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author | Filippos Karapetis | 2008-12-01 20:35:36 +0000 |
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committer | Filippos Karapetis | 2008-12-01 20:35:36 +0000 |
commit | af945ac7881ae7e414f004bd0e99e8c3b5d76be9 (patch) | |
tree | 72e9c6fd43406e2021973b4f163ab4faa10143fb /engines/tinsel/play.h | |
parent | f10f151ff742801e12534bb052bd89419bf906cb (diff) | |
download | scummvm-rg350-af945ac7881ae7e414f004bd0e99e8c3b5d76be9.tar.gz scummvm-rg350-af945ac7881ae7e414f004bd0e99e8c3b5d76be9.tar.bz2 scummvm-rg350-af945ac7881ae7e414f004bd0e99e8c3b5d76be9.zip |
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
Diffstat (limited to 'engines/tinsel/play.h')
-rw-r--r-- | engines/tinsel/play.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/tinsel/play.h b/engines/tinsel/play.h new file mode 100644 index 0000000000..5cdca25faa --- /dev/null +++ b/engines/tinsel/play.h @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * Plays films within a scene, takes into account the actor in each 'column'. + */ + +#ifndef TINSEL_PLAY_H // prevent multiple includes +#define TINSEL_PLAY_H + +#include "tinsel/coroutine.h" +#include "tinsel/dw.h" +#include "tinsel/multiobj.h" + +namespace Tinsel { + +#define MAX_SOUNDREELS 5 + +struct SOUNDREELS { + SCNHANDLE hFilm; // The 'film' + int column; // Column number + int actorCol; +}; +typedef SOUNDREELS *PSOUNDREELS; + +void PlayFilm(CORO_PARAM, SCNHANDLE film, int x, int y, int actorid, bool splay, bool sfact, bool escOn, + int myescEvent, bool bTop); + +void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int myescEvent, bool bTop); + +void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact, + bool escOn, int myescEvent, bool bTop); + +void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y); +void RestoreActorReels(SCNHANDLE hFilm, int actor, int x, int y); + +void PokeInPalette(const MULTI_INIT *pmi); + +void NoSoundReels(void); +void SaveSoundReels(PSOUNDREELS psr); +void RestoreSoundReels(PSOUNDREELS psr); + +} // end of namespace Tinsel + +#endif |