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authorFabio Battaglia2009-05-26 08:41:25 +0000
committerFabio Battaglia2009-05-26 08:41:25 +0000
commit6fd48c3354451bb1ba6df19dc94cb97846379afb (patch)
tree855172bac2b4ef1db1631ab49b03f72b508e4bea /engines/tinsel/tinsel.cpp
parent5e94e688e96760acc6f2f78cbff9d2e970b3fad0 (diff)
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tinsel: add default paths needed by Discworld PSX, now the user shouldn't need to move files around
svn-id: r40901
Diffstat (limited to 'engines/tinsel/tinsel.cpp')
-rw-r--r--engines/tinsel/tinsel.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 5241459e9e..cdd6f1ffb7 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -836,6 +836,21 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc)
// Add DW2 subfolder to search path in case user is running directly from the CDs
Common::File::addDefaultDirectory(_gameDataDir.getChild("dw2"));
+ // Add subfolders needed for psx versions of Discworld 1
+ if(TinselV1PSX) {
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("MIDI"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("SAMPLES"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXAB"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXC"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXDG"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXHL"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXMO"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXP"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXRS"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXTW"));
+ }
+
const GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();