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authorMax Horn2010-07-17 18:38:42 +0000
committerMax Horn2010-07-17 18:38:42 +0000
commit1d4c82885ddcc0442671c863eef643aef2dc7dda (patch)
treeaba7524c27208b07bbf2e0e598b3d1b9fd21d769 /engines/tinsel
parent625af1260b2b6a28b57726564547d740fce35cad (diff)
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DEBUGGER: Simplify how our console debugger works / is used
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
Diffstat (limited to 'engines/tinsel')
-rw-r--r--engines/tinsel/tinsel.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 195066cac1..6c77a98dda 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -1001,8 +1001,7 @@ Common::Error TinselEngine::run() {
uint32 timerVal = 0;
while (!shouldQuit()) {
assert(_console);
- if (_console->isAttached())
- _console->onFrame();
+ _console->onFrame();
// Check for time to do next game cycle
if ((g_system->getMillis() > timerVal + GAME_FRAME_DELAY)) {