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authorPaul Gilbert2016-03-08 22:34:51 -0500
committerPaul Gilbert2016-03-08 22:34:51 -0500
commit71c3129ecff1e5e4e847825eba58d1be9594b1c8 (patch)
treec481985f918da0f017f724f45979c2d5ffbc18a4 /engines/titanic/game_manager.cpp
parent8a404e62aab32a236c77a32804bd934c533d9605 (diff)
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TITANIC: Added skeletons for game manager support classes
Diffstat (limited to 'engines/titanic/game_manager.cpp')
-rw-r--r--engines/titanic/game_manager.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/engines/titanic/game_manager.cpp b/engines/titanic/game_manager.cpp
index 6c9d5e1695..d8e64543fe 100644
--- a/engines/titanic/game_manager.cpp
+++ b/engines/titanic/game_manager.cpp
@@ -27,12 +27,21 @@
namespace Titanic {
CGameManager::CGameManager(CProjectItem *project, CGameView *gameView):
- _project(project), _gameView(gameView) {
+ _project(project), _gameView(gameView), _trueTalkManager(this),
+ _inputHandler(this), _inputTranslator(&_inputHandler),
+ _gameState(this), _sound(this), _musicRoom(this),
+ _videoSurface(nullptr), _field30(0), _field34(0), _field48(0),
+ _field4C(0), _field50(0), _field54(0), _tickCount(0) {
// TODO
}
void CGameManager::load(SimpleFile *file) {
- // TODO
+ file->readNumber();
+
+ //_gameState.load(file);
+ //_list.load(file);
+
+
}
void CGameManager::gameLoaded() {