<int>(luaL_checknumber(L, 1)));
@@ -146,7 +146,7 @@ static int PauseLayer(lua_State *L) {
static int ResumeLayer(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
pSfx->ResumeLayer(static_cast<int>(luaL_checknumber(L, 1)));
@@ -156,10 +156,10 @@ static int ResumeLayer(lua_State *L) {
// -----------------------------------------------------------------------------
-static void ProcessPlayParams(lua_State *L, Common::String &FileName, BS_SoundEngine::SOUND_TYPES &Type, float &Volume, float &Pan, bool &Loop, int &LoopStart, int &LoopEnd, unsigned int &Layer) {
+static void ProcessPlayParams(lua_State *L, Common::String &FileName, SoundEngine::SOUND_TYPES &Type, float &Volume, float &Pan, bool &Loop, int &LoopStart, int &LoopEnd, unsigned int &Layer) {
FileName = luaL_checkstring(L, 1);
- Type = static_cast<BS_SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 2)));
+ Type = static_cast<SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 2)));
if (lua_gettop(L) < 3 || lua_isnil(L, 3)) Volume = 1.0f;
else Volume = static_cast<float>(luaL_checknumber(L, 3));
@@ -183,11 +183,11 @@ static void ProcessPlayParams(lua_State *L, Common::String &FileName, BS_SoundEn
static int PlaySound(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
Common::String FileName;
- BS_SoundEngine::SOUND_TYPES Type;
+ SoundEngine::SOUND_TYPES Type;
float Volume;
float Pan;
bool Loop;
@@ -204,11 +204,11 @@ static int PlaySound(lua_State *L) {
static int PlaySoundEx(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
Common::String FileName;
- BS_SoundEngine::SOUND_TYPES Type;
+ SoundEngine::SOUND_TYPES Type;
float Volume;
float Pan;
bool Loop;
@@ -227,7 +227,7 @@ static int PlaySoundEx(lua_State *L) {
static int SetSoundVolume(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
pSfx->SetSoundVolume(static_cast<unsigned int>(luaL_checknumber(L, 1)), static_cast<float>(luaL_checknumber(L, 2)));
@@ -240,7 +240,7 @@ static int SetSoundVolume(lua_State *L) {
static int SetSoundPanning(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
pSfx->SetSoundPanning(static_cast<unsigned int>(luaL_checknumber(L, 1)), static_cast<float>(luaL_checknumber(L, 2)));
@@ -253,7 +253,7 @@ static int SetSoundPanning(lua_State *L) {
static int PauseSound(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
pSfx->PauseSound(static_cast<unsigned int>(luaL_checknumber(L, 1)));
@@ -266,7 +266,7 @@ static int PauseSound(lua_State *L) {
static int ResumeSound(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
pSfx->ResumeSound(static_cast<unsigned int>(luaL_checknumber(L, 1)));
@@ -279,7 +279,7 @@ static int ResumeSound(lua_State *L) {
static int StopSound(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
pSfx->StopSound(static_cast<unsigned int>(luaL_checknumber(L, 1)));
@@ -292,7 +292,7 @@ static int StopSound(lua_State *L) {
static int IsSoundPaused(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
lua_pushbooleancpp(L, pSfx->IsSoundPaused(static_cast<unsigned int>(luaL_checknumber(L, 1))));
@@ -305,7 +305,7 @@ static int IsSoundPaused(lua_State *L) {
static int IsSoundPlaying(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
lua_pushbooleancpp(L, pSfx->IsSoundPlaying(static_cast<unsigned int>(luaL_checknumber(L, 1))));
@@ -318,7 +318,7 @@ static int IsSoundPlaying(lua_State *L) {
static int GetSoundVolume(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
lua_pushnumber(L, pSfx->GetSoundVolume(static_cast<unsigned int>(luaL_checknumber(L, 1))));
