diff options
author | Eugene Sandulenko | 2010-08-18 12:57:47 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2010-10-12 22:55:59 +0000 |
commit | be44216e5c1d74879d7843215ce1cd3f488b4db8 (patch) | |
tree | cd49961f2fe9b1ea641e2e57d90b3d8a315123ea /engines/sword25/script | |
parent | 485ff15d23b3ae9545f5c9df794f1326185eae7a (diff) | |
download | scummvm-rg350-be44216e5c1d74879d7843215ce1cd3f488b4db8.tar.gz scummvm-rg350-be44216e5c1d74879d7843215ce1cd3f488b4db8.tar.bz2 scummvm-rg350-be44216e5c1d74879d7843215ce1cd3f488b4db8.zip |
SWORD25: eliminated BS_ prefix in all but kernel/
svn-id: r53259
Diffstat (limited to 'engines/sword25/script')
-rw-r--r-- | engines/sword25/script/lua_extensions.cpp | 4 | ||||
-rw-r--r-- | engines/sword25/script/luabindhelper.cpp | 16 | ||||
-rw-r--r-- | engines/sword25/script/luabindhelper.h | 2 | ||||
-rw-r--r-- | engines/sword25/script/luacallback.cpp | 18 | ||||
-rw-r--r-- | engines/sword25/script/luacallback.h | 6 | ||||
-rw-r--r-- | engines/sword25/script/luascript.cpp | 28 | ||||
-rw-r--r-- | engines/sword25/script/luascript.h | 6 | ||||
-rw-r--r-- | engines/sword25/script/script.h | 6 |
8 files changed, 43 insertions, 43 deletions
diff --git a/engines/sword25/script/lua_extensions.cpp b/engines/sword25/script/lua_extensions.cpp index 91303ac8e0..6a2110428f 100644 --- a/engines/sword25/script/lua_extensions.cpp +++ b/engines/sword25/script/lua_extensions.cpp @@ -72,11 +72,11 @@ static const luaL_reg GLOBAL_FUNCTIONS[] = { // ----------------------------------------------------------------------------- -bool BS_LuaScriptEngine::RegisterStandardLibExtensions() { +bool LuaScriptEngine::RegisterStandardLibExtensions() { lua_State *L = m_State; BS_ASSERT(m_State); - if (!BS_LuaBindhelper::AddFunctionsToLib(L, "", GLOBAL_FUNCTIONS)) return false; + if (!LuaBindhelper::AddFunctionsToLib(L, "", GLOBAL_FUNCTIONS)) return false; return true; } diff --git a/engines/sword25/script/luabindhelper.cpp b/engines/sword25/script/luabindhelper.cpp index f45a6c24f4..843e8dd4de 100644 --- a/engines/sword25/script/luabindhelper.cpp +++ b/engines/sword25/script/luabindhelper.cpp @@ -93,7 +93,7 @@ namespace Sword25 { * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ -bool BS_LuaBindhelper::AddFunctionsToLib(lua_State *L, const Common::String &LibName, const luaL_reg *Functions) { +bool LuaBindhelper::AddFunctionsToLib(lua_State *L, const Common::String &LibName, const luaL_reg *Functions) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -149,7 +149,7 @@ bool BS_LuaBindhelper::AddFunctionsToLib(lua_State *L, const Common::String &Lib * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ -bool BS_LuaBindhelper::AddConstantsToLib(lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants) { +bool LuaBindhelper::AddConstantsToLib(lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -196,7 +196,7 @@ bool BS_LuaBindhelper::AddConstantsToLib(lua_State *L, const Common::String &Lib * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ -bool BS_LuaBindhelper::AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods) { +bool LuaBindhelper::AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -236,7 +236,7 @@ bool BS_LuaBindhelper::AddMethodsToClass(lua_State *L, const Common::String &Cla * @param GCHandler A function pointer * @return Returns true if successful, otherwise false. */ -bool BS_LuaBindhelper::SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler) { +bool LuaBindhelper::SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -288,7 +288,7 @@ void PushMetatableTable(lua_State *L) { namespace Sword25 { -bool BS_LuaBindhelper::GetMetatable(lua_State *L, const Common::String &TableName) { +bool LuaBindhelper::GetMetatable(lua_State *L, const Common::String &TableName) { // Push the Metatable table onto the stack PushMetatableTable(L); @@ -322,7 +322,7 @@ bool