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author | Paul Gilbert | 2016-08-27 13:59:08 -0400 |
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committer | Paul Gilbert | 2016-08-27 13:59:08 -0400 |
commit | f5ab3d1cd9eb3a884b0ab5d0b154a4f9cccc74b7 (patch) | |
tree | 771a8d2b3fddf96c17a1d81d42cb08dfba09d110 /engines/titanic/game/code_wheel.cpp | |
parent | 873d555add9aaf5eb0d021518f5134142e2c2ff6 (diff) | |
parent | 5ea32efbb0ecb3e6b8336ad3c2edd3905ea5b89a (diff) | |
download | scummvm-rg350-f5ab3d1cd9eb3a884b0ab5d0b154a4f9cccc74b7.tar.gz scummvm-rg350-f5ab3d1cd9eb3a884b0ab5d0b154a4f9cccc74b7.tar.bz2 scummvm-rg350-f5ab3d1cd9eb3a884b0ab5d0b154a4f9cccc74b7.zip |
Merge branch 'master' into xeen
Diffstat (limited to 'engines/titanic/game/code_wheel.cpp')
-rw-r--r-- | engines/titanic/game/code_wheel.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/titanic/game/code_wheel.cpp b/engines/titanic/game/code_wheel.cpp new file mode 100644 index 0000000000..94ee25435a --- /dev/null +++ b/engines/titanic/game/code_wheel.cpp @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/code_wheel.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CodeWheel, CBomb) + ON_MESSAGE(MouseButtonDownMsg) + ON_MESSAGE(EnterViewMsg) + ON_MESSAGE(MouseButtonUpMsg) + ON_MESSAGE(MovieEndMsg) +END_MESSAGE_MAP() + +CodeWheel::CodeWheel() : CBomb(), _field108(0), _state(4), _field110(0) { +} + +void CodeWheel::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_field108, indent); + file->writeNumberLine(_state, indent); + file->writeNumberLine(_field110, indent); + + CBomb::save(file, indent); +} + +void CodeWheel::load(SimpleFile *file) { + file->readNumber(); + _field108 = file->readNumber(); + _state = file->readNumber(); + _field110 = file->readNumber(); + + CBomb::load(file); +} + +bool CodeWheel::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { + static const int START_FRAMES[15] = { + 0, 5, 10, 15, 19, 24, 28, 33, 38, 42, 47, 52, 57, 61, 66 + }; + static const int END_FRAMES[15] = { + 5, 10, 15, 19, 24, 28, 33, 38, 42, 47, 52, 57, 61, 66, 70 + }; + + int yp = _bounds.top + _bounds.height() / 2; + if (msg->_mousePos.y > yp) { + if (_state == _field108) + _field110 = true; + + _state = (_state + 1) % 15; + playMovie(START_FRAMES[_state], END_FRAMES[_state], + MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); + } else { + if (_state == _field108) + _field110 = true; + + playMovie(START_FRAMES[14 - _state] + 68, END_FRAMES[14 - _state] + 68, + MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); + + _state = (_state <= 0) ? 14 : _state - 1; + } + + playSound("z#59.wav"); + return true; +} + +bool CodeWheel::EnterViewMsg(CEnterViewMsg *msg) { + loadFrame(24); + _state = 4; + return true; +} + +bool CodeWheel::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { + return true; +} + +bool CodeWheel::MovieEndMsg(CMovieEndMsg *msg) { + sleep(200); + CStatusChangeMsg changeMsg; + changeMsg._newStatus = 0; + if (_field110) + changeMsg._newStatus = -1; + if (_field108 == _state) + changeMsg._newStatus = 1; + changeMsg.execute("Bomb"); + + return true; +} + +} // End of namespace Titanic |