@@ -331,7 +331,7 @@ static int GetSoundVolume(lua_State *L) {
static int GetSoundPanning(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
+ SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx"));
BS_ASSERT(pSfx);
lua_pushnumber(L, pSfx->GetSoundPanning(static_cast<unsigned int>(luaL_checknumber(L, 1))));
@@ -367,24 +367,24 @@ static const luaL_reg SFX_FUNCTIONS[] = {
};
static const lua_constant_reg SFX_CONSTANTS[] = {
- {"MUSIC", BS_SoundEngine::MUSIC},
- {"SPEECH", BS_SoundEngine::SPEECH},
- {"SFX", BS_SoundEngine::SFX},
+ {"MUSIC", SoundEngine::MUSIC},
+ {"SPEECH", SoundEngine::SPEECH},
+ {"SFX", SoundEngine::SFX},
{0, 0}
};
// -----------------------------------------------------------------------------
-bool BS_SoundEngine::_RegisterScriptBindings() {
+bool SoundEngine::_RegisterScriptBindings() {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
- BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
BS_ASSERT(pScript);
lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
BS_ASSERT(L);
- if (!BS_LuaBindhelper::AddFunctionsToLib(L, SFX_LIBRARY_NAME, SFX_FUNCTIONS)) return false;
- if (!BS_LuaBindhelper::AddConstantsToLib(L, SFX_LIBRARY_NAME, SFX_CONSTANTS)) return false;
+ if (!LuaBindhelper::AddFunctionsToLib(L, SFX_LIBRARY_NAME, SFX_FUNCTIONS)) return false;
+ if (!LuaBindhelper::AddConstantsToLib(L, SFX_LIBRARY_NAME, SFX_CONSTANTS)) return false;
return true;
}
diff --git a/engines/sword25/sword25.cpp b/engines/sword25/sword25.cpp
index 74b12d6108..c4a3c3667e 100644
--- a/engines/sword25/sword25.cpp
+++ b/engines/sword25/sword25.cpp
@@ -95,7 +95,7 @@ Common::Error Sword25Engine::AppStart(const Common::StringArray &CommandParamete
}
// Package-Manager starten, damit die Packfiles geladen werden können.
- BS_PackageManager *PackageManagerPtr = static_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->NewService("package", PACKAGE_MANAGER));
+ PackageManager *PackageManagerPtr = static_cast<PackageManager *>(BS_Kernel::GetInstance()->NewService("package", PACKAGE_MANAGER));
if (!PackageManagerPtr) {
BS_LOG_ERRORLN("Packagemanager initialization failed.");
return Common::kUnknownError;
@@ -111,7 +111,7 @@ Common::Error Sword25Engine::AppStart(const Common::StringArray &CommandParamete
}
// Einen Pointer auf den Skript-Engine holen.
- BS_ScriptEngine *ScriptPtr = static_cast<BS_ScriptEngine *>(BS_Kernel::GetInstance()->GetService("script"));
+ ScriptEngine *ScriptPtr = static_cast<ScriptEngine *>(BS_Kernel::GetInstance()->GetService("script"));
if (!ScriptPtr) {
BS_LOG_ERRORLN("Script intialization failed.");
return Common::kUnknownError;
@@ -125,7 +125,7 @@ Common::Error Sword25Engine::AppStart(const Common::StringArray &CommandParamete
bool Sword25Engine::AppMain() {
// The main script start. This script loads all the other scripts and starts the actual game.
- BS_ScriptEngine *ScriptPtr = static_cast<BS_ScriptEngine *>(BS_Kernel::GetInstance()->GetService("script"));
+ ScriptEngine *ScriptPtr = static_cast<ScriptEngine *>(BS_Kernel::GetInstance()->GetService("script"));
BS_ASSERT(ScriptPtr);
ScriptPtr->ExecuteFile(DEFAULT_SCRIPT_FILE);
@@ -143,7 +143,7 @@ bool Sword25Engine::AppEnd() {
}
bool Sword25Engine::LoadPackages() {
- BS_PackageManager *PackageManagerPtr = reinterpret_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->GetService("package"));
+ PackageManager *PackageManagerPtr = reinterpret_cast<PackageManager *>(BS_Kernel::GetInstance()->GetService("package"));
BS_ASSERT(PackageManagerPtr);
// Load the main package