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authorPaul Gilbert2016-08-16 21:04:19 -0400
committerPaul Gilbert2016-08-16 21:04:19 -0400
commit4c7985c3c9cb1e8023c6d1be5b5ed09fbfba2011 (patch)
tree92c4b2f298aaa4a4783de1395e13ae5890cc0477 /engines/titanic/moves/call_pellerator.cpp
parent80fd795b80d9e9f5f6ca444b844d867f2172d74e (diff)
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TITANIC: Implemented various pellerator classes
Diffstat (limited to 'engines/titanic/moves/call_pellerator.cpp')
-rw-r--r--engines/titanic/moves/call_pellerator.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/titanic/moves/call_pellerator.cpp b/engines/titanic/moves/call_pellerator.cpp
new file mode 100644
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+++ b/engines/titanic/moves/call_pellerator.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/moves/call_pellerator.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CCallPellerator, CGameObject)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(LeaveViewMsg)
+ ON_MESSAGE(PETActivateMsg)
+ ON_MESSAGE(MouseButtonDownMsg)
+END_MESSAGE_MAP()
+
+void CCallPellerator::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CCallPellerator::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+bool CCallPellerator::EnterViewMsg(CEnterViewMsg *msg) {
+ petSetArea(PET_REMOTE);
+ petHighlightGlyph(1);
+ CString name = getFullViewName();
+
+ if (name == "TopOfWell.Node 6.S") {
+ petDisplayMessage(2, "You are standing outside the Pellerator.");
+ }
+
+ petSetRemoteTarget();
+ return true;
+}
+
+bool CCallPellerator::LeaveViewMsg(CLeaveViewMsg *msg) {
+ petClear();
+ return true;
+}
+
+bool CCallPellerator::PETActivateMsg(CPETActivateMsg *msg) {
+ CString name = getFullViewName();
+
+ if (msg->_name == "Pellerator") {
+ if (petDoorOrBellbotPresent()) {
+ petDisplayMessage("I'm sorry, you cannot enter this pellerator at present as a bot is in the way.");
+ } else if (name == "Bar.Node 1.S") {
+ changeView("Pellerator.Node 1.S");
+ } else {
+ changeView("Pellerator.Node 1.N");
+ }
+ }
+
+ return true;
+}
+
+bool CCallPellerator::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ return true;
+}
+
+} // End of namespace Titanic