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author | Filippos Karapetis | 2011-01-24 00:04:32 +0000 |
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committer | Filippos Karapetis | 2011-01-24 00:04:32 +0000 |
commit | 092da739293c8c14c4fb194e253c550d25fd0f99 (patch) | |
tree | 598249389fbc3b45bdad714c5886a36f04af3755 /engines/sword25 | |
parent | 1f1cb1f1402206b3b120a50fe759a36388b1be4d (diff) | |
download | scummvm-rg350-092da739293c8c14c4fb194e253c550d25fd0f99.tar.gz scummvm-rg350-092da739293c8c14c4fb194e253c550d25fd0f99.tar.bz2 scummvm-rg350-092da739293c8c14c4fb194e253c550d25fd0f99.zip |
SWORD25: Documented a FIXME
svn-id: r55489
Diffstat (limited to 'engines/sword25')
-rw-r--r-- | engines/sword25/gfx/graphicengine.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp index 7b930a4e31..affd4306f0 100644 --- a/engines/sword25/gfx/graphicengine.cpp +++ b/engines/sword25/gfx/graphicengine.cpp @@ -260,7 +260,9 @@ Graphics::Surface *GraphicEngine::getScreenshot() { Resource *GraphicEngine::loadResource(const Common::String &filename) { assert(canLoadResource(filename)); - // Load image for "software buffer" (FIXME: Whatever that means?) + // Load image for "software buffer". These are images used to dynamically + // add shadows to actors (e.g. when George walks under the shadow of a + // a building) if (filename.hasSuffix("_s.png")) { bool result = false; SWImage *pImage = new SWImage(filename, result); |