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authorMax Horn2010-05-04 11:56:52 +0000
committerMax Horn2010-05-04 11:56:52 +0000
commit5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3 (patch)
treee16103eabfe926312a01e0d3a18efc1fd7f6a5d9 /engines/tinsel/tinsel.cpp
parentc5f94872a7c4a1082f7c401c4e90f9bd3bf0290e (diff)
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Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
Diffstat (limited to 'engines/tinsel/tinsel.cpp')
-rw-r--r--engines/tinsel/tinsel.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 31cf3defdb..aed6aae097 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -29,6 +29,7 @@
#include "common/EventRecorder.h"
#include "common/keyboard.h"
#include "common/file.h"
+#include "common/fs.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "common/serializer.h"
@@ -834,11 +835,12 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc)
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
// Add DW2 subfolder to search path in case user is running directly from the CDs
- SearchMan.addSubDirectoryMatching(_gameDataDir, "dw2");
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ SearchMan.addSubDirectoryMatching(gameDataDir, "dw2");
// Add subfolders needed for psx versions of Discworld 1
if (TinselV1PSX)
- SearchMan.addDirectory(_gameDataDir.getPath(), _gameDataDir, 0, 3, true);
+ SearchMan.addDirectory(gameDataDir.getPath(), gameDataDir, 0, 3, true);
const GameSettings *g;