BS_LuaBindhelper::GetMetatable(lua_State *L, const Common::String &TableNam // ----------------------------------------------------------------------------- -bool BS_LuaBindhelper::_CreateTable(lua_State *L, const Common::String &TableName) { +bool LuaBindhelper::_CreateTable(lua_State *L, const Common::String &TableName) { const char *PartBegin = TableName.c_str(); while (PartBegin - TableName.c_str() < (int)TableName.size()) { @@ -406,7 +406,7 @@ Common::String GetLuaValueInfo(lua_State *L, int StackIndex) { namespace Sword25 { -Common::String BS_LuaBindhelper::StackDump(lua_State *L) { +Common::String LuaBindhelper::StackDump(lua_State *L) { Common::String oss; int i = lua_gettop(L); @@ -422,7 +422,7 @@ Common::String BS_LuaBindhelper::StackDump(lua_State *L) { return oss; } -Common::String BS_LuaBindhelper::TableDump(lua_State *L) { +Common::String LuaBindhelper::TableDump(lua_State *L) { Common::String oss; oss += "------------------- Table Dump -------------------\n"; diff --git a/engines/sword25/script/luabindhelper.h b/engines/sword25/script/luabindhelper.h index 9c864c6085..85ff089ee4 100644 --- a/engines/sword25/script/luabindhelper.h +++ b/engines/sword25/script/luabindhelper.h @@ -59,7 +59,7 @@ struct lua_constant_reg { lua_Number Value; }; -class BS_LuaBindhelper { +class LuaBindhelper { public: /** * Registers a set of functions into a Lua library. diff --git a/engines/sword25/script/luacallback.cpp b/engines/sword25/script/luacallback.cpp index dfabc81807..4e9d4dd06c 100644 --- a/engines/sword25/script/luacallback.cpp +++ b/engines/sword25/script/luacallback.cpp @@ -59,7 +59,7 @@ namespace Sword25 { // ----------------------------------------------------------------------------- -BS_LuaCallback::BS_LuaCallback(lua_State *L) { +LuaCallback::LuaCallback(lua_State *L) { // Create callback table lua_newtable(L); lua_setglobal(L, CALLBACKTABLE_NAME); @@ -67,12 +67,12 @@ BS_LuaCallback::BS_LuaCallback(lua_State *L) { // ----------------------------------------------------------------------------- -BS_LuaCallback::~BS_LuaCallback() { +LuaCallback::~LuaCallback() { } // ----------------------------------------------------------------------------- -void BS_LuaCallback::RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) { BS_ASSERT(lua_isfunction(L, -1)); EnsureObjectCallbackTableExists(L, ObjectHandle); @@ -86,7 +86,7 @@ void BS_LuaCallback::RegisterCallbackFunction(lua_State *L, unsigned int ObjectH // ----------------------------------------------------------------------------- -void BS_LuaCallback::UnregisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::UnregisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) { BS_ASSERT(lua_isfunction(L, -1)); EnsureObjectCallbackTableExists(L, ObjectHandle); @@ -116,7 +116,7 @@ void BS_LuaCallback::UnregisterCallbackFunction(lua_State *L, unsigned int Objec // ----------------------------------------------------------------------------- -void BS_LuaCallback::RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectHandle) { PushCallbackTable(L); // Remove the object callback from the callback table @@ -129,7 +129,7 @@ void BS_LuaCallback::RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectH // ----------------------------------------------------------------------------- -void BS_LuaCallback::InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHandle) { EnsureObjectCallbackTableExists(L, ObjectHandle); // Iterate through the table and perform all the callbacks @@ -161,7 +161,7 @@ void BS_LuaCallback::InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHa // ----------------------------------------------------------------------------- -void BS_LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, unsigned int ObjectHandle) { PushObjectCallbackTable(L, ObjectHandle); // If the table is nil, it must first be created @@ -184,13 +184,13 @@ void BS_LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, unsigned int // ----------------------------------------------------------------------------- -void BS_LuaCallback::PushCallbackTable(lua_State *L) { +void LuaCallback::PushCallbackTable(lua_State *L) { lua_getglobal(L, CALLBACKTABLE_NAME); } // ----------------------------------------------------------------------------- -void BS_LuaCallback::PushObjectCallbackTable(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::PushObjectCallbackTable(lua_State *L, unsigned int ObjectHandle) { PushCallbackTable(L); // Push Object Callback table onto the stack diff --git a/engines/sword25/script/luacallback.h b/engines/sword25/script/luacallback.h index b8ac97fd95..89ab67a52e 100644 --- a/engines/sword25/script/luacallback.h +++ b/engines/sword25/script/luacallback.h @@ -59,10 +59,10 @@ namespace Sword25 { // Class definitions // ----------------------------------------------------------------------------- -class BS_LuaCallback { +class LuaCallback { public: - BS_LuaCallback(lua_State *L); - virtual ~BS_LuaCallback(); + LuaCallback(lua_State *L); + virtual ~LuaCallback(); // Funktion muss auf dem Lua-Stack liegen. void RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle); diff --git a/engines/sword25/script/luascript.cpp b/engines/sword25/script/luascript.cpp index 6d2816ae13..2ba528ed18 100644 --- a/engines/sword25/script/luascript.cpp +++ b/engines/sword25/script/luascript.cpp @@ -65,15 +65,15 @@ using namespace Lua; // Constructor / Destructor // ----------------------------------------------------------------------------- -BS_LuaScriptEngine::BS_LuaScriptEngine(BS_Kernel *KernelPtr) : - BS_ScriptEngine(KernelPtr), +LuaScriptEngine::LuaScriptEngine(BS_Kernel *KernelPtr) : + ScriptEngine(KernelPtr), m_State(0), m_PcallErrorhandlerRegistryIndex(0) { } // ----------------------------------------------------------------------------- -BS_LuaScriptEngine::~BS_LuaScriptEngine() { +LuaScriptEngine::~LuaScriptEngine() { // Lua de-initialisation if (m_State) lua_close(m_State); @@ -81,8 +81,8 @@ BS_LuaScriptEngine::~BS_LuaScriptEngine() { // ----------------------------------------------------------------------------- -BS_Service *BS_LuaScriptEngine_CreateObject(BS_Kernel *KernelPtr) { - return new BS_LuaScriptEngine(KernelPtr); +BS_Service *LuaScriptEngine_CreateObject(BS_Kernel *KernelPtr) { + return new LuaScriptEngine(KernelPtr); } // ----------------------------------------------------------------------------- @@ -96,7 +96,7 @@ int PanicCB(lua_State *L) { // ----------------------------------------------------------------------------- -bool BS_LuaScriptEngine::Init() { +bool LuaScriptEngine::Init() { // Lua-State initialisation, as well as standard libaries initialisation m_State = luaL_newstate(); if (!m_State || ! RegisterStandardLibs() || !RegisterStandardLibExtensions()) { @@ -146,14 +146,14 @@ bool BS_LuaScriptEngine::Init() { // ----------------------------------------------------------------------------- -bool BS_LuaScriptEngine::ExecuteFile(const Common::String &FileName) { +bool LuaScriptEngine::ExecuteFile(const Common::String &FileName) { #ifdef DEBUG int __startStackDepth = lua_gettop(m_State); #endif debug(2, "ExecuteFile(%s)", FileName.c_str()); // Get a pointer to the package manager - BS_PackageManager *pPackage = static_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->GetService("package")); + PackageManager *pPackage = static_cast<PackageManager *>(BS_Kernel::GetInstance()->GetService("package")); BS_ASSERT(pPackage); // File read @@ -189,7 +189,7 @@ bool BS_LuaScriptEngine::ExecuteFile(const Common::String &FileName) { // ----------------------------------------------------------------------------- -bool BS_LuaScriptEngine::ExecuteString(const Common::String &Code) { +bool LuaScriptEngine::ExecuteString(const