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author | Joost Peters | 2009-02-04 19:52:00 +0000 |
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committer | Joost Peters | 2009-02-04 19:52:00 +0000 |
commit | b89031b8d2427e07e88d215233654c1fe65a1f56 (patch) | |
tree | 8d289a4c51b4525637bd8a753476cb03d040cc76 /engines/tinsel/play.cpp | |
parent | 22812367aa3db0f31856ad910f250cea83d609a4 (diff) | |
download | scummvm-rg350-b89031b8d2427e07e88d215233654c1fe65a1f56.tar.gz scummvm-rg350-b89031b8d2427e07e88d215233654c1fe65a1f56.tar.bz2 scummvm-rg350-b89031b8d2427e07e88d215233654c1fe65a1f56.zip |
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
svn-id: r36218
Diffstat (limited to 'engines/tinsel/play.cpp')
-rw-r--r-- | engines/tinsel/play.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tinsel/play.cpp b/engines/tinsel/play.cpp index c4f165d9e7..3872d94257 100644 --- a/engines/tinsel/play.cpp +++ b/engines/tinsel/play.cpp @@ -295,7 +295,7 @@ static void SoundReel(CORO_PARAM, SCNHANDLE hFilm, int column, int speed, case ANI_JUMP: _ctx->frameNumber++; - assert(pAni[_ctx->frameNumber].op < 0); + assert((int32)FROM_LE_32(pAni[_ctx->frameNumber].op) < 0); _ctx->frameNumber += FROM_LE_32(pAni[_ctx->frameNumber].op); |