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author | Paul Gilbert | 2017-09-17 16:24:26 -0400 |
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committer | Paul Gilbert | 2017-09-17 16:24:26 -0400 |
commit | 481e18ee1d38512e9d1c730b357b230d5db22cae (patch) | |
tree | 0cc7a2e70876280a4ecb80d171cfeb90a66d7b1c /engines/titanic/game/transport | |
parent | 4a9098d083683f75918ee15f3191309182206f86 (diff) | |
download | scummvm-rg350-481e18ee1d38512e9d1c730b357b230d5db22cae.tar.gz scummvm-rg350-481e18ee1d38512e9d1c730b357b230d5db22cae.tar.bz2 scummvm-rg350-481e18ee1d38512e9d1c730b357b230d5db22cae.zip |
TITANIC: Create a separate g_language global in it's own file
I was becoming concerned with more and more files having to add the
full engine definition and sub-classes thereof via titanic.h,
just so the TRANSLATE macro could call getLanguage. This way, files
just need to include the lightweight translation.h file instead
Diffstat (limited to 'engines/titanic/game/transport')
-rw-r--r-- | engines/titanic/game/transport/service_elevator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/titanic/game/transport/service_elevator.cpp b/engines/titanic/game/transport/service_elevator.cpp index 8784f0ee2a..1e76c63e01 100644 --- a/engines/titanic/game/transport/service_elevator.cpp +++ b/engines/titanic/game/transport/service_elevator.cpp @@ -23,7 +23,7 @@ #include "titanic/game/transport/service_elevator.h" #include "titanic/core/room_item.h" #include "titanic/npcs/doorbot.h" -#include "titanic/titanic.h" +#include "titanic/translation.h" namespace Titanic { |