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author | Max Horn | 2009-10-08 21:28:57 +0000 |
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committer | Max Horn | 2009-10-08 21:28:57 +0000 |
commit | 3399c3aeb638ae874557c72b4ab4db016ff152c8 (patch) | |
tree | f476b2a87837568da3bcdaf031f4eb61293f5086 /engines/tinsel/anim.h | |
parent | 2ab906bafd7e154bb9e333d7e76fe2a714478efd (diff) | |
download | scummvm-rg350-3399c3aeb638ae874557c72b4ab4db016ff152c8.tar.gz scummvm-rg350-3399c3aeb638ae874557c72b4ab4db016ff152c8.tar.bz2 scummvm-rg350-3399c3aeb638ae874557c72b4ab4db016ff152c8.zip |
Change doxygen inline comments from "//!" to "///" as proposed on -devel
svn-id: r44802
Diffstat (limited to 'engines/tinsel/anim.h')
-rw-r--r-- | engines/tinsel/anim.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/tinsel/anim.h b/engines/tinsel/anim.h index 6022edfc08..97065f6a54 100644 --- a/engines/tinsel/anim.h +++ b/engines/tinsel/anim.h @@ -35,11 +35,11 @@ struct OBJECT; /** animation structure */ struct ANIM { - int aniRate; //!< animation speed - int aniDelta; //!< animation speed delta counter - OBJECT *pObject; //!< object to animate (assumed to be multi-part) - uint32 hScript; //!< animation script handle - int scriptIndex; //!< current position in animation script + int aniRate; ///< animation speed + int aniDelta; ///< animation speed delta counter + OBJECT *pObject; ///< object to animate (assumed to be multi-part) + uint32 hScript; ///< animation script handle + int scriptIndex; ///< current position in animation script }; typedef ANIM *PANIM; @@ -47,25 +47,25 @@ typedef void (*PANI_ADDR)(struct ANIM *); /** Animation script commands */ enum { - ANI_END = 0, //!< end of animation script - ANI_JUMP = 1, //!< animation script jump - ANI_HFLIP = 2, //!< flip animated object horizontally - ANI_VFLIP = 3, //!< flip animated object vertically - ANI_HVFLIP = 4, //!< flip animated object in both directions - ANI_ADJUSTX = 5, //!< adjust animated object x animation point - ANI_ADJUSTY = 6, //!< adjust animated object y animation point - ANI_ADJUSTXY = 7, //!< adjust animated object x & y animation points - ANI_NOSLEEP = 8, //!< do not sleep for this frame - ANI_CALL = 9, //!< call routine - ANI_HIDE = 10, //!< hide animated object - ANI_STOP = 11 //!< stop sound + ANI_END = 0, ///< end of animation script + ANI_JUMP = 1, ///< animation script jump + ANI_HFLIP = 2, ///< flip animated object horizontally + ANI_VFLIP = 3, ///< flip animated object vertically + ANI_HVFLIP = 4, ///< flip animated object in both directions + ANI_ADJUSTX = 5, ///< adjust animated object x animation point + ANI_ADJUSTY = 6, ///< adjust animated object y animation point + ANI_ADJUSTXY = 7, ///< adjust animated object x & y animation points + ANI_NOSLEEP = 8, ///< do not sleep for this frame + ANI_CALL = 9, ///< call routine + ANI_HIDE = 10, ///< hide animated object + ANI_STOP = 11 ///< stop sound }; /** animation script command possibilities */ union ANI_SCRIPT { - int32 op; //!< treat as an opcode or operand - uint32 hFrame; //!< treat as a animation frame handle -// PANI_ADDR pFunc; //!< treat as a animation function call + int32 op; ///< treat as an opcode or operand + uint32 hFrame; ///< treat as a animation frame handle +// PANI_ADDR pFunc; ///< treat as a animation function call }; |