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authorFilippos Karapetis2012-12-01 21:53:33 +0200
committerFilippos Karapetis2012-12-01 21:53:33 +0200
commit3fdddd53b2b970aae3e967bebc0bff6e642a5111 (patch)
treed20ba561d9c2896e8b533440f9f614e5cd9d6c64 /engines/tinsel/anim.cpp
parent8e09661e247f9955df64eb98eae0f90390b5ba24 (diff)
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TINSEL: Start handling the BE resources of the Mac versions of DW1
Refer to bug #3110936 This is still work in progress, but it doesn't affect the rest of the LE versions of DW1. Both the Mac demo and the full version still crash. The music in the Mac version is skipped for now, as it isn't MIDI
Diffstat (limited to 'engines/tinsel/anim.cpp')
-rw-r--r--engines/tinsel/anim.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tinsel/anim.cpp b/engines/tinsel/anim.cpp
index 034296ccc7..cfc2612a5c 100644
--- a/engines/tinsel/anim.cpp
+++ b/engines/tinsel/anim.cpp
@@ -189,7 +189,7 @@ SCRIPTSTATE DoNextFrame(ANIM *pAnim) {
default: // must be an actual animation frame handle
// set objects new animation frame
- pAnim->pObject->hShape = FROM_LE_32(pAni[pAnim->scriptIndex].hFrame);
+ pAnim->pObject->hShape = FROM_32(pAni[pAnim->scriptIndex].hFrame);
// re-shape the object
MultiReshape(pAnim->pObject);