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authorMax Horn2009-10-08 21:28:57 +0000
committerMax Horn2009-10-08 21:28:57 +0000
commit3399c3aeb638ae874557c72b4ab4db016ff152c8 (patch)
treef476b2a87837568da3bcdaf031f4eb61293f5086 /engines/tinsel/anim.h
parent2ab906bafd7e154bb9e333d7e76fe2a714478efd (diff)
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Change doxygen inline comments from "//!" to "///" as proposed on -devel
svn-id: r44802
Diffstat (limited to 'engines/tinsel/anim.h')
-rw-r--r--engines/tinsel/anim.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/tinsel/anim.h b/engines/tinsel/anim.h
index 6022edfc08..97065f6a54 100644
--- a/engines/tinsel/anim.h
+++ b/engines/tinsel/anim.h
@@ -35,11 +35,11 @@ struct OBJECT;
/** animation structure */
struct ANIM {
- int aniRate; //!< animation speed
- int aniDelta; //!< animation speed delta counter
- OBJECT *pObject; //!< object to animate (assumed to be multi-part)
- uint32 hScript; //!< animation script handle
- int scriptIndex; //!< current position in animation script
+ int aniRate; ///< animation speed
+ int aniDelta; ///< animation speed delta counter
+ OBJECT *pObject; ///< object to animate (assumed to be multi-part)
+ uint32 hScript; ///< animation script handle
+ int scriptIndex; ///< current position in animation script
};
typedef ANIM *PANIM;
@@ -47,25 +47,25 @@ typedef void (*PANI_ADDR)(struct ANIM *);
/** Animation script commands */
enum {
- ANI_END = 0, //!< end of animation script
- ANI_JUMP = 1, //!< animation script jump
- ANI_HFLIP = 2, //!< flip animated object horizontally
- ANI_VFLIP = 3, //!< flip animated object vertically
- ANI_HVFLIP = 4, //!< flip animated object in both directions
- ANI_ADJUSTX = 5, //!< adjust animated object x animation point
- ANI_ADJUSTY = 6, //!< adjust animated object y animation point
- ANI_ADJUSTXY = 7, //!< adjust animated object x & y animation points
- ANI_NOSLEEP = 8, //!< do not sleep for this frame
- ANI_CALL = 9, //!< call routine
- ANI_HIDE = 10, //!< hide animated object
- ANI_STOP = 11 //!< stop sound
+ ANI_END = 0, ///< end of animation script
+ ANI_JUMP = 1, ///< animation script jump
+ ANI_HFLIP = 2, ///< flip animated object horizontally
+ ANI_VFLIP = 3, ///< flip animated object vertically
+ ANI_HVFLIP = 4, ///< flip animated object in both directions
+ ANI_ADJUSTX = 5, ///< adjust animated object x animation point
+ ANI_ADJUSTY = 6, ///< adjust animated object y animation point
+ ANI_ADJUSTXY = 7, ///< adjust animated object x & y animation points
+ ANI_NOSLEEP = 8, ///< do not sleep for this frame
+ ANI_CALL = 9, ///< call routine
+ ANI_HIDE = 10, ///< hide animated object
+ ANI_STOP = 11 ///< stop sound
};
/** animation script command possibilities */
union ANI_SCRIPT {
- int32 op; //!< treat as an opcode or operand
- uint32 hFrame; //!< treat as a animation frame handle
-// PANI_ADDR pFunc; //!< treat as a animation function call
+ int32 op; ///< treat as an opcode or operand
+ uint32 hFrame; ///< treat as a animation frame handle
+// PANI_ADDR pFunc; ///< treat as a animation function call
};