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authorPaul Gilbert2016-02-27 11:49:48 -0500
committerPaul Gilbert2016-02-27 11:49:48 -0500
commit9364b2791746dd76b0cec46af4d58da1c347f5bb (patch)
treea277eb540273f840d778c31da9cb05768039fef4 /engines
parentdd5fdcd8d9a69a11547cb96f370a8d6717eb5114 (diff)
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TITANIC: Implemented state room classes
Diffstat (limited to 'engines')
-rw-r--r--engines/titanic/core/saveable_object.cpp10
-rw-r--r--engines/titanic/game/doorbot_home_handler.cpp40
-rw-r--r--engines/titanic/game/doorbot_home_handler.h52
-rw-r--r--engines/titanic/game/drawer.cpp42
-rw-r--r--engines/titanic/game/drawer.h54
-rw-r--r--engines/titanic/game/drop_target.cpp72
-rw-r--r--engines/titanic/game/drop_target.h67
-rw-r--r--engines/titanic/game/sgt_state_room.cpp85
-rw-r--r--engines/titanic/game/sgt_state_room.h77
-rw-r--r--engines/titanic/messages/doorbot_needed_in_elevator_msg.cpp46
-rw-r--r--engines/titanic/messages/doorbot_needed_in_elevator_msg.h55
-rw-r--r--engines/titanic/messages/doorbot_needed_in_home_msg.cpp46
-rw-r--r--engines/titanic/messages/doorbot_needed_in_home_msg.h55
-rw-r--r--engines/titanic/messages/drop_object_msg.cpp46
-rw-r--r--engines/titanic/messages/drop_object_msg.h55
-rw-r--r--engines/titanic/messages/drop_zone_got_object_msg.cpp46
-rw-r--r--engines/titanic/messages/drop_zone_got_object_msg.h55
-rw-r--r--engines/titanic/messages/message.cpp39
-rw-r--r--engines/titanic/messages/message.h52
-rw-r--r--engines/titanic/module.mk9
20 files changed, 1003 insertions, 0 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp
index 88688f2efc..f76163318c 100644
--- a/engines/titanic/core/saveable_object.cpp
+++ b/engines/titanic/core/saveable_object.cpp
@@ -70,10 +70,14 @@
#include "titanic/game/cdrom_tray.h"
#include "titanic/game/computer_screen.h"
#include "titanic/game/dead_area.h"
+#include "titanic/game/doorbot_home_handler.h"
+#include "titanic/game/drawer.h"
+#include "titanic/game/drop_target.h"
#include "titanic/game/hammer_dispensor_button.h"
#include "titanic/game/pet_position.h"
#include "titanic/game/room_item.h"
#include "titanic/game/service_elevator_door.h"
+#include "titanic/game/sgt_state_room.h"
#include "titanic/game/start_action.h"
#include "titanic/game/sub_glass.h"
#include "titanic/game/television.h"
@@ -194,10 +198,13 @@ DEFFN(CCDROMComputer);
DEFFN(CCDROMTray);
DEFFN(CComputerScreen);
DEFFN(CDeadArea);
+DEFFN(CDoorbotHomeHandler);
+DEFFN(CDropTarget);
DEFFN(CHammerDispensorButton);
DEFFN(CPETPosition);
DEFFN(CRoomItem);
DEFFN(CServiceElevatorDoor);
+DEFFN(CSGTStateRoom);
DEFFN(CStartAction);
DEFFN(CSUBGlass);
DEFFN(CTelevision);
@@ -311,10 +318,13 @@ void CSaveableObject::initClassList() {
ADDFN(CCDROMTray);
ADDFN(CComputerScreen);
ADDFN(CDeadArea);
+ ADDFN(CDoorbotHomeHandler);
+ ADDFN(CDropTarget);
ADDFN(CHammerDispensorButton);
ADDFN(CPETPosition);
ADDFN(CRoomItem);
ADDFN(CServiceElevatorDoor);
+ ADDFN(CSGTStateRoom);
ADDFN(CStartAction);
ADDFN(CSUBGlass);
ADDFN(CTelevision);
diff --git a/engines/titanic/game/doorbot_home_handler.cpp b/engines/titanic/game/doorbot_home_handler.cpp
new file mode 100644
index 0000000000..5d250172b1
--- /dev/null
+++ b/engines/titanic/game/doorbot_home_handler.cpp
@@ -0,0 +1,40 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/doorbot_home_handler.h"
+
+namespace Titanic {
+
+CDoorbotHomeHandler::CDoorbotHomeHandler() {
+}
+
+void CDoorbotHomeHandler::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CDoorbotHomeHandler::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/doorbot_home_handler.h b/engines/titanic/game/doorbot_home_handler.h
new file mode 100644
index 0000000000..1557dbf91d
--- /dev/null
+++ b/engines/titanic/game/doorbot_home_handler.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_DOORBOT_HOME_HANDLER_H
+#define TITANIC_DOORBOT_HOME_HANDLER_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CDoorbotHomeHandler : public CGameObject {
+public:
+ CDoorbotHomeHandler();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CDoorbotHomeHandler"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_DOORBOT_HOME_HANDLER_H */
diff --git a/engines/titanic/game/drawer.cpp b/engines/titanic/game/drawer.cpp
new file mode 100644
index 0000000000..3409522f9d
--- /dev/null
+++ b/engines/titanic/game/drawer.cpp
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/drawer.h"
