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authorJoost Peters2009-02-04 19:52:00 +0000
committerJoost Peters2009-02-04 19:52:00 +0000
commitb89031b8d2427e07e88d215233654c1fe65a1f56 (patch)
tree8d289a4c51b4525637bd8a753476cb03d040cc76 /engines/tinsel/play.cpp
parent22812367aa3db0f31856ad910f250cea83d609a4 (diff)
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DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
svn-id: r36218
Diffstat (limited to 'engines/tinsel/play.cpp')
-rw-r--r--engines/tinsel/play.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tinsel/play.cpp b/engines/tinsel/play.cpp
index c4f165d9e7..3872d94257 100644
--- a/engines/tinsel/play.cpp
+++ b/engines/tinsel/play.cpp
@@ -295,7 +295,7 @@ static void SoundReel(CORO_PARAM, SCNHANDLE hFilm, int column, int speed,
case ANI_JUMP:
_ctx->frameNumber++;
- assert(pAni[_ctx->frameNumber].op < 0);
+ assert((int32)FROM_LE_32(pAni[_ctx->frameNumber].op) < 0);
_ctx->frameNumber += FROM_LE_32(pAni[_ctx->frameNumber].op);