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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * Plays films within a scene, takes into account the actor in each 'column'.
+ */
+
+#ifndef TINSEL_PLAY_H // prevent multiple includes
+#define TINSEL_PLAY_H
+
+#include "tinsel/coroutine.h"
+#include "tinsel/dw.h"
+#include "tinsel/multiobj.h"
+
+namespace Tinsel {
+
+#define MAX_SOUNDREELS 5
+
+struct SOUNDREELS {
+ SCNHANDLE hFilm; // The 'film'
+ int column; // Column number
+ int actorCol;
+};
+typedef SOUNDREELS *PSOUNDREELS;
+
+void PlayFilm(CORO_PARAM, SCNHANDLE film, int x, int y, int actorid, bool splay, bool sfact, bool escOn,
+ int myescEvent, bool bTop);
+
+void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int myescEvent, bool bTop);
+
+void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact,
+ bool escOn, int myescEvent, bool bTop);
+
+void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y);
+void RestoreActorReels(SCNHANDLE hFilm, int actor, int x, int y);
+
+void PokeInPalette(const MULTI_INIT *pmi);
+
+void NoSoundReels(void);
+void SaveSoundReels(PSOUNDREELS psr);
+void RestoreSoundReels(PSOUNDREELS psr);
+
+} // end of namespace Tinsel
+
+#endif