diff options
author | Max Horn | 2009-10-08 21:28:57 +0000 |
---|---|---|
committer | Max Horn | 2009-10-08 21:28:57 +0000 |
commit | 3399c3aeb638ae874557c72b4ab4db016ff152c8 (patch) | |
tree | f476b2a87837568da3bcdaf031f4eb61293f5086 /engines | |
parent | 2ab906bafd7e154bb9e333d7e76fe2a714478efd (diff) | |
download | scummvm-rg350-3399c3aeb638ae874557c72b4ab4db016ff152c8.tar.gz scummvm-rg350-3399c3aeb638ae874557c72b4ab4db016ff152c8.tar.bz2 scummvm-rg350-3399c3aeb638ae874557c72b4ab4db016ff152c8.zip |
Change doxygen inline comments from "//!" to "///" as proposed on -devel
svn-id: r44802
Diffstat (limited to 'engines')
33 files changed, 347 insertions, 349 deletions
diff --git a/engines/cine/pal.h b/engines/cine/pal.h index d0621b4d9f..4d32aca408 100644 --- a/engines/cine/pal.h +++ b/engines/cine/pal.h @@ -189,8 +189,8 @@ private: Cine::Palette::Color saturatedAddColor(Cine::Palette::Color baseColor, signed r, signed g, signed b) const; private: - Graphics::PixelFormat _format; //!< The used source color format - Common::Array<Color> _colors; //!< The actual palette data + Graphics::PixelFormat _format; ///< The used source color format + Common::Array<Color> _colors; ///< The actual palette data }; } // End of namespace Cine diff --git a/engines/cine/unpack.h b/engines/cine/unpack.h index 96d6d20158..3215689867 100644 --- a/engines/cine/unpack.h +++ b/engines/cine/unpack.h @@ -99,17 +99,17 @@ private: */ void copyRelocatedBytes(uint offset, uint numBytes); private: - uint32 _crc; //!< Error-detecting code (This should be zero after successful unpacking) - uint32 _chunk32b; //!< The current internal 32-bit chunk of source data - byte *_dst; //!< Pointer to the current position in the destination buffer - const byte *_src; //!< Pointer to the current position in the source buffer + uint32 _crc; ///< Error-detecting code (This should be zero after successful unpacking) + uint32 _chunk32b; ///< The current internal 32-bit chunk of source data + byte *_dst; ///< Pointer to the current position in the destination buffer + const byte *_src; ///< Pointer to the current position in the source buffer // These are used for detecting errors (e.g. out of bounds issues) during unpacking - bool _error; //!< Did an error occur during unpacking? - const byte *_srcBegin; //!< Source buffer's beginning - const byte *_srcEnd; //!< Source buffer's end - byte *_dstBegin; //!< Destination buffer's beginning - byte *_dstEnd; //!< Destination buffer's end + bool _error; ///< Did an error occur during unpacking? + const byte *_srcBegin; ///< Source buffer's beginning + const byte *_srcEnd; ///< Source buffer's end + byte *_dstBegin; ///< Destination buffer's beginning + byte *_dstEnd; ///< Destination buffer's end }; } // End of namespace Cine diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 78a347b321..019f57d775 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -123,7 +123,7 @@ CommandeType objectListCommand[20]; int16 objListTab[20]; Common::Array<uint16> zoneData; -Common::Array<uint16> zoneQuery; //!< Only exists in Operation Stealth +Common::Array<uint16> zoneQuery; ///< Only exists in Operation Stealth /*! \brief Move the player character using the keyboard * \param x Negative values move left, positive right, zero not at all diff --git a/engines/draci/barchive.h b/engines/draci/barchive.h index cb3c068289..0d77742de2 100644 --- a/engines/draci/barchive.h +++ b/engines/draci/barchive.h @@ -34,12 +34,12 @@ namespace Draci { * Represents individual files inside the archive. */ struct BAFile { - uint _compLength; //!< Compressed length (the same as _length if the file is uncompressed) - uint _length; //!< Uncompressed length - uint32 _offset; //!< Offset of file inside archive + uint _compLength; ///< Compressed length (the same as _length if the file is uncompressed) + uint _length; ///< Uncompressed length + uint32 _offset; ///< Offset of file inside archive byte *_data; byte _crc; - byte _stopper; //!< Not used in BAR files, needed for DFW + byte _stopper; ///< Not used in BAR files, needed for DFW /** Releases the file data (for memory considerations) */ void close(void) { @@ -82,11 +82,11 @@ private: // File stream header data static const uint _fileHeaderSize = 6; - Common::String _path; //!< Path to file - BAFile *_files; //!< Internal array of files - uint _fileCount; //!< Number of files in archive - bool _isDFW; //!< True if the archive is in DFW format, false otherwise - bool _opened; //!< True if the archive is opened, false otherwise + Common::String _path; ///< Path to file + BAFile *_files; ///< Internal array of files + uint _fileCount; ///< Number of files in archive + bool _isDFW; ///< True if the archive is in DFW format, false otherwise + bool _opened; ///< True if the archive is opened, false otherwise void openDFW(const Common::String &path); BAFile *loadFileDFW(uint i) const; diff --git a/engines/draci/game.h b/engines/draci/game.h index 6e2f6f9f61..57f0c799ae 100644 --- a/engines/draci/game.h +++ b/engines/draci/game.h @@ -90,8 +90,8 @@ enum InventoryConstants { kInventoryItemHeight = 25, kInventoryColumns = 7, kInventoryLines = 5, - kInventoryX = 70, //!< Used for positioning of the inventory sprite on the X axis - kInventoryY = 30, //!< Used for positioning of the inventory sprite on the Y axis + kInventoryX = 70, ///< Used for positioning of the inventory sprite on the X axis + kInventoryY = 30, ///< Used for positioning of the inventory sprite on the Y axis kInventorySlots = kInventoryLines * kInventoryColumns }; @@ -398,7 +398,7 @@ private: int _oldObjUnderCursor; int _animUnderCursor; - int _markedAnimationIndex; //!< Used by the Mark GPL command + int _markedAnimationIndex; ///< Used by the Mark GPL command int _scheduledPalette; }; diff --git a/engines/draci/sprite.h b/engines/draci/sprite.h index a5859f989c..5f0a425183 100644 --- a/engines/draci/sprite.h +++ b/engines/draci/sprite.h @@ -74,11 +74,11 @@ public: virtual DrawableType getType() const = 0; protected: - uint _width; //!< Width of the sprite - uint _height; //!< Height of the sprite - uint _scaledWidth; //!< Scaled width of the sprite - uint _scaledHeight; //!< Scaled height of the sprite - int _x, _y; //!< Sprite coordinates + uint _width; ///< Width of the sprite + uint _height; ///< Height of the sprite + uint _scaledWidth; ///< Scaled width of the sprite + uint _scaledHeight; ///< Scaled height of the sprite + int _x, _y; ///< Sprite coordinates /** The time a drawable should stay on the screen * before being replaced by another or deleted @@ -120,7 +120,7 @@ public: DrawableType getType() const { return kDrawableSprite; } private: - const byte *_data; //!