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author | Max Horn | 2006-03-09 02:52:51 +0000 |
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committer | Max Horn | 2006-03-09 02:52:51 +0000 |
commit | 86565fcca57454e91124410cfd6864ef1e202dc0 (patch) | |
tree | 83cc82217179d56f23836628520b7f63b4a0607d /engines/sword2 | |
parent | d2f78184af00cd91f3f1f251199a436b53f4ae64 (diff) | |
download | scummvm-rg350-86565fcca57454e91124410cfd6864ef1e202dc0.tar.gz scummvm-rg350-86565fcca57454e91124410cfd6864ef1e202dc0.tar.bz2 scummvm-rg350-86565fcca57454e91124410cfd6864ef1e202dc0.zip |
- Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
Diffstat (limited to 'engines/sword2')
-rw-r--r-- | engines/sword2/sword2.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index a8c9c635e5..8d74e94e45 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -67,20 +67,20 @@ GameList Engine_SWORD2_gameIDList() { const Sword2GameSettings *g = sword2_settings; GameList games; while (g->gameid) { - games.push_back(toGameSettings(*g)); + games.push_back(*g); g++; } return games; } -GameSettings Engine_SWORD2_findGameID(const char *gameid) { +GameDescriptor Engine_SWORD2_findGameID(const char *gameid) { const Sword2GameSettings *g = sword2_settings; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } - return toGameSettings(*g); + return *g; } DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) { @@ -99,7 +99,7 @@ DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) { if (0 == scumm_stricmp(g->detectname, gameName)) { // Match found, add to list of candidates, then abort inner loop. - detectedGames.push_back(toDetectedGame(*g)); + detectedGames.push_back(*g); break; } } |