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authorPaul Gilbert2017-09-20 20:53:12 -0400
committerPaul Gilbert2017-09-20 20:53:12 -0400
commit32735d59e82d178088b006ba583000fc37995b37 (patch)
tree04efa3f94687e8189ae68480ced7a3addf50e2a0 /engines/titanic/game/captains_wheel.cpp
parent7a58db8b92d58d81a3752140c7983de7595db13d (diff)
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TITANIC: DE: Adding sound translations
Diffstat (limited to 'engines/titanic/game/captains_wheel.cpp')
-rw-r--r--engines/titanic/game/captains_wheel.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/titanic/game/captains_wheel.cpp b/engines/titanic/game/captains_wheel.cpp
index 32582ed996..7beb29c072 100644
--- a/engines/titanic/game/captains_wheel.cpp
+++ b/engines/titanic/game/captains_wheel.cpp
@@ -21,6 +21,7 @@
*/
#include "titanic/game/captains_wheel.h"
+#include "titanic/translation.h"
namespace Titanic {
@@ -119,7 +120,7 @@ bool CCaptainsWheel::ActMsg(CActMsg *msg) {
playMovie(162, 168, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
}
} else if (msg->_action == "SetDestin") {
- playSound("a#44.wav");
+ playSound(TRANSLATE("a#44.wav", "a#37.wav"));
CSetVolumeMsg volumeMsg;
volumeMsg._volume = 25;
volumeMsg.execute("EngineSounds");