< Pointer to a buffer containing raw sprite data (row-wise) + const byte *_data; ///< Pointer to a buffer containing raw sprite data (row-wise) bool _mirror; }; diff --git a/engines/draci/surface.h b/engines/draci/surface.h index 90ed9a110b..be2e6626c5 100644 --- a/engines/draci/surface.h +++ b/engines/draci/surface.h @@ -60,7 +60,7 @@ private: */ bool _fullUpdate; - Common::List<Common::Rect> _dirtyRects; //!< List of currently dirty rectangles + Common::List<Common::Rect> _dirtyRects; ///< List of currently dirty rectangles }; diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h index eb580b69de..d2206b1cef 100644 --- a/engines/gob/save/saveload.h +++ b/engines/gob/save/saveload.h @@ -38,10 +38,10 @@ class SaveLoad { public: /** How to handle the specific save. */ enum SaveMode { - kSaveModeNone, //!< Don't handle it - kSaveModeIgnore, //!< Ignore it - kSaveModeExists, //!< Just claim it exists - kSaveModeSave //!< A normal save + kSaveModeNone, ///< Don't handle it + kSaveModeIgnore, ///< Ignore it + kSaveModeExists, ///< Just claim it exists + kSaveModeSave ///< A normal save }; /** The constructor. @@ -146,8 +146,8 @@ public: static const uint32 kIndexSize = kSlotCount * kSlotNameLength; enum ScreenshotType { - kScreenshotTypeGob3, //!< Goblins 3 type screenshot - kScreenshotTypeLost //!< Lost in Time type screenshot + kScreenshotTypeGob3, ///< Goblins 3 type screenshot + kScreenshotTypeLost ///< Lost in Time type screenshot }; SaveLoad_v3(GobEngine *vm, const char *targetName, ScreenshotType sShotType); diff --git a/engines/queen/walk.h b/engines/queen/walk.h index c64397e9c4..0f746213ab 100644 --- a/engines/queen/walk.h +++ b/engines/queen/walk.h @@ -87,41 +87,41 @@ private: void animatePersonPrepare(const MovePersonData *mpd, int direction); void animatePerson(const MovePersonData *mpd, uint16 image, uint16 bobNum, uint16 bankNum, int direction); - //! compute transition coordinate + /// compute transition coordinate static int16 calcC(int16 c1, int16 c2, int16 c3, int16 c4, int16 lastc); - //! find area for position + /// find area for position int16 findAreaPosition(int16 *x, int16 *y, bool recalibrate); - //! find an area not already struck + /// find an area not already struck uint16 findFreeArea(uint16 area) const; - //! return true if the area is already on the walking path + /// return true if the area is already on the walking path bool isAreaStruck(uint16 area) const; - //! calculates the path list from oldArea to newArea + /// calculates the path list from oldArea to newArea bool calcPath(uint16 oldArea, uint16 newArea); - //! resets path computed in calcPath() + /// resets path computed in calcPath() void initWalkData(); - //! add an area to the path + /// add an area to the path void incWalkData(int16 px, int16 py, int16 x, int16 y, uint16 area); - //! compute path (and populates _walkData) from current position to the new one + /// compute path (and populates _walkData) from current position to the new one bool calc(uint16 oldPos, uint16 newPos, int16 oldx, int16 oldy, int16 x, int16 y); - //! areas for current room + /// areas for current room const Area *_roomArea; - //! number of areas for current room + /// number of areas for current room uint16 _roomAreaCount; - //! walking steps + /// walking steps WalkData _walkData[MAX_WALK_DATA]; - //! number of walking steps + /// number of walking steps uint16 _walkDataCount; uint16 _areaStrike[MAX_WALK_DATA]; @@ -130,15 +130,15 @@ private: uint16 _areaList[MAX_WALK_DATA]; uint16 _areaListCount; - //! set if stopJoe() is called + /// set if stopJoe() is called bool _joeInterrupted; - //! set if handleSpecialArea() is called + /// set if handleSpecialArea() is called bool _joeMoveBlock; QueenEngine *_vm; - //! persons walking animation data + /// persons walking animation data static const MovePersonData _moveData[]; }; diff --git a/engines/sci/decompressor.h b/engines/sci/decompressor.h index 9fd7510e3b..b49452ebc3 100644 --- a/engines/sci/decompressor.h +++ b/engines/sci/decompressor.h @@ -108,12 +108,12 @@ protected: return (_dwWrote == _szUnpacked) && (_dwRead >= _szPacked); } - uint32 _dwBits; //!< bits buffer - byte _nBits; //!< number of unread bits in _dwBits - uint32 _szPacked; //!< size of the compressed data - uint32 _szUnpacked; //!< size of the decompressed data - uint32 _dwRead; //!< number of bytes read from _src - uint32 _dwWrote; //!< number of bytes written to _dest + uint32 _dwBits; ///< bits buffer + byte _nBits; ///< number of unread bits in _dwBits + uint32 _szPacked; ///< size of the compressed data + uint32 _szUnpacked; ///< size of the decompressed data + uint32 _dwRead; ///< number of bytes read from _src + uint32 _dwWrote; ///< number of bytes written to _dest Common::ReadStream *_src; byte *_dest; }; diff --git a/engines/sci/engine/segment.h b/engines/sci/engine/segment.h index d88c0dac17..d9c58e9b85 100644 --- a/engines/sci/engine/segment.h +++ b/engines/sci/engine/segment.h @@ -30,17 +30,15 @@ #include "sci/engine/vm.h" #include "sci/engine/vm_types.h" // for reg_t -//#include "common/util.h" - namespace Sci { struct SegmentRef { - bool isRaw; ///! true if data is raw, false if it is a reg_t sequence + bool isRaw; ///< true if data is raw, false if it is a reg_t sequence union { byte *raw; reg_t *reg; }; - int maxSize; ///! number of available bytes + int maxSize; ///< number of available bytes // TODO: Add this? //reg_t pointer; // Original pointer diff --git a/engines/sci/gfx/font.h b/engines/sci/gfx/font.h index fe0d81d135..af7a5f19e7 100644 --- a/engines/sci/gfx/font.h +++ b/engines/sci/gfx/font.h @@ -78,9 +78,9 @@ struct gfx_bitmap_font_t { * SCI0, SCI01 and SCI1 all use the same font format. */ enum fontFlags { - kFontCountWhitespace = 1 << 0, //!< In SQ3, whitespace is included in text size - kFontNoNewlines = 1 << 1, //!< Don't treat newline characters - kFontIgnoreLF = 1 << 2 //!< Interpret CR LF sequences as a single newline, rather than two + kFontCountWhitespace = 1 << 0, ///< In SQ3, whitespace is included in text size + kFontNoNewlines = 1 << 1, ///< Don't treat newline characters + kFontIgnoreLF = 1 << 2 ///< Interpret CR LF sequences as a single newline, rather than two }; /** diff --git a/engines/sci/gfx/gfx_gui.h b/engines/sci/gfx/gfx_gui.h index 68342aa0c0..fe7eb1bb50 100644 --- a/engines/sci/gfx/gfx_gui.h +++ b/engines/sci/gfx/gfx_gui.h @@ -38,8 +38,8 @@ class Menu; * Flags for windows in SCI0. */ enum windowFlags { - kWindowTransparent = 0x01, //!< 0000 0001 - kWindowNoFrame = 0x02, //!< 0000 0010 - a window without a frame + kWindowTransparent = 0x01, ///< 0000 0001 + kWindowNoFrame = 0x02, ///< 0000 0010 - a window without a frame kWindowTitle = 0x04, /** * 0000 0100 - Add title bar to * window (10 pixels high, framed, @@ -47,17 +47,17 @@ enum windowFlags { * white on dark gray), bits 3-6 * are unused */ - kWindowDontDraw = 0x80, //!< 1000 0000 - don't draw anything - kWindowNoDropShadow = 0x1000000, //!