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author | Paul Gilbert | 2016-02-26 22:15:08 -0500 |
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committer | Paul Gilbert | 2016-02-26 22:15:08 -0500 |
commit | 405c1d97330a1f158bdc5c472ff1bf778542fb5a (patch) | |
tree | 83a806f8b88ca2324b4848d191557f67c19c9980 /engines/titanic/game | |
parent | bc3e04400843615a77fd8df5a911070350f2323e (diff) | |
download | scummvm-rg350-405c1d97330a1f158bdc5c472ff1bf778542fb5a.tar.gz scummvm-rg350-405c1d97330a1f158bdc5c472ff1bf778542fb5a.tar.bz2 scummvm-rg350-405c1d97330a1f158bdc5c472ff1bf778542fb5a.zip |
TITANIC: Implemented CDeadArea
Diffstat (limited to 'engines/titanic/game')
-rw-r--r-- | engines/titanic/game/dead_area.cpp | 40 | ||||
-rw-r--r-- | engines/titanic/game/dead_area.h | 52 |
2 files changed, 92 insertions, 0 deletions
diff --git a/engines/titanic/game/dead_area.cpp b/engines/titanic/game/dead_area.cpp new file mode 100644 index 0000000000..1692d6b8d1 --- /dev/null +++ b/engines/titanic/game/dead_area.cpp @@ -0,0 +1,40 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/dead_area.h" + +namespace Titanic { + +CDeadArea::CDeadArea() : CGameObject() { +} + +void CDeadArea::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CGameObject::save(file, indent); +} + +void CDeadArea::load(SimpleFile *file) { + file->readNumber(); + CGameObject::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/dead_area.h b/engines/titanic/game/dead_area.h new file mode 100644 index 0000000000..374e45e9d3 --- /dev/null +++ b/engines/titanic/game/dead_area.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_DEAD_AREA_H +#define TITANIC_DEAD_AREA_H + +#include "titanic/core/game_object.h" + +namespace Titanic { + +class CDeadArea : public CGameObject { +public: + CDeadArea(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CDeadArea"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_DEAD_AREA_H */ |