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authorPaul Gilbert2017-08-01 21:25:52 -0400
committerPaul Gilbert2017-08-01 21:25:52 -0400
commit8864cfc0fa88463ba21dd0b10df091a30b39daba (patch)
treeeff203177eb76216705a050404b6b54588b534c7 /engines/titanic/game/fan_noises.cpp
parentf4f15667a5a7cdde12f5aa7ccf1b7384277bffc4 (diff)
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TITANIC: Fix sound effects on the Promenade Deck
Diffstat (limited to 'engines/titanic/game/fan_noises.cpp')
-rw-r--r--engines/titanic/game/fan_noises.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/titanic/game/fan_noises.cpp b/engines/titanic/game/fan_noises.cpp
index 982991c261..7ddf919eca 100644
--- a/engines/titanic/game/fan_noises.cpp
+++ b/engines/titanic/game/fan_noises.cpp
@@ -138,9 +138,10 @@ bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
}
switch (oldState) {
- case 1:
+ case 0:
case 2:
- _soundHandle = playSound("b#60.wav", _soundPercent, _soundBalance);
+ _soundHandle = playSound("b#60.wav", _soundPercent, _soundBalance, true);
+ _startFlag = true;
break;
default:
break;
@@ -157,6 +158,7 @@ bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
if (oldState == 1) {
_soundHandle = playSound("b#58.wav", _soundPercent, _soundBalance, true);
+ _startFlag = true;
}
break;