< 0001 0000 0000 0000 0000 0000 0000 (not in SCI) + kWindowDontDraw = 0x80, ///< 1000 0000 - don't draw anything + kWindowNoDropShadow = 0x1000000, ///< 0001 0000 0000 0000 0000 0000 0000 (not in SCI) kWindowAutoRestore = 0x2000000 }; /** Button and frame control flags. */ enum controlStateFlags { - kControlStateEnabled = 0x0001, //!< 0001 - enabled buttons (used by the interpreter) - kControlStateDisabled = 0x0004, //!< 0010 - grayed out buttons (used by the interpreter) - kControlStateFramed = 0x0008, //!< 1000 - widgets surrounded by a frame (used by the interpreter) - kControlStateDitherFramed = 0x1000 //!< 0001 0000 0000 0000 - widgets surrounded by a dithered frame (used in kgraphics) + kControlStateEnabled = 0x0001, ///< 0001 - enabled buttons (used by the interpreter) + kControlStateDisabled = 0x0004, ///< 0010 - grayed out buttons (used by the interpreter) + kControlStateFramed = 0x0008, ///< 1000 - widgets surrounded by a frame (used by the interpreter) + kControlStateDitherFramed = 0x1000 ///< 0001 0000 0000 0000 - widgets surrounded by a dithered frame (used in kgraphics) }; /** diff --git a/engines/sci/resource.h b/engines/sci/resource.h index 2400f2c8dd..2aaaa7d37f 100644 --- a/engines/sci/resource.h +++ b/engines/sci/resource.h @@ -282,14 +282,14 @@ protected: ViewType _viewType; // Used to determine if the game has EGA or VGA graphics Common::List<ResourceSource *> _sources; - int _memoryLocked; //!< Amount of resource bytes in locked memory - int _memoryLRU; //!< Amount of resource bytes under LRU control - Common::List<Resource *> _LRU; //!< Last Resource Used list + int _memoryLocked; ///< Amount of resource bytes in locked memory + int _memoryLRU; ///< Amount of resource bytes under LRU control + Common::List<Resource *> _LRU; ///< Last Resource Used list ResourceMap _resMap; - Common::List<Common::File *> _volumeFiles; //!< list of opened volume files - ResourceSource *_audioMapSCI1; //!< Currently loaded audio map for SCI1 - ResVersion _volVersion; //!< RESOURCE.0xx version - ResVersion _mapVersion; //!< RESOURCE.MAP version + Common::List<Common::File *> _volumeFiles; ///< list of opened volume files + ResourceSource *_audioMapSCI1; ///< Currently loaded audio map for SCI1 + ResVersion _volVersion; ///< RESOURCE.0xx version + ResVersion _mapVersion; ///< RESOURCE.MAP version /** * Initializes the resource manager diff --git a/engines/sci/sfx/iterator_internal.h b/engines/sci/sfx/iterator_internal.h index 00044b8ab7..faf06726b0 100644 --- a/engines/sci/sfx/iterator_internal.h +++ b/engines/sci/sfx/iterator_internal.h @@ -38,20 +38,20 @@ namespace Sci { enum { SI_STATE_UNINITIALISED = -1, - SI_STATE_DELTA_TIME = 0, //!< Now at a delta time - SI_STATE_COMMAND = 1, //!< Now at a MIDI operation - SI_STATE_PENDING = 2, //!< Pending for loop - SI_STATE_FINISHED = 3, //!< End of song - SI_STATE_PCM = 4, //!< Should report a PCM next (-> DELTA_TIME) - SI_STATE_PCM_MAGIC_DELTA = 5 //!< Should report a ``magic'' one tick delta time next (goes on to FINISHED) + SI_STATE_DELTA_TIME = 0, ///< Now at a delta time + SI_STATE_COMMAND = 1, ///< Now at a MIDI operation + SI_STATE_PENDING = 2, ///< Pending for loop + SI_STATE_FINISHED = 3, ///< End of song + SI_STATE_PCM = 4, ///< Should report a PCM next (-> DELTA_TIME) + SI_STATE_PCM_MAGIC_DELTA = 5 ///< Should report a ``magic'' one tick delta time next (goes on to FINISHED) }; struct SongIteratorChannel { - int state; //!< State of this song iterator channel - int offset; //!< Offset into the data chunk */ - int end; //!< Last allowed byte in track */ - int id; //!< Some channel ID */ + int state; ///< State of this song iterator channel + int offset; ///< Offset into the data chunk */ + int end; ///< Last allowed byte in track */ + int id; ///< Some channel ID */ /** * Number of ticks before the specified channel is next used, or @@ -64,14 +64,14 @@ struct SongIteratorChannel { int loop_offset; int initial_offset; - int playmask; //!< Active playmask (MIDI channels to play in here) */ - int notes_played; //!< #of notes played since the last loop start */ - int loop_timepos; //!< Total delay for this channel's loop marker */ - int total_timepos; //!< Number of ticks since the beginning, ignoring loops */ - int timepos_increment; //!< Number of ticks until the next command (to add) */ + int playmask; ///< Active playmask (MIDI channels to play in here) */ + int notes_played; ///< #of notes played since the last loop start */ + int loop_timepos; ///< Total delay for this channel's loop marker */ + int total_timepos; ///< Number of ticks since the beginning, ignoring loops */ + int timepos_increment; ///< Number of ticks until the next command (to add) */ - int saw_notes; //!< Bitmask of channels we have currently played notes on */ - byte last_cmd; //!< Last operation executed, for running status */ + int saw_notes; ///< Bitmask of channels we have currently played notes on */ + byte last_cmd; ///< Last operation executed, for running status */ public: void init(int id, int offset, int end); @@ -80,17 +80,17 @@ public: class BaseSongIterator : public SongIterator { public: - int _polyphony[MIDI_CHANNELS]; //!< # of simultaneous notes on each - int _importance[MIDI_CHANNELS]; //!< priority rating for each channel, 0 means unrated. + int _polyphony[MIDI_CHANNELS]; ///< # of simultaneous notes on each + int _importance[MIDI_CHANNELS]; ///< priority rating for each channel, 0 means unrated. - int _ccc; //!< Cumulative cue counter, for those who need it - byte _resetflag; //!< for 0x4C -- on DoSound StopSound, do we return to start? - int _deviceId; //!< ID of the device we generating events for - int _numActiveChannels; //!< Number of active channels - Common::Array<byte> _data; //!< Song data + int _ccc; ///< Cumulative cue counter, for those who need it + byte _resetflag; ///< for 0x4C -- on DoSound StopSound, do we return to start? + int _deviceId; ///< ID of the device we generating events for + int _numActiveChannels; ///< Number of active channels + Common::Array<byte> _data; ///< Song data - int _loops; //!< Number of loops remaining + int _loops; ///< Number of loops remaining public: BaseSongIterator(byte *data, uint size, songit_id_t id); diff --git a/engines/scumm/smush/channel.h b/engines/scumm/smush/channel.h index 1e023e08ff..b873bbdb30 100644 --- a/engines/scumm/smush/channel.h +++ b/engines/scumm/smush/channel.h @@ -36,13 +36,13 @@ namespace Scumm { class SmushChannel { protected: - int32 _track; //!< the track number - byte *_tbuffer; //!< data temporary buffer - int32 _tbufferSize; //!< temporary buffer size - byte *_sbuffer; //!< sound buffer - int32 _sbufferSize; //!< sound buffer size + int32 _track; ///< the track number + byte *_tbuffer; ///< data temporary buffer + int32 _tbufferSize; ///< temporary buffer size + byte *_sbuffer; ///< sound buffer + int32 _sbufferSize; ///< sound buffer size - int32 _dataSize; //!