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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/code_wheel.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CodeWheel, CBomb)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
CodeWheel::CodeWheel() : CBomb(), _field108(0), _state(4), _field110(0) {
}
void CodeWheel::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_field108, indent);
file->writeNumberLine(_state, indent);
file->writeNumberLine(_field110, indent);
CBomb::save(file, indent);
}
void CodeWheel::load(SimpleFile *file) {
file->readNumber();
_field108 = file->readNumber();
_state = file->readNumber();
_field110 = file->readNumber();
CBomb::load(file);
}
bool CodeWheel::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
static const int START_FRAMES[15] = {
0, 5, 10, 15, 19, 24, 28, 33, 38, 42, 47, 52, 57, 61, 66
};
static const int END_FRAMES[15] = {
5, 10, 15, 19, 24, 28, 33, 38, 42, 47, 52, 57, 61, 66, 70
};
int yp = _bounds.top + _bounds.height() / 2;
if (msg->_mousePos.y > yp) {
if (_state == _field108)
_field110 = true;
_state = (_state + 1) % 15;
playMovie(START_FRAMES[_state], END_FRAMES[_state],
MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT);
} else {
if (_state == _field108)
_field110 = true;
playMovie(START_FRAMES[14 - _state] + 68, END_FRAMES[14 - _state] + 68,
MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT);
_state = (_state <= 0) ? 14 : _state - 1;
}
playSound("z#59.wav");
return true;
}
bool CodeWheel::EnterViewMsg(CEnterViewMsg *msg) {
loadFrame(24);
_state = 4;
return true;
}
bool CodeWheel::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
return true;
}
bool CodeWheel::MovieEndMsg(CMovieEndMsg *msg) {
sleep(200);
CStatusChangeMsg changeMsg;
changeMsg._newStatus = 0;
if (_field110)
changeMsg._newStatus = -1;
if (_field108 == _state)
changeMsg._newStatus = 1;
changeMsg.execute("Bomb");
return true;
}
} // End of namespace Titanic
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