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authorPaul Gilbert2017-09-20 22:33:18 -0400
committerPaul Gilbert2017-09-20 22:33:18 -0400
commit9127f5245fe10bc9de8efea5a9050d980f3ef241 (patch)
tree306bdcaa2292fe71fa8eab212af4d4952723db9d /engines/titanic/game/glass_smasher.cpp
parent32735d59e82d178088b006ba583000fc37995b37 (diff)
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TITANIC: DE: Adding sound translations
Diffstat (limited to 'engines/titanic/game/glass_smasher.cpp')
-rw-r--r--engines/titanic/game/glass_smasher.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/titanic/game/glass_smasher.cpp b/engines/titanic/game/glass_smasher.cpp
index 7de034c2ee..240c9cd9f2 100644
--- a/engines/titanic/game/glass_smasher.cpp
+++ b/engines/titanic/game/glass_smasher.cpp
@@ -21,6 +21,7 @@
*/
#include "titanic/game/glass_smasher.h"
+#include "titanic/translation.h"
namespace Titanic {
@@ -41,7 +42,7 @@ void CGlassSmasher::load(SimpleFile *file) {
bool CGlassSmasher::StatusChangeMsg(CStatusChangeMsg *msg) {
setVisible(true);
- playSound("b#40.wav");
+ playSound(TRANSLATE("b#40.wav", "b#19.wav"));
playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
return true;
}