< remaining size of sound data in the iMUS buffer + int32 _dataSize; ///< remaining size of sound data in the iMUS buffer bool _inData; @@ -100,9 +100,9 @@ class ImuseChannel : public SmushChannel { private: int32 _srbufferSize; - int32 _bitsize; //!< the bitsize of the original data - int32 _rate; //!< the sampling rate of the original data - int32 _channels; //!< the number of channels of the original data + int32 _bitsize; ///< the bitsize of the original data + int32 _rate; ///< the sampling rate of the original data + int32 _channels; ///< the number of channels of the original data protected: void decode(); diff --git a/engines/tinsel/actors.cpp b/engines/tinsel/actors.cpp index 6b7809e52b..284e166899 100644 --- a/engines/tinsel/actors.cpp +++ b/engines/tinsel/actors.cpp @@ -56,9 +56,9 @@ namespace Tinsel { /** actor struct - one per actor */ struct T1_ACTOR_STRUC { - int32 masking; //!< type of actor masking - SCNHANDLE hActorId; //!< handle actor ID string index - SCNHANDLE hActorCode; //!< handle to actor script + int32 masking; ///< type of actor masking + SCNHANDLE hActorId; ///< handle actor ID string index + SCNHANDLE hActorCode; ///< handle to actor script } PACKED_STRUCT; struct T2_ACTOR_STRUC { diff --git a/engines/tinsel/actors.h b/engines/tinsel/actors.h index 02976acaed..0cf77e8be1 100644 --- a/engines/tinsel/actors.h +++ b/engines/tinsel/actors.h @@ -145,8 +145,8 @@ struct SAVED_ACTOR { short zFactor; bool bAlive; bool bHidden; - SCNHANDLE presFilm; //!< the film that reel belongs to - short presRnum; //!< the present reel number + SCNHANDLE presFilm; ///< the film that reel belongs to + short presRnum; ///< the present reel number short presPlayX, presPlayY; }; typedef SAVED_ACTOR *PSAVED_ACTOR; diff --git a/engines/tinsel/anim.h b/engines/tinsel/anim.h index 6022edfc08..97065f6a54 100644 --- a/engines/tinsel/anim.h +++ b/engines/tinsel/anim.h @@ -35,11 +35,11 @@ struct OBJECT; /** animation structure */ struct ANIM { - int aniRate; //!< animation speed - int aniDelta; //!< animation speed delta counter - OBJECT *pObject; //!< object to animate (assumed to be multi-part) - uint32 hScript; //!< animation script handle - int scriptIndex; //!< current position in animation script + int aniRate; ///< animation speed + int aniDelta; ///< animation speed delta counter + OBJECT *pObject; ///< object to animate (assumed to be multi-part) + uint32 hScript; ///< animation script handle + int scriptIndex; ///< current position in animation script }; typedef ANIM *PANIM; @@ -47,25 +47,25 @@ typedef void (*PANI_ADDR)(struct ANIM *); /** Animation script commands */ enum { - ANI_END = 0, //!< end of animation script - ANI_JUMP = 1, //!< animation script jump - ANI_HFLIP = 2, //!< flip animated object horizontally - ANI_VFLIP = 3, //!< flip animated object vertically - ANI_HVFLIP = 4, //!< flip animated object in both directions - ANI_ADJUSTX = 5, //!< adjust animated object x animation point - ANI_ADJUSTY = 6, //!< adjust animated object y animation point - ANI_ADJUSTXY = 7, //!< adjust animated object x & y animation points - ANI_NOSLEEP = 8, //!< do not sleep for this frame - ANI_CALL = 9, //!< call routine - ANI_HIDE = 10, //!< hide animated object - ANI_STOP = 11 //!< stop sound + ANI_END = 0, ///< end of animation script + ANI_JUMP = 1, ///< animation script jump + ANI_HFLIP = 2, ///< flip animated object horizontally + ANI_VFLIP = 3, ///< flip animated object vertically + ANI_HVFLIP = 4, ///< flip animated object in both directions + ANI_ADJUSTX = 5, ///< adjust animated object x animation point + ANI_ADJUSTY = 6, ///< adjust animated object y animation point + ANI_ADJUSTXY = 7, ///< adjust animated object x & y animation points + ANI_NOSLEEP = 8, ///< do not sleep for this frame + ANI_CALL = 9, ///< call routine + ANI_HIDE = 10, ///< hide animated object + ANI_STOP = 11 ///< stop sound }; /** animation script command possibilities */ union ANI_SCRIPT { - int32 op; //!< treat as an opcode or operand - uint32 hFrame; //!< treat as a animation frame handle -// PANI_ADDR pFunc; //!< treat as a animation function call + int32 op; ///< treat as an opcode or operand + uint32 hFrame; ///< treat as a animation frame handle +// PANI_ADDR pFunc; ///< treat as a animation function call }; diff --git a/engines/tinsel/background.h b/engines/tinsel/background.h index b3599d77ae..e6074f7bb4 100644 --- a/engines/tinsel/background.h +++ b/engines/tinsel/background.h @@ -49,26 +49,26 @@ enum { /** background playfield structure - a playfield is a container for modules */ struct PLAYFIELD { - OBJECT *pDispList; //!< object display list for this playfield - frac_t fieldX; //!< current world x position of playfield - frac_t fieldY; //!< current world y position of playfield - frac_t fieldXvel; //!< current x velocity of playfield - frac_t fieldYvel; //!< current y velocity of playfield - Common::Rect rcClip; //!< clip rectangle for this playfield - bool bMoved; //!< set when playfield has moved + OBJECT *pDispList; ///< object display list for this playfield + frac_t fieldX; ///< current world x position of playfield + frac_t fieldY; ///< current world y position of playfield + frac_t fieldXvel; ///< current x velocity of playfield + frac_t fieldYvel; ///< current y velocity of playfield + Common::Rect rcClip; ///< clip rectangle for this playfield + bool bMoved; ///< set when playfield has moved }; /** multi-playfield background structure - a backgnd is a container of playfields */ struct BACKGND { - COLORREF rgbSkyColour; //!< background sky colour - Common::Point ptInitWorld; //!< initial world position - Common::Rect rcScrollLimits; //!< scroll limits - int refreshRate; //!< background update process refresh rate - frac_t *pXscrollTable; //!< pointer to x direction scroll table for this background - frac_t *pYscrollTable; //!< pointer to y direction scroll table for this background - int numPlayfields; //!< number of playfields for this background - PLAYFIELD *fieldArray; //!< pointer to array of all playfields for this background - bool bAutoErase; //!< when set - screen is cleared before anything is plotted (unused) + COLORREF rgbSkyColour; ///< background sky colour + Common::Point ptInitWorld; ///< initial world position + Common::Rect rcScrollLimits; ///< scroll limits + int refreshRate; ///< background update process refresh rate + frac_t *pXscrollTable; ///< pointer to x direction scroll table for this background + frac_t *pYscrollTable; ///< pointer to y direction scroll table for this background + int numPlayfields; ///< number of playfields for this background + PLAYFIELD *fieldArray; ///< pointer to array of all playfields for this background + bool bAutoErase; ///< when set - screen is cleared before anything is plotted (unused) }; diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp index 9550500867..3fdfb0ce41 100644 --- a/engines/tinsel/dialogs.cpp +++ b/engines/tinsel/dialogs.cpp @@ -507,16 +507,16 @@ static bool bRemember; enum BTYPE { - RGROUP, //!