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author | Paul Gilbert | 2016-02-28 08:09:29 -0500 |
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committer | Paul Gilbert | 2016-02-28 08:09:29 -0500 |
commit | 6cb2a5e81f03ff984a2bc8b214c02f0a3c255952 (patch) | |
tree | b906780f8e06957e5e4372f98c20ab3f956c2325 /engines/titanic/game/credits.cpp | |
parent | 9cb1390c2636f6b586b0f6dfca6573bc05dc6592 (diff) | |
download | scummvm-rg350-6cb2a5e81f03ff984a2bc8b214c02f0a3c255952.tar.gz scummvm-rg350-6cb2a5e81f03ff984a2bc8b214c02f0a3c255952.tar.bz2 scummvm-rg350-6cb2a5e81f03ff984a2bc8b214c02f0a3c255952.zip |
TITANIC: Added CCredits
Diffstat (limited to 'engines/titanic/game/credits.cpp')
-rw-r--r-- | engines/titanic/game/credits.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/engines/titanic/game/credits.cpp b/engines/titanic/game/credits.cpp new file mode 100644 index 0000000000..178d268fb6 --- /dev/null +++ b/engines/titanic/game/credits.cpp @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/credits.h" + +namespace Titanic { + +CCredits::CCredits() : CGameObject(), _fieldBC(-1), _fieldC0(1) { +} + +void CCredits::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldBC, indent); + file->writeNumberLine(_fieldC0, indent); + + CGameObject::save(file, indent); +} + +void CCredits::load(SimpleFile *file) { + file->readNumber(); + _fieldBC = file->readNumber(); + _fieldC0 = file->readNumber(); + + CGameObject::load(file); +} + +} // End of namespace Titanic |