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author | Johannes Schickel | 2009-09-23 00:15:00 +0000 |
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committer | Johannes Schickel | 2009-09-23 00:15:00 +0000 |
commit | c50940bbf4c9bde173cc3af22cf9b38a25df3514 (patch) | |
tree | 54101a22c17e39db13339cd52f4c2909b33b86c4 /engines/tinsel | |
parent | 75113ad5f325f7b6ab802becf845705f97dd629e (diff) | |
download | scummvm-rg350-c50940bbf4c9bde173cc3af22cf9b38a25df3514.tar.gz scummvm-rg350-c50940bbf4c9bde173cc3af22cf9b38a25df3514.tar.bz2 scummvm-rg350-c50940bbf4c9bde173cc3af22cf9b38a25df3514.zip |
Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel.
svn-id: r44266
Diffstat (limited to 'engines/tinsel')
-rw-r--r-- | engines/tinsel/tinsel.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 7586c5e749..a375e48a2b 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -844,7 +844,7 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); // Add DW2 subfolder to search path in case user is running directly from the CDs - Common::File::addDefaultDirectory(_gameDataDir.getChild("dw2")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "dw2"); // Add subfolders needed for psx versions of Discworld 1 if (TinselV1PSX) |