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authorJohannes Schickel2012-09-26 04:17:31 +0200
committerJohannes Schickel2012-09-26 04:17:55 +0200
commit89abab97e3124fa25eb4c7d3e8b38501747a8d17 (patch)
treed60a833c9ed352fbe44c0b9a6b8ff43fcbc29419 /engines/tinsel
parenta6c6c74350bb673c178d9756a1625ca128d24f21 (diff)
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JANITORIAL: Remove trailing whitespaces.
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
Diffstat (limited to 'engines/tinsel')
-rw-r--r--engines/tinsel/actors.cpp4
-rw-r--r--engines/tinsel/pcode.cpp4
-rw-r--r--engines/tinsel/saveload.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/engines/tinsel/actors.cpp b/engines/tinsel/actors.cpp
index a784ff5788..0ba8b7cdba 100644
--- a/engines/tinsel/actors.cpp
+++ b/engines/tinsel/actors.cpp
@@ -319,8 +319,8 @@ static void ActorRestoredProcess(CORO_PARAM, const void *param) {
CORO_BEGIN_CODE(_ctx);
_ctx->pic = RestoreInterpretContext(r->pic);
-
- // The newly added check here specially sets the process to RES_NOT when loading a savegame.
+
+ // The newly added check here specially sets the process to RES_NOT when loading a savegame.
// This is needed particularly for the Psychiatrist scene in Discworld 1 - otherwise Rincewind
// can't go upstairs without leaving the building and returning. If this patch causes problems
// in other scenes, an added check for the hCode == 1174490602 could be added.
diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp
index 6ea18c8268..04bc2856ca 100644
--- a/engines/tinsel/pcode.cpp
+++ b/engines/tinsel/pcode.cpp
@@ -152,7 +152,7 @@ static const byte fragment12[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1491),
OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle
OP_JUMP | OPSIZE16, FRAGMENT_WORD(1568)};
static const byte fragment13[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(306)};
-static const byte fragment14[] = {OP_LIBCALL | OPSIZE8, 58,
+static const byte fragment14[] = {OP_LIBCALL | OPSIZE8, 58,
OP_IMM, FRAGMENT_DWORD((42 << 23)), OP_ONE, OP_ZERO, OP_LIBCALL | OPSIZE8, 44,
OP_LIBCALL | OPSIZE8, 97, OP_JUMP | OPSIZE16, FRAGMENT_WORD(2220)
};
@@ -222,7 +222,7 @@ const WorkaroundEntry workaroundList[] = {
// times would cause the game to crash
{TINSEL_V2, true, false, Common::kPlatformUnknown, 1109294728, 0, sizeof(fragment13), fragment13},
- // DW1 PSX DEMO: Alters a script in the PSX DW1 demo to show the Idle animation scene rather than
+ // DW1 PSX DEMO: Alters a script in the PSX DW1 demo to show the Idle animation scene rather than
// quitting the game when no user input happens for a while
{TINSEL_V1, true, true, Common::kPlatformPSX, 0, 2186, sizeof(fragment14), fragment14},
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp
index 518e27f02b..2ef92d853f 100644
--- a/engines/tinsel/saveload.cpp
+++ b/engines/tinsel/saveload.cpp
@@ -502,7 +502,7 @@ static bool DoRestore() {
delete f; // Invalid header, or savegame too new -> skip it
return false;
}
-
+
// Load in the data. For older savegame versions, we potentially need to load the data twice, once
// for pre 1.5 savegames, and if that fails, a second time for 1.5 savegames
int numInterpreters = hdr.numInterpreters;