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authorPaul Gilbert2016-06-23 21:22:59 -0400
committerPaul Gilbert2016-07-15 19:24:22 -0400
commit5b98885f8797d5c36336a22a9399611b11a3715f (patch)
tree48c087f9fa697bb5375c3d6ff0441f8d5343e8cc /engines/titanic/core/game_object.h
parentf7d6db05e849855cbd17a60c3bbc3b1e96d1453a (diff)
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TITANIC: Figured out PET Room Glyph modes
Diffstat (limited to 'engines/titanic/core/game_object.h')
-rw-r--r--engines/titanic/core/game_object.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h
index 0a6070463f..059b705700 100644
--- a/engines/titanic/core/game_object.h
+++ b/engines/titanic/core/game_object.h
@@ -271,11 +271,6 @@ protected:
void endTalking(CTrueTalkNPC *npc, uint id, CViewItem *view = nullptr);
/**
- * Load the surface
- */
- void loadSurface();
-
- /**
* Change the view
*/
bool changeView(const CString &viewName, const CString &clipName);
@@ -529,6 +524,11 @@ public:
void loadFrame(int frameNumber);
/**
+ * Load the surface
+ */
+ void loadSurface();
+
+ /**
* Marks the area occupied by the object as dirty, requiring re-rendering
*/
void makeDirty();
@@ -570,9 +570,9 @@ public:
int petGetRooms1D0() const;
/**
- * Adds a random room to the pET
+ * Gives the player a new assigned room in the specified passenger class
*/
- void petAddRandomRoom(int passClassNum);
+ void reassignRoom(int passClassNum);
};
} // End of namespace Titanic