Common::String &Code) { return ExecuteBuffer((byte *)Code.c_str(), Code.size(), "???"); } @@ -212,7 +212,7 @@ void RemoveForbiddenFunctions(lua_State *L) { } } -bool BS_LuaScriptEngine::RegisterStandardLibs() { +bool LuaScriptEngine::RegisterStandardLibs() { luaL_openlibs(m_State); RemoveForbiddenFunctions(m_State); return true; @@ -220,7 +220,7 @@ bool BS_LuaScriptEngine::RegisterStandardLibs() { // ----------------------------------------------------------------------------- -bool BS_LuaScriptEngine::ExecuteBuffer(const byte *Data, unsigned int Size, const Common::String &Name) const { +bool LuaScriptEngine::ExecuteBuffer(const byte *Data, unsigned int Size, const Common::String &Name) const { // Compile buffer if (luaL_loadbuffer(m_State, (const char *)Data, Size, Name.c_str()) != 0) { BS_LOG_ERRORLN("Couldn't compile \"%s\":\n%s", Name.c_str(), lua_tostring(m_State, -1)); @@ -251,7 +251,7 @@ bool BS_LuaScriptEngine::ExecuteBuffer(const byte *Data, unsigned int Size, cons // ----------------------------------------------------------------------------- -void BS_LuaScriptEngine::SetCommandLine(const Common::StringArray &CommandLineParameters) { +void LuaScriptEngine::SetCommandLine(const Common::StringArray &CommandLineParameters) { debug(0, "SetCommandLine()"); lua_newtable(m_State); @@ -424,7 +424,7 @@ int Chunkwriter(lua_State *L, const void *p, size_t sz, void *ud) { } } -bool BS_LuaScriptEngine::Persist(BS_OutputPersistenceBlock &Writer) { +bool LuaScriptEngine::Persist(BS_OutputPersistenceBlock &Writer) { // Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters lua_settop(m_State, 0); @@ -516,7 +516,7 @@ void ClearGlobalTable(lua_State *L, const char **Exceptions) { // ----------------------------------------------------------------------------- -bool BS_LuaScriptEngine::Unpersist(BS_InputPersistenceBlock &Reader) { +bool LuaScriptEngine::Unpersist(BS_InputPersistenceBlock &Reader) { // Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters lua_settop(m_State, 0); diff --git a/engines/sword25/script/luascript.h b/engines/sword25/script/luascript.h index 39fa9ebec4..f7cc152f3f 100644 --- a/engines/sword25/script/luascript.h +++ b/engines/sword25/script/luascript.h @@ -64,14 +64,14 @@ class BS_Kernel; // Class declaration // ----------------------------------------------------------------------------- -class BS_LuaScriptEngine : public BS_ScriptEngine { +class LuaScriptEngine : public ScriptEngine { public: // ----------------------------------------------------------------------------- // Constructor / Destructor // ----------------------------------------------------------------------------- - BS_LuaScriptEngine(BS_Kernel *KernelPtr); - virtual ~BS_LuaScriptEngine(); + LuaScriptEngine(BS_Kernel *KernelPtr); + virtual ~LuaScriptEngine(); /** * Initialises the scripting engine diff --git a/engines/sword25/script/script.h b/engines/sword25/script/script.h index 4804324226..b7d550a163 100644 --- a/engines/sword25/script/script.h +++ b/engines/sword25/script/script.h @@ -59,14 +59,14 @@ class BS_InputPersistenceBlock; // Class declaration // ----------------------------------------------------------------------------- -class BS_ScriptEngine : public BS_Service, public BS_Persistable { +class ScriptEngine : public BS_Service, public BS_Persistable { public: // ----------------------------------------------------------------------------- // Constructor / destructor // ----------------------------------------------------------------------------- - BS_ScriptEngine(BS_Kernel *KernelPtr) : BS_Service(KernelPtr) {}; - virtual ~BS_ScriptEngine() {}; + ScriptEngine(BS_Kernel *KernelPtr) : BS_Service(KernelPtr) {}; + virtual ~ScriptEngine() {}; // ----------------------------------------------------------------------------- // This method must be implemented by the script engine |