diff options
-rw-r--r-- | common/archive.cpp | 46 | ||||
-rw-r--r-- | common/archive.h | 46 | ||||
-rw-r--r-- | common/file.cpp | 10 | ||||
-rw-r--r-- | common/file.h | 4 | ||||
-rw-r--r-- | engines/agos/agos.cpp | 18 | ||||
-rw-r--r-- | engines/groovie/groovie.cpp | 6 | ||||
-rw-r--r-- | engines/m4/m4.cpp | 5 | ||||
-rw-r--r-- | engines/saga/saga.cpp | 16 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 29 | ||||
-rw-r--r-- | engines/sword1/sword1.cpp | 20 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 12 | ||||
-rw-r--r-- | engines/tinsel/tinsel.cpp | 2 | ||||
-rw-r--r-- | sound/softsynth/mt32.cpp | 3 |
13 files changed, 136 insertions, 81 deletions
diff --git a/common/archive.cpp b/common/archive.cpp index ecc00f4cff..e815b781bf 100644 --- a/common/archive.cpp +++ b/common/archive.cpp @@ -123,6 +123,52 @@ void SearchSet::addDirectory(const String &name, const FSNode &dir, int priority add(name, new FSDirectory(dir, depth, flat), priority); } +void SearchSet::addSubDirectoriesMatching(const FSNode &directory, String pattern, bool ignoreCase, int priority) { + FSList subDirs; + if (!directory.getChildren(subDirs)) + return; + + String nextPattern; + String::const_iterator sep = Common::find(pattern.begin(), pattern.end(), '/'); + if (sep != pattern.end()) { + pattern = String(pattern.begin(), sep); + + ++sep; + if (sep != pattern.end()) + nextPattern = String(sep, pattern.end()); + } + + // TODO: The code we have for displaying all matches, which vary only in case, might + // be a bit overhead, but as long as we want to display all useful information to the + // user we will need to keep track of all directory names added so far. We might + // want to reconsider this though. + typedef HashMap<String, bool, IgnoreCase_Hash, IgnoreCase_EqualTo> MatchList; + MatchList multipleMatches; + MatchList::iterator matchIter; + + for (FSList::const_iterator i = subDirs.begin(); i != subDirs.end(); ++i) { + String name = i->getName(); + + if (Common::matchString(name.c_str(), pattern.c_str(), ignoreCase)) { + matchIter = multipleMatches.find(name); + if (matchIter == multipleMatches.end()) { + multipleMatches[name] = true; + } else { + if (matchIter->_value) { + warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), matchIter->_key.c_str()); + matchIter->_value = false; + } + + warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), name.c_str()); + } + + if (nextPattern.empty()) + addDirectory(name, *i, priority); + else + addSubDirectoriesMatching(*i, nextPattern, ignoreCase, priority); + } + } +} void SearchSet::remove(const String &name) { ArchiveNodeList::iterator it = find(name); diff --git a/common/archive.h b/common/archive.h index aa13d26d16..39fce497c4 100644 --- a/common/archive.h +++ b/common/archive.h @@ -169,6 +169,52 @@ public: void addDirectory(const String &name, const FSNode &directory, int priority = 0, int depth = 1, bool flat = false); /** + * Create and add a sub directory by name (caseless). + * + * It is also possible to add sub directories of sub directories (of any depth) with this function. + * The path seperator for this case is SLASH for *all* systems. + * + * An example would be: + * + * "game/itedata" + * + * In this example the code would first try to search for all directories matching + * "game" (case insensitive) in the path "directory" first and search through all + * of the matches for "itedata" (case insensitive too). + * + * Note that it will add *all* matches found! + * + * Even though this method is currently implemented via addSubDirectoriesMatching it is not safe + * to assume that this method is using anything other than a simple case insensitive compare. + * Thus do not use any tokens like '*' or '?' in the "caselessName" parameter of this function! + */ + void addSubDirectoryMatching(const FSNode &directory, const String &caselessName, int priority = 0) { + addSubDirectoriesMatching(directory, caselessName, true, priority); + } + + /** + * Create and add sub directories by pattern. + * + * It is also possible to add sub directories of sub directories (of any depth) with this function. + * The path seperator for this case is SLASH for *all* systems. + * + * An example would be: + * + * "game/itedata" + * + * In this example the code would first try to search for all directories matching + * "game" in the path "directory" first and search through all of the matches for + * "itedata". If "ingoreCase" is set to true, the code would do a case insensitive + * match, otherwise it is doing a case sensitive match. + * + * This method works of course also with tokens. For a list of available tokens + * see the documentation for Common::matchString. + * + * @see Common::matchString + */ + void addSubDirectoriesMatching(const FSNode &directory, String pattern, bool ignoreCase, int priority = 0); + + /** * Remove an archive from the searchable set. */ void remove(const String& name); diff --git a/common/file.cpp b/common/file.cpp index dd4281bd03..6291aa8855 100644 --- a/common/file.cpp +++ b/common/file.cpp @@ -32,16 +32,6 @@ namespace Common { -void File::addDefaultDirectory(const String &directory) { - FSNode dir(directory); - addDefaultDirectory(dir); -} - -void File::addDefaultDirectory(const FSNode &dir) { - if (dir.exists() && dir.isDirectory()) - SearchMan.addDirectory(dir.getPath(), dir); -} - File::File() : _handle(0) { } diff --git a/common/file.h b/common/file.h index 6ac633c462..8eb03f1629 100644 --- a/common/file.h +++ b/common/file.h @@ -48,10 +48,6 @@ protected: String _name; public: - - static void addDefaultDirectory(const String &directory); - static void addDefaultDirectory(const FSNode &directory); - File(); virtual ~File(); diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp index ee2ef98c42..b9de7b7a05 100644 --- a/engines/agos/agos.cpp +++ b/engines/agos/agos.cpp @@ -512,24 +512,18 @@ AGOSEngine::AGOSEngine(OSystem *syst) // Add default file directories for Acorn version of // Simon the Sorcerer 1 - File::addDefaultDirectory(_gameDataDir.getChild("execute")); - File::addDefaultDirectory(_gameDataDir.getChild("EXECUTE")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "execute"); // Add default file directories for Amiga/Macintosh // verisons of Simon the Sorcerer 2 - File::addDefaultDirectory(_gameDataDir.getChild("voices")); - File::addDefaultDirectory(_gameDataDir.getChild("VOICES")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "voices"); // Add default file directories for Amiga & Macintosh // versions of The Feeble Files - File::addDefaultDirectory(_gameDataDir.getChild("gfx")); - File::addDefaultDirectory(_gameDataDir.getChild("GFX")); - File::addDefaultDirectory(_gameDataDir.getChild("movies")); - File::addDefaultDirectory(_gameDataDir.getChild("MOVIES")); - File::addDefaultDirectory(_gameDataDir.getChild("sfx")); - File::addDefaultDirectory(_gameDataDir.getChild("SFX")); - File::addDefaultDirectory(_gameDataDir.getChild("speech")); - File::addDefaultDirectory(_gameDataDir.getChild("SPEECH")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "gfx"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "movies"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "sfx"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "speech"); g_eventRec.registerRandomSource(_rnd, "agos"); } diff --git a/engines/groovie/groovie.cpp b/engines/groovie/groovie.cpp index bb4e142196..24af155637 100644 --- a/engines/groovie/groovie.cpp +++ b/engines/groovie/groovie.cpp @@ -40,9 +40,9 @@ GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) : _graphicsMan(NULL), _waitingForInput(false) { // Adding the default directories - Common::File::addDefaultDirectory(_gameDataDir.getChild("groovie")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("media")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("system")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "groovie"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "media"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "system"); // Initialize the custom debug levels Common::addDebugChannel(kGroovieDebugAll, "All", "Debug everything"); diff --git a/engines/m4/m4.cpp b/engines/m4/m4.cpp index b4973002a6..79ffd7bfd0 100644 --- a/engines/m4/m4.cpp +++ b/engines/m4/m4.cpp @@ -108,9 +108,8 @@ M4Engine::M4Engine(OSystem *syst, const M4GameDescription *gameDesc) : // FIXME _vm = this; - Common::File::addDefaultDirectory(_gameDataDir); - Common::File::addDefaultDirectory("goodstuf"); // FIXME: This is nonsense - Common::File::addDefaultDirectory("resource"); // FIXME: This is nonsense + SearchMan.addSubDirectoryMatching(_gameDataDir, "goodstuf"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "resource"); Common::addDebugChannel(kDebugScript, "script", "Script debug level"); Common::addDebugChannel(kDebugConversations, "conversations", "Conversations debugging"); diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp index 2a2a4b993c..7386b6dd10 100644 --- a/engines/saga/saga.cpp +++ b/engines/saga/saga.cpp @@ -93,26 +93,26 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc) // The Linux version of Inherit the Earth puts all data files in an // 'itedata' sub-directory, except for voices.rsc - Common::File::addDefaultDirectory(_gameDataDir.getChild("itedata")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "itedata"); // The Windows version of Inherit the Earth puts various data files in // other subdirectories. - Common::File::addDefaultDirectory(_gameDataDir.getChild("graphics")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("music")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("sound")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "graphics"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "music"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "sound"); // The Multi-OS version puts the voices file in the root directory of // the CD. The rest of the data files are in game/itedata - Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "game/itedata"); // Mac CD Wyrmkeep - Common::File::addDefaultDirectory(_gameDataDir.getChild("patch")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "patch"); // Dinotopia - Common::File::addDefaultDirectory(_gameDataDir.getChild("smack")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "smack"); // FTA2 - Common::File::addDefaultDirectory(_gameDataDir.getChild("video")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "video"); _displayClip.left = _displayClip.top = 0; g_eventRec.registerRandomSource(_rnd, "saga"); diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 587e2a8abe..13a12c5480 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -934,15 +934,14 @@ Common::Error ScummEngine::init() { // Add default file directories. if (((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST)) && (_game.version <= 4)) { // This is for the Amiga version of Indy3/Loom/Maniac/Zak - File::addDefaultDirectory(_gameDataDir.getChild("ROOMS")); - File::addDefaultDirectory(_gameDataDir.getChild("rooms")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms"); } if ((_game.platform == Common::kPlatformMacintosh) && (_game.version == 3)) { // This is for the Mac version of Indy3/Loom - File::addDefaultDirectory(_gameDataDir.getChild("Rooms 1")); - File::addDefaultDirectory(_gameDataDir.getChild("Rooms 2")); - File::addDefaultDirectory(_gameDataDir.getChild("Rooms 3")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 1"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 2"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 3"); } #ifdef ENABLE_SCUMM_7_8 @@ -955,25 +954,19 @@ Common::Error ScummEngine::init() { // // This check for whether we play from CD is very crude, though. - File::addDefaultDirectory("/Volumes/MONKEY3_1/RESOURCE/"); - File::addDefaultDirectory("/Volumes/MONKEY3_1/resource/"); - File::addDefaultDirectory("/Volumes/MONKEY3_2/"); - File::addDefaultDirectory("/Volumes/MONKEY3_2/RESOURCE/"); - File::addDefaultDirectory("/Volumes/MONKEY3_2/resource/"); + SearchMan.addSubDirectoryMatching(Common::FSNode("/"), "Volumes/MONKEY3_1/RESOURCE"); + SearchMan.addSubDirectoryMatching(Common::FSNode("/"), "Volumes/MONKEY3_2"); + SearchMan.addSubDirectoryMatching(Common::FSNode("/"), "Volumes/MONKEY3_2/RESOURCE"); } else #endif - if (_game.version == 8) { + if (_game.version == 8) // This is for COMI - File::addDefaultDirectory(_gameDataDir.getChild("RESOURCE")); - File::addDefaultDirectory(_gameDataDir.getChild("resource")); - } + SearchMan.addSubDirectoryMatching(_gameDataDir, "resource"); if (_game.version == 7) { // This is for Full Throttle & The Dig - File::addDefaultDirectory(_gameDataDir.getChild("VIDEO")); - File::addDefaultDirectory(_gameDataDir.getChild("video")); - File::addDefaultDirectory(_gameDataDir.getChild("DATA")); - File::addDefaultDirectory(_gameDataDir.getChild("data")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "video"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "data"); } #endif diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 94216d8584..180537f4ec 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -56,19 +56,13 @@ SwordEngine::SwordEngine(OSystem *syst) _features = 0; // Add default file directories - Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("MUSIC")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("SPEECH")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("SMACKSHI")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("ENGLISH"));//PSX Demo - Common::File::addDefaultDirectory(_gameDataDir.getChild("ITALIAN"));//PSX Demo - Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("music")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("speech")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("video")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("smackshi")); - + SearchMan.addSubDirectoryMatching(_gameDataDir, "clusters"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "music"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "speech"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "video"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "smackshi"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "english");//PSX Demo + SearchMan.addSubDirectoryMatching(_gameDataDir, "italian");//PSX Demo } SwordEngine::~SwordEngine() { diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index e368f257a2..ec1bb4888c 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -257,14 +257,10 @@ namespace Sword2 { Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) { // Add default file directories - Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("SWORD2")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("SMACKS")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("sword2")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("video")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("smacks")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "clusters"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "sword2"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "video"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "smacks"); if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo")) _features = GF_DEMO; diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 7586c5e749..a375e48a2b 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -844,7 +844,7 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); // Add DW2 subfolder to search path in case user is running directly from the CDs - Common::File::addDefaultDirectory(_gameDataDir.getChild("dw2")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "dw2"); // Add subfolders needed for psx versions of Discworld 1 if (TinselV1PSX) diff --git a/sound/softsynth/mt32.cpp b/sound/softsynth/mt32.cpp index d662be989e..914b37b6eb 100644 --- a/sound/softsynth/mt32.cpp +++ b/sound/softsynth/mt32.cpp @@ -38,6 +38,7 @@ #include "common/file.h" #include "common/system.h" #include "common/util.h" +#include "common/archive.h" #include "graphics/fontman.h" #include "graphics/surface.h" @@ -514,7 +515,7 @@ Common::Error MT32EmuMusicPlugin::createInstance(Audio::Mixer *mixer, MidiDriver MidiDriver *MidiDriver_MT32_create(Audio::Mixer *mixer) { // HACK: It will stay here until engine plugin loader overhaul if (ConfMan.hasKey("extrapath")) - Common::File::addDefaultDirectory(ConfMan.get("extrapath")); + SearchMan.addDirectory("extrapath", ConfMan.get("extrapath")); MidiDriver *mididriver; |