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authorColin Snover2016-06-30 21:55:29 -0500
committerColin Snover2016-07-01 15:54:27 -0500
commit6c8661d144ddf5f36b22d70169c3005f830f08d4 (patch)
tree78eabef5e57c9e2b191eb5243bfac3863a3ab62b /engines/tinsel/scroll.cpp
parentb7dcf5f6c1f560d668d3857012e98a91bcf881d4 (diff)
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SCI32: Fix bad rendering of subtitle backgrounds in Torin
The way dimensions of scaled screen items are calculated changed over the lifetime of SSCI. In early low-resolution and mixed-resolution games, scaled drawing needed to use at a global cadence across the entire screen to ensure proper alignment, but in later games (like Torin), local scaling of individual screen items seems to be the way scaling is performed.
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