< Radio button group - 1 is selectable at a time. Action on double click - ARSBUT, //!< Action if a radio button is selected - AABUT, //!< Action always - AATBUT, //!< Action always, text box + RGROUP, ///< Radio button group - 1 is selectable at a time. Action on double click + ARSBUT, ///< Action if a radio button is selected + AABUT, ///< Action always + AATBUT, ///< Action always, text box ARSGBUT, - AAGBUT, //!< Action always, graphic button - SLIDER, //!< Not a button at all - TOGGLE, //!< Discworld 1 toggle - TOGGLE1, //!< Discworld 2 toggle type 1 - TOGGLE2, //!< Discworld 2 toggle type 2 + AAGBUT, ///< Action always, graphic button + SLIDER, ///< Not a button at all + TOGGLE, ///< Discworld 1 toggle + TOGGLE1, ///< Discworld 2 toggle type 1 + TOGGLE2, ///< Discworld 2 toggle type 2 DCTEST, FLIP, FRGROUP, diff --git a/engines/tinsel/handle.cpp b/engines/tinsel/handle.cpp index 93536fd4e5..4ec398fa40 100644 --- a/engines/tinsel/handle.cpp +++ b/engines/tinsel/handle.cpp @@ -58,25 +58,25 @@ bool bLockedScene = 0; //----------------- LOCAL DEFINES -------------------- struct MEMHANDLE { - char szName[12]; //!< 00 - file name of graphics file - int32 filesize; //!< 12 - file size and flags - MEM_NODE *pNode; //!< 16 - memory node for the graphics + char szName[12]; ///< 00 - file name of graphics file + int32 filesize; ///< 12 - file size and flags + MEM_NODE *pNode; ///< 16 - memory node for the graphics uint32 flags2; }; /** memory allocation flags - stored in the top bits of the filesize field */ enum { - fPreload = 0x01000000L, //!< preload memory - fDiscard = 0x02000000L, //!< discard memory - fSound = 0x04000000L, //!< sound data - fGraphic = 0x08000000L, //!< graphic data - fCompressed = 0x10000000L, //!< compressed data - fLoaded = 0x20000000L //!< set when file data has been loaded + fPreload = 0x01000000L, ///< preload memory + fDiscard = 0x02000000L, ///< discard memory + fSound = 0x04000000L, ///< sound data + fGraphic = 0x08000000L, ///< graphic data + fCompressed = 0x10000000L, ///< compressed data + fLoaded = 0x20000000L ///< set when file data has been loaded }; -#define FSIZE_MASK 0x00FFFFFFL //!< mask to isolate the filesize -#define MALLOC_MASK 0xFF000000L //!< mask to isolate the memory allocation flags -//#define HANDLEMASK 0xFF800000L //!< get handle of address +#define FSIZE_MASK 0x00FFFFFFL ///< mask to isolate the filesize +#define MALLOC_MASK 0xFF000000L ///< mask to isolate the memory allocation flags +//#define HANDLEMASK 0xFF800000L ///< get handle of address //----------------- LOCAL GLOBAL DATA -------------------- diff --git a/engines/tinsel/multiobj.h b/engines/tinsel/multiobj.h index 79984f8dff..b94d63e79f 100644 --- a/engines/tinsel/multiobj.h +++ b/engines/tinsel/multiobj.h @@ -40,13 +40,13 @@ struct OBJECT; * multi-object initialisation structure (parallels OBJ_INIT struct) */ struct MULTI_INIT { - SCNHANDLE hMulFrame; //!< multi-objects shape - NULL terminated list of IMAGE structures - int32 mulFlags; //!< multi-objects flags - int32 mulID; //!< multi-objects id - int32 mulX; //!< multi-objects initial x ani position - int32 mulY; //!< multi-objects initial y ani position - int32 mulZ; //!< multi-objects initial z position - uint32 otherFlags; //!< multi-objects Tinsel 2 - other flags + SCNHANDLE hMulFrame; ///< multi-objects shape - NULL terminated list of IMAGE structures + int32 mulFlags; ///< multi-objects flags + int32 mulID; ///< multi-objects id + int32 mulX; ///< multi-objects initial x ani position + int32 mulY; ///< multi-objects initial y ani position + int32 mulZ; ///< multi-objects initial z position + uint32 otherFlags; ///< multi-objects Tinsel 2 - other flags } PACKED_STRUCT; typedef MULTI_INIT *PMULTI_INIT; diff --git a/engines/tinsel/object.h b/engines/tinsel/object.h index 3dafcb3522..88854502e7 100644 --- a/engines/tinsel/object.h +++ b/engines/tinsel/object.h @@ -40,17 +40,17 @@ enum { NUM_OBJECTS = 256, // object flags - DMA_WNZ = 0x0001, //!< write non-zero data - DMA_CNZ = 0x0002, //!< write constant on non-zero data - DMA_CONST = 0x0004, //!< write constant on both zero & non-zero data - DMA_WA = 0x0008, //!< write all data - DMA_FLIPH = 0x0010, //!< flip object horizontally - DMA_FLIPV = 0x0020, //!< flip object vertically - DMA_CLIP = 0x0040, //!< clip object - DMA_TRANS = 0x0084, //!< translucent rectangle object - DMA_ABS = 0x0100, //!< position of object is absolute - DMA_CHANGED = 0x0200, //!< object has changed in some way since the last frame - DMA_USERDEF = 0x0400, //!< user defined flags start here + DMA_WNZ = 0x0001, ///< write non-zero data + DMA_CNZ = 0x0002, ///< write constant on non-zero data + DMA_CONST = 0x0004, ///< write constant on both zero & non-zero data + DMA_WA = 0x0008, ///< write all data + DMA_FLIPH = 0x0010, ///< flip object horizontally + DMA_FLIPV = 0x0020, ///< flip object vertically + DMA_CLIP = 0x0040, ///< clip object + DMA_TRANS = 0x0084, ///< translucent rectangle object + DMA_ABS = 0x0100, ///< position of object is absolute + DMA_CHANGED = 0x0200, ///< object has changed in some way since the last frame + DMA_USERDEF = 0x0400, ///< user defined flags start here DMA_GHOST = 0x0080, @@ -61,12 +61,12 @@ enum { /** structure for image */ #include "common/pack-start.h" // START STRUCT PACKING struct IMAGE { - short imgWidth; //!< image width - unsigned short imgHeight; //!< image height - short anioffX; //!< image x animation offset - short anioffY; //!< image y animation offset - SCNHANDLE hImgBits; //!< image bitmap handle - SCNHANDLE hImgPal; //!< image palette handle + short imgWidth; ///< image width + unsigned short imgHeight; ///< image height + short anioffX; ///< image x animation offset + short anioffY; ///< image y animation offset + SCNHANDLE hImgBits; ///< image bitmap handle + SCNHANDLE hImgPal; ///< image palette handle } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING @@ -76,25 +76,25 @@ typedef uint32 FRAME; // object structure struct OBJECT { - OBJECT *pNext; //!< pointer to next object in list - OBJECT *pSlave; //!< pointer to slave object (multi-part objects) -// char *pOnDispList; //!< pointer to display list byte for background objects -// frac_t xVel; //!< x velocity of object -// frac_t yVel; //!< y velocity of object - frac_t xPos; //!< x position of object - frac_t yPos; //!< y position of object - int zPos; //!< z position of object - Common::Rect rcPrev; //!< previous screen coordinates of object bounding rectangle - int flags; //!