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authorPaul Gilbert2016-08-17 22:15:05 -0400
committerPaul Gilbert2016-08-17 22:15:05 -0400
commitbf5835b0dcd8134a82221804be0eb6c415adeeb5 (patch)
tree5c20cb3f28fc1b4c68f1138aa3969028366bb34b /engines/titanic/game/chev_code.cpp
parent41dab514e1f7dc4bbf9ff9bab21c5dc5cad7812f (diff)
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TITANIC: Implementing game logic classes
Diffstat (limited to 'engines/titanic/game/chev_code.cpp')
-rw-r--r--engines/titanic/game/chev_code.cpp135
1 files changed, 133 insertions, 2 deletions
diff --git a/engines/titanic/game/chev_code.cpp b/engines/titanic/game/chev_code.cpp
index ebc20578b7..4dd3ac3d4a 100644
--- a/engines/titanic/game/chev_code.cpp
+++ b/engines/titanic/game/chev_code.cpp
@@ -24,16 +24,147 @@
namespace Titanic {
+BEGIN_MESSAGE_MAP(CChevCode, CGameObject)
+ ON_MESSAGE(SetChevLiftBits)
+ ON_MESSAGE(SetChevClassBits)
+ ON_MESSAGE(SetChevFloorBits)
+ ON_MESSAGE(SetChevRoomBits)
+ ON_MESSAGE(GetChevLiftNum)
+ ON_MESSAGE(GetChevClassNum)
+ ON_MESSAGE(GetChevFloorNum)
+ ON_MESSAGE(GetChevRoomNum)
+ ON_MESSAGE(CheckChevCode)
+ ON_MESSAGE(GetChevCodeFromRoomNameMsg)
+END_MESSAGE_MAP()
+
void CChevCode::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
- file->writeNumberLine(_value, indent);
+ file->writeNumberLine(_floorBits, indent);
CGameObject::save(file, indent);
}
void CChevCode::load(SimpleFile *file) {
file->readNumber();
- _value = file->readNumber();
+ _floorBits = file->readNumber();
CGameObject::load(file);
}
+bool CChevCode::SetChevLiftBits(CSetChevLiftBits *msg) {
+ _floorBits &= ~0xC0000;
+ if (msg->_liftNum > 0 && msg->_liftNum < 5)
+ _floorBits = ((msg->_liftNum - 1) << 18) | _floorBits;
+
+ return true;
+}
+
+bool CChevCode::SetChevClassBits(CSetChevClassBits *msg) {
+ _floorBits &= ~0x30000;
+ if (msg->_classNum > 0 && msg->_classNum < 4)
+ _floorBits = (msg->_classNum << 16) | msg->_classNum;
+
+ return true;
+}
+
+bool CChevCode::SetChevFloorBits(CSetChevFloorBits *msg) {
+ int section = (msg->_floorNum + 4) / 10;
+ int index = (msg->_floorNum + 4) % 10;
+ _floorBits &= ~0xFF00;
+
+ int val;
+ switch (section) {
+ case 0:
+ val = 144;
+ break;
+ case 1:
+ val = 208;
+ break;
+ case 2:
+ val = 224;
+ break;
+ case 3:
+ val = 240;
+ break;
+ default:
+ break;
+ }
+
+ _floorBits |= ((index + val) << 8);
+ return true;
+}
+
+bool CChevCode::SetChevRoomBits(CSetChevRoomBits *msg) {
+ _floorBits &= ~0xff;
+ if (msg->_roomNum > 0 && msg->_roomNum < 128)
+ _floorBits |= msg->_roomNum * 2;
+
+ return true;
+}
+
+bool CChevCode::GetChevLiftNum(CGetChevLiftNum *msg) {
+ msg->_liftNum = (_floorBits >> 18) & 3 + 1;
+ return true;
+}
+
+bool CChevCode::GetChevClassNum(CGetChevClassNum *msg) {
+ msg->_classNum = (_floorBits >> 16) & 3;
+ return true;
+}
+
+bool CChevCode::GetChevFloorNum(CGetChevFloorNum *msg) {
+ int val1 = (_floorBits >> 8) & 0xF;
+ int val2 = (_floorBits >> 12) & 0xF - 9;
+
+ switch (val2) {
+ case 0:
+ val2 = 0;
+ break;
+ case 4:
+ val2 = 1;
+ break;
+ case 5:
+ val2 = 2;
+ break;
+ case 6:
+ val2 = 3;
+ break;
+ default:
+ val2 = 4;
+ break;
+ }
+
+ msg->_floorNum = (val1 >= 10) ? 0 : val1 * 10;
+ return true;
+}
+
+bool CChevCode::GetChevRoomNum(CGetChevRoomNum *msg) {
+ msg->_roomNum = (_floorBits >> 1) & 0x7F;
+ return true;
+}
+
+bool CChevCode::CheckChevCode(CCheckChevCode *msg) {
+ // TODO
+ return true;
+}
+
+bool CChevCode::GetChevCodeFromRoomNameMsg(CGetChevCodeFromRoomNameMsg *msg) {
+ static const char *const ROOM_NAMES[13] = {
+ "ParrotLobby", "sculptureChamber", "Bar", "EmbLobby", "MusicRoom",
+ "Titania", "BottomOfWell", "Arboretum", "PromenadeDeck",
+ "FCRestrnt", "CrtrsCham", "BilgeRoom", "Bridge"
+ };
+ static const uint CHEV_CODES[13] = {
+ 0x1D0D9, 0x465FB, 0xB3D97, 0xCC971, 0xF34DB, 0x8A397, 0x59FAD,
+ 0x4D6AF, 0x79C45, 0x196D9, 0x2F86D, 0x3D94B, 0x39FCB
+ };
+
+ for (int idx = 0; idx < 13; ++idx) {
+ if (msg->_roomName == ROOM_NAMES[idx]) {
+ msg->_chevCode = CHEV_CODES[idx];
+ break;
+ }
+ }
+
+ return true;
+}
+
} // End of namespace Titanic