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authorPaul Gilbert2016-09-03 10:34:38 -0400
committerPaul Gilbert2016-09-03 10:34:38 -0400
commitc224d35a432fff7e1d0a6bf5368f7f2e81a45e27 (patch)
treec568bc54a2eaf5c0cbc69f76e1e771659690fd7c /engines/titanic/game/fan_noises.cpp
parent38cf75e885983b88d03272f35e39f5d874eae575 (diff)
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TITANIC: Identified sound balance usage in the engine
Diffstat (limited to 'engines/titanic/game/fan_noises.cpp')
-rw-r--r--engines/titanic/game/fan_noises.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/titanic/game/fan_noises.cpp b/engines/titanic/game/fan_noises.cpp
index c6e6d203dd..9144f523f4 100644
--- a/engines/titanic/game/fan_noises.cpp
+++ b/engines/titanic/game/fan_noises.cpp
@@ -34,7 +34,7 @@ BEGIN_MESSAGE_MAP(CFanNoises, CGameObject)
END_MESSAGE_MAP()
CFanNoises::CFanNoises() : CGameObject(), _state(-1),
- _soundHandle(0), _soundPercent(70), _soundV3(-1), _soundSeconds(0),
+ _soundHandle(0), _soundPercent(70), _soundBalance(0), _soundSeconds(0),
_stopSeconds(0), _startFlag(true) {
}
@@ -43,7 +43,7 @@ void CFanNoises::save(SimpleFile *file, int indent) {
file->writeNumberLine(_state, indent);
file->writeNumberLine(_soundHandle, indent);
file->writeNumberLine(_soundPercent, indent);
- file->writeNumberLine(_soundV3, indent);
+ file->writeNumberLine(_soundBalance, indent);
file->writeNumberLine(_soundSeconds, indent);
file->writeNumberLine(_stopSeconds, indent);
file->writeNumberLine(_startFlag, indent);
@@ -56,7 +56,7 @@ void CFanNoises::load(SimpleFile *file) {
_state = file->readNumber();
_soundHandle = file->readNumber();
_soundPercent = file->readNumber();
- _soundV3 = file->readNumber();
+ _soundBalance = file->readNumber();
_soundSeconds = file->readNumber();
_stopSeconds = file->readNumber();
_startFlag = file->readNumber();
@@ -75,12 +75,12 @@ bool CFanNoises::EnterRoomMsg(CEnterRoomMsg *msg) {
switch (_state) {
case 1:
- _soundHandle = playSound("b#60.wav", 0, _soundV3, true);
+ _soundHandle = playSound("b#60.wav", 0, _soundBalance, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;
case 2:
- _soundHandle = playSound("b#58.wav", 0, _soundV3, true);
+ _soundHandle = playSound("b#58.wav", 0, _soundBalance, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;
@@ -122,7 +122,7 @@ bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
switch (oldState) {
case 1:
case 2:
- playSound("b#59.wav", _soundPercent, _soundV3);
+ playSound("b#59.wav", _soundPercent, _soundBalance);
break;
default:
break;
@@ -140,7 +140,7 @@ bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
switch (oldState) {
case 1:
case 2:
- _soundHandle = playSound("b#60.wav", _soundPercent, _soundV3);
+ _soundHandle = playSound("b#60.wav", _soundPercent, _soundBalance);
break;
default:
break;
@@ -156,7 +156,7 @@ bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
}
if (oldState == 1) {
- _soundHandle = playSound("b#58.wav", _soundPercent, _soundV3);
+ _soundHandle = playSound("b#58.wav", _soundPercent, _soundBalance);
}
break;
@@ -184,13 +184,13 @@ bool CFanNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) {
switch (_state) {
case 1:
- playSound("b#60.wav", 0, _soundV3, true);
+ playSound("b#60.wav", 0, _soundBalance, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;
case 2:
- playSound("b#58.wav", 0, _soundV3, true);
+ playSound("b#58.wav", 0, _soundBalance, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;