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author | Johannes Schickel | 2012-02-29 19:02:17 +0100 |
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committer | Johannes Schickel | 2012-02-29 19:05:43 +0100 |
commit | aad85d957c86ec77f7974e983dbbdb40a4aa4f4c (patch) | |
tree | cf94f6d791233e27db4bdb1d44f93b4923e7a307 /engines/testbed/sound.h | |
parent | f2c2e4fef8d7ddf505f70f36a032e7020c952386 (diff) | |
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IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
This makes the iPhone backend conform with the 16bpp API and thus no longer
causes assertions to fail in case the client code tries to set up an
unsupported game screen format.
Diffstat (limited to 'engines/testbed/sound.h')
0 files changed, 0 insertions, 0 deletions