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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_RECT_H
#define SWORD25_RECT_H
// Includes
#include "common/rect.h"
#include "sword25/kernel/common.h"
#include "sword25/math/vertex.h"
namespace Sword25 {
// Class definitions
/**
* Rect class. Currently this encapsultes the ScummVM Rect class. Eventually all usage of this
* class should be replaced with Common::Rect directly.
*/
class BS_Rect: public Common::Rect {
public:
BS_Rect() : Common::Rect() {}
BS_Rect(int16 w, int16 h) : Common::Rect(w, h) {}
BS_Rect(int16 x1, int16 y1, int16 x2, int16 y2) : Common::Rect(x1, y1, x2, y2) {}
void Move(int DeltaX, int DeltaY) {
translate(DeltaX, DeltaY);
}
bool DoesIntersect(const BS_Rect &Rect_) const {
return intersects(Rect_);
}
bool Intersect(const BS_Rect &Rect_, BS_Rect &Result) const {
Result = Rect_;
Result.clip(*this);
return Result.isEmpty();
}
void Join(const BS_Rect &Rect_, BS_Rect &Result) const {
Result = Rect_;
Result.extend(*this);
}
int GetWidth() const {
return width();
}
int GetHeight() const {
return height();
}
int GetArea() const {
return width() * height();
}
bool operator==(const BS_Rect &rhs) const {
return equals(rhs);
}
bool operator!= (const BS_Rect &rhs) const {
return !equals(rhs);
}
bool IsValid() const {
return isValidRect();
}
bool IsPointInRect(const BS_Vertex &Vertex) const {
return contains(Vertex.X, Vertex.Y);
}
bool IsPointInRect(int X, int Y) const {
return contains(X, Y);
}
bool ContainsRect(const BS_Rect &OtherRect) const {
return contains(OtherRect);
}
};
} // End of namespace Sword25
#endif
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