< object flags - see above for list - PALQ *pPal; //!< objects palette Q position - int constant; //!< which colour in palette for monochrome objects - int width; //!< width of object - int height; //!< height of object - SCNHANDLE hBits; //!< image bitmap handle - SCNHANDLE hImg; //!< handle to object image definition - SCNHANDLE hShape; //!< objects current animation frame - SCNHANDLE hMirror; //!< objects previous animation frame - int oid; //!< object identifier + OBJECT *pNext; ///< pointer to next object in list + OBJECT *pSlave; ///< pointer to slave object (multi-part objects) +// char *pOnDispList; ///< pointer to display list byte for background objects +// frac_t xVel; ///< x velocity of object +// frac_t yVel; ///< y velocity of object + frac_t xPos; ///< x position of object + frac_t yPos; ///< y position of object + int zPos; ///< z position of object + Common::Rect rcPrev; ///< previous screen coordinates of object bounding rectangle + int flags; ///< object flags - see above for list + PALQ *pPal; ///< objects palette Q position + int constant; ///< which colour in palette for monochrome objects + int width; ///< width of object + int height; ///< height of object + SCNHANDLE hBits; ///< image bitmap handle + SCNHANDLE hImg; ///< handle to object image definition + SCNHANDLE hShape; ///< objects current animation frame + SCNHANDLE hMirror; ///< objects previous animation frame + int oid; ///< object identifier }; typedef OBJECT *POBJECT; diff --git a/engines/tinsel/palette.cpp b/engines/tinsel/palette.cpp index 8918aa47e6..a6e0a81406 100644 --- a/engines/tinsel/palette.cpp +++ b/engines/tinsel/palette.cpp @@ -40,12 +40,12 @@ namespace Tinsel { /** video DAC transfer Q structure */ struct VIDEO_DAC_Q { union { - SCNHANDLE hRGBarray; //!< handle of palette or - COLORREF *pRGBarray; //!< list of palette colours + SCNHANDLE hRGBarray; ///< handle of palette or + COLORREF *pRGBarray; ///< list of palette colours } pal; - bool bHandle; //!< when set - use handle of palette - int destDACindex; //!< start index of palette in video DAC - int numColours; //!< number of colours in "hRGBarray" + bool bHandle; ///< when set - use handle of palette + int destDACindex; ///< start index of palette in video DAC + int numColours; ///< number of colours in "hRGBarray" }; diff --git a/engines/tinsel/palette.h b/engines/tinsel/palette.h index d5b64ae11f..1fb34a0782 100644 --- a/engines/tinsel/palette.h +++ b/engines/tinsel/palette.h @@ -42,18 +42,18 @@ typedef uint32 COLORREF; #define TINSEL_PSX_RGB(r,g,b) ((uint16)(((uint8)(r))|((uint16)(g)<<5)|(((uint16)(b))<<10))) enum { - MAX_COLOURS = 256, //!< maximum number of colours - for VGA 256 - BITS_PER_PIXEL = 8, //!< number of bits per pixel for VGA 256 - MAX_INTENSITY = 255, //!< the biggest value R, G or B can have - NUM_PALETTES = 32, //!< number of palettes + MAX_COLOURS = 256, ///< maximum number of colours - for VGA 256 + BITS_PER_PIXEL = 8, ///< number of bits per pixel for VGA 256 + MAX_INTENSITY = 255, ///< the biggest value R, G or B can have + NUM_PALETTES = 32, ///< number of palettes // Discworld has some fixed apportioned bits in the palette. - BGND_DAC_INDEX = 0, //!< index of background colour in Video DAC - FGND_DAC_INDEX = 1, //!< index of first foreground colour in Video DAC - TBLUE1 = 228, //!< Blue used in translucent rectangles - TBLUE2 = 229, //!< Blue used in translucent rectangles - TBLUE3 = 230, //!< Blue used in translucent rectangles - TBLUE4 = 231, //!< Blue used in translucent rectangles + BGND_DAC_INDEX = 0, ///< index of background colour in Video DAC + FGND_DAC_INDEX = 1, ///< index of first foreground colour in Video DAC + TBLUE1 = 228, ///< Blue used in translucent rectangles + TBLUE2 = 229, ///< Blue used in translucent rectangles + TBLUE3 = 230, ///< Blue used in translucent rectangles + TBLUE4 = 231, ///< Blue used in translucent rectangles TALKFONT_COL = 233 }; @@ -73,8 +73,8 @@ enum { /** hardware palette structure */ struct PALETTE { - int32 numColours; //!< number of colours in the palette - COLORREF palRGB[MAX_COLOURS]; //!< actual palette colours + int32 numColours; ///< number of colours in the palette + COLORREF palRGB[MAX_COLOURS]; ///< actual palette colours } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING @@ -82,10 +82,10 @@ struct PALETTE { /** palette queue structure */ struct PALQ { - SCNHANDLE hPal; //!< handle to palette data struct - int objCount; //!< number of objects using this palette - int posInDAC; //!< palette position in the video DAC - int numColours; //!< number of colours in the palette + SCNHANDLE hPal; ///< handle to palette data struct + int objCount; ///< number of objects using this palette + int posInDAC; ///< palette position in the video DAC + int numColours; ///< number of colours in the palette // Discworld 2 fields bool bFading; // Whether or not fading COLORREF palRGB[MAX_COLOURS]; // actual palette colours diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp index 448972b7ed..63806a4d30 100644 --- a/engines/tinsel/pcode.cpp +++ b/engines/tinsel/pcode.cpp @@ -48,57 +48,57 @@ extern int CallLibraryRoutine(CORO_PARAM, int operand, int32 *pp, const INT_CONT /** list of all opcodes */ enum OPCODE { - OP_HALT = 0, //!< end of program - OP_IMM = 1, //!< loads signed immediate onto stack - OP_ZERO = 2, //!< loads zero onto stack - OP_ONE = 3, //!< loads one onto stack - OP_MINUSONE = 4, //!< loads minus one onto stack - OP_STR = 5, //!< loads string offset onto stack - OP_FILM = 6, //!< loads film offset onto stack - OP_FONT = 7, //!< loads font offset onto stack - OP_PAL = 8, //!< loads palette offset onto stack - OP_LOAD = 9, //!< loads local variable onto stack - OP_GLOAD = 10, //!< loads global variable onto stack - long offset to variable - OP_STORE = 11, //!< pops stack and stores in local variable - long offset to variable - OP_GSTORE = 12, //!< pops stack and stores in global variable - long offset to variable - OP_CALL = 13, //!< procedure call - OP_LIBCALL = 14, //!< library procedure call - long offset to procedure - OP_RET = 15, //!< procedure return - OP_ALLOC = 16, //!< allocate storage on stack - OP_JUMP = 17, //!< unconditional jump - signed word offset - OP_JMPFALSE = 18, //!< conditional jump - signed word offset - OP_JMPTRUE = 19, //!< conditional jump - signed word offset - OP_EQUAL = 20, //!< tests top two items on stack for equality - OP_LESS, //!< tests top two items on stack - OP_LEQUAL, //!< tests top two items on stack - OP_NEQUAL, //!< tests top two items on stack - OP_GEQUAL, //!< tests top two items on stack - OP_GREAT = 25, //!< tests top two items on stack - OP_PLUS, //!< adds top two items on stack and replaces with result - OP_MINUS, //!< subs top two items on stack and replaces with result - OP_LOR, //!