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author | Torbjörn Andersson | 2006-02-12 19:33:45 +0000 |
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committer | Torbjörn Andersson | 2006-02-12 19:33:45 +0000 |
commit | 2ec85848287900ae4bce80b9280a3f5ce80942d4 (patch) | |
tree | 2615eb4cb1fea623d6a61a23d61e653a0947ce4a /engines/sword2 | |
parent | 0bedb9fd572752e6d542874f90c5cc4efa0cad1f (diff) | |
download | scummvm-rg350-2ec85848287900ae4bce80b9280a3f5ce80942d4.tar.gz scummvm-rg350-2ec85848287900ae4bce80b9280a3f5ce80942d4.tar.bz2 scummvm-rg350-2ec85848287900ae4bce80b9280a3f5ce80942d4.zip |
Renamed files for consistency with other engines:
build_display -> screen
save_rest -> saveload
More to come, no doubt.
svn-id: r20651
Diffstat (limited to 'engines/sword2')
-rw-r--r-- | engines/sword2/anims.cpp | 2 | ||||
-rw-r--r-- | engines/sword2/function.cpp | 2 | ||||
-rw-r--r-- | engines/sword2/module.mk | 4 | ||||
-rw-r--r-- | engines/sword2/mouse.cpp | 2 | ||||
-rw-r--r-- | engines/sword2/render.cpp | 2 | ||||
-rw-r--r-- | engines/sword2/sprite.cpp | 2 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 2 | ||||
-rw-r--r-- | engines/sword2/sword2.h | 4 |
8 files changed, 10 insertions, 10 deletions
diff --git a/engines/sword2/anims.cpp b/engines/sword2/anims.cpp index e64903a61f..b4b5deecc6 100644 --- a/engines/sword2/anims.cpp +++ b/engines/sword2/anims.cpp @@ -30,7 +30,7 @@ #include "sword2/sword2.h" #include "sword2/defs.h" -#include "sword2/build_display.h" +#include "sword2/screen.h" #include "sword2/interpreter.h" #include "sword2/logic.h" #include "sword2/maketext.h" diff --git a/engines/sword2/function.cpp b/engines/sword2/function.cpp index e749e7b497..a2f41f48b0 100644 --- a/engines/sword2/function.cpp +++ b/engines/sword2/function.cpp @@ -25,7 +25,7 @@ #include "sword2/sword2.h" #include "sword2/defs.h" -#include "sword2/build_display.h" +#include "sword2/screen.h" #include "sword2/console.h" #include "sword2/interpreter.h" #include "sword2/logic.h" diff --git a/engines/sword2/module.mk b/engines/sword2/module.mk index 007f71d90f..bbc7f41eee 100644 --- a/engines/sword2/module.mk +++ b/engines/sword2/module.mk @@ -4,7 +4,6 @@ MODULE_OBJS := \ _mouse.o \ animation.o \ anims.o \ - build_display.o \ console.o \ controls.o \ d_draw.o \ @@ -26,7 +25,8 @@ MODULE_OBJS := \ render.o \ resman.o \ router.o \ - save_rest.o \ + saveload.o \ + screen.o \ scroll.o \ sound.o \ speech.o \ diff --git a/engines/sword2/mouse.cpp b/engines/sword2/mouse.cpp index f8c315a47f..83a8b1faf2 100644 --- a/engines/sword2/mouse.cpp +++ b/engines/sword2/mouse.cpp @@ -383,7 +383,7 @@ void Mouse::systemMenuMouse() { processMenu(); // Reset game palette, but not after a successful restore or restart! - // See RestoreFromBuffer() in save_rest.cpp + // See RestoreFromBuffer() in saveload.cpp ScreenInfo *screenInfo = _vm->_screen->getScreenInfo(); diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp index da60ecd6d9..261ba8b406 100644 --- a/engines/sword2/render.cpp +++ b/engines/sword2/render.cpp @@ -26,7 +26,7 @@ #include "sword2/sword2.h" #include "sword2/defs.h" -#include "sword2/build_display.h" +#include "sword2/screen.h" #ifdef BACKEND_8BIT #include "sword2/animation.h" diff --git a/engines/sword2/sprite.cpp b/engines/sword2/sprite.cpp index a0ba7f7189..a353180561 100644 --- a/engines/sword2/sprite.cpp +++ b/engines/sword2/sprite.cpp @@ -23,7 +23,7 @@ #include "sword2/sword2.h" #include "sword2/defs.h" -#include "sword2/build_display.h" +#include "sword2/screen.h" namespace Sword2 { diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 6056d636b7..cf7178dcb7 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -666,7 +666,7 @@ void Sword2Engine::unpauseGame() { _mouse->unpauseGame(); _sound->unpauseAllSound(); - // Put back game screen palette; see build_display.cpp + // Put back game screen palette; see screen.cpp _screen->setFullPalette(-1); // If graphics level at max, turn up again diff --git a/engines/sword2/sword2.h b/engines/sword2/sword2.h index bcb80ec957..c7b844bffe 100644 --- a/engines/sword2/sword2.h +++ b/engines/sword2/sword2.h @@ -33,11 +33,11 @@ #include "common/util.h" -#include "sword2/build_display.h" +#include "sword2/screen.h" #include "sword2/header.h" #include "sword2/icons.h" #include "sword2/object.h" -#include "sword2/save_rest.h" +#include "sword2/saveload.h" #define MAX_starts 100 #define MAX_description 100 |