+
+namespace Titanic {
+
+CDrawer::CDrawer() : CSGTStateRoom(), _fieldF4(0) {
+}
+
+void CDrawer::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldF4, indent);
+ CSGTStateRoom::save(file, indent);
+}
+
+void CDrawer::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldF4 = file->readNumber();
+ CSGTStateRoom::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/drawer.h b/engines/titanic/game/drawer.h
new file mode 100644
index 0000000000..020b1059c0
--- /dev/null
+++ b/engines/titanic/game/drawer.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_DRAWER_H
+#define TITANIC_DRAWER_H
+
+#include "titanic/game/sgt_state_room.h"
+
+namespace Titanic {
+
+class CDrawer : public CSGTStateRoom {
+private:
+ int _fieldF4;
+public:
+ CDrawer();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CDrawer"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_DRAWER_H */
diff --git a/engines/titanic/game/drop_target.cpp b/engines/titanic/game/drop_target.cpp
new file mode 100644
index 0000000000..34a87e067e
--- /dev/null
+++ b/engines/titanic/game/drop_target.cpp
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/drop_target.h"
+
+namespace Titanic {
+
+CDropTarget::CDropTarget() : CGameObject(), _fieldC4(0),
+ _fieldD4(0), _fieldE4(0), _fieldF4(0), _fieldF8(0),
+ _fieldFC(0), _field10C(1), _field110(8), _field114(20) {
+}
+
+void CDropTarget::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writePoint(_pos1, indent);
+ file->writeNumberLine(_fieldC4, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldD4, indent);
+ file->writeQuotedLine(_string2, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeQuotedLine(_string3, indent);
+ file->writeNumberLine(_fieldF4, indent);
+ file->writeNumberLine(_fieldF8, indent);
+ file->writeNumberLine(_fieldFC, indent);
+ file->writeQuotedLine(_string4, indent);
+ file->writeNumberLine(_field10C, indent);
+ file->writeNumberLine(_field110, indent);
+ file->writeNumberLine(_field114, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CDropTarget::load(SimpleFile *file) {
+ file->readNumber();
+ _pos1 = file->readPoint();
+ _fieldC4 = file->readNumber();
+ _string1 = file->readString();
+ _fieldD4 = file->readNumber();
+ _string2 = file->readString();
+ _fieldE4 = file->readNumber();
+ _string3 = file->readString();
+ _fieldF4 = file->readNumber();
+ _fieldF8 = file->readNumber();
+ _fieldFC = file->readNumber();
+ _string4 = file->readString();
+ _field10C = file->readNumber();
+ _field110 = file->readNumber();
+ _field114 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/drop_target.h b/engines/titanic/game/drop_target.h
new file mode 100644
index 0000000000..b106623f62
--- /dev/null
+++ b/engines/titanic/game/drop_target.h
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_DROP_TARGET_H
+#define TITANIC_DROP_TARGET_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CDropTarget : public CGameObject {
+private:
+ Common::Point _pos1;
+ int _fieldC4;
+ CString _string1;
+ int _fieldD4;
+ CString _string2;
+ int _fieldE4;
+ CString _string3;
+ int _fieldF4;
+ int _fieldF8;
+ int _fieldFC;
+ CString _string4;
+ int _field10C;
+ int _field110;
+ int _field114;
+public:
+ CDropTarget();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CDropTarget"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_DROP_TARGET_H */
diff --git a/engines/titanic/game/sgt_state_room.cpp b/engines/titanic/game/sgt_state_room.cpp
new file mode 100644
index 0000000000..10bec50781
--- /dev/null
+++ b/engines/titanic/game/sgt_state_room.cpp
@@ -0,0 +1,85 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/sgt_state_room.h"
+
+namespace Titanic {
+
+CSGTStateRoomStatics *_statics;
+
+CSGTStateRoom::CSGTStateRoom() : CBackground(), _fieldE0(1),
+ _fieldE4(1), _fieldE8(0), _fieldEC(1), _fieldF0(1) {
+}
+
+void CSGTStateRoom::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_statics->_v1, indent);
+ file->writeQuotedLine(_statics->_v2, indent);
+ file->writeQuotedLine(_statics->_v3, indent);
+ file->writeQuotedLine(_statics->_v4, indent);
+ file->writeQuotedLine(_statics->_v5, indent);
+ file->writeQuotedLine(_statics->_v6, indent);
+ file->writeQuotedLine(_statics->_v7, indent);
+ file->writeQuotedLine(_statics->_v8, indent);
+ file->writeQuotedLine(_statics->_v9, indent);
+ file->writeQuotedLine(_statics->_v10, indent);
+ file->writeQuotedLine(_statics->_v11, indent);
