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authorPaul Gilbert2016-02-27 11:49:48 -0500
committerPaul Gilbert2016-02-27 11:49:48 -0500
commit9364b2791746dd76b0cec46af4d58da1c347f5bb (patch)
treea277eb540273f840d778c31da9cb05768039fef4 /engines/titanic/messages/doorbot_needed_in_elevator_msg.cpp
parentdd5fdcd8d9a69a11547cb96f370a8d6717eb5114 (diff)
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TITANIC: Implemented state room classes
Diffstat (limited to 'engines/titanic/messages/doorbot_needed_in_elevator_msg.cpp')
-rw-r--r--engines/titanic/messages/doorbot_needed_in_elevator_msg.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/engines/titanic/messages/doorbot_needed_in_elevator_msg.cpp b/engines/titanic/messages/doorbot_needed_in_elevator_msg.cpp
new file mode 100644
index 0000000000..a9c8fc3dcd
--- /dev/null
+++ b/engines/titanic/messages/doorbot_needed_in_elevator_msg.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/messages/auto_sound_event.h"
+
+namespace Titanic {
+
+CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _fieldBC(-1), _fieldC0(0xFFFFFF) {
+}
+
+void CAutoSoundEvent::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CAutoSoundEvent::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic