diff options
author | Eugene Sandulenko | 2010-08-18 12:57:47 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2010-10-12 22:55:59 +0000 |
commit | be44216e5c1d74879d7843215ce1cd3f488b4db8 (patch) | |
tree | cd49961f2fe9b1ea641e2e57d90b3d8a315123ea /engines/sword25/sfx | |
parent | 485ff15d23b3ae9545f5c9df794f1326185eae7a (diff) | |
download | scummvm-rg350-be44216e5c1d74879d7843215ce1cd3f488b4db8.tar.gz scummvm-rg350-be44216e5c1d74879d7843215ce1cd3f488b4db8.tar.bz2 scummvm-rg350-be44216e5c1d74879d7843215ce1cd3f488b4db8.zip |
SWORD25: eliminated BS_ prefix in all but kernel/
svn-id: r53259
Diffstat (limited to 'engines/sword25/sfx')
-rw-r--r-- | engines/sword25/sfx/fmodexsound.cpp | 60 | ||||
-rw-r--r-- | engines/sword25/sfx/fmodexsound.h | 6 | ||||
-rw-r--r-- | engines/sword25/sfx/soundengine.cpp | 2 | ||||
-rw-r--r-- | engines/sword25/sfx/soundengine.h | 6 | ||||
-rw-r--r-- | engines/sword25/sfx/soundengine_script.cpp | 64 |
5 files changed, 69 insertions, 69 deletions
diff --git a/engines/sword25/sfx/fmodexsound.cpp b/engines/sword25/sfx/fmodexsound.cpp index d83e78e62b..da0f0f932e 100644 --- a/engines/sword25/sfx/fmodexsound.cpp +++ b/engines/sword25/sfx/fmodexsound.cpp @@ -120,8 +120,8 @@ inline FMOD_SOUND_FORMAT BitsPerSampleToFMODExSoundFormat(unsigned int BitsPerSa #endif -BS_FMODExSound::BS_FMODExSound(BS_Kernel *pKernel) : - BS_SoundEngine(pKernel) +FMODExSound::FMODExSound(BS_Kernel *pKernel) : + SoundEngine(pKernel) /* m_FMOD(0), m_NextHandle(1) */ { // Lautstärkeneinstellungen auf die Standardwerte setzen @@ -134,7 +134,7 @@ BS_FMODExSound::BS_FMODExSound(BS_Kernel *pKernel) : // ----------------------------------------------------------------------------- -BS_FMODExSound::~BS_FMODExSound() { +FMODExSound::~FMODExSound() { #if 0 // Alle noch spielenden Sounds stoppen und die Ressourcen freigeben for (PSM_ITER it = m_PlayingSoundsMap.begin(); it != m_PlayingSoundsMap.end(); ++it) { @@ -149,13 +149,13 @@ BS_FMODExSound::~BS_FMODExSound() { // ----------------------------------------------------------------------------- -BS_Service *BS_FMODExSound_CreateObject(BS_Kernel *pKernel) { - return new BS_FMODExSound(pKernel); +BS_Service *FMODExSound_CreateObject(BS_Kernel *pKernel) { + return new FMODExSound(pKernel); } // ----------------------------------------------------------------------------- -bool BS_FMODExSound::Init(unsigned int SampleRate, unsigned int Channels) { +bool FMODExSound::Init(unsigned int SampleRate, unsigned int Channels) { #if 0 // Eine Warnung ausgeben, wenn dieser Service schon initialisiert wurde. // Allerdings wird trotzdem true zurückgegeben, weil kein Fehler aufgetreten ist, der Service ist noch benutzbar. @@ -197,7 +197,7 @@ bool BS_FMODExSound::Init(unsigned int SampleRate, unsigned int Channels) { // ----------------------------------------------------------------------------- -void BS_FMODExSound::Update() { +void FMODExSound::Update() { #if 0 BS_ASSERT(m_FMOD); @@ -212,7 +212,7 @@ void BS_FMODExSound::Update() { // Sounds abspielen // ----------------------------------------------------------------------------- -bool BS_FMODExSound::PlaySound(const Common::String &FileName, +bool FMODExSound::PlaySound(const Common::String &FileName, SOUND_TYPES Type, float Volume, float Pan, @@ -228,7 +228,7 @@ bool BS_FMODExSound::PlaySound(const Common::String &FileName, // ----------------------------------------------------------------------------- -unsigned int BS_FMODExSound::PlaySoundEx(const Common::String &FileName, +unsigned int FMODExSound::PlaySoundEx(const Common::String &FileName, SOUND_TYPES Type, float Volume, float Pan, @@ -273,7 +273,7 @@ FMOD_RESULT F_CALLBACK BS_FMODExSound::FMODExDynamicSoundReadCallback(FMOD_SOUND #endif // ----------------------------------------------------------------------------- -unsigned int BS_FMODExSound::PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, +unsigned int FMODExSound::PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, void *UserData, SOUND_TYPES Type, unsigned int SampleRate, @@ -446,7 +446,7 @@ unsigned int BS_FMODExSound::PlaySoundInternal(const Common::String &FileName, // Sonstige Methoden // ----------------------------------------------------------------------------- -void BS_FMODExSound::SetVolume(float Volume, SOUND_TYPES Type) { +void FMODExSound::SetVolume(float Volume, SOUND_TYPES Type) { #if 0 BS_ASSERT(m_FMOD); BS_ASSERT(Type < SOUNDTYPE_COUNT); @@ -465,7 +465,7 @@ void BS_FMODExSound::SetVolume(float Volume, SOUND_TYPES Type) { // ----------------------------------------------------------------------------- -float BS_FMODExSound::GetVolume(SOUND_TYPES Type) { +float FMODExSound::GetVolume(SOUND_TYPES Type) { #if 0 BS_ASSERT(m_FMOD); BS_ASSERT(Type < SOUNDTYPE_COUNT); @@ -477,7 +477,7 @@ float BS_FMODExSound::GetVolume(SOUND_TYPES Type) { // ----------------------------------------------------------------------------- -void BS_FMODExSound::PauseAll() { +void FMODExSound::PauseAll() { #if 0 BS_ASSERT(m_FMOD); @@ -498,7 +498,7 @@ void BS_FMODExSound::PauseAll() { // ----------------------------------------------------------------------------- -void BS_FMODExSound::ResumeAll() { +void FMODExSound::ResumeAll() { #if 0 BS_ASSERT(m_FMOD); @@ -520,7 +520,7 @@ void BS_FMODExSound::ResumeAll() { // ----------------------------------------------------------------------------- -void BS_FMODExSound::PauseLayer(unsigned int Layer) { +void FMODExSound::PauseLayer(unsigned int Layer) { #if 0 BS_ASSERT(m_FMOD); @@ -543,7 +543,7 @@ void BS_FMODExSound::PauseLayer(unsigned int Layer) { // ----------------------------------------------------------------------------- -void BS_FMODExSound::ResumeLayer(unsigned int Layer) { +void FMODExSound::ResumeLayer(unsigned int Layer) { #if 0 BS_ASSERT(m_FMOD); @@ -567,7 +567,7 @@ void BS_FMODExSound::ResumeLayer(unsigned int Layer) { // Sound Setter // ----------------------------------------------------------------------------- -void BS_FMODExSound::SetSoundVolume(unsigned int Handle, float Volume) { +void FMODExSound::SetSoundVolume(unsigned int Handle, float Volume) { #if 0 BS_ASSERT(m_FMOD); PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); @@ -577,7 +577,7 @@ void BS_FMODExSound::SetSoundVolume(unsigned int Handle, float Volume) { // ----------------------------------------------------------------------------- -void BS_FMODExSound::SetSoundPanning(unsigned int Handle, float Pan) { +void FMODExSound::SetSoundPanning(unsigned int Handle, float Pan) { #if 0 BS_ASSERT(m_FMOD); PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); @@ -587,7 +587,7 @@ void BS_FMODExSound::SetSoundPanning(unsigned int Handle, float Pan) { // ----------------------------------------------------------------------------- -void BS_FMODExSound::PauseSound(unsigned int Handle) { +void FMODExSound::PauseSound(unsigned int Handle) { #if 0 BS_ASSERT(m_FMOD); PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); @@ -600,7 +600,7 @@ void BS_FMODExSound::PauseSound(unsigned int Handle) { // ----------------------------------------------------------------------------- -void BS_FMODExSound::ResumeSound(unsigned int Handle) { +void FMODExSound::ResumeSound(unsigned int Handle) { #if 0 BS_ASSERT(m_FMOD); PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); @@ -613,7 +613,7 @@ void BS_FMODExSound::ResumeSound(unsigned int Handle) { // ----------------------------------------------------------------------------- -void BS_FMODExSound::StopSound(unsigned int Handle) { +void FMODExSound::StopSound(unsigned int Handle) { #if 0 BS_ASSERT(m_FMOD); PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); @@ -625,7 +625,7 @@ void BS_FMODExSound::StopSound(unsigned int Handle) { // Sound Getter // ----------------------------------------------------------------------------- -bool BS_FMODExSound::IsSoundPaused(unsigned int Handle) { +bool FMODExSound::IsSoundPaused(unsigned int Handle) { #if 0 BS_ASSERT(m_FMOD); PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); @@ -636,7 +636,7 @@ bool BS_FMODExSound::IsSoundPaused(unsigned int Handle) { // ----------------------------------------------------------------------------- -bool BS_FMODExSound::IsSoundPlaying(unsigned int Handle) { +bool FMODExSound::IsSoundPlaying(unsigned int Handle) { #if 0 BS_ASSERT(m_FMOD); PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); @@ -647,7 +647,7 @@ bool BS_FMODExSound::IsSoundPlaying(unsigned int Handle) { // ----------------------------------------------------------------------------- -float BS_FMODExSound::GetSoundVolume(unsigned int Handle) { +float FMODExSound::GetSoundVolume(unsigned int Handle) { #if 0 BS_ASSERT(m_FMOD); PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); @@ -658,7 +658,7 @@ float BS_FMODExSound::GetSoundVolume(unsigned int Handle) { // ----------------------------------------------------------------------------- -float BS_FMODExSound::GetSoundPanning(unsigned int Handle) { +float FMODExSound::GetSoundPanning(unsigned int Handle) { #if 0 BS_ASSERT(m_FMOD); PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); @@ -669,7 +669,7 @@ float BS_FMODExSound::GetSoundPanning(unsigned int Handle) { // ----------------------------------------------------------------------------- -float BS_FMODExSound::GetSoundTime(unsigned int Handle) { +float FMODExSound::GetSoundTime(unsigned int Handle) { #if 0 BS_ASSERT(m_FMOD); PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); @@ -727,7 +727,7 @@ unsigned int BS_FMODExSound::CountPlayingDynamicSounds() { // Ressourcen-Verwaltung // ----------------------------------------------------------------------------- -BS_Resource *BS_FMODExSound::LoadResource(const Common::String &FileName) { +BS_Resource *FMODExSound::LoadResource(const Common::String &FileName) { #if 0 BS_ASSERT(m_FMOD); BS_ASSERT(CanLoadResource(FileName)); @@ -744,7 +744,7 @@ BS_Resource *BS_FMODExSound::LoadResource(const Common::String &FileName) { return 0; #endif } -bool BS_FMODExSound::CanLoadResource(const Common::String &FileName) { +bool FMODExSound::CanLoadResource(const Common::String &FileName) { #if 0 if (FileName.size() >= 4) { Common::String Extension(FileName.end() - 4, FileName.end()); @@ -764,7 +764,7 @@ bool BS_FMODExSound::CanLoadResource(const Common::String &FileName) { // Persistenz // ----------------------------------------------------------------------------- -bool BS_FMODExSound::Persist(BS_OutputPersistenceBlock &Writer) { +bool FMODExSound::Persist(BS_OutputPersistenceBlock &Writer) { #if 0 BS_ASSERT(m_FMOD); @@ -815,7 +815,7 @@ bool BS_FMODExSound::Persist(BS_OutputPersistenceBlock &Writer) { // ----------------------------------------------------------------------------- -bool BS_FMODExSound::Unpersist(BS_InputPersistenceBlock &Reader) { +bool FMODExSound::Unpersist(BS_InputPersistenceBlock &Reader) { #if 0 BS_ASSERT(m_FMOD); diff --git a/engines/sword25/sfx/fmodexsound.h b/engines/sword25/sfx/fmodexsound.h index 41f82d7b65..988d388a99 100644 --- a/engines/sword25/sfx/fmodexsound.h +++ b/engines/sword25/sfx/fmodexsound.h @@ -39,14 +39,14 @@ namespace Sword25 { -class BS_FMODExSound : public BS_SoundEngine { +class FMODExSound : public SoundEngine { public: // ----------------------------------------------------------------------------- // Konstruktion / Destruktion // ----------------------------------------------------------------------------- - BS_FMODExSound(BS_Kernel *pKernel); - virtual ~BS_FMODExSound(); + FMODExSound(BS_Kernel *pKernel); + virtual ~FMODExSound(); bool Init(unsigned int SampleRate, unsigned int Channels = 32); void Update(); diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp index 039ca55cdd..34a6d70cea 100644 --- a/engines/sword25/sfx/soundengine.cpp +++ b/engines/sword25/sfx/soundengine.cpp @@ -38,7 +38,7 @@ namespace Sword25 { -BS_SoundEngine::BS_SoundEngine(BS_Kernel *pKernel) : BS_ResourceService(pKernel) { +SoundEngine::SoundEngine(BS_Kernel *pKernel) : BS_ResourceService(pKernel) { if (!_RegisterScriptBindings()) BS_LOG_ERRORLN("Script bindings could not be registered."); else diff --git a/engines/sword25/sfx/soundengine.h b/engines/sword25/sfx/soundengine.h index 86efe4d3bd..ac26acbff4 100644 --- a/engines/sword25/sfx/soundengine.h +++ b/engines/sword25/sfx/soundengine.h @@ -62,7 +62,7 @@ namespace Sword25 { // Class definitions // ----------------------------------------------------------------------------- -class BS_SoundEngine : public BS_ResourceService, public BS_Persistable { +class SoundEngine : public BS_ResourceService, public BS_Persistable { public: // ----------------------------------------------------------------------------- // Enums and Types @@ -86,8 +86,8 @@ public: // Constructor / destructor // ----------------------------------------------------------------------------- - BS_SoundEngine(BS_Kernel *pKernel); - virtual ~BS_SoundEngine() {}; + SoundEngine(BS_Kernel *pKernel); + virtual ~SoundEngine() {}; // -------------------------------------------------------------- // THIS METHOD MUST BE IMPLEMENTED BY THE SOUND ENGINE diff --git a/engines/sword25/sfx/soundengine_script.cpp b/engines/sword25/sfx/soundengine_script.cpp index 4df80b07cb..8e9c0f029f 100644 --- a/engines/sword25/sfx/soundengine_script.cpp +++ b/engines/sword25/sfx/soundengine_script.cpp @@ -49,7 +49,7 @@ namespace Sword25 { static int Init(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); if (lua_gettop(L) == 0) @@ -67,7 +67,7 @@ static int Init(lua_State *L) { static int Update(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); pSfx->Update(); @@ -80,11 +80,11 @@ static int Update(lua_State *L) { static int SetVolume(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); pSfx->SetVolume(static_cast<float>(luaL_checknumber(L, 1)), - static_cast<BS_SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 2)))); + static_cast<SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 2)))); return 0; } @@ -94,10 +94,10 @@ static int SetVolume(lua_State *L) { static int GetVolume(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); - lua_pushnumber(L, pSfx->GetVolume(static_cast<BS_SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 1))))); + lua_pushnumber(L, pSfx->GetVolume(static_cast<SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 1))))); return 1; } @@ -107,7 +107,7 @@ static int GetVolume(lua_State *L) { static int PauseAll(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); pSfx->PauseAll(); @@ -120,7 +120,7 @@ static int PauseAll(lua_State *L) { static int ResumeAll(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); pSfx->ResumeAll(); @@ -133,7 +133,7 @@ static int ResumeAll(lua_State *L) { static int PauseLayer(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); pSfx->PauseLayer(static_cast<int>(luaL_checknumber(L, 1))); @@ -146,7 +146,7 @@ static int PauseLayer(lua_State *L) { static int ResumeLayer(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); pSfx->ResumeLayer(static_cast<int>(luaL_checknumber(L, 1))); @@ -156,10 +156,10 @@ static int ResumeLayer(lua_State *L) { // ----------------------------------------------------------------------------- -static void ProcessPlayParams(lua_State *L, Common::String &FileName, BS_SoundEngine::SOUND_TYPES &Type, float &Volume, float &Pan, bool &Loop, int &LoopStart, int &LoopEnd, unsigned int &Layer) { +static void ProcessPlayParams(lua_State *L, Common::String &FileName, SoundEngine::SOUND_TYPES &Type, float &Volume, float &Pan, bool &Loop, int &LoopStart, int &LoopEnd, unsigned int &Layer) { FileName = luaL_checkstring(L, 1); - Type = static_cast<BS_SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 2))); + Type = static_cast<SoundEngine::SOUND_TYPES>(static_cast<unsigned int>(luaL_checknumber(L, 2))); if (lua_gettop(L) < 3 || lua_isnil(L, 3)) Volume = 1.0f; else Volume = static_cast<float>(luaL_checknumber(L, 3)); @@ -183,11 +183,11 @@ static