+ file->writeQuotedLine(_statics->_v12, indent);
+
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_statics->_v13, indent);
+ file->writeNumberLine(_statics->_v14, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ file->writeNumberLine(_fieldF0, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CSGTStateRoom::load(SimpleFile *file) {
+ file->readNumber();
+ _statics->_v1 = file->readString();
+ _statics->_v2 = file->readString();
+ _statics->_v3 = file->readString();
+ _statics->_v4 = file->readString();
+ _statics->_v5 = file->readString();
+ _statics->_v6 = file->readString();
+ _statics->_v7 = file->readString();
+ _statics->_v8 = file->readString();
+ _statics->_v9 = file->readString();
+ _statics->_v10 = file->readString();
+ _statics->_v11 = file->readString();
+ _statics->_v12 = file->readString();
+
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _statics->_v13 = file->readNumber();
+ _statics->_v14 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+ _fieldF0 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/sgt_state_room.h b/engines/titanic/game/sgt_state_room.h
new file mode 100644
index 0000000000..ba70e541a3
--- /dev/null
+++ b/engines/titanic/game/sgt_state_room.h
@@ -0,0 +1,77 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SGT_STATE_ROOM_H
+#define TITANIC_SGT_STATE_ROOM_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+struct CSGTStateRoomStatics {
+ CString _v1;
+ CString _v2;
+ CString _v3;
+ CString _v4;
+ CString _v5;
+ CString _v6;
+ CString _v7;
+ CString _v8;
+ CString _v9;
+ CString _v10;
+ CString _v11;
+ CString _v12;
+ int _v13;
+ int _v14;
+};
+
+class CSGTStateRoom : public CBackground {
+private:
+ CSGTStateRoomStatics *_statics;
+private:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+ int _fieldF0;
+public:
+ CSGTStateRoom();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CSGTStateRoom"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SGT_STATE_ROOM_H */
diff --git a/engines/titanic/messages/doorbot_needed_in_elevator_msg.cpp b/engines/titanic/messages/doorbot_needed_in_elevator_msg.cpp
new file mode 100644
index 0000000000..a9c8fc3dcd
--- /dev/null
+++ b/engines/titanic/messages/doorbot_needed_in_elevator_msg.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/messages/auto_sound_event.h"
+
+namespace Titanic {
+
+CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _fieldBC(-1), _fieldC0(0xFFFFFF) {
+}
+
+void CAutoSoundEvent::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CAutoSoundEvent::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/messages/doorbot_needed_in_elevator_msg.h b/engines/titanic/messages/doorbot_needed_in_elevator_msg.h
new file mode 100644
index 0000000000..50b2c3f793
--- /dev/null
+++ b/engines/titanic/messages/doorbot_needed_in_elevator_msg.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_DOORBOT_NEEDED_IN_ELEVATOR_MSG_H
+#define TITANIC_DOORBOT_NEEDED_IN_ELEVATOR_MSG_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CAutoSoundEvent : public CMessage {
+protected:
+ int _fieldBC;
+ int _fieldC0;
+public:
+ CAutoSoundEvent();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CAutoSoundEvent"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_DOORBOT_NEEDED_IN_ELEVATOR_MSG_H */
diff --git a/engines/titanic/messages/doorbot_needed_in_home_msg.cpp b/engines/titanic/messages/doorbot_needed_in_home_msg.cpp
new file mode 100644
index 0000000000..a9c8fc3dcd
--- /dev/null
+++ b/engines/titanic/messages/doorbot_needed_in_home_msg.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/messages/auto_sound_event.h"
+
+namespace Titanic {
+
+CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _fieldBC(-1), _fieldC0(0xFFFFFF) {
+}
+
+void CAutoSoundEvent::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CAutoSoundEvent::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/messages/doorbot_needed_in_home_msg.h b/engines/titanic/messages/doorbot_needed_in_home_msg.h
new file mode 100644
index 0000000000..f3a805c1e1
--- /dev/null
+++ b/engines/titanic/messages/doorbot_needed_in_home_msg.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_SOUND_EVENT_H
+#define TITANIC_AUTO_SOUND_EVENT_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CAutoSoundEvent : public CGameObject {
+protected:
+ int _fieldBC;
+ int _fieldC0;
+public:
+ CAutoSoundEvent();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CAutoSoundEvent"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_AUTO_SOUND_EVENT_H */
