diff options
author | Paul Gilbert | 2016-02-25 08:48:21 -0500 |
---|---|---|
committer | Paul Gilbert | 2016-02-25 08:48:21 -0500 |
commit | 63db0980e5f48764667863afe15b8f43b386c1a8 (patch) | |
tree | 995d72aa231a8178f1d429bd9116ee3721a6ccf0 /engines/titanic/game/room_item.cpp | |
parent | 906aa791ee337f86dc7565e980afa395df5e9fdb (diff) | |
download | scummvm-rg350-63db0980e5f48764667863afe15b8f43b386c1a8.tar.gz scummvm-rg350-63db0980e5f48764667863afe15b8f43b386c1a8.tar.bz2 scummvm-rg350-63db0980e5f48764667863afe15b8f43b386c1a8.zip |
TITANIC: Rename of sub-folders for better clarity
Diffstat (limited to 'engines/titanic/game/room_item.cpp')
-rw-r--r-- | engines/titanic/game/room_item.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/titanic/game/room_item.cpp b/engines/titanic/game/room_item.cpp new file mode 100644 index 0000000000..17e0ffca2d --- /dev/null +++ b/engines/titanic/game/room_item.cpp @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/room_item.h" + +namespace Titanic { + +CRoomItem::CRoomItem() : CNamedItem(), _roomNumber(0), + _roomDimensionX(0.0), _roomDimensionY(0.0) { +} + +void CRoomItem::save(SimpleFile *file, int indent) const { + file->writeNumberLine(3, indent); + file->writeQuotedLine("Exit Movies", indent); + _exitMovieKey.save(file, indent); + + file->writeNumberLine(_roomDimensionX * 1000.0, indent + 1); + file->writeNumberLine(_roomDimensionY * 1000.0, indent + 1); + + file->writeQuotedLine("Transition Movie", indent); + _transitionMovieKey.save(file, indent); + + file->writeQuotedLine("Movie Clip list", indent); + _clipList.save(file, indent + 1); + + file->writeQuotedLine("Room Rect", indent); + file->writeNumberLine(_roomRect.left, indent + 1); + file->writeNumberLine(_roomRect.top, indent + 1); + file->writeNumberLine(_roomRect.right, indent + 1); + file->writeNumberLine(_roomRect.bottom, indent + 1); + + file->writeQuotedLine("Room Number", indent); + file->writeNumberLine(_roomNumber, indent); + + CNamedItem::save(file, indent); +} + +void CRoomItem::load(SimpleFile *file) { + int val = file->readNumber(); + + switch (val) { + case 3: + // Read exit movie + file->readBuffer(); + _exitMovieKey.load(file); + // Deliberate fall-through + + case 2: + // Read room dimensions + file->readBuffer(); + _roomDimensionX = (double)file->readNumber() / 1000.0; + _roomDimensionY = (double)file->readNumber() / 1000.0; + // Deliberate fall-through + + case 1: + // Read transition movie key and clip list + file->readBuffer(); + _transitionMovieKey.load(file); + + file->readBuffer(); + _clipList.load(file); + loading(); + // Deliberate fall-through + + case 0: + // Read room rect + file->readBuffer(); + _roomRect.left = file->readNumber(); + _roomRect.top = file->readNumber(); + _roomRect.right = file->readNumber(); + _roomRect.bottom = file->readNumber(); + file->readBuffer(); + _roomNumber = file->readNumber(); + break; + + default: + break; + } + + CNamedItem::load(file); +} + +void CRoomItem::loading() { + // TODO +} + +} // End of namespace Titanic |