void ProcessPlayParams(lua_State *L, Common::String &FileName, BS_SoundEn static int PlaySound(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); Common::String FileName; - BS_SoundEngine::SOUND_TYPES Type; + SoundEngine::SOUND_TYPES Type; float Volume; float Pan; bool Loop; @@ -204,11 +204,11 @@ static int PlaySound(lua_State *L) { static int PlaySoundEx(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); Common::String FileName; - BS_SoundEngine::SOUND_TYPES Type; + SoundEngine::SOUND_TYPES Type; float Volume; float Pan; bool Loop; @@ -227,7 +227,7 @@ static int PlaySoundEx(lua_State *L) { static int SetSoundVolume(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); pSfx->SetSoundVolume(static_cast<unsigned int>(luaL_checknumber(L, 1)), static_cast<float>(luaL_checknumber(L, 2))); @@ -240,7 +240,7 @@ static int SetSoundVolume(lua_State *L) { static int SetSoundPanning(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); pSfx->SetSoundPanning(static_cast<unsigned int>(luaL_checknumber(L, 1)), static_cast<float>(luaL_checknumber(L, 2))); @@ -253,7 +253,7 @@ static int SetSoundPanning(lua_State *L) { static int PauseSound(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); pSfx->PauseSound(static_cast<unsigned int>(luaL_checknumber(L, 1))); @@ -266,7 +266,7 @@ static int PauseSound(lua_State *L) { static int ResumeSound(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); pSfx->ResumeSound(static_cast<unsigned int>(luaL_checknumber(L, 1))); @@ -279,7 +279,7 @@ static int ResumeSound(lua_State *L) { static int StopSound(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); pSfx->StopSound(static_cast<unsigned int>(luaL_checknumber(L, 1))); @@ -292,7 +292,7 @@ static int StopSound(lua_State *L) { static int IsSoundPaused(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); lua_pushbooleancpp(L, pSfx->IsSoundPaused(static_cast<unsigned int>(luaL_checknumber(L, 1)))); @@ -305,7 +305,7 @@ static int IsSoundPaused(lua_State *L) { static int IsSoundPlaying(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); lua_pushbooleancpp(L, pSfx->IsSoundPlaying(static_cast<unsigned int>(luaL_checknumber(L, 1)))); @@ -318,7 +318,7 @@ static int IsSoundPlaying(lua_State *L) { static int GetSoundVolume(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); lua_pushnumber(L, pSfx->GetSoundVolume(static_cast<unsigned int>(luaL_checknumber(L, 1)))); @@ -331,7 +331,7 @@ static int GetSoundVolume(lua_State *L) { static int GetSoundPanning(lua_State *L) { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_SoundEngine *pSfx = static_cast<BS_SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); + SoundEngine *pSfx = static_cast<SoundEngine *>(BS_Kernel::GetInstance()->GetService("sfx")); BS_ASSERT(pSfx); lua_pushnumber(L, pSfx->GetSoundPanning(static_cast<unsigned int>(luaL_checknumber(L, 1)))); @@ -367,24 +367,24 @@ static const luaL_reg SFX_FUNCTIONS[] = { }; static const lua_constant_reg SFX_CONSTANTS[] = { - {"MUSIC", BS_SoundEngine::MUSIC}, - {"SPEECH", BS_SoundEngine::SPEECH}, - {"SFX", BS_SoundEngine::SFX}, + {"MUSIC", SoundEngine::MUSIC}, + {"SPEECH", SoundEngine::SPEECH}, + {"SFX", SoundEngine::SFX}, {0, 0} }; // ----------------------------------------------------------------------------- -bool BS_SoundEngine::_RegisterScriptBindings() { +bool SoundEngine::_RegisterScriptBindings() { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script")); + ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script")); BS_ASSERT(pScript); lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject()); BS_ASSERT(L); - if (!BS_LuaBindhelper::AddFunctionsToLib(L, SFX_LIBRARY_NAME, SFX_FUNCTIONS)) return false; - if (!BS_LuaBindhelper::AddConstantsToLib(L, SFX_LIBRARY_NAME, SFX_CONSTANTS)) return false; + if (!LuaBindhelper::AddFunctionsToLib(L, SFX_LIBRARY_NAME, SFX_FUNCTIONS)) return false; + if (!LuaBindhelper::AddConstantsToLib(L, SFX_LIBRARY_NAME, SFX_CONSTANTS)) return false; return true; } |