diff --git a/engines/titanic/messages/drop_object_msg.cpp b/engines/titanic/messages/drop_object_msg.cpp
new file mode 100644
index 0000000000..a9c8fc3dcd
--- /dev/null
+++ b/engines/titanic/messages/drop_object_msg.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/messages/auto_sound_event.h"
+
+namespace Titanic {
+
+CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _fieldBC(-1), _fieldC0(0xFFFFFF) {
+}
+
+void CAutoSoundEvent::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CAutoSoundEvent::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/messages/drop_object_msg.h b/engines/titanic/messages/drop_object_msg.h
new file mode 100644
index 0000000000..f3a805c1e1
--- /dev/null
+++ b/engines/titanic/messages/drop_object_msg.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_SOUND_EVENT_H
+#define TITANIC_AUTO_SOUND_EVENT_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CAutoSoundEvent : public CGameObject {
+protected:
+ int _fieldBC;
+ int _fieldC0;
+public:
+ CAutoSoundEvent();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CAutoSoundEvent"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_AUTO_SOUND_EVENT_H */
diff --git a/engines/titanic/messages/drop_zone_got_object_msg.cpp b/engines/titanic/messages/drop_zone_got_object_msg.cpp
new file mode 100644
index 0000000000..a9c8fc3dcd
--- /dev/null
+++ b/engines/titanic/messages/drop_zone_got_object_msg.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/messages/auto_sound_event.h"
+
+namespace Titanic {
+
+CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _fieldBC(-1), _fieldC0(0xFFFFFF) {
+}
+
+void CAutoSoundEvent::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CAutoSoundEvent::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/messages/drop_zone_got_object_msg.h b/engines/titanic/messages/drop_zone_got_object_msg.h
new file mode 100644
index 0000000000..f3a805c1e1
--- /dev/null
+++ b/engines/titanic/messages/drop_zone_got_object_msg.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_SOUND_EVENT_H
+#define TITANIC_AUTO_SOUND_EVENT_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CAutoSoundEvent : public CGameObject {
+protected:
+ int _fieldBC;
+ int _fieldC0;
+public:
+ CAutoSoundEvent();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CAutoSoundEvent"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_AUTO_SOUND_EVENT_H */
diff --git a/engines/titanic/messages/message.cpp b/engines/titanic/messages/message.cpp
new file mode 100644
index 0000000000..08df20e6a8
--- /dev/null
+++ b/engines/titanic/messages/message.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/messages/message.h"
+
+namespace Titanic {
+
+CMessage::CMessage() : CSaveableObject() {
+}
+
+void CMessage::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(0, indent);
+}
+
+void CMessage::load(SimpleFile *file) {
+ file->readNumber();
+ CSaveableObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/messages/message.h b/engines/titanic/messages/message.h
new file mode 100644
index 0000000000..59cc94ec08
--- /dev/null
+++ b/engines/titanic/messages/message.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MESSAGE_H
+#define TITANIC_MESSAGE_H
+
+#include "titanic/core/saveable_object.h"
+
+namespace Titanic {
+
+class CMessage : public CSaveableObject {
+public:
+ CMessage();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMessage"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MESSAGE_H */
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index d17314a5cd..1c7e5a5c1e 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -67,10 +67,14 @@ MODULE_OBJS := \
game/cdrom_tray.o \
game/computer_screen.o \
game/dead_area.o \
+ game/doorbot_home_handler.o \
+ game/drawer.o \
+ game/drop_target.o \
game/hammer_dispensor_button.o \
game/pet_position.o \
game/room_item.o \
game/service_elevator_door.o \
+ game/sgt_state_room.o \
game/start_action.o \
game/sub_glass.o \
game/television.o \
@@ -107,6 +111,11 @@ MODULE_OBJS := \
gfx/toggle_switch.o \
messages/auto_sound_event.o \
messages/door_auto_sound_event.o \
+ messages/doorbot_needed_in_elevator_msg.o \
+ messages/doorbot_needed_in_home_msg.o \
+ messages/drop_object_msg.o \
+ messages/drop_zone_got_object_msg.o \
+ messages/message.o \
moves/enter_bomb_room.o \
moves/exit_arboretum.o \
moves/exit_bridge.o \