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author | Filippos Karapetis | 2012-12-15 08:09:11 +0200 |
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committer | Filippos Karapetis | 2012-12-15 08:14:55 +0200 |
commit | b41d78bdd82edc0147d963def57edee29e342735 (patch) | |
tree | a4e1f3ec7e8be41aa47704b0953aa4c5ae44bb4f /engines/tinsel | |
parent | 1713d7ee3c1bad21c8dcc2cb5eba144eb692c9a4 (diff) | |
download | scummvm-rg350-b41d78bdd82edc0147d963def57edee29e342735.tar.gz scummvm-rg350-b41d78bdd82edc0147d963def57edee29e342735.tar.bz2 scummvm-rg350-b41d78bdd82edc0147d963def57edee29e342735.zip |
TINSEL: Fix intro scene skipping in DW1 Mac
Diffstat (limited to 'engines/tinsel')
-rw-r--r-- | engines/tinsel/scene.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp index 986d54f59f..9181f85afb 100644 --- a/engines/tinsel/scene.cpp +++ b/engines/tinsel/scene.cpp @@ -159,7 +159,8 @@ static void SceneTinselProcess(CORO_PARAM, const void *param) { // The following myEscape value setting is used for enabling title screen skipping in DW1 if (TinselV1 && (g_sceneCtr == 1)) g_initialMyEscape = GetEscEvents(); // DW1 PSX has its own scene skipping script code for scenes 2 and 3 (bug #3541542). - _ctx->myEscape = (TinselV1 && (g_sceneCtr < (TinselV1PSX ? 2 : 4))) ? g_initialMyEscape : 0; + // Same goes for DW1 Mac. + _ctx->myEscape = (TinselV1 && (g_sceneCtr < ((TinselV1PSX || TinselV1Mac) ? 2 : 4))) ? g_initialMyEscape : 0; // get the stuff copied to process when it was created _ctx->pInit = (const TP_INIT *)param; |