< logical or of top two items on stack and replaces with result - OP_MULT, //!< multiplies top two items on stack and replaces with result - OP_DIV = 30, //!< divides top two items on stack and replaces with result - OP_MOD, //!< divides top two items on stack and replaces with modulus - OP_AND, //!< bitwise ands top two items on stack and replaces with result - OP_OR, //!< bitwise ors top two items on stack and replaces with result - OP_EOR, //!< bitwise exclusive ors top two items on stack and replaces with result - OP_LAND = 35, //!< logical ands top two items on stack and replaces with result - OP_NOT, //!< logical nots top item on stack - OP_COMP, //!< complements top item on stack - OP_NEG, //!< negates top item on stack - OP_DUP, //!< duplicates top item on stack - OP_ESCON = 40, //!< start of escapable sequence - OP_ESCOFF = 41, //!< end of escapable sequence - OP_CIMM, //!< loads signed immediate onto stack (special to case statements) - OP_CDFILM //!< loads film offset onto stack but not in current scene + OP_HALT = 0, ///< end of program + OP_IMM = 1, ///< loads signed immediate onto stack + OP_ZERO = 2, ///< loads zero onto stack + OP_ONE = 3, ///< loads one onto stack + OP_MINUSONE = 4, ///< loads minus one onto stack + OP_STR = 5, ///< loads string offset onto stack + OP_FILM = 6, ///< loads film offset onto stack + OP_FONT = 7, ///< loads font offset onto stack + OP_PAL = 8, ///< loads palette offset onto stack + OP_LOAD = 9, ///< loads local variable onto stack + OP_GLOAD = 10, ///< loads global variable onto stack - long offset to variable + OP_STORE = 11, ///< pops stack and stores in local variable - long offset to variable + OP_GSTORE = 12, ///< pops stack and stores in global variable - long offset to variable + OP_CALL = 13, ///< procedure call + OP_LIBCALL = 14, ///< library procedure call - long offset to procedure + OP_RET = 15, ///< procedure return + OP_ALLOC = 16, ///< allocate storage on stack + OP_JUMP = 17, ///< unconditional jump - signed word offset + OP_JMPFALSE = 18, ///< conditional jump - signed word offset + OP_JMPTRUE = 19, ///< conditional jump - signed word offset + OP_EQUAL = 20, ///< tests top two items on stack for equality + OP_LESS, ///< tests top two items on stack + OP_LEQUAL, ///< tests top two items on stack + OP_NEQUAL, ///< tests top two items on stack + OP_GEQUAL, ///< tests top two items on stack + OP_GREAT = 25, ///< tests top two items on stack + OP_PLUS, ///< adds top two items on stack and replaces with result + OP_MINUS, ///< subs top two items on stack and replaces with result + OP_LOR, ///< logical or of top two items on stack and replaces with result + OP_MULT, ///< multiplies top two items on stack and replaces with result + OP_DIV = 30, ///< divides top two items on stack and replaces with result + OP_MOD, ///< divides top two items on stack and replaces with modulus + OP_AND, ///< bitwise ands top two items on stack and replaces with result + OP_OR, ///< bitwise ors top two items on stack and replaces with result + OP_EOR, ///< bitwise exclusive ors top two items on stack and replaces with result + OP_LAND = 35, ///< logical ands top two items on stack and replaces with result + OP_NOT, ///< logical nots top item on stack + OP_COMP, ///< complements top item on stack + OP_NEG, ///< negates top item on stack + OP_DUP, ///< duplicates top item on stack + OP_ESCON = 40, ///< start of escapable sequence + OP_ESCOFF = 41, ///< end of escapable sequence + OP_CIMM, ///< loads signed immediate onto stack (special to case statements) + OP_CDFILM ///< loads film offset onto stack but not in current scene }; // modifiers for the above opcodes -#define OPSIZE8 0x40 //!< when this bit is set - the operand size is 8 bits -#define OPSIZE16 0x80 //!< when this bit is set - the operand size is 16 bits +#define OPSIZE8 0x40 ///< when this bit is set - the operand size is 8 bits +#define OPSIZE16 0x80 ///< when this bit is set - the operand size is 16 bits -#define OPMASK 0x3F //!< mask to isolate the opcode +#define OPMASK 0x3F ///< mask to isolate the opcode bool bNoPause = false; diff --git a/engines/tinsel/pcode.h b/engines/tinsel/pcode.h index 02a091e617..81feb5c241 100644 --- a/engines/tinsel/pcode.h +++ b/engines/tinsel/pcode.h @@ -44,7 +44,7 @@ enum RESUME_STATE { }; enum { - PCODE_STACK_SIZE = 128 //!< interpeters stack size + PCODE_STACK_SIZE = 128 ///< interpeters stack size }; enum GSORT { @@ -68,25 +68,25 @@ struct WorkaroundEntry { struct INT_CONTEXT { // Elements for interpret context management - PROCESS *pProc; //!< processes owning this context - GSORT GSort; //!< sort of this context + PROCESS *pProc; ///< processes owning this context + GSORT GSort; ///< sort of this context // Previously parameters to Interpret() - SCNHANDLE hCode; //!< scene handle of the code to execute - byte *code; //!< pointer to the code to execute - TINSEL_EVENT event; //!< causal event - HPOLYGON hPoly; //!< associated polygon (if any) - int idActor; //!< associated actor (if any) - INV_OBJECT *pinvo; //!< associated inventory object + SCNHANDLE hCode; ///< scene handle of the code to execute + byte *code; ///< pointer to the code to execute + TINSEL_EVENT event; ///< causal event + HPOLYGON hPoly; ///< associated polygon (if any) + int idActor; ///< associated actor (if any) + INV_OBJECT *pinvo; ///< associated inventory object // Previously local variables in Interpret() - int32 stack[PCODE_STACK_SIZE]; //!< interpeters run time stack - int sp; //!< stack pointer - int bp; //!< base pointer - int ip; //!< instruction pointer - bool bHalt; //!< set to exit interpeter + int32 stack[PCODE_STACK_SIZE]; ///< interpeters run time stack + int sp; ///< stack pointer + int bp; ///< base pointer + int ip; ///< instruction pointer + bool bHalt; ///< set to exit interpeter bool escOn; - int myEscape; //!< only initialised to prevent compiler warning! + int myEscape; ///< only initialised to prevent compiler warning! uint32 waitNumber1; // The waiting numbert uint32 waitNumber2; // The wait for number diff --git a/engines/tinsel/polygons.cpp b/engines/tinsel/polygons.cpp index 53358aa9a2..5d9cac1a76 100644 --- a/engines/tinsel/polygons.cpp +++ b/engines/tinsel/polygons.cpp @@ -123,10 +123,10 @@ struct LINEINFO { int32 b; int32 c; - int32 a2; //!< a squared - int32 b2; //!< b squared - int32 a2pb2; //!< a squared + b squared - int32 ra2pb2; //!< root(a squared + b squared) + int32 a2; ///< a squared + int32 b2; ///< b squared + int32 a2pb2; ///< a squared + b squared + int32 ra2pb2; ///< root(a squared + b squared) int32 ab; int32 ac; @@ -165,7 +165,7 @@ public: LINEINFO *getLineinfo(int i) const { return ((LINEINFO *)(_pStart + (int)FROM_LE_32(plinelist))) + i; } protected: - POLY_TYPE type; //!