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author | Johannes Schickel | 2008-12-20 23:15:46 +0000 |
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committer | Johannes Schickel | 2008-12-20 23:15:46 +0000 |
commit | f3f93da8b8a2770d830e7b66ae76fdd028adeaed (patch) | |
tree | 7169fb82ef0f025ce591ba1b035f3c238bc19afa /engines/tinsel/tinsel.cpp | |
parent | c3041ad99b9e6bf87de7d16defb5b5a255f44745 (diff) | |
download | scummvm-rg350-f3f93da8b8a2770d830e7b66ae76fdd028adeaed.tar.gz scummvm-rg350-f3f93da8b8a2770d830e7b66ae76fdd028adeaed.tar.bz2 scummvm-rg350-f3f93da8b8a2770d830e7b66ae76fdd028adeaed.zip |
- Added comment about error check when loading save on startup
- Updated code to properly test the last three digits of save filenames instead of only the last two
svn-id: r35455
Diffstat (limited to 'engines/tinsel/tinsel.cpp')
-rw-r--r-- | engines/tinsel/tinsel.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index e9bd50e142..ddfde0df6d 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -992,6 +992,9 @@ Common::Error TinselEngine::go() { //dumpMusic(); // dumps all of the game's music in external XMIDI files // Load game from specified slot, if any + // + // TODO: We might want to think about taking care of possible errors + // when loading the save state. if (ConfMan.hasKey("save_slot")) loadGameState(ConfMan.getInt("save_slot")); |