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author | Paul Gilbert | 2016-10-28 22:50:30 -0400 |
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committer | Paul Gilbert | 2016-10-28 22:50:30 -0400 |
commit | a6477a8606d9b250744e0fba7ddaa81cc206729b (patch) | |
tree | 2940f9b225721b21005913583259b67df18b0ab2 /engines/titanic/game_state.cpp | |
parent | 2466edc4b8573547817b380d7c660580c38065b5 (diff) | |
download | scummvm-rg350-a6477a8606d9b250744e0fba7ddaa81cc206729b.tar.gz scummvm-rg350-a6477a8606d9b250744e0fba7ddaa81cc206729b.tar.bz2 scummvm-rg350-a6477a8606d9b250744e0fba7ddaa81cc206729b.zip |
TITANIC: Fix room transition cutscenes
Diffstat (limited to 'engines/titanic/game_state.cpp')
-rw-r--r-- | engines/titanic/game_state.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/titanic/game_state.cpp b/engines/titanic/game_state.cpp index 51c1ea41cf..bebc2ed8b4 100644 --- a/engines/titanic/game_state.cpp +++ b/engines/titanic/game_state.cpp @@ -139,7 +139,7 @@ void CGameState::changeView(CViewItem *newView, CMovieClip *clip) { } else { oldView->preEnterView(newView); _gameManager->_gameView->setView(newView); - CRoomItem *oldRoom = newView->findNode()->findRoom(); + CRoomItem *oldRoom = oldView->findNode()->findRoom(); CRoomItem *newRoom = newView->findNode()->findRoom(); // If a transition clip is defined, play it |