< type of polygon + POLY_TYPE type; ///< type of polygon public: int32 x[4], y[4]; // Polygon definition uint32 xoff, yoff; // DW2 - polygon offset @@ -174,9 +174,9 @@ public: SCNHANDLE hTagtext; // } i.e. EXIT, TAG, EFFECT int32 nodex, nodey; // EXIT, TAG, REFER - SCNHANDLE hFilm; //!< film reel handle for EXIT, TAG + SCNHANDLE hFilm; ///< film reel handle for EXIT, TAG - int32 reftype; //!< Type of REFER + int32 reftype; ///< Type of REFER int32 id; // } EXIT and TAG @@ -187,15 +187,15 @@ public: int32 zFactor; // } protected: - int32 nodecount; //!<The number of nodes in this polygon - int32 pnodelistx, pnodelisty; //!<offset in chunk to this array if present + int32 nodecount; ///<The number of nodes in this polygon + int32 pnodelistx, pnodelisty; ///<offset in chunk to this array if present int32 plinelist; int32 *nlistx; int32 *nlisty; public: - SCNHANDLE hScript; //!< handle of code segment for polygon events + SCNHANDLE hScript; ///< handle of code segment for polygon events }; Poly::Poly(const byte *pSrc) : _pStart(pSrc) { @@ -610,10 +610,10 @@ void FindBestPoint(HPOLYGON hp, int *x, int *y, int *pline) { // One bad thing: We use sqrt to compute a square root. Might not be a good idea, // speed wise. Maybe we should take Vicent's fp_sqroot. But that's a problem for later. - int32 a2 = (int)FROM_LE_32(line->a2); //!< a squared - int32 b2 = (int)FROM_LE_32(line->b2); //!< b squared - int32 a2pb2 = (int)FROM_LE_32(line->a2pb2); //!< a squared + b squared - int32 ra2pb2 = (int)FROM_LE_32(line->ra2pb2); //!< root(a squared + b squared) + int32 a2 = (int)FROM_LE_32(line->a2); ///< a squared + int32 b2 = (int)FROM_LE_32(line->b2); ///< b squared + int32 a2pb2 = (int)FROM_LE_32(line->a2pb2); ///< a squared + b squared + int32 ra2pb2 = (int)FROM_LE_32(line->ra2pb2); ///< root(a squared + b squared) int32 ab = (int)FROM_LE_32(line->ab); int32 ac = (int)FROM_LE_32(line->ac); diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp index 3f28018c71..2e35ec10c5 100644 --- a/engines/tinsel/scene.cpp +++ b/engines/tinsel/scene.cpp @@ -94,8 +94,8 @@ struct SCENE_STRUC { /** entrance structure - one per entrance */ struct ENTRANCE_STRUC { - int32 eNumber; //!< entrance number - SCNHANDLE hScript; //!< handle to entrance script + int32 eNumber; ///< entrance number + SCNHANDLE hScript; ///< handle to entrance script // Tinsel 2 fields SCNHANDLE hEntDesc; // handle to entrance description uint32 flags; diff --git a/engines/tinsel/scene.h b/engines/tinsel/scene.h index 8420c3f1cc..4b0029fb5f 100644 --- a/engines/tinsel/scene.h +++ b/engines/tinsel/scene.h @@ -33,11 +33,11 @@ namespace Tinsel { enum { - MAX_NODES = 32, //!< maximum nodes in a Node Path - MAX_NOSCROLL = 16, //!< maximum number of NoScroll commands in a scene - MAX_ENTRANCE = 25, //!< maximum number of entrances in a scene - MAX_POLY = 256, //!< maximum number of polygons in a scene - MAX_ACTOR = 32 //!< maximum number of actors in a scene + MAX_NODES = 32, ///< maximum nodes in a Node Path + MAX_NOSCROLL = 16, ///< maximum number of NoScroll commands in a scene + MAX_ENTRANCE = 25, ///< maximum number of entrances in a scene + MAX_POLY = 256, ///< maximum number of polygons in a scene + MAX_ACTOR = 32 ///< maximum number of actors in a scene }; // ENTRANCE_STRUC bitflags diff --git a/engines/tinsel/sched.h b/engines/tinsel/sched.h index 07ca44bf54..8c71127cc9 100644 --- a/engines/tinsel/sched.h +++ b/engines/tinsel/sched.h @@ -45,15 +45,15 @@ typedef void (*CORO_ADDR)(CoroContext &, const void *); /** process structure */ struct PROCESS { - PROCESS *pNext; //!< pointer to next process in active or free list - PROCESS *pPrevious; //!< pointer to previous process in active or free list + PROCESS *pNext; ///< pointer to next process in active or free list + PROCESS *pPrevious; ///< pointer to previous process in active or free list - CoroContext state; //!< the state of the coroutine - CORO_ADDR coroAddr; //!< the entry point of the coroutine + CoroContext state; ///< the state of the coroutine + CORO_ADDR coroAddr; ///< the entry point of the coroutine - int sleepTime; //!< number of scheduler cycles to sleep - int pid; //!< process ID - char param[PARAM_SIZE]; //!< process specific info + int sleepTime; ///< number of scheduler cycles to sleep + int pid; ///< process ID + char param[PARAM_SIZE]; ///< process specific info }; typedef PROCESS *PPROCESS; diff --git a/engines/tinsel/text.h b/engines/tinsel/text.h index 3a61eb3cfc..664f0d207c 100644 --- a/engines/tinsel/text.h +++ b/engines/tinsel/text.h @@ -34,10 +34,10 @@ namespace Tinsel { /** text mode flags - defaults to left justify */ enum { - TXT_CENTRE = 0x0001, //!< centre justify text - TXT_RIGHT = 0x0002, //!< right justify text - TXT_SHADOW = 0x0004, //!< shadow each character - TXT_ABSOLUTE = 0x0008 //!< position of text is absolute (only for object text) + TXT_CENTRE = 0x0001, ///< centre justify text + TXT_RIGHT = 0x0002, ///< right justify text + TXT_SHADOW = 0x0004, ///< shadow each character + TXT_ABSOLUTE = 0x0008 ///< position of text is absolute (only for object text) }; /** maximum number of characters in a font */ @@ -56,13 +56,13 @@ enum { * It is currently set at 300 because it suited me for debugging. */ struct FONT { - int xSpacing; //!< x spacing between characters - int ySpacing; //!< y spacing between characters - int xShadow; //!< x shadow offset - int yShadow; //!< y shadow offset - int spaceSize; //!< x spacing to use for a space character - OBJ_INIT fontInit; //!< structure used to init text objects - SCNHANDLE fontDef[300]; //!< image handle array for all characters in the font + int xSpacing; ///< x spacing between characters + int ySpacing; ///< y spacing between characters + int xShadow; ///< x shadow offset + int yShadow; ///< y shadow offset + int spaceSize; ///< x spacing to use for a space character + OBJ_INIT fontInit; ///< structure used to init text objects + SCNHANDLE fontDef[300]; ///< image handle array for all characters in the font } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING @@ -70,14 +70,14 @@ struct FONT { /** structure for passing the correct parameters to ObjectTextOut */ struct TEXTOUT { - OBJECT *pList; //!< object list to add text to - char *szStr; //!< string to output - int colour; //!< colour for monochrome text - int xPos; //!< x position of string - int yPos; //!< y position of string - SCNHANDLE hFont; //!< which font to use - int mode; //!< mode flags for the string - int sleepTime; //!< sleep time between each character (if non-zero) + OBJECT *pList; ///< object list to add text to + char *szStr; ///< string to output + int colour; ///< colour for monochrome text + int xPos; ///< x position of string + int yPos; ///< y position of string + SCNHANDLE hFont; ///< which font to use + int mode; ///< mode flags for the string + int sleepTime; ///< sleep